|
Open CASCADE Technology
7.0.0
|
#include <VrmlData_ShapeConvert.hxx>
Data Structures | |
| struct | ShapeData |
Public Member Functions | |
| VrmlData_ShapeConvert (VrmlData_Scene &theScene, const Standard_Real theScale=1.) | |
| void | AddShape (const TopoDS_Shape &theShape, const char *theName=0L) |
| void | Convert (const Standard_Boolean theExtractFaces, const Standard_Boolean theExtractEdges, const Standard_Real theDeflection=0.01, const Standard_Real theDeflAngle=20.*M_PI/180.) |
Protected Member Functions | |
| Handle< VrmlData_Geometry > | triToIndexedFaceSet (const Handle< Poly_Triangulation > &, const TopoDS_Face &, const Handle< VrmlData_Coordinate > &) |
| Handle< VrmlData_Geometry > | polToIndexedLineSet (const Handle< Poly_Polygon3D > &) |
| Handle< VrmlData_Appearance > | defaultMaterialFace () const |
| Handle< VrmlData_Appearance > | defaultMaterialEdge () const |
Algorithm converting one shape or a set of shapes to VrmlData_Scene.
|
inline |
Constructor.
| theScene | Scene receiving all Vrml data. |
| theScale | Scale factor, considering that VRML standard specifies coordinates in meters. So if your data are in mm, you should provide theScale=0.001 |
| void VrmlData_ShapeConvert::AddShape | ( | const TopoDS_Shape & | theShape, |
| const char * | theName = 0L |
||
| ) |
Add one shape to the internal list, may be called several times with different shapes.
| void VrmlData_ShapeConvert::Convert | ( | const Standard_Boolean | theExtractFaces, |
| const Standard_Boolean | theExtractEdges, | ||
| const Standard_Real | theDeflection = 0.01, |
||
| const Standard_Real | theDeflAngle = 20.*M_PI/180. |
||
| ) |
Convert all accumulated shapes and store them in myScene. The internal data structures are cleared in the end of convertion.
| theExtractFaces | If True, converter extracst faces from the shapes. |
| theExtractEdges | If True, converter extracts edges from the shapes. |
| theDeflection | Deflection for tessellation of geometrical lines/surfaces. Existing mesh is used if its deflection is smaller than the one given by this parameter. |
| theDeflAngle | Angular deflection for tessellation of geometrical lines. |
|
protected |
|
protected |
|
protected |
|
protected |
1.8.10