|
Open CASCADE Technology
7.0.0
|
#include <NCollection_Sequence.hxx>#include <NCollection_Array1.hxx>#include <InterfaceGraphic_telem.hxx>#include <OpenGl_BVHClipPrimitiveSet.hxx>#include <OpenGl_BVHClipPrimitiveTrsfPersSet.hxx>#include <OpenGl_BVHTreeSelector.hxx>#include <Graphic3d_ZLayerSettings.hxx>#include <Graphic3d_Camera.hxx>#include <OpenGl_GlCore11.hxx>Data Structures | |
| struct | OpenGl_GlobalLayerSettings |
| class | OpenGl_Layer |
| Presentations list sorted within priorities. More... | |
Typedefs | |
| typedef NCollection_IndexedMap< const OpenGl_Structure * > | OpenGl_IndexedMapOfStructure |
| Defines index map of OpenGL structures. More... | |
| typedef NCollection_Array1< OpenGl_IndexedMapOfStructure > | OpenGl_ArrayOfIndexedMapOfStructure |
| Defines array of indexed maps of OpenGL structures. More... | |
Defines array of indexed maps of OpenGL structures.
| typedef NCollection_IndexedMap<const OpenGl_Structure*> OpenGl_IndexedMapOfStructure |
Defines index map of OpenGL structures.
1.8.10