Open CASCADE Technology  7.1.0

Draw Test Harness

Table of Contents

Introduction

This manual explains how to use Draw, the test harness for Open CASCADE Technology (OCCT). Draw is a command interpreter based on TCL and a graphical system used to test and demonstrate Open CASCADE Technology modeling libraries.

Overview

Draw is a test harness for Open CASCADE Technology. It provides a flexible and easy to use means of testing and demonstrating the OCCT modeling libraries.

Draw can be used interactively to create, display and modify objects such as curves, surfaces and topological shapes.

Scripts may be written to customize Draw and perform tests. New types of objects and new commands may be added using the C++ programing language.

Draw consists of:

  • A command interpreter based on the TCL command language.
  • A 3d graphic viewer based on the X system.
  • A basic set of commands covering scripts, variables and graphics.
  • A set of geometric commands allowing the user to create and modify curves and surfaces and to use OCCT geometry algorithms. This set of commands is optional.
  • A set of topological commands allowing the user to create and modify BRep shapes and to use the OCCT topology algorithms.

There is also a set of commands for each delivery unit in the modeling libraries:

  • GEOMETRY,
  • TOPOLOGY,
  • ADVALGOS,
  • GRAPHIC,
  • PRESENTATION.

Contents of this documentation

This documentation describes:

  • The command language.
  • The basic set of commands.
  • The graphical commands.
  • The Geometry set of commands.
  • The Topology set of commands.

This document does not describe other sets of commands and does not explain how to extend Draw using C++.

This document is a reference manual. It contains a full description of each command. All descriptions have the format illustrated below for the exit command.

1 exit

Terminates the Draw, TCL session. If the commands are read from a file using the source command, this will terminate the file.

Example:

1 # this is a very short example
2 exit

Getting started

Install Draw and launch Emacs. Get a command line in Emacs using Esc x and key in woksh.

All DRAW Test Harness can be activated in the common executable called DRAWEXE. They are grouped in toolkits and can be loaded at run-time thereby implementing dynamically loaded plug-ins. Thus, it is possible to work only with the required commands adding them dynamically without leaving the Test Harness session.

Declaration of available plug-ins is done through the special resource file(s). The pload command loads the plug-in in accordance with the specified resource file and activates the commands implemented in the plug-in.

Launching DRAW Test Harness

Test Harness executable DRAWEXE is located in the $CASROOT/<platform>/bin directory (where <platform> is Win for Windows and Linux for Linux operating systems). Prior to launching it is important to make sure that the environment is correctly setup (usually this is done automatically after the installation process on Windows or after launching specific scripts on Linux).

Plug-in resource file

Open CASCADE Technology is shipped with the DrawPlugin resource file located in the $CASROOT/src/DrawResources directory.

The format of the file is compliant with standard Open CASCADE Technology resource files (see the Resource_Manager.hxx file for details).

Each key defines a sequence of either further (nested) keys or a name of the dynamic library. Keys can be nested down to an arbitrary level. However, cyclic dependencies between the keys are not checked.

Example: (excerpt from DrawPlugin):

OCAF : VISUALIZATION, OCAFKERNEL
VISUALIZATION : AISV
OCAFKERNEL : DCAF
DCAF : TKDCAF
AISV : TKViewerTest

Activation of commands implemented in the plug-in

To load a plug-in declared in the resource file and to activate the commands the following command must be used in Test Harness:

1 pload [-PluginFileName] [[Key1] [Key2]...]

where:

  • -PluginFileName – defines the name of a plug-in resource file (prefix "-" is mandatory) described above. If this parameter is omitted then the default name DrawPlugin is used.
  • Key – defines the key(s) enumerating plug-ins to be loaded. If no keys are specified then the key named DEFAULT is used (if there is no such key in the file then no plug-ins are loaded).

According to the OCCT resource file management rules, to access the resource file the environment variable CSF_PluginFileNameDefaults (and optionally CSF_PluginFileNameUserDefaults) must be set and point to the directory storing the resource file. If it is omitted then the plug-in resource file will be searched in the $CASROOT/src/DrawResources directory.

1 Draw[] pload -DrawPlugin OCAF

This command will search the resource file DrawPlugin using variable CSF_DrawPluginDefaults (and CSF_DrawPluginUserDefaults) and will start with the OCAF key. Since the DrawPlugin is the file shipped with Open CASCADE Technology it will be found in the $CASROOT/src/DrawResources directory (unless this location is redefined by user's variables). The OCAF key will be recursively extracted into two toolkits/plug-ins: TKDCAF and TKViewerTest (e.g. on Windows they correspond to TKDCAF.dll and TKViewerTest.dll). Thus, commands implemented for Visualization and OCAF will be loaded and activated in Test Harness.

1 Draw[] pload (equivalent to pload -DrawPlugin DEFAULT).

This command will find the default DrawPlugin file and the DEFAULT key. The latter finally maps to the TKTopTest toolkit which implements basic modeling commands.

The Command Language

Overview

The command language used in Draw is Tcl. Tcl documentation such as "TCL and the TK Toolkit" by John K. Ousterhout (Addison-Wesley) will prove useful if you intend to use Draw extensively.

This chapter is designed to give you a short outline of both the TCL language and some extensions included in Draw. The following topics are covered:

  • Syntax of the TCL language.
  • Accessing variables in TCL and Draw.
  • Control structures.
  • Procedures.

Syntax of TCL

TCL is an interpreted command language, not a structured language like C, Pascal, LISP or Basic. It uses a shell similar to that of csh. TCL is, however, easier to use than csh because control structures and procedures are easier to define. As well, because TCL does not assign a process to each command, it is faster than csh.

The basic program for TCL is a script. A script consists of one or more commands. Commands are separated by new lines or semicolons.

set a 24
set b 15
set a 25; set b 15

Each command consists of one or more words; the first word is the name of a command and additional words are arguments to that command.

Words are separated by spaces or tabs. In the preceding example each of the four commands has three words. A command may contain any number of words and each word is a string of arbitrary length.

The evaluation of a command by TCL is done in two steps. In the first step, the command is parsed and broken into words. Some substitutions are also performed. In the second step, the command procedure corresponding to the first word is called and the other words are interpreted as arguments. In the first step, there is only string manipulation, The words only acquire meaning in the second step by the command procedure.

The following substitutions are performed by TCL:

Variable substitution is triggered by the $ character (as with csh), the content of the variable is substitued; { } may be used as in csh to enclose the name of the variable.

Example:

# set a variable value
set file documentation
puts $file #to display file contents on the screen
# a simple substitution, set psfile to documentation.ps
set psfile $file.ps
puts $psfile
# another substitution, set pfile to documentationPS
set pfile ${file}PS
# a last one,
# delete files NEWdocumentation and OLDdocumentation
foreach prefix {NEW OLD} {rm $prefix$file}

Command substitution is triggered by the [ ] characters. The brackets must enclose a valid script. The script is evaluated and the result is substituted.

Compare command construction in csh.

Example:

set degree 30
set pi 3.14159265
# expr is a command evaluating a numeric expression
set radian [expr $pi*$degree/180]

Backslash substitution is triggered by the backslash character. It is used to insert special characters like $, [ , ] , etc. It is also useful to insert a new line, a backslash terminated line is continued on the following line.

TCL uses two forms of quoting to prevent substitution and word breaking.

Double quote quoting enables the definition of a string with space and tabs as a single word. Substitutions are still performed inside the inverted commas " ".

Example:

# set msg to ;the price is 12.00;
set price 12.00
set msg ;the price is $price;

Braces quoting prevents all substitutions. Braces are also nested. The main use of braces is to defer evaluation when defining procedures and control structures. Braces are used for a clearer presentation of TCL scripts on several lines.

Example:

set x 0
# this will loop for ever
# because while argument is ;0 < 3;
while ;$x < 3; {set x [expr $x+1]}
# this will terminate as expected because
# while argument is {$x < 3}
while {$x < 3} {set x [expr $x+1]}
# this can be written also
while {$x < 3} {
set x [expr $x+1]
}
# the following cannot be written
# because while requires two arguments
while {$x < 3}
{
set x [expr $x+1]
}

Comments start with a # character as the first non-blank character in a command. To add a comment at the end of the line, the comment must be preceded by a semi-colon to end the preceding command.

Example:

# This is a comment
set a 1 # this is not a comment
set b 1; # this is a comment

The number of words is never changed by substitution when parsing in TCL. For example, the result of a substitution is always a single word. This is different from csh but convenient as the behavior of the parser is more predictable. It may sometimes be necessary to force a second round of parsing. eval accomplishes this: it accepts several arguments, concatenates them and executes the resulting script.

Example:

1 # I want to delete two files
2 
3 set files ;foo bar;
4 
5 # this will fail because rm will receive only one argument
6 # and complain that ;foo bar; does not exit
7 
8 exec rm $files
9 
10 # a second evaluation will do it

Accessing variables in TCL and Draw

TCL variables have only string values. Note that even numeric values are stored as string literals, and computations using the expr command start by parsing the strings. Draw, however, requires variables with other kinds of values such as curves, surfaces or topological shapes.

TCL provides a mechanism to link user data to variables. Using this functionality, Draw defines its variables as TCL variables with associated data.

The string value of a Draw variable is meaningless. It is usually set to the name of the variable itself. Consequently, preceding a Draw variable with a $ does not change the result of a command. The content of a Draw variable is accessed using appropriate commands.

There are many kinds of Draw variables, and new ones may be added with C++. Geometric and topological variables are described below.

Draw numeric variables can be used within an expression anywhere a Draw command requires a numeric value. The expr command is useless in this case as the variables are stored not as strings but as floating point values.

Example:

# dset is used for numeric variables
# pi is a predefined Draw variable
dset angle pi/3 radius 10
point p radius*cos(angle) radius*sin(angle) 0

It is recommended that you use TCL variables only for strings and Draw for numerals. That way, you will avoid the expr command. As a rule, Geometry and Topology require numbers but no strings.

set, unset

Syntax:

1 set varname [value]
2 unset varname [varname varname ...]

set assigns a string value to a variable. If the variable does not already exist, it is created.

Without a value, set returns the content of the variable.

unset deletes variables. It is is also used to delete Draw variables.

Example:

set a "Hello world"
set b "Goodbye"
set a
== "Hello world"
unset a b
set a

Note, that the set command can set only one variable, unlike the dset command.

dset, dval

Syntax

1 dset var1 value1 vr2 value2 ...
2 dval name

dset assigns values to Draw numeric variables. The argument can be any numeric expression including Draw numeric variables. Since all Draw commands expect a numeric expression, there is no need to use $ or expr. The dset command can assign several variables. If there is an odd number of arguments, the last variable will be assigned a value of 0. If the variable does not exist, it will be created.

dval evaluates an expression containing Draw numeric variables and returns the result as a string, even in the case of a single variable. This is not used in Draw commands as these usually interpret the expression. It is used for basic TCL commands expecting strings.

Example:

# z is set to 0
dset x 10 y 15 z
== 0
# no $ required for Draw commands
point p x y z
# "puts" prints a string
puts ;x = [dval x], cos(x/pi) = [dval cos(x/pi)];
== x = 10, cos(x/pi) = -0.99913874099467914

Note, that in TCL, parentheses are not considered to be special characters. Do not forget to quote an expression if it contains spaces in order to avoid parsing different words. (a + b) is parsed as three words: "(a + b)" or (a+b) are correct.

lists

TCL uses lists. A list is a string containing elements separated by spaces or tabs. If the string contains braces, the braced part accounts as one element.

This allows you to insert lists within lists.

Example:

# a list of 3 strings
;a b c;
# a list of two strings the first is a list of 2
;{a b} c;

Many TCL commands return lists and foreach is a useful way to create loops on list elements.

Control Structures

TCL allows looping using control structures. The control structures are implemented by commands and their syntax is very similar to that of their C counterparts (if, while, switch, etc.). In this case, there are two main differences between TCL and C:

  • You use braces instead of parentheses to enclose conditions.
  • You do not start the script on the next line of your command.

if

Syntax

1 if condition script [elseif script .... else script]

If evaluates the condition and the script to see whether the condition is true.

Example:

if {$x > 0} {
puts ;positive;
} elseif {$x == 0} {
puts ;null;
} else {
puts ;negative;
}

while, for, foreach

Syntax:

~~~~~~ while condition script for init condition reinit script foreach varname list script ~~~~~

The three loop structures are similar to their C or csh equivalent. It is important to use braces to delay evaluation. foreach will assign the elements of the list to the variable before evaluating the script. \

Example:

# while example
dset x 1.1
while {[dval x] < 100} {
circle c 0 0 x
dset x x*x
}
# for example
# incr var d, increments a variable of d (default 1)
for {set i 0} {$i < 10} {incr i} {
dset angle $i*pi/10
point p$i cos(angle0 sin(angle) 0
}
# foreach example
foreach object {crapo tomson lucas} {display $object}

break, continue

Syntax:

1 break
2 continue

Within loops, the break and continue commands have the same effect as in C.

break interrupts the innermost loop and continue jumps to the next iteration.

Example:

# search the index for which t$i has value ;secret;
for {set i 1} {$i <= 100} {incr i} {
if {[set t$i] == ;secret;} break;
}

Procedures

TCL can be extended by defining procedures using the proc command, which sets up a context of local variables, binds arguments and executes a TCL script.

The only problematic aspect of procedures is that variables are strictly local, and as they are implicitly created when used, it may be difficult to detect errors.

There are two means of accessing a variable outside the scope of the current procedures: global declares a global variable (a variable outside all procedures); upvar accesses a variable in the scope of the caller. Since arguments in TCL are always string values, the only way to pass Draw variables is by reference, i.e. passing the name of the variable and using the upvar command as in the following examples.

As TCL is not a strongly typed language it is very difficult to detect programming errors and debugging can be tedious. TCL procedures are, of course, not designed for large scale software development but for testing and simple command or interactive writing.

proc

Syntax:

1 proc argumentlist script

proc defines a procedure. An argument may have a default value. It is then a list of the form {argument value}. The script is the body of the procedure.

return gives a return value to the procedure.

Example:

# simple procedure
proc hello {} {
puts ;hello world;
}
# procedure with arguments and default values
proc distance {x1 y1 {x2 0} {y2 0}} {
set d [expr (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)]
return [expr sqrt(d)]
}
proc fact n {
if {$n == 0} {return 1} else {
return [expr n*[fact [expr n -1]]]
}
}

global, upvar

Syntax:

1 global varname [varname ...]
2 upvar varname localname [varname localname ...]

global accesses high level variables. Unlike C, global variables are not visible in procedures.

upvar gives a local name to a variable in the caller scope. This is useful when an argument is the name of a variable instead of a value. This is a call by reference and is the only way to use Draw variables as arguments.

Note that in the following examples the $ character is always necessarily used to access the arguments.

Example:

# convert degree to radian
# pi is a global variable
proc deg2rad (degree} {
return [dval pi*$degree/2.]
}
# create line with a point and an angle
proc linang {linename x y angle} {
upvar linename l
line l $x $y cos($angle) sin($angle)
}

Basic Commands

This chapter describes all the commands defined in the basic Draw package. Some are TCL commands, but most of them have been formulated in Draw. These commands are found in all Draw applications. The commands are grouped into four sections:

  • General commands, which are used for Draw and TCL management.
  • Variable commands, which are used to manage Draw variables such as storing and dumping.
  • Graphic commands, which are used to manage the graphic system, and so pertain to views.
  • Variable display commands, which are used to manage the display of objects within given views.

Note that Draw also features a GUI task bar providing an alternative way to give certain general, graphic and display commands

General commands

This section describes several useful commands:

  • help to get information,
  • source to eval a script from a file,
  • spy to capture the commands in a file,
  • cpulimit to limit the process cpu time,
  • wait to waste some time,
  • chrono to time commands.

help

Syntax:

1 help [command [helpstring group]]

Provides help or modifies the help information.

help without arguments lists all groups and the commands in each group.

Specifying the command returns its syntax and in some cases, information on the command, The joker * is automatically added at the end so that all completing commands are returned as well.

Example:

# Gives help on all commands starting with *a*

source

Syntax:

1 source filename

Executes a file.

The exit command will terminate the file.

spy

Syntax:

1 spy [filename]

Saves interactive commands in the file. If spying has already been performed, the current file is closed. spy without an argument closes the current file and stops spying. If a file already exists, the file is overwritten. Commands are not appended.

If a command returns an error it is saved with a comment mark.

The file created by spy can be executed with the source command.

Example:

# all commands will be saved in the file ;session;
spy session
# the file ;session; is closed and commands are not saved
spy

cpulimit

Syntax:

1 cpulimit [nbseconds]

cpulimit**limits a process after the number of seconds specified in nbseconds. It is used in tests to avoid infinite loops. **cpulimit without arguments removes all existing limits.

Example:

#limit cpu to one hour
cpulimit 3600

wait

Syntax:

1 wait [nbseconds]

Suspends execution for the number of seconds specified in nbseconds. The default value is ten (10) seconds. This is a useful command for a slide show.

1 # You have ten seconds ...
2 wait

chrono

Syntax:

1 chrono [ name start/stop/reset/show]

Without arguments, chrono activates Draw chronometers. The elapsed time ,cpu system and cpu user times for each command will be printed.

With arguments, chrono is used to manage activated chronometers. You can perform the following actions with a chronometer.

  • run the chronometer (start).
  • stop the chronometer (stop).
  • reset the chronometer to 0 (reset).
  • display the current time (show).

Example:

chrono
==Chronometers activated.
ptorus t 20 5
==Elapsed time: 0 Hours 0 Minutes 0.0318 Seconds
==CPU user time: 0.01 seconds
==CPU system time: 0 seconds

Variable management commands

isdraw, directory

Syntax:

1 isdraw varname
2 directory [pattern]

isdraw tests to see if a variable is a Draw variable. isdraw will return 1 if there is a Draw value attached to the variable.

Use directory to return a list of all Draw global variables matching a pattern.

Example:

set a 1
isdraw a
=== 0
dset a 1
isdraw a
=== 1
circle c 0 0 1 0 5
isdraw c
=== 1
# to destroy all Draw objects with name containing curve
foreach var [directory *curve*] {unset $var}

whatis, dump

Syntax:

1 whatis varname [varname ...]
2 dump varname [varname ...]

whatis returns short information about a Draw variable. This is usually the type name.

dump returns a brief type description, the coordinates, and if need be, the parameters of a Draw variable.

Example:

circle c 0 0 1 0 5
whatis c
c is a 2d curve
dump c
***** Dump of c *****
Circle
Center :0, 0
XAxis :1, 0
YAxis :-0, 1
Radius :5

Note The behavior of whatis on other variables (not Draw) is not excellent.

rename, copy

Syntax:

1 rename varname tovarname [varname tovarname ...]
2 copy varname tovarname [varname tovarname ...]
  • rename changes the name of a Draw variable. The original variable will no longer exist. Note that the content is not modified. Only the name is changed.
  • copy creates a new variable with a copy of the content of an existing variable. The exact behavior of copy is type dependent; in the case of certain topological variables, the content may still be shared.

Example:

circle c1 0 0 1 0 5
rename c1 c2
# curves are copied, c2 will not be modified
copy c2 c3

datadir, save, restore

Syntax:

1 datadir [directory]
2 save variable [filename]
3 restore filename [variablename]
  • datadir without arguments prints the path of the current data directory.
  • datadir with an argument sets the data directory path. \

If the path starts with a dot (.) only the last directory name will be changed in the path.

  • save writes a file in the data directory with the content of a variable. By default the name of the file is the name of the variable. To give a different name use a second argument.
  • restore reads the content of a file in the data directory in a local variable. By default, the name of the variable is the name of the file. To give a different name, use a second argument.

The exact content of the file is type-dependent. They are usually ASCII files and so, architecture independent.

Example:

# note how TCL accesses shell environment variables
# using $env()
datadir
==.
datadir $env(WBCONTAINER)/data/default
==/adv_20/BAG/data/default
box b 10 20 30
save b theBox
==/adv_20/BAG/data/default/theBox
# when TCL does not find a command it tries a shell command
ls [datadir]
== theBox
restore theBox
== theBox

User defined commands

DrawTrSurf provides commands to create and display a Draw geometric variable from a Geom_Geometry object and also get a Geom_Geometry object from a Draw geometric variable name.

DBRep provides commands to create and display a Draw topological variable from a TopoDS_Shape object and also get a TopoDS_Shape object from a Draw topological variable name.

set

In DrawTrSurf package:

1 void Set(Standard_CString& Name,const gp_Pnt& G) ;
2 void Set(Standard_CString& Name,const gp_Pnt2d& G) ;
3 void Set(Standard_CString& Name,
4 const Handle(Geom_Geometry)& G) ;
5 void Set(Standard_CString& Name,
6 const Handle(Geom2d_Curve)& C) ;
7 void Set(Standard_CString& Name,
8 const Handle(Poly_Triangulation)& T) ;
9 void Set(Standard_CString& Name,
10 const Handle(Poly_Polygon3D)& P) ;
11 void Set(Standard_CString& Name,
12 const Handle(Poly_Polygon2D)& P) ;

In DBRep package:

1 void Set(const Standard_CString Name,
2 const TopoDS_Shape& S) ;

Example of DrawTrSurf

1 Handle(Geom2d_Circle) C1 = new Geom2d_Circle
2 (gce_MakeCirc2d (gp_Pnt2d(50,0,) 25));
3 DrawTrSurf::Set(char*, C1);

Example of DBRep

1 TopoDS_Solid B;
2 B = BRepPrimAPI_MakeBox (10,10,10);
3 DBRep::Set(char*,B);

get

In DrawTrSurf package:

1 Handle_Geom_Geometry Get(Standard_CString& Name) ;

In DBRep package:

1 TopoDS_Shape Get(Standard_CString& Name,
2 const TopAbs_ShapeEnum Typ = TopAbs_SHAPE,
3 const Standard_Boolean Complain
4 = Standard_True) ;

Example of DrawTrSurf

1 Standard_Integer MyCommand
2 (Draw_Interpretor& theCommands,
3 Standard_Integer argc, char** argv)
4 {......
5 // Creation of a Geom_Geometry from a Draw geometric
6 // name
7 Handle (Geom_Geometry) aGeom= DrawTrSurf::Get(argv[1]);
8 }

Example of DBRep

1 Standard_Integer MyCommand
2 (Draw_Interpretor& theCommands,
3 Standard_Integer argc, char** argv)
4 {......
5 // Creation of a TopoDS_Shape from a Draw topological
6 // name
7 TopoDS_Solid B = DBRep::Get(argv[1]);
8 }

Graphic Commands

Graphic commands are used to manage the Draw graphic system. Draw provides a 2d and a 3d viewer with up to 30 views. Views are numbered and the index of the view is displayed in the window’s title. Objects are displayed in all 2d views or in all 3d views, depending on their type. 2d objects can only be viewed in 2d views while 3d objects – only in 3d views correspondingly.

Axonometric viewer

view, delete

Syntax:

1 view index type [X Y W H]
2 delete [index]

view is the basic view creation command: it creates a new view with the given index. If a view with this index already exits, it is deleted. The view is created with default parameters and X Y W H are the position and dimensions of the window on the screen. Default values are 0, 0, 500, 500.

As a rule it is far simpler either to use the procedures axo, top, left or to click on the desired view type in the menu under Views in the task bar..

delete deletes a view. If no index is given, all the views are deleted.

Type selects from the following range:

  • AXON : Axonometric view
  • PERS : Perspective view
  • +X+Y : View on both axes (i.e. a top view), other codes are -X+Y, +Y-Z, etc.
  • -2D- : 2d view

The index, the type, the current zoom are displayed in the window title .

Example:

# this is the content of the mu4 procedure
proc mu4 {} {
delete
view 1 +X+Z 320 20 400 400
view 2 +X+Y 320 450 400 400
view 3 +Y+Z 728 20 400 400
view 4 AXON 728 450 400 400
}

See also: axo, pers, top, bottom, left, right, front, back, mu4, v2d, av2d, smallview

axo, pers, top, ...

Syntax:

1 axo
2 pers
3 ...
4 smallview type

All these commands are procedures used to define standard screen layout. They delete all existing views and create new ones. The layout usually complies with the European convention, i.e. a top view is under a front view.

  • axo creates a large window axonometric view;
  • pers creates a large window perspective view;
  • top, bottom, left, right, front, back create a large window axis view;
  • mu4 creates four small window views: front, left, top and axo.
  • v2d creates a large window 2d view.
  • av2d creates two small window views, one 2d and one axo
  • smallview creates a view at the bottom right of the screen of the given type.

See also: view, delete

mu, md, 2dmu, 2dmd, zoom, 2dzoom

Syntax:

1 mu [index] value
2 2dmu [index] value
3 zoom [index] value
4 wzoom
  • mu (magnify up) increases the zoom in one or several views by a factor of 10%.
  • md (magnify down) decreases the zoom by the inverse factor. 2dmu and 2dmd perform the same on one or all 2d views.
  • zoom and 2dzoom set the zoom factor to a value specified by you. The current zoom factor is always displayed in the window’s title bar. Zoom 20 represents a full screen view in a large window; zoom 10, a full screen view in a small one.
  • wzoom (window zoom) allows you to select the area you want to zoom in on with the mouse. You will be prompted to give two of the corners of the area that you want to magnify and the rectangle so defined will occupy the window of the view.

Example:

# set a zoom of 2.5
zoom 2.5
# magnify by 10%
mu 1
# magnify by 20%

See also: fit, 2dfit

pu, pd, pl, pr, 2dpu, 2dpd, 2dpl, 2dpr

Syntax:

1 pu [index]
2 pd [index]

The p_ commands are used to pan. pu and pd pan up and down respectively; pl and pr pan to the left and to the right respectively. Each time the view is displaced by 40 pixels. When no index is given, all views will pan in the direction specified.

1 # you have selected one anonometric view
2 pu
3 # or
4 pu 1
5 
6 # you have selected an mu4 view; the object in the third view will pan up
7 pu 3

See also: fit, 2dfit

fit, 2dfit

Syntax:

1 fit [index]
2 2dfit [index]

fit computes the best zoom and pans on the content of the view. The content of the view will be centered and fit the whole window.

When fitting all views a unique zoom is computed for all the views. All views are on the same scale.

Example:

# fit only view 1
fit 1
# fit all 2d views
2dfit

See also: zoom, mu, pu

u, d, l, r

Syntax:

1 u [index]
2 d [index]
3 l [index]
4 r [index]

u, d, l, r Rotate the object in view around its axis by five degrees up, down, left or right respectively. This command is restricted to axonometric and perspective views.

Example:

# rotate the view up
u

focal, fu, fd

Syntax:

1 focal [f]
2 fu [index]
3 fd [index]
  • focal changes the vantage point in perspective views. A low f value increases the perspective effect; a high one give a perspective similar to that of an axonometric view. The default value is 500.
  • fu and fd increase or decrease the focal value by 10%. fd makes the eye closer to the object.

Example:

pers
repeat 10 fd

Note: Do not use a negative or null focal value.

See also: pers

color

Syntax:

1 color index name

color sets the color to a value. The index of the color is a value between 0 and 15. The name is an X window color name. The list of these can be found in the file rgb.txt in the X library directory.

The default values are: 0 White, 1 Red, 2 Green, 3 Blue, 4 Cyan, 5 Gold, 6 Magenta, 7 Marron, 8 Orange, 9 Pink, 10 Salmon, 11 Violet, 12 Yellow, 13 Khaki, 14 Coral.

Example:

# change the value of blue
color 3 "navy blue"

Note that the color change will be visible on the next redraw of the views, for example, after fit or mu, etc.

dtext

Syntax:

1 dtext [x y [z]] string

dtext displays a string in all 3d or 2d views. If no coordinates are given, a graphic selection is required. If two coordinates are given, the text is created in a 2d view at the position specified. With 3 coordinates, the text is created in a 3d view.

The coordinates are real space coordinates.

Example:

# mark the origins
dtext 0 0 bebop
dtext 0 0 0 bebop

hardcopy, hcolor, xwd

Syntax:

1 hardcopy [index]
2 hcolor index width gray
3 xwd [index] filename
  • hardcopy creates a postcript file called a4.ps in the current directory. This file contains the postscript description of the view index, and will allow you to print the view.
  • hcolor lets you change the aspect of lines in the postscript file. It allows to specify a width and a gray level for one of the 16 colors. width is measured in points with default value as 1, gray is the gray level from 0 = black to 1 = white with default value as 0. All colors are bound to the default values at the beginning.
  • xwd creates an X window xwd file from an active view. By default, the index is set to1. To visualize an xwd file, use the unix command xwud.

Example:

# all blue lines (color 3)
# will be half-width and gray
hcolor 3 0.5
# make a postscript file and print it
hardcopy
lpr a4.ps
# make an xwd file and display it
xwd theview
xwud -in theview

Note: When more than one view is present, specify the index of the view.

Only use a postscript printer to print postscript files.

See also: color

wclick, pick

Syntax:

1 wclick
2 pick index X Y Z b [nowait]

wclick defers an event until the mouse button is clicked. The message just click is displayed.

Use the pick command to get graphic input. The arguments must be names for variables where the results are stored.

  • index: index of the view where the input was made.
  • X,Y,Z: 3d coordinates in real world.
  • b: b is the mouse button 1,2 or 3.

When there is an extra argument, its value is not used and the command does not wait for a click; the value of b may then be 0 if there has not been a click.

This option is useful for tracking the pointer.

Note that the results are stored in Draw numeric variables.

Example:

# make a circle at mouse location
pick index x y z b
circle c x y z 0 0 1 1 0 0 0 30
# make a dynamic circle at mouse location
# stop when a button is clicked
# (see the repaint command)
dset b 0
while {[dval b] == 0} {
pick index x y z b nowait
circle c x y z 0 0 1 1 0 0 0 30
repaint
}

See also: repaint

Draw provides commands to manage the display of objects.

  • display, donly are used to display,
  • erase, clear, 2dclear to erase.
  • autodisplay command is used to check whether variables are displayed when created.

The variable name "." (dot) has a special status in Draw. Any Draw command expecting a Draw object as argument can be passed a dot. The meaning of the dot is the following.

  • If the dot is an input argument, a graphic selection will be made. Instead of getting the object from a variable, Draw will ask you to select an object in a view.
  • If the dot is an output argument, an unnamed object will be created. Of course this makes sense only for graphic objects: if you create an unnamed number you will not be able to access it. This feature is used when you want to create objects for display only.
  • If you do not see what you expected while executing loops or sourcing files, use the repaint and dflush commands.

Example:

# OK use dot to dump an object on the screen
dump .
point . x y z
#Not OK. display points on a curve c
# with dot no variables are created
for {set i 0} {$i <= 10} {incr i} {
cvalue c $i/10 x y z
point . x y z
}
# point p x y z
# would have displayed only one point
# because the precedent variable content is erased
# point p$i x y z
# is an other solution, creating variables
# p0, p1, p2, ....
# give a name to a graphic object
rename . x

autodisplay

Syntax:

1 autodisplay [0/1]

By default, Draw automatically displays any graphic object as soon as it is created. This behavior known as autodisplay can be removed with the command autodisplay. Without arguments, autodisplay toggles the autodisplay mode. The command always returns the current mode.

When autodisplay is off, using the dot return argument is ineffective.

Example:

# c is displayed
circle c 0 0 1 0 5
# toggle the mode
autodisplay
== 0
circle c 0 0 1 0 5
# c is erased, but not displayed
display c

display, donly

Syntax:

1 display varname [varname ...]
2 donly varname [varname ...]
  • display makes objects visible.
  • donly display only makes objects visible and erases all other objects. It is very useful to extract one object from a messy screen.

Example:

\# to see all objects
foreach var [directory] {display $var}
\# to select two objects and erase the other ones
donly . .

erase, clear, 2dclear

Syntax:

1 erase [varname varname ...]
2 clear
3 2dclear

erase removes objects from all views. erase without arguments erases everything in 2d and 3d.

clear erases only 3d objects and 2dclear only 2d objects. erase without arguments is similar to clear; 2dclear.

Example:

# erase eveerything with a name starting with c_
foreach var [directory c_*] {erase $var}
# clear 2d views
2dclear

repaint, dflush

Syntax:

1 repaint
2 dflush
  • repaint forces repainting of views.
  • dflush flushes the graphic buffers.

These commands are useful within loops or in scripts.

When an object is modified or erased, the whole view must be repainted. To avoid doing this too many times, Draw sets up a flag and delays the repaint to the end of the command in which the new prompt is issued. In a script, you may want to display the result of a change immediately. If the flag is raised, repaint will repaint the views and clear the flag.

Graphic operations are buffered by Draw (and also by the X system). Usually the buffer is flushed at the end of a command and before graphic selection. If you want to flush the buffer from inside a script, use the dflush command.

See also: pick command.

AIS viewer -- view commands

vinit

Syntax:

1 vinit

Creates a new View window with the specified view_name. By default the view is created in the viewer and in the graphic driver shared with the active view.

1 name = {driverName/viewerName/viewName | viewerName/viewName | viewName}

If driverName is not specified the driver will be shared with the active view. If viewerName is not specified the viewer will be shared with the active view.

vhelp

Syntax:

1 vhelp

Displays help in the 3D viewer window. The help consists in a list of hotkeys and their functionalities.

vtop

Syntax:

1 vtop

Displays top view in the 3D viewer window. Orientation +X+Y.

Example:

vinit
box b 10 10 10
vdisplay b
vfit
vtop

vaxo

Syntax:

1 vaxo

Displays axonometric view in the 3D viewer window. Orientation +X-Y+Z.

Example:

vinit
box b 10 10 10
vdisplay b
vfit
vaxo

vsetbg

Syntax:

1 vsetbg imagefile [filltype]

Loads image file as background. filltype must be NONE, CENTERED, TILED or STRETCH.

Example:

1 vinit
2 vsetbg myimage.brep CENTERED

vclear

Syntax:

1 vclear

Removes all objects from the viewer.

vrepaint

Syntax:

1 vrepaint

Forcibly redisplays the shape in the 3D viewer window.

vfit

Syntax:

1 vfit

Automatic zoom/panning. Objects in the view are visualized to occupy the maximum surface.

vzfit

Syntax:

1 vzfit

Automatic depth panning. Objects in the view are visualized to occupy the maximum 3d space.

vreadpixel

Syntax:

1 vreadpixel xPixel yPixel [{rgb|rgba|depth|hls|rgbf|rgbaf}=rgba] [name]

Read pixel value for active view.

vselect

Syntax:

1 vselect x1 y1 [x2 y2 [x3 y3 ... xn yn]] [-allowoverlap 0|1] [shift_selection = 0|1]

Emulates different types of selection:

  • single mouse click selection
  • selection with a rectangle having the upper left and bottom right corners in (x1,y1) and (x2,y2) respectively
  • selection with a polygon having the corners in pixel positions (x1,y1), (x2,y2),…, (xn,yn)
  • -allowoverlap manages overlap and inclusion detection in rectangular selection. If the flag is set to 1, both sensitives that were included completely and overlapped partially by defined rectangle will be detected, otherwise algorithm will chose only fully included sensitives. Default behavior is to detect only full inclusion.
  • any of these selections if shift_selection is set to 1.

vmoveto

Syntax:

1 vmoveto x y

Emulates cursor movement to pixel position (x,y).

vviewparams

Syntax:

1 vviewparams [-scale [s]] [-eye [x y z]] [-at [x y z]] [-up [x y z]] [-proj [x y z]] [-center x y] [-size sx]

Gets or sets the current view parameters.

  • If called without arguments, all view parameters are printed.
  • The options are:
  • -scale [s] : prints or sets the relative scale of viewport.
  • -eye [x y z] : prints or sets the eye location.
  • -at [x y z] : prints or sets the view center.
  • -up [x y z] : prints or sets the up vector direction.
  • -proj [x y z] : prints or sets the view direction.
  • -center x y : sets the screen center location in pixels.
  • -size [sx] : prints viewport projection width and height sizes or changes the size of its maximum dimension.

vchangeselected

Syntax:

1 vchangeselected shape

Adds a shape to selection or removes one from it.

vzclipping

Syntax:

1 vzclipping [mode] [depth width]

Gets or sets ZClipping mode, width and depth, where

  • mode = OFF|BACK|FRONT|SLICE
  • depth is a real value from segment [0,1]
  • width is a real value from segment [0,1]

vnbselected

Syntax:

1 vnbselected

Returns the number of selected objects in the interactive context.

vpurgedisplay

Syntax:

1 vpurgedisplay [CollectorToo = 0|1]

Removes structures which do not belong to objects displayed in neutral point.

vhlr

Syntax:

1 vhlr is_enabled={on|off} [show_hidden={1|0}]

Hidden line removal algorithm:

  • is_enabled applies HLR algorithm.
  • show_hidden if equals to 1, hidden lines are drawn as dotted ones.

vhlrtype

Syntax:

1 vhlrtype algo_type={algo|polyalgo} [shape_1 ... shape_n]

Changes the type of HLR algorithm used for shapes. If the algo_type is algo, the exact HLR algorithm is used, otherwise the polygonal algorithm is used for defined shapes.

If no shape is specified through the command arguments, the given HLR algorithm_type is applied to all AIS_Shape isntances in the current context, and the command also changes the default HLR algorithm type.

Note that this command works with instances of AIS_Shape or derived classes only, other interactive object types are ignored.

vcamera

Syntax:

1 vcamera [-ortho] [-projtype]
2  [-persp]
3  [-fovy [Angle]] [-distance [Distance]]
4  [-stereo] [-leftEye] [-rightEye]
5  [-iod [Distance]] [-iodType [absolute|relative]]
6  [-zfocus [Value]] [-zfocusType [absolute|relative]]

Manages camera parameters. Prints the current value when the option is called without argument.

Orthographic camera:

  • -ortho – activates orthographic projection.

Perspective camera:

  • -persp – activated perspective projection (mono);
  • -fovy – field of view in y axis, in degrees;
  • -distance – distance of eye from the camera center.

Stereoscopic camera:

  • -stereo – perspective projection (stereo);
  • -leftEye – perspective projection (left eye);
  • -rightEye – perspective projection (right eye);
  • -iod – intraocular distance value;
  • -iodType – distance type, absolute or relative;
  • -zfocus – stereographic focus value;
  • -zfocusType – focus type, absolute or relative.

Example:

1 vinit
2 box b 10 10 10
3 vdisplay b
4 vfit
5 vcamera -persp

vstereo

Syntax:

1 vstereo [0|1] [-mode Mode] [-reverse {0|1}] [-anaglyph Filter]

Defines the stereo output mode. The following modes are available:

  • quadBuffer – OpenGL QuadBuffer stereo, requires driver support. Should be called BEFORE vinit!
  • anaglyph – Anaglyph glasses;
  • rowInterlaced – row-interlaced display;
  • columnInterlaced – column-interlaced display;
  • chessBoard – chess-board output;
  • sideBySide – horizontal pair;
  • overUnder – vertical pair; Available Anaglyph filters for -anaglyph:
  • redCyan, redCyanSimple, yellowBlue, yellowBlueSimple, greenMagentaSimple.

Example:

1 vinit
2 box b 10 10 10
3 vdisplay b
4 vstereo 1
5 vfit
6 vcamera -stereo -iod 1
7 vcamera -lefteye
8 vcamera -righteye

vfrustumculling

Syntax:

1 vfrustumculling [toEnable]

Enables/disables objects clipping.

AIS viewer -- display commands

vdisplay

Syntax:

1 vdisplay [-noupdate|-update] [-local] [-mutable] [-neutral]
2  [-trsfPers {pan|zoom|rotate|trihedron|full|none}=none] [-trsfPersPos X Y [Z]] [-3d|-2d|-2dTopDown]
3  [-dispMode mode] [-highMode mode]
4  [-layer index] [-top|-topmost|-overlay|-underlay]
5  [-redisplay]
6  name1 [name2] ... [name n]

Displays named objects. Option -local enables display of objects in the local selection context. Local selection context will be opened if there is not any.

  • noupdate suppresses viewer redraw call.
  • mutable enables optimization for mutable objects.
  • neutral draws objects in the main viewer.
  • layer sets z-layer for objects. It can use -overlay|-underlay|-top|-topmost instead of -layer index for the default z-layers.
  • top draws objects on top of main presentations but below the topmost level.
  • topmost draws in overlay for 3D presentations with independent Depth.
  • overlay draws objects in overlay for 2D presentations (On-Screen-Display).
  • underlay draws objects in underlay for 2D presentations (On-Screen-Display).
  • selectable|-noselect controls selection of objects.
  • trsfPers sets transform persistence flags. Flag full allows to pan, zoom and rotate.
  • trsfPersPos sets an anchor point for transform persistence.
  • 2d|-2dTopDown displays object in screen coordinates.
  • dispmode sets display mode for objects.
  • highmode sets highlight mode for objects.
  • redisplay recomputes presentation of objects.

Example:

1 vinit
2 box b 40 40 40 10 10 10
3 psphere s 20
4 vdisplay s b
5 vfit

vdonly

Syntax:

1 vdonly [-noupdate|-update] [name1] ... [name n]

Displays only selected or named objects. If there are no selected or named objects, nothing is done.

Example:

1 vinit
2 box b 40 40 40 10 10 10
3 psphere s 20
4 vdonly b
5 vfit

vdisplayall

Syntax:

1 vdisplayall [-local]

Displays all erased interactive objects (see vdir and vstate). Option -local enables displaying objects in the local selection context.

Example:

1 vinit
2 box b 40 40 40 10 10 10
3 psphere s 20
4 vdisplayall
5 vfit

verase

Syntax:

1 verase [name1] [name2] … [name n]

Erases some selected or named objects. If there are no selected or named objects, the whole viewer is erased.

Example:

1 vinit
2 box b1 40 40 40 10 10 10
3 box b2 -40 -40 -40 10 10 10
4 psphere s 20
5 vdisplayall
6 vfit
7 # erase only first box
8 verase b1
9 # erase second box and sphere
10 verase

veraseall

Syntax:

1 veraseall

Erases all objects displayed in the viewer.

Example:

1 vinit
2 box b1 40 40 40 10 10 10
3 box b2 -40 -40 -40 10 10 10
4 psphere s 20
5 vdisplayall
6 vfit
7 # erase only first box
8 verase b1
9 # erase second box and sphere
10 verseall

vsetdispmode

Syntax:

1 vsetdispmode [name] mode(0,1,2,3)

Sets display mode for all, selected or named objects.

  • 0 (WireFrame),
  • 1 (Shading),
  • 2 (Quick HideLineremoval),
  • 3 (Exact HideLineremoval).

Example:

1 vinit
2 box b 10 10 10
3 vdisplay b
4 vsetdispmode 1
5 vfit

vdisplaytype

Syntax:

1 vdisplaytype type

Displays all objects of a given type. The following types are possible: Point, Axis, Trihedron, PlaneTrihedron, Line, Circle, Plane, Shape, ConnectedShape, MultiConn.Shape, ConnectedInter., MultiConn., Constraint and Dimension.

verasetype

Syntax:

1 verasetype type

Erases all objects of a given type. Possible type is Point, Axis, Trihedron, PlaneTrihedron, Line, Circle, Plane, Shape, ConnectedShape, MultiConn.Shape, ConnectedInter., MultiConn., Constraint and Dimension.

vtypes

Syntax:

1 vtypes

Makes a list of known types and signatures in AIS.

vaspects

Syntax:

1 vaspects [-noupdate|-update] [name1 [name2 [...]] | -defaults]
2  [-setVisibility 0|1]
3  [-setColor ColorName] [-setcolor R G B] [-unsetColor]
4  [-setMaterial MatName] [-unsetMaterial]
5  [-setTransparency Transp] [-unsetTransparency]
6  [-setWidth LineWidth] [-unsetWidth]
7  [-setLineType {solid|dash|dot|dotDash}] [-unsetLineType]
8  [-freeBoundary {off/on | 0/1}]
9  [-setFreeBoundaryWidth Width] [-unsetFreeBoundaryWidth]
10  [-setFreeBoundaryColor {ColorName | R G B}] [-unsetFreeBoundaryColor]
11  [-subshapes subname1 [subname2 [...]]]
12  [-isoontriangulation 0|1]
13  [-setMaxParamValue {value}]

Manages presentation properties of all, selected or named objects.

  • *-subshapes* – assigns presentation properties to the specified sub-shapes.
  • *-defaults* – assigns presentation properties to all objects that do not have their own specified properties and to all objects to be displayed in the future. If *-defaults* option is used there should not be any names of objects and *-subshapes* specifier.

Aliases:

1 vsetcolor [-noupdate|-update] [name] ColorName

Manages presentation properties (color, material, transparency) of all objects, selected or named.

Color. The ColorName can be: BLACK, MATRAGRAY, MATRABLUE, ALICEBLUE, ANTIQUEWHITE, ANTIQUEWHITE1, ANTIQUEWHITE2, ANTIQUEWHITE3, ANTIQUEWHITE4, AQUAMARINE1, AQUAMARINE2, AQUAMARINE4, AZURE, AZURE2, AZURE3, AZURE4, BEIGE, BISQUE, BISQUE2, BISQUE3, BISQUE4, BLANCHEDALMOND, BLUE1, BLUE2, BLUE3, BLUE4, BLUEVIOLET, BROWN, BROWN1, BROWN2, BROWN3, BROWN4, BURLYWOOD, BURLYWOOD1, BURLYWOOD2, BURLYWOOD3, BURLYWOOD4, CADETBLUE, CADETBLUE1, CADETBLUE2, CADETBLUE3, CADETBLUE4, CHARTREUSE, CHARTREUSE1, CHARTREUSE2, CHARTREUSE3, CHARTREUSE4, CHOCOLATE, CHOCOLATE1, CHOCOLATE2, CHOCOLATE3, CHOCOLATE4, CORAL, CORAL1, CORAL2, CORAL3, CORAL4, CORNFLOWERBLUE, CORNSILK1, CORNSILK2, CORNSILK3, CORNSILK4, CYAN1, CYAN2, CYAN3, CYAN4, DARKGOLDENROD, DARKGOLDENROD1, DARKGOLDENROD2, DARKGOLDENROD3, DARKGOLDENROD4, DARKGREEN, DARKKHAKI, DARKOLIVEGREEN, DARKOLIVEGREEN1, DARKOLIVEGREEN2, DARKOLIVEGREEN3, DARKOLIVEGREEN4, DARKORANGE, DARKORANGE1, DARKORANGE2, DARKORANGE3, DARKORANGE4, DARKORCHID, DARKORCHID1, DARKORCHID2, DARKORCHID3, DARKORCHID4, DARKSALMON, DARKSEAGREEN, DARKSEAGREEN1, DARKSEAGREEN2, DARKSEAGREEN3, DARKSEAGREEN4, DARKSLATEBLUE, DARKSLATEGRAY1, DARKSLATEGRAY2, DARKSLATEGRAY3, DARKSLATEGRAY4, DARKSLATEGRAY, DARKTURQUOISE, DARKVIOLET, DEEPPINK, DEEPPINK2, DEEPPINK3, DEEPPINK4, DEEPSKYBLUE1, DEEPSKYBLUE2, DEEPSKYBLUE3, DEEPSKYBLUE4, DODGERBLUE1, DODGERBLUE2, DODGERBLUE3, DODGERBLUE4, FIREBRICK, FIREBRICK1, FIREBRICK2, FIREBRICK3, FIREBRICK4, FLORALWHITE, FORESTGREEN, GAINSBORO, GHOSTWHITE, GOLD, GOLD1, GOLD2, GOLD3, GOLD4, GOLDENROD, GOLDENROD1, GOLDENROD2, GOLDENROD3, GOLDENROD4, GRAY, GRAY0, GRAY1, GRAY10, GRAY11, GRAY12, GRAY13, GRAY14, GRAY15, GRAY16, GRAY17, GRAY18, GRAY19, GRAY2, GRAY20, GRAY21, GRAY22, GRAY23, GRAY24, GRAY25, GRAY26, GRAY27, GRAY28, GRAY29, GRAY3, GRAY30, GRAY31, GRAY32, GRAY33, GRAY34, GRAY35, GRAY36, GRAY37, GRAY38, GRAY39, GRAY4, GRAY40, GRAY41, GRAY42, GRAY43, GRAY44, GRAY45, GRAY46, GRAY47, GRAY48, GRAY49, GRAY5, GRAY50, GRAY51, GRAY52, GRAY53, GRAY54, GRAY55, GRAY56, GRAY57, GRAY58, GRAY59, GRAY6, GRAY60, GRAY61, GRAY62, GRAY63, GRAY64, GRAY65, GRAY66, GRAY67, GRAY68, GRAY69, GRAY7, GRAY70, GRAY71, GRAY72, GRAY73, GRAY74, GRAY75, GRAY76, GRAY77, GRAY78, GRAY79, GRAY8, GRAY80, GRAY81, GRAY82, GRAY83, GRAY85, GRAY86, GRAY87, GRAY88, GRAY89, GRAY9, GRAY90, GRAY91, GRAY92, GRAY93, GRAY94, GRAY95, GREEN, GREEN1, GREEN2, GREEN3, GREEN4, GREENYELLOW, GRAY97, GRAY98, GRAY99, HONEYDEW, HONEYDEW2, HONEYDEW3, HONEYDEW4, HOTPINK, HOTPINK1, HOTPINK2, HOTPINK3, HOTPINK4, INDIANRED, INDIANRED1, INDIANRED2, INDIANRED3, INDIANRED4, IVORY, IVORY2, IVORY3, IVORY4, KHAKI, KHAKI1, KHAKI2, KHAKI3, KHAKI4, LAVENDER, LAVENDERBLUSH1, LAVENDERBLUSH2, LAVENDERBLUSH3, LAVENDERBLUSH4, LAWNGREEN, LEMONCHIFFON1, LEMONCHIFFON2, LEMONCHIFFON3, LEMONCHIFFON4, LIGHTBLUE, LIGHTBLUE1, LIGHTBLUE2, LIGHTBLUE3, LIGHTBLUE4, LIGHTCORAL, LIGHTCYAN1, LIGHTCYAN2, LIGHTCYAN3, LIGHTCYAN4, LIGHTGOLDENROD, LIGHTGOLDENROD1, LIGHTGOLDENROD2, LIGHTGOLDENROD3, LIGHTGOLDENROD4, LIGHTGOLDENRODYELLOW, LIGHTGRAY, LIGHTPINK, LIGHTPINK1, LIGHTPINK2, LIGHTPINK3, LIGHTPINK4, LIGHTSALMON1, LIGHTSALMON2, LIGHTSALMON3, LIGHTSALMON4, LIGHTSEAGREEN, LIGHTSKYBLUE, LIGHTSKYBLUE1, LIGHTSKYBLUE2, LIGHTSKYBLUE3, LIGHTSKYBLUE4, LIGHTSLATEBLUE, LIGHTSLATEGRAY, LIGHTSTEELBLUE, LIGHTSTEELBLUE1, LIGHTSTEELBLUE2, LIGHTSTEELBLUE3, LIGHTSTEELBLUE4, LIGHTYELLOW, LIGHTYELLOW2, LIGHTYELLOW3, LIGHTYELLOW4, LIMEGREEN, LINEN, MAGENTA1, MAGENTA2, MAGENTA3, MAGENTA4, MAROON, MAROON1, MAROON2, MAROON3, MAROON4, MEDIUMAQUAMARINE, MEDIUMORCHID, MEDIUMORCHID1, MEDIUMORCHID2, MEDIUMORCHID3, MEDIUMORCHID4, MEDIUMPURPLE, MEDIUMPURPLE1, MEDIUMPURPLE2, MEDIUMPURPLE3, MEDIUMPURPLE4, MEDIUMSEAGREEN, MEDIUMSLATEBLUE, MEDIUMSPRINGGREEN, MEDIUMTURQUOISE, MEDIUMVIOLETRED, MIDNIGHTBLUE, MINTCREAM, MISTYROSE, MISTYROSE2, MISTYROSE3, MISTYROSE4, MOCCASIN, NAVAJOWHITE1, NAVAJOWHITE2, NAVAJOWHITE3, NAVAJOWHITE4, NAVYBLUE, OLDLACE, OLIVEDRAB, OLIVEDRAB1, OLIVEDRAB2, OLIVEDRAB3, OLIVEDRAB4, ORANGE, ORANGE1, ORANGE2, ORANGE3, ORANGE4, ORANGERED, ORANGERED1, ORANGERED2, ORANGERED3, ORANGERED4, ORCHID, ORCHID1, ORCHID2, ORCHID3, ORCHID4, PALEGOLDENROD, PALEGREEN, PALEGREEN1, PALEGREEN2, PALEGREEN3, PALEGREEN4, PALETURQUOISE, PALETURQUOISE1, PALETURQUOISE2, PALETURQUOISE3, PALETURQUOISE4, PALEVIOLETRED, PALEVIOLETRED1, PALEVIOLETRED2, PALEVIOLETRED3, PALEVIOLETRED4, PAPAYAWHIP, PEACHPUFF, PEACHPUFF2, PEACHPUFF3, PEACHPUFF4, PERU, PINK, PINK1, PINK2, PINK3, PINK4, PLUM, PLUM1, PLUM2, PLUM3, PLUM4, POWDERBLUE, PURPLE, PURPLE1, PURPLE2, PURPLE3, PURPLE4, RED, RED1, RED2, RED3, RED4, ROSYBROWN, ROSYBROWN1, ROSYBROWN2, ROSYBROWN3, ROSYBROWN4, ROYALBLUE, ROYALBLUE1, ROYALBLUE2, ROYALBLUE3, ROYALBLUE4, SADDLEBROWN, SALMON, SALMON1, SALMON2, SALMON3, SALMON4, SANDYBROWN, SEAGREEN, SEAGREEN1, SEAGREEN2, SEAGREEN3, SEAGREEN4, SEASHELL, SEASHELL2, SEASHELL3, SEASHELL4, BEET, TEAL, SIENNA, SIENNA1, SIENNA2, SIENNA3, SIENNA4, SKYBLUE, SKYBLUE1, SKYBLUE2, SKYBLUE3, SKYBLUE4, SLATEBLUE, SLATEBLUE1, SLATEBLUE2, SLATEBLUE3, SLATEBLUE4, SLATEGRAY1, SLATEGRAY2, SLATEGRAY3, SLATEGRAY4, SLATEGRAY, SNOW, SNOW2, SNOW3, SNOW4, SPRINGGREEN, SPRINGGREEN2, SPRINGGREEN3, SPRINGGREEN4, STEELBLUE, STEELBLUE1, STEELBLUE2, STEELBLUE3, STEELBLUE4, TAN, TAN1, TAN2, TAN3, TAN4, THISTLE, THISTLE1, THISTLE2, THISTLE3, THISTLE4, TOMATO, TOMATO1, TOMATO2, TOMATO3, TOMATO4, TURQUOISE, TURQUOISE1, TURQUOISE2, TURQUOISE3, TURQUOISE4, VIOLET, VIOLETRED, VIOLETRED1, VIOLETRED2, VIOLETRED3, VIOLETRED4, WHEAT, WHEAT1, WHEAT2, WHEAT3, WHEAT4, WHITE, WHITESMOKE, YELLOW, YELLOW1, YELLOW2, YELLOW3, YELLOW4 and YELLOWGREEN.

1 vaspects [name] [-setcolor ColorName] [-setcolor R G B] [-unsetcolor]
2 vsetcolor [name] ColorName
3 vunsetcolor [name]

Transparency. The Transp may be between 0.0 (opaque) and 1.0 (fully transparent). **Warning: at 1.0 the shape becomes invisible.

1 vaspects [name] [-settransparency Transp] [-unsettransparency]
2 vsettransparency [name] Transp
3 vunsettransparency [name]

Material. The MatName can be BRASS, BRONZE, COPPER, GOLD, PEWTER, PLASTER, PLASTIC, SILVER, STEEL, STONE, SHINY_PLASTIC, SATIN, METALIZED, NEON_GNC, CHROME, ALUMINIUM, OBSIDIAN, NEON_PHC, JADE, WATER, GLASS, DIAMOND or CHARCOAL.

1 vaspects [name] [-setmaterial MatName] [-unsetmaterial]
2 vsetmaterial [name] MatName
3 vunsetmaterial [name]

Line width. Specifies width of the edges. The LineWidth may be between 0.0 and 10.0.

1 vaspects [name] [-setwidth LineWidth] [-unsetwidth]
2 vsetwidth [name] LineWidth
3 vunsetwidth [name]

Example:

1 vinit
2 box b 10 10 10
3 vdisplay b
4 vfit
5 
6 vsetdispmode b 1
7 vaspects -setcolor red -settransparency 0.2
8 vrotate 10 10 10

vsetshading

Syntax:

1 vsetshading shapename [coefficient]

Sets deflection coefficient that defines the quality of the shape’s representation in the shading mode. Default coefficient is 0.0008.

Example:

1 vinit
2 psphere s 20
3 vdisplay s
4 vfit
5 vsetdispmode 1
6 vsetshading s 0.005

vunsetshading

Syntax:

1 vunsetshading [shapename]

Sets default deflection coefficient (0.0008) that defines the quality of the shape’s representation in the shading mode.

vsetam

Syntax:

1 vsetam [shapename] mode

Activates selection mode for all selected or named shapes:

  • 0 for shape itself,
  • 1 (vertices),
  • 2 (edges),
  • 3 (wires),
  • 4 (faces),
  • 5 (shells),
  • 6 (solids),
  • 7 (compounds).

Example:

1 vinit
2 box b 10 10 10
3 vdisplay b
4 vfit
5 vsetam b 2

vunsetam

Syntax:

1 vunsetam

Deactivates all selection modes for all shapes.

vdump

Syntax:

1 vdump <filename>.{png|bmp|jpg|gif} [-width Width -height Height]
2  [-buffer rgb|rgba|depth=rgb]
3  [-stereo mono|left|right|blend|sideBySide|overUnder=mono]

Extracts the contents of the viewer window to a image file.

vdir

Syntax:

1 vdir

Displays the list of displayed objects.

vsub

Syntax:

1 vsub 0/1(on/off)[shapename]

Hilights/unhilights named or selected objects which are displayed at neutral state with subintensity color.

Example:

1 vinit
2 box b 10 10 10
3 psphere s 20
4 vdisplay b s
5 vfit
6 vsetdispmode 1
7 vsub b 1

vsensdis

Syntax:

1 vsensdis

Displays active entities (sensitive entities of one of the standard types corresponding to active selection modes).

Standard entity types are those defined in Select3D package:

  • sensitive box
  • sensitive face
  • sensitive curve
  • sensitive segment
  • sensitive circle
  • sensitive point
  • sensitive triangulation
  • sensitive triangle Custom (application-defined) sensitive entity types are not processed by this command.

vsensera

Syntax:

1 vsensera

Erases active entities.

vperf

Syntax:

1 vperf shapename 1/0 (Transformation/Loacation) 1/0 (Primitives sensibles ON/OFF)

Tests the animation of an object along a predefined trajectory.

Example:

1 vinit
2 box b 10 10 10
3 psphere s 20
4 vdisplay b s
5 vfit
6 vsetdispmode 0
7 vperf b 1 1

vr

Syntax:

1 vr filename

Reads shape from BREP-format file and displays it in the viewer.

Example:

1 vinit
2 vr myshape.brep

vstate

Syntax:

1 vstate [-entities] [-hasSelected] [name1] ... [nameN]

Reports show/hidden state for selected or named objects:

  • entities – prints low-level information about detected entities;
  • hasSelected – prints 1 if the context has a selected shape and 0 otherwise.

vraytrace

Syntax:

1 vraytrace [0/1]

Turns on/off ray tracing renderer.

vrenderparams

Syntax:

1 vrenderparams [-rayTrace|-raster] [-rayDepth 0..10] [-shadows {on|off}]
2  [-reflections {on|off}] [-fsaa {on|off}] [-gleam {on|off}]
3  [-gi {on|off}] [-brng {on|off}] [-env {on|off}]
4  [-shadin {color|flat|gouraud|phong}]

Manages rendering parameters:

  • rayTrace – Enables GPU ray-tracing
  • raster – Disables GPU ray-tracing
  • rayDepth – Defines maximum ray-tracing depth
  • shadows – Enables/disables shadows rendering
  • reflections – Enables/disables specular reflections
  • fsaa – Enables/disables adaptive anti-aliasing
  • gleam – Enables/disables transparency shadow effects
  • gi – Enables/disables global illumination effects
  • brng – Enables/disables blocked RNG (fast coherent PT)
  • env – Enables/disables environment map background
  • shadingModel – Controls shading model from enumeration color, flat, gouraud, phong

Unlike vcaps, these parameters dramatically change visual properties. The command is intended to control presentation quality depending on hardware capabilities and performance.

Example:

1 vinit
2 box b 10 10 10
3 vdisplay b
4 vfit
5 vraytrace 1
6 vrenderparams -shadows 1 -reflections 1 -fsaa 1

vshaderprog

Syntax:

1  'vshaderprog [name] pathToVertexShader pathToFragmentShader'
2 or 'vshaderprog [name] off' to disable GLSL program
3 or 'vshaderprog [name] phong' to enable per-pixel lighting calculations

Enables rendering using a shader program.

vsetcolorbg

Syntax:

1 vsetcolorbg r g b

Sets background color.

Example:

1 vinit
2 vsetcolorbg 200 0 200

AIS viewer -- object commands

vtrihedron

Syntax:

1 vtrihedron name [X0] [Y0] [Z0] [Zu] [Zv] [Zw] [Xu] [Xv] [Xw]

Creates a new AIS_Trihedron object. If no argument is set, the default trihedron (0XYZ) is created.

Example:

1 vinit
2 vtrihedron tr

vplanetri

Syntax:

1 vplanetri name

Creates a plane from a trihedron selection. If no arguments are set, the default plane is created.

vsize

Syntax:

1 vsize [name] [size]

Changes the size of a named or selected trihedron. If the name is not defined: it affects the selected trihedrons otherwise nothing is done. If the value is not defined, it is set to 100 by default.

Example:

1 vinit
2 vtrihedron tr1
3 vtrihedron tr2 0 0 0 1 0 0 1 0 0
4 vsize tr2 400

vaxis

Syntax:

1 vaxis name [Xa Ya Za Xb Yb Zb]

Creates an axis. If the values are not defined, an axis is created by interactive selection of two vertices or one edge

Example:

1 vinit
2 vtrihedron tr
3 vaxis axe1 0 0 0 1 0 0

vaxispara

Syntax:

1 vaxispara name

Creates an axis by interactive selection of an edge and a vertex.

vaxisortho

Syntax:

1 vaxisotrho name

Creates an axis by interactive selection of an edge and a vertex. The axis will be orthogonal to the selected edge.

vpoint

Syntax:

1 vpoint name [Xa Ya Za]

Creates a point from coordinates. If the values are not defined, a point is created by interactive selection of a vertice or an edge (in the center of the edge).

Example:

1 vinit
2 vpoint p 0 0 0

vplane

Syntax:

1 vplane name [AxisName] [PointName]
2 vplane name [PointName] [PointName] [PointName]
3 vplane name [PlaneName] [PointName]

Creates a plane from named or interactively selected entities. TypeOfSensitivity:

  • 0 – Interior
  • 1 – Boundary

Example:

1 vinit
2 vpoint p1 0 50 0
3 vaxis axe1 0 0 0 0 0 1
4 vtrihedron tr
5 vplane plane1 axe1 p1

vplanepara

Syntax:

1 vplanepara name

Creates a plane from interactively selected vertex and face.

vplaneortho

Syntax:

1 vplaneortho name

Creates a plane from interactive selected face and coplanar edge.

vline

Syntax:

1 vline name [PointName] [PointName]
2 vline name [Xa Ya Za Xb Yb Zb]

Creates a line from coordinates, named or interactively selected vertices.

Example:

1 vinit
2 vtrihedron tr
3 vpoint p1 0 50 0
4 vpoint p2 50 0 0
5 vline line1 p1 p2
6 vline line2 0 0 0 50 0 1

vcircle

Syntax:

1 vcircle name [PointName PointName PointName IsFilled]
2 vcircle name [PlaneName PointName Radius IsFilled]

Creates a circle from named or interactively selected entities. Parameter IsFilled is defined as 0 or 1.

Example:

1 vinit
2 vtrihedron tr
3 vpoint p1 0 50 0
4 vpoint p2 50 0 0
5 vpoint p3 0 0 0
6 vcircle circle1 p1 p2 p3 1

vtri2d

Syntax:

1 vtri2d name

Creates a plane with a 2D trihedron from an interactively selected face.

vselmode

Syntax:

1 vselmode [object] mode_number is_turned_on=(1|0)

Sets the selection mode for an object. If the object value is not defined, the selection mode is set for all displayed objects. Mode_number is a non-negative integer encoding different interactive object classes. For shapes the following mode_number values are allowed:

  • 0 – shape
  • 1 – vertex
  • 2 – edge
  • 3 – wire
  • 4 – face
  • 5 – shell
  • 6 – solid
  • 7 – compsolid
  • 8 – compound is_turned_on is:
  • 1 if mode is to be switched on
  • 0 if mode is to be switched off

Example:

1 vinit
2 vpoint p1 0 0 0
3 vpoint p2 50 0 0
4 vpoint p3 25 40 0
5 vtriangle triangle1 p1 p2 p3

vconnect

Syntax:

1 vconnect vconnect name Xo Yo Zo object1 object2 ... [color=NAME]

Creates AIS_ConnectedInteractive object from the input object and location and displays it.

Example:

1 vinit
2 vpoint p1 0 0 0
3 vpoint p2 50 0 0
4 vsegment segment p1 p2
5 restore CrankArm.brep obj
6 vdisplay obj
7 vconnect new obj 100100100 1 0 0 0 0 1

vtriangle

Syntax:

1 vtriangle name PointName PointName PointName

Creates and displays a filled triangle from named points.

Example:

1 vinit
2 vpoint p1 0 0 0
3 vpoint p2 50 0 0
4 vpoint p3 25 40 0
5 vtriangle triangle1 p1 p2 p3

vsegment

Syntax:

1 vsegment name PointName PointName

Creates and displays a segment from named points.

Example:

1 Vinit
2 vpoint p1 0 0 0
3 vpoint p2 50 0 0
4 vsegment segment p1 p2

vpointcloud

Syntax:

1 vpointcloud name shape [-randColor] [-normals] [-noNormals]

Creates an interactive object for an arbitrary set of points from the triangulated shape. Additional options:

  • randColor – generates a random color per point;
  • normals – generates a normal per point (default);
  • noNormals – does not generate a normal per point.
1 vpointcloud name x y z r npts {surface|volume} [-randColor] [-normals] [-noNormals]

Creates an arbitrary set of points (npts) randomly distributed on a spheric surface or within a spheric volume (x y z r). Additional options:

  • randColor – generates a random color per point;
  • normals – generates a normal per point (default);
  • noNormals – does not generate a normal per point.

Example:

1 vinit
2 vpointcloud pc 0 0 0 100 100000 surface -randColor
3 vfit

vclipplane

Syntax:

1 vclipplane maxplanes <view_name> -- gets plane limit for the view.
2 vclipplane create <plane_name> -- creates a new plane.
3 vclipplane delete <plane_name> -- deletes a plane.
4 vclipplane clone <source_plane> <plane_name> -- clones the plane definition.
5 vclipplane set/unset <plane_name> object <object list> -- sets/unsets the plane for an IO.
6 vclipplane set/unset <plane_name> view <view list> -- sets/unsets plane for a view.
7 vclipplane change <plane_name> on/off -- turns clipping on/off.
8 vclipplane change <plane_name> equation <a> <b> <c> <d> -- changes plane equation.
9 vclipplane change <plane_name> capping on/off -- turns capping on/off.
10 vclipplane change <plane_name> capping color <r> <g> <b> -- sets color.
11 vclipplane change <plane name> capping texname <texture> -- sets texture.
12 vclipplane change <plane_name> capping texscale <sx> <sy> -- sets texture scale.
13 vclipplane change <plane_name> capping texorigin <tx> <ty> -- sets texture origin.
14 vclipplane change <plane_name> capping texrotate <angle> -- sets texture rotation.
15 vclipplane change <plane_name> capping hatch on/off/<id> -- sets hatching mask.

Manages clipping planes

Example:

1 vinit
2 vclipplane create pln1
3 vclipplane change pln1 equation 1 0 0 -0.1
4 vclipplane set pln1 view Driver1/Viewer1/View1
5 box b 100 100 100
6 vdisplay b
7 vsetdispmode 1
8 vfit
9 vrotate 10 10 10
10 vselect 100 100

vdimension

Syntax:

1 vdimension name {-angle|-length|-radius|-diameter} -shapes shape1 [shape2 [shape3]]
2  [-text 3d|2d wf|sh|wireframe|shading IntegerSize]
3  [-label left|right|hcenter|hfit top|bottom|vcenter|vfit]
4  [-arrow external|internal|fit] [{-arrowlength|-arlen} RealArrowLength]
5  [{-arrowangle|-arangle} ArrowAngle(degrees)] [-plane xoy|yoz|zox]
6  [-flyout FloatValue -extension FloatValue]
7  [-autovalue] [-value CustomRealValue] [-textvalue CustomTextValue]
8  [-dispunits DisplayUnitsString]
9  [-modelunits ModelUnitsString] [-showunits | -hideunits]

Builds angle, length, radius or diameter dimension interactive object name.

Attension: length dimension can't be built without working plane.

Example:

1 vinit
2 vpoint p1 0 0 0
3 vpoint p2 50 50 0
4 vdimension dim1 -length -plane xoy -shapes p1 p2
5 
6 vpoint p3 100 0 0
7 vdimension dim2 -angle -shapes p1 p2 p3
8 
9 vcircle circle p1 p2 p3 0
10 vdimension dim3 -radius -shapes circle
11 vfit

vdimparam

Syntax:

1 vdimparam name [-text 3d|2d wf|sh|wireframe|shading IntegerSize]
2  [-label left|right|hcenter|hfit top|bottom|vcenter|vfit]
3  [-arrow external|internal|fit]
4  [{-arrowlength|-arlen} RealArrowLength]
5  [{-arrowangle|-arangle} ArrowAngle(degrees)]
6  [-plane xoy|yoz|zox]
7  [-flyout FloatValue -extension FloatValue]
8  [-autovalue]
9  [-value CustomRealValue]
10  [-textvalue CustomTextValue]
11  [-dispunits DisplayUnitsString]
12  [-modelunits ModelUnitsString]
13  [-showunits | -hideunits]

Sets parameters for angle, length, radius and diameter dimension name.

Example:

1 vinit
2 vpoint p1 0 0 0
3 vpoint p2 50 50 0
4 vdimension dim1 -length -plane xoy -shapes p1 p2
5 vdimparam dim1 -flyout -15 -arrowlength 4 -showunits -value 10
6 vfit
7 vdimparam dim1 -textvalue "w_1"
8 vdimparam dim1 -autovalue

vdimangleparam

Syntax:

1 vangleparam name [-type interior|exterior]
2  [-showarrow first|second|both|none]

Sets parameters for angle dimension name.

Example:

1 vinit
2 vpoint p1 0 0 0
3 vpoint p2 10 0 0
4 vpoint p3 10 5 0
5 vdimension dim1 -angle -plane xoy -shapes p1 p2 p3
6 vfit
7 vangleparam dim1 -type exterior -showarrow first

vmovedim

Syntax:

1 vmovedim [name] [x y z]

Moves picked or named (if name parameter is defined) dimension to picked mouse position or input point with coordinates x,y,z. Text label of dimension name is moved to position, another parts of dimension are adjusted.

Example:

1 vinit
2 vpoint p1 0 0 0
3 vpoint p2 50 50 0
4 vdimension dim1 -length -plane xoy -shapes p1 p2
5 vmovedim dim1 -10 30 0

AIS viewer -- Mesh Visualization Service

MeshVS (Mesh Visualization Service) component provides flexible means of displaying meshes with associated pre- and post- processor data.

meshfromstl

Syntax:

1 meshfromstl meshname file

Creates a MeshVS_Mesh object based on STL file data. The object will be displayed immediately.

Example:

1 meshfromstl mesh myfile.stl

meshdispmode

Syntax:

1 meshdispmode meshname displaymode

Changes the display mode of object meshname. The displaymode is integer, which can be:

  • 1 for wireframe,
  • 2 for shading mode, or
  • 3 for shrink mode.

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshdispmode mesh 2

meshselmode

Syntax:

1 meshselmode meshname selectionmode

Changes the selection mode of object meshname. The selectionmode is integer OR-combination of mode flags. The basic flags are the following:

  • 1 – node selection;
  • 2 – 0D elements (not supported in STL);
  • 4 – links (not supported in STL);
  • 8 – faces.

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshselmode mesh 1

meshshadcolor

Syntax:

1 meshshadcolor meshname red green blue

Changes the face interior color of object meshname. The red, green and blue are real values between 0 and 1.

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshshadcolormode mesh 0.5 0.5 0.5

meshlinkcolor

Syntax:

1 meshlinkcolor meshname red green blue

Changes the color of face borders for object meshname. The red, green and blue are real values between 0 and 1.

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshlinkcolormode mesh 0.5 0.5 0.5

meshmat

Syntax:

1 meshmat meshname material

Changes the material of object meshname.

material is represented with an integer value as follows (equivalent to enumeration Graphic3d_NameOfMaterial):

  • 0 – BRASS,
  • 1 – BRONZE,
  • 2 – COPPER,
  • 3 – GOLD,
  • 4 – PEWTER,
  • 5 – PLASTER,
  • 6 – PLASTIC,
  • 7 – SILVER,
  • 8 – STEEL,
  • 9 – STONE,
  • 10 – SHINY_PLASTIC,
  • 11 – SATIN,
  • 12 – METALIZED,
  • 13 – NEON_GNC,
  • 14 – CHROME,
  • 15 – ALUMINIUM,
  • 16 – OBSIDIAN,
  • 17 – NEON_PHC,
  • 18 – JADE,
  • 19 – DEFAULT,
  • 20 – UserDefined

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshmat mesh JADE

meshshrcoef

Syntax:

1 meshshrcoef meshname shrinkcoefficient

Changes the value of shrink coefficient used in the shrink mode. In the shrink mode the face is shown as a congruent part of a usual face, so that shrinkcoefficient controls the value of this part. The shrinkcoefficient is a positive real number.

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshshrcoef mesh 0.05

meshshow

Syntax:

1 meshshow meshname

Displays meshname in the viewer (if it is erased).

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshshow mesh

meshhide

Syntax:

1 meshhide meshname

Hides meshname in the viewer.

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshhide mesh

meshhidesel

Syntax:

1 meshhidesel meshname

Hides only selected entities. The other part of meshname remains visible.

meshshowsel

Syntax:

1 meshshowsel meshname

Shows only selected entities. The other part of meshname becomes invisible.

meshshowall

Syntax:

1 meshshowall meshname

Changes the state of all entities to visible for meshname.

meshdelete

Syntax:

1 meshdelete meshname

Deletes MeshVS_Mesh object meshname.

Example:

1 vinit
2 meshfromstl mesh myfile.stl
3 meshdelete mesh

VIS Viewer commands

A specific plugin with alias VIS should be loaded to have access to VIS functionality in DRAW Test Harness:

1 > pload VIS

ivtkinit

Syntax:

1 ivtkinit

Creates a window for VTK viewer.

draw_image001.png

ivtkdisplay

Syntax:

1 ivtkdisplay name1 [name2] …[name n]

Displays named objects.

Example:

1 ivtkinit
2 # create cone
3 pcone c 5 0 10
4 ivtkdisplay c
draw_image002.png

ivtkerase

Syntax:

1 ivtkerase [name1] [name2] … [name n]

Erases named objects. If no arguments are passed, erases all displayed objects.

Example:

1 ivtkinit
2 # create a sphere
3 psphere s 10
4 # create a cone
5 pcone c 5 0 10
6 # create a cylinder
7 pcylinder cy 5 10
8 # display objects
9 ivtkdisplay s c cy
10 # erase only the cylinder
11 ivtkerase cy
12 # erase the sphere and the cone
13 ivtkerase s c

ivtkfit

Syntax:

1 ivtkfit

Automatic zoom/panning.

ivtkdispmode

Syntax:

1 ivtksetdispmode [name] {0|1}

Sets display mode for a named object. If no arguments are passed, sets the given display mode for all displayed objects The possible modes are: 0 (WireFrame) and 1 (Shading).

Example:

1 ivtkinit
2 # create a cone
3 pcone c 5 0 10
4 # display the cone
5 ivtkdisplay c
6 # set shading mode for the cone
7 ivtksetdispmode c 1
draw_image003.png

ivtksetselmode

Syntax:

1 ivtksetselmode [name] mode {0|1}

Sets selection mode for a named object. If no arguments are passed, sets the given selection mode for all the displayed objects.

Example:

1 ivtkinit
2 # load a shape from file
3 restore CrankArm.brep a
4 # display the loaded shape
5 ivtkdisplay a
6 # set the face selection mode
7 ivtksetselmode a 4 1
draw_image004.png

ivtkmoveto

Syntax:

1 ivtkmoveto x y

Imitates mouse cursor moving to point with the given display coordinates x,y.

Example:

1 ivtkinit
2 pcone c 5 0 10
3 ivtkdisplay c
4 ivtkmoveto 40 50

ivtkselect

Syntax:

1 ivtkselect x y

Imitates mouse cursor moving to point with the given display coordinates and performs selection at this point.

Example:

1 ivtkinit
2 pcone c 5 0 10
3 ivtkdisplay c
4 ivtkselect 40 50

ivtkdump

Syntax:

1 ivtkdump *filename* [buffer={rgb|rgba|depth}] [width height] [stereoproj={L|R}]

Dumps the contents of VTK viewer to image. It supports:

  • dumping in different raster graphics formats: PNG, BMP, JPEG, TIFF or PNM.
  • dumping of different buffers: RGB, RGBA or depth buffer.
  • defining of image sizes (width and height in pixels).
  • dumping of stereo projections (left or right).

Example:

1 ivtkinit
2 pcone c 5 0 10
3 ivtkdisplay c
4 ivtkdump D:/ConeSnapshot.png rgb 768 768

ivtkbgcolor

Syntax:

1 ivtkbgcolor r g b [r2 g2 b2]

Sets uniform background color or gradient background if second triple of parameters is set. Color parameters r,g,b have to be chosen in the interval [0..255].

Example:

1 ivtkinit
2 ivtkbgcolor 200 220 250
draw_image005.png
1 ivtkbgcolor 10 30 80 255 255 255
draw_image006.png

OCAF commands

This chapter contains a set of commands for Open CASCADE Technology Application Framework (OCAF).

Application commands

NewDocument

Syntax:

1 NewDocument docname [format]

Creates a new docname document with MDTV-Standard or described format.

Example:

1 # Create new document with default (MDTV-Standard) format
2 NewDocument D
3 
4 # Create new document with BinOcaf format
5 NewDocument D2 BinOcaf

IsInSession

Syntax:

1 IsInSession path

Returns 0, if path document is managed by the application session, 1 – otherwise.

Example:

1 IsInSession /myPath/myFile.std

ListDocuments

Syntax:

1 ListDocuments

Makes a list of documents handled during the session of the application.

Open

Syntax:

1 Open path docname [-stream]

Retrieves the document of file docname in the path path. Overwrites the document, if it is already in session.

option -stream activates usage of alternative interface of OCAF persistence working with C++ streams instead of file names.

Example:

1 Open /myPath/myFile.std D

Close

Syntax:

1 Close docname

Closes docname document. The document is no longer handled by the applicative session.

Example:

1 Close D

Save

Syntax:

1 Save docname

Saves docname active document.

Example:

1 Save D

SaveAs

Syntax:

1 SaveAs docname path [-stream]

Saves the active document in the file docname in the path path. Overwrites the file if it already exists.

option -stream activates usage of alternative interface of OCAF persistence working with C++ streams instead of file names.

Example:

1 SaveAs D /myPath/myFile.std

Basic commands

Label

Syntax:

1 Label docname entry

Creates the label expressed by <entry> if it does not exist.

Example

1 Label D 0:2

NewChild

Syntax:

1 NewChild docname [taggerlabel = Root label]

Finds (or creates) a TagSource attribute located at father label of <taggerlabel> and makes a new child label.

Example

1 # Create new child of root label
2 NewChild D
3 
4 # Create new child of existing label
5 Label D 0:2
6 NewChild D 0:2

Children

Syntax:

1 Children docname label

Returns the list of attributes of label.

Example

1 Children D 0:2

ForgetAll

Syntax:

1 ForgetAll docname label

Forgets all attributes of the label.

Example

1 ForgetAll D 0:2

Application commands

Main

Syntax:

1 Main docname

Returns the main label of the framework.

Example:

1 Main D

UndoLimit

Syntax:

1 UndoLimit docname [value=0]

Sets the limit on the number of Undo Delta stored. 0 will disable Undo on the document. A negative value means that there is no limit. Note that by default Undo is disabled. Enabling it will take effect with the next call to NewCommand. Of course, this limit is the same for Redo

Example:

1 UndoLimit D 100

Undo

Syntax:

1 Undo docname [value=1]

Undoes value steps.

Example:

1 Undo D

Redo

Syntax:

1 Redo docname [value=1]

Redoes value steps.

Example:

1 Redo D

OpenCommand

Syntax:

1 OpenCommand docname

Opens a new command transaction.

Example:

1 OpenCommand D

CommitCommand

Syntax:

1 CommitCommand docname

Commits the Command transaction.

Example:

1 CommitCommand D

NewCommand

Syntax:

1 NewCommand docname

This is a shortcut for Commit and Open transaction.

Example:

1 NewCommand D

AbortCommand

Syntax:

1 AbortCommand docname

Aborts the Command transaction.

Example:

1 AbortCommand D

Copy

Syntax:

1 Copy docname entry Xdocname Xentry

Copies the contents of entry to Xentry. No links are registered.

Example:

1 Copy D1 0:2 D2 0:4

UpdateLink

Syntax:

1 UpdateLink docname [entry]

Updates external reference set at entry.

Example:

1 UpdateLink D

CopyWithLink

Syntax:

1 CopyWithLink docname entry Xdocname Xentry

Aborts the Command transaction. Copies the content of entry to Xentry. The link is registered with an Xlink attribute at Xentry label.

Example:

1 CopyWithLink D1 0:2 D2 0:4

UpdateXLinks

Syntax:

1 UpdateXLinks docname entry

Sets modifications on labels impacted by external references to the entry. The document becomes invalid and must be recomputed

Example:

1 UpdateXLinks D 0:2

DumpDocument

Syntax:

1 DumpDocument docname

Displays parameters of docname document.

Example:

1 DumpDocument D

Data Framework commands

MakeDF

Syntax:

1 MakeDF dfname

Creates a new data framework.

Example:

1 MakeDF D

ClearDF

Syntax:

1 ClearDF dfname

Clears a data framework.

Example:

1 ClearDF D

CopyDF

Syntax:

1 CopyDF dfname1 entry1 [dfname2] entry2

Copies a data framework.

Example:

1 CopyDF D 0:2 0:4

CopyLabel

Syntax:

1 CopyLabel dfname fromlabel tolablel

Copies a label.

Example:

1 CopyLabel D1 0:2 0:4

MiniDumpDF

Syntax:

1 MiniDumpDF dfname

Makes a mini-dump of a data framework.

Example:

1 MiniDumpDF D

XDumpDF

Syntax:

1 XDumpDF dfname

Makes an extended dump of a data framework.

Example:

1 XDumpDF D

General attributes commands

SetInteger

Syntax:

1 SetInteger dfname entry value

Finds or creates an Integer attribute at entry label and sets value.

Example:

1 SetInteger D 0:2 100

GetInteger

Syntax:

1 GetInteger dfname entry [drawname]

Gets a value of an Integer attribute at entry label and sets it to drawname variable, if it is defined.

Example:

1 GetInteger D 0:2 Int1

SetReal

Syntax:

1 SetReal dfname entry value

Finds or creates a Real attribute at entry label and sets value.

Example:

1 SetReal D 0:2 100.

GetReal

Syntax:

1 GetReal dfname entry [drawname]

Gets a value of a Real attribute at entry label and sets it to drawname variable, if it is defined.

Example:

1 GetReal D 0:2 Real1

SetIntArray

Syntax:

1 SetIntArray dfname entry lower upper value1 value2 …

Finds or creates an IntegerArray attribute at entry label with lower and upper bounds and sets **value1*, value2...

Example:

1 SetIntArray D 0:2 1 4 100 200 300 400

GetIntArray

Syntax:

1 GetIntArray dfname entry

Gets a value of an IntegerArray attribute at entry label.

Example:

1 GetIntArray D 0:2

SetRealArray

Syntax:

1 SetRealArray dfname entry lower upper value1 value2 …

Finds or creates a RealArray attribute at entry label with lower and upper bounds and sets value1, *value2*…

Example:

1 GetRealArray D 0:2 1 4 100. 200. 300. 400.

GetRealArray

Syntax:

1 GetRealArray dfname entry

Gets a value of a RealArray attribute at entry label.

Example:

1 GetRealArray D 0:2

SetComment

Syntax:

1 SetComment dfname entry value

Finds or creates a Comment attribute at entry label and sets value.

Example:

1 SetComment D 0:2 "My comment"

GetComment

Syntax:

1 GetComment dfname entry

Gets a value of a Comment attribute at entry label.

Example:

1 GetComment D 0:2

SetExtStringArray

Syntax:

1 SetExtStringArray dfname entry lower upper value1 value2 …

Finds or creates an ExtStringArray attribute at entry label with lower and upper bounds and sets value1, *value2*…

Example:

1 SetExtStringArray D 0:2 1 3 *string1* *string2* *string3*

GetExtStringArray

Syntax:

1 GetExtStringArray dfname entry

Gets a value of an ExtStringArray attribute at entry label.

Example:

1 GetExtStringArray D 0:2

SetName

Syntax:

1 SetName dfname entry value

Finds or creates a Name attribute at entry label and sets value.

Example:

1 SetName D 0:2 *My name*

GetName

Syntax:

1 GetName dfname entry

Gets a value of a Name attribute at entry label.

Example:

1 GetName D 0:2

SetReference

Syntax:

1 SetReference dfname entry reference

Creates a Reference attribute at entry label and sets reference.

Example:

1 SetReference D 0:2 0:4

GetReference

Syntax:

1 GetReference dfname entry

Gets a value of a Reference attribute at entry label.

Example:

1 GetReference D 0:2

SetUAttribute

Syntax:

1 SetUAttribute dfname entry localGUID

Creates a UAttribute attribute at entry label with localGUID.

Example:

1 set localGUID "c73bd076-22ee-11d2-acde-080009dc4422"
2 SetUAttribute D 0:2 ${localGUID}

GetUAttribute

Syntax:

1 GetUAttribute dfname entry loacalGUID

Finds a UAttribute at entry label with localGUID.

Example:

1 set localGUID "c73bd076-22ee-11d2-acde-080009dc4422"
2 GetUAttribute D 0:2 ${localGUID}

SetFunction

Syntax:

1 SetFunction dfname entry ID failure

Finds or creates a Function attribute at entry label with driver ID and failure index.

Example:

1 set ID "c73bd076-22ee-11d2-acde-080009dc4422"
2 SetFunction D 0:2 ${ID} 1

GetFunction

Syntax:

1 GetFunction dfname entry ID failure

Finds a Function attribute at entry label and sets driver ID to ID variable and failure index to failure variable.

Example:

1 GetFunction D 0:2 ID failure

NewShape

Syntax:

1 NewShape dfname entry [shape]

Finds or creates a Shape attribute at entry label. Creates or updates the associated NamedShape attribute by shape if shape is defined.

Example:

1 box b 10 10 10
2 NewShape D 0:2 b

SetShape

Syntax:

1 SetShape dfname entry shape

Creates or updates a NamedShape attribute at entry label by shape.

Example:

1 box b 10 10 10
2 SetShape D 0:2 b

GetShape

Syntax:

1 GetShape2 dfname entry shape

Sets a shape from NamedShape attribute associated with entry label to shape draw variable.

Example:

1 GetShape2 D 0:2 b

Geometric attributes commands

SetPoint

Syntax:

1 SetPoint dfname entry point

Finds or creates a Point attribute at entry label and sets point as generated in the associated NamedShape attribute.

Example:

1 point p 10 10 10
2 SetPoint D 0:2 p

GetPoint

Syntax:

1 GetPoint dfname entry [drawname]

Gets a vertex from NamedShape attribute at entry label and sets it to drawname variable, if it is defined.

Example:

1 GetPoint D 0:2 p

SetAxis

Syntax:

1 SetAxis dfname entry axis

Finds or creates an Axis attribute at entry label and sets axis as generated in the associated NamedShape attribute.

Example:

1 line l 10 20 30 100 200 300
2 SetAxis D 0:2 l

GetAxis

Syntax:

1 GetAxis dfname entry [drawname]

Gets a line from NamedShape attribute at entry label and sets it to drawname variable, if it is defined.

Example:

1 GetAxis D 0:2 l

SetPlane

Syntax:

1 SetPlane dfname entry plane

Finds or creates a Plane attribute at entry label and sets plane as generated in the associated NamedShape attribute.

Example:

1 plane pl 10 20 30 -1 0 0
2 SetPlane D 0:2 pl

GetPlane

Syntax:

1 GetPlane dfname entry [drawname]

Gets a plane from NamedShape attribute at entry label and sets it to drawname variable, if it is defined.

Example:

1 GetPlane D 0:2 pl

SetGeometry

Syntax:

1 SetGeometry dfname entry [type] [shape]

Creates a Geometry attribute at entry label and sets type and shape as generated in the associated NamedShape attribute if they are defined. type must be one of the following: any, pnt, lin, cir, ell, spl, pln, cyl.

Example:

1 point p 10 10 10
2 SetGeometry D 0:2 pnt p

GetGeometryType

Syntax:

1 GetGeometryType dfname entry

Gets a geometry type from Geometry attribute at entry label.

Example:

1 GetGeometryType D 0:2

SetConstraint

Syntax:

1 SetConstraint dfname entry keyword geometrie [geometrie …]
2 SetConstraint dfname entry "plane" geometrie
3 SetConstraint dfname entry "value" value
  1. Creates a Constraint attribute at entry label and sets keyword constraint between geometry(ies). keyword must be one of the following: rad, dia, minr, majr, tan, par, perp, concentric, equal, dist, angle, eqrad, symm, midp, eqdist, fix, rigid, or from, axis, mate, alignf, aligna, axesa, facesa, round, offset
  2. Sets plane for the existing constraint.
  3. Sets value for the existing constraint.

Example:

1 SetConstraint D 0:2 "value" 5

GetConstraint

Syntax:

1 GetConstraint dfname entry

Dumps a Constraint attribute at entry label

Example:

1 GetConstraint D 0:2

SetVariable

Syntax:

1 SetVariable dfname entry isconstant(0/1) units

Creates a Variable attribute at entry label and sets isconstant flag and units as a string.

Example:

1 SetVariable D 0:2 1 "mm"

GetVariable

Syntax:

1 GetVariable dfname entry isconstant units

Gets an isconstant flag and units of a Variable attribute at entry label.

Example:

1 GetVariable D 0:2 isconstant units
2 puts "IsConstant=${isconstant}"
3 puts "Units=${units}"

Tree attributes commands

RootNode

Syntax:

1 RootNode dfname treenodeentry [ID]

Returns the ultimate father of TreeNode attribute identified by its treenodeentry and its ID (or default ID, if ID is not defined).

SetNode

Syntax:

1 SetNode dfname treenodeentry [ID]

Creates a TreeNode attribute on the treenodeentry label with its tree ID (or assigns a default ID, if the ID is not defined).

AppendNode

Syntax:

1 AppendNode dfname fatherentry childentry [fatherID]

Inserts a TreeNode attribute with its tree fatherID (or default ID, if fatherID is not defined) on childentry as last child of fatherentry.

PrependNode

Syntax:

1 PrependNode dfname fatherentry childentry [fatherID]

Inserts a TreeNode attribute with its tree fatherID (or default ID, if fatherID is not defined) on childentry as first child of fatherentry.

InsertNodeBefore

Syntax:

1 InsertNodeBefore dfname treenodeentry beforetreenode [ID]

Inserts a TreeNode attribute with tree ID (or default ID, if ID is not defined) beforetreenode before treenodeentry.

InsertNodeAfter

Syntax:

1 InsertNodeAfter dfname treenodeentry aftertreenode [ID]

Inserts a TreeNode attribute with tree ID (or default ID, if ID is not defined) aftertreenode after treenodeentry.

DetachNode

Syntax:

1 DetachNode dfname treenodeentry [ID]

Removes a TreeNode attribute with tree ID (or default ID, if ID is not defined) from treenodeentry.

ChildNodeIterate

Syntax:

1 ChildNodeIterate dfname treenodeentry alllevels(0/1) [ID]

Iterates on the tree of TreeNode attributes with tree ID (or default ID, if ID is not defined). If alllevels is set to 1 it explores not only the first, but all the sub Step levels.

Example:

1 Label D 0:2
2 Label D 0:3
3 Label D 0:4
4 Label D 0:5
5 Label D 0:6
6 Label D 0:7
7 Label D 0:8
8 Label D 0:9
9 
10 # Set root node
11 SetNode D 0:2
12 
13 AppendNode D 0:2 0:4
14 AppendNode D 0:2 0:5
15 PrependNode D 0:4 0:3
16 PrependNode D 0:4 0:8
17 PrependNode D 0:4 0:9
18 
19 InsertNodeBefore D 0:5 0:6
20 InsertNodeAfter D 0:4 0:7
21 
22 DetachNode D 0:8
23 
24 
25 # List all levels
26 ChildNodeIterate D 0:2 1
27 
28 ==0:4
29 ==0:9
30 ==0:3
31 ==0:7
32 ==0:6
33 ==0:5
34 
35 
36 # List only first levels
37 ChildNodeIterate D 0:2 1
38 
39 ==0:4
40 ==0:7
41 ==0:6
42 ==0:5

InitChildNodeIterator

Syntax:

1 InitChildNodeIterator dfname treenodeentry alllevels(0/1) [ID]

Initializes the iteration on the tree of TreeNode attributes with tree ID (or default ID, if ID is not defined). If alllevels is set to 1 it explores not only the first, but also all sub Step levels.

Example:

1 InitChildNodeIterate D 0:5 1
2 set aChildNumber 0
3 for {set i 1} {$i < 100} {incr i} {
4  if {[ChildNodeMore] == *TRUE*} {
5  puts *Tree node = [ChildNodeValue]*
6  incr aChildNumber
7  ChildNodeNext
8  }
9 }
10 puts "aChildNumber=$aChildNumber"

ChildNodeMore

Syntax:

1 ChildNodeMore

Returns TRUE if there is a current item in the iteration.

ChildNodeNext

Syntax:

1 ChildNodeNext

Moves to the next Item.

ChildNodeValue

Syntax:

1 ChildNodeValue

Returns the current treenode of ChildNodeIterator.

ChildNodeNextBrother

Syntax:

1 ChildNodeNextBrother

Moves to the next Brother. If there is none, goes up. This method is interesting only with allLevels behavior.

Standard presentation commands

AISInitViewer

Syntax:

1 AISInitViewer docname

Creates and sets AISViewer attribute at root label, creates AIS viewer window.

Example:

1 AISInitViewer D

AISRepaint

Syntax:

1 AISRepaint docname

Updates the AIS viewer window.

Example:

1 AISRepaint D

AISDisplay

Syntax:

1 AISDisplay docname entry [not_update]

Displays a presantation of AISobject from entry label in AIS viewer. If not_update is not defined then AISobject is recomputed and all visualization settings are applied.

Example:

1 AISDisplay D 0:5

AISUpdate

Syntax:

1 AISUpdate docname entry

Recomputes a presentation of AISobject from entry label and applies the visualization setting in AIS viewer.

Example:

1 AISUpdate D 0:5

AISErase

Syntax:

1 AISErase docname entry

Erases AISobject of entry label in AIS viewer.

Example:

1 AISErase D 0:5

AISRemove

Syntax:

1 AISRemove docname entry

Erases AISobject of entry label in AIS viewer, then AISobject is removed from AIS_InteractiveContext.

Example:

1 AISRemove D 0:5

AISSet

Syntax:

1 AISSet docname entry ID

Creates AISPresentation attribute at entry label and sets as driver ID. ID must be one of the following: A (axis), C (constraint), NS (namedshape), G (geometry), PL (plane), PT (point).

Example:

1 AISSet D 0:5 NS

AISDriver

Syntax:

1 AISDriver docname entry [ID]

Returns DriverGUID stored in AISPresentation attribute of an entry label or sets a new one. ID must be one of the following: A (axis), C (constraint), NS (namedshape), G (geometry), PL (plane), PT (point).

Example:

1 # Get Driver GUID
2 AISDriver D 0:5

AISUnset

Syntax:

1 AISUnset docname entry

Deletes AISPresentation attribute (if it exists) of an entry label.

Example:

1 AISUnset D 0:5

AISTransparency

Syntax:

1 AISTransparency docname entry [transparency]

Sets (if transparency is defined) or gets the value of transparency for AISPresentation attribute of an entry label.

Example:

1 AISTransparency D 0:5 0.5

AISHasOwnTransparency

Syntax:

1 AISHasOwnTransparency docname entry

Tests AISPresentation attribute of an entry label by own transparency.

Example:

1 AISHasOwnTransparency D 0:5

AISMaterial

Syntax:

1 AISMaterial docname entry [material]

Sets (if material is defined) or gets the value of transparency for AISPresentation attribute of an entry label. material is integer from 0 to 20 (see meshmat command).

Example:

1 AISMaterial D 0:5 5

AISHasOwnMaterial

Syntax:

1 AISHasOwnMaterial docname entry

Tests AISPresentation attribute of an entry label by own material.

Example:

1 AISHasOwnMaterial D 0:5

AISColor

Syntax:

1 AISColor docname entry [color]

Sets (if color is defined) or gets value of color for AISPresentation attribute of an entry label. color is integer from 0 to 516 (see color names in vsetcolor).

Example:

1 AISColor D 0:5 25

AISHasOwnColor

Syntax:

1 AISHasOwnColor docname entry

Tests AISPresentation attribute of an entry label by own color.

Example:

1 AISHasOwnColor D 0:5

Geometry commands

Overview

Draw provides a set of commands to test geometry libraries. These commands are found in the TGEOMETRY executable, or in any Draw executable which includes GeometryTest commands.

In the context of Geometry, Draw includes the following types of variable:

  • 2d and 3d points
  • The 2d curve, which corresponds to Curve in Geom2d.
  • The 3d curve and surface, which correspond to Curve and Surface in Geom package.

Draw geometric variables never share data; the copy command will always make a complete copy of the content of the variable.

The following topics are covered in the nine sections of this chapter:

  • Curve creation deals with the various types of curves and how to create them.
  • Surface creation deals with the different types of surfaces and how to create them.
  • Curve and surface modification deals with the commands used to modify the definition of curves and surfaces, most of which concern modifications to bezier and bspline curves.
  • Geometric transformations covers translation, rotation, mirror image and point scaling transformations.
  • Curve and Surface Analysis deals with the commands used to compute points, derivatives and curvatures.
  • Intersections presents intersections of surfaces and curves.
  • Approximations deals with creating curves and surfaces from a set of points.
  • Constraints concerns construction of 2d circles and lines by constraints such as tangency.
  • Display describes commands to control the display of curves and surfaces.

Where possible, the commands have been made broad in application, i.e. they apply to 2d curves, 3d curves and surfaces. For instance, the circle command may create a 2d or a 3d circle depending on the number of arguments given.

Likewise, the translate command will process points, curves or surfaces, depending on argument type. You may not always find the specific command you are looking for in the section where you expect it to be. In that case, look in another section. The trim command, for example, is described in the surface section. It can, nonetheless, be used with curves as well.

Curve creation

This section deals with both points and curves. Types of curves are:

  • Analytical curves such as lines, circles, ellipses, parabolas, and hyperbolas.
  • Polar curves such as bezier curves and bspline curves.
  • Trimmed curves and offset curves made from other curves with the trim and offset commands. Because they are used on both curves and surfaces, the trim and offset commands are described in the surface creation section.
  • NURBS can be created from other curves using convert in the Surface Creation section.
  • Curves can be created from the isoparametric lines of surfaces by the uiso and viso commands.
  • 3d curves can be created from 2d curves and vice versa using the to3d and to2d commands. The project command computes a 2d curve on a 3d surface.

Curves are displayed with an arrow showing the last parameter.

point

Syntax:

1 point name x y [z]

Creates a 2d or 3d point, depending on the number of arguments.

Example:

1 # 2d point
2 point p1 1 2
3 
4 # 3d point
5 point p2 10 20 -5

line

Syntax:

1 line name x y [z] dx dy [dz]

Creates a 2d or 3d line. x y z are the coordinates of the line’s point of origin; dx, dy, dz give the direction vector.

A 2d line will be represented as x y dx dy, and a 3d line as x y z dx dy dz . A line is parameterized along its length starting from the point of origin along the direction vector. The direction vector is normalized and must not be null. Lines are infinite, even though their representation is not.

Example:

1 # a 2d line at 45 degrees of the X axis
2 line l 2 0 1 1
3 
4 # a 3d line through the point 10 0 0 and parallel to Z
5 line l 10 0 0 0 0 1

circle

Syntax:

1 circle name x y [z [dx dy dz]] [ux uy [uz]] radius

Creates a 2d or a 3d circle.

In 2d, x, y are the coordinates of the center and ux, uy define the vector towards the point of origin of the parameters. By default, this direction is (1,0). The X Axis of the local coordinate system defines the origin of the parameters of the circle. Use another vector than the x axis to change the origin of parameters.

In 3d, x, y, z are the coordinates of the center; dx, dy, dz give the vector normal to the plane of the circle. By default, this vector is (0,0,1) i.e. the Z axis (it must not be null). ux, uy, uz is the direction of the origin; if not given, a default direction will be computed. This vector must neither be null nor parallel to dx, dy, dz.

The circle is parameterized by the angle in [0,2*pi] starting from the origin and. Note that the specification of origin direction and plane is the same for all analytical curves and surfaces.

Example:

1 # A 2d circle of radius 5 centered at 10,-2
2 circle c1 10 -2 5
3 
4 # another 2d circle with a user defined origin
5 # the point of parameter 0 on this circle will be
6 # 1+sqrt(2),1+sqrt(2)
7 circle c2 1 1 1 1 2
8 
9 # a 3d circle, center 10 20 -5, axis Z, radius 17
10 circle c3 10 20 -5 17
11 
12 # same 3d circle with axis Y
13 circle c4 10 20 -5 0 1 0 17
14 
15 # full 3d circle, axis X, origin on Z
16 circle c5 10 20 -5 1 0 0 0 0 1 17

ellipse

Syntax:

1 ellipse name x y [z [dx dy dz]] [ux uy [uz]] firstradius secondradius

Creates a 2d or 3d ellipse. In a 2d ellipse, the first two arguments define the center; in a 3d ellipse, the first three. The axis system is given by firstradius, the major radius, and secondradius, the minor radius. The parameter range of the ellipse is [0,2.*pi] starting from the X axis and going towards the Y axis. The Draw ellipse is parameterized by an angle:

1 P(u) = O + firstradius*cos(u)*Xdir + secondradius*sin(u)*Ydir

where:

  • P is the point of parameter u,
  • O, Xdir and Ydir are respectively the origin, X Direction and Y Direction of its local coordinate system.

Example:

1 # default 2d ellipse
2 ellipse e1 10 5 20 10
3 
4 # 2d ellipse at angle 60 degree
5 ellipse e2 0 0 1 2 30 5
6 
7 # 3d ellipse, in the XY plane
8 ellipse e3 0 0 0 25 5
9 
10 # 3d ellipse in the X,Z plane with axis 1, 0 ,1
11 ellipse e4 0 0 0 0 1 0 1 0 1 25 5

hyperbola

Syntax:

1 hyperbola name x y [z [dx dy dz]] [ux uy [uz]] firstradius secondradius

Creates a 2d or 3d conic. The first arguments define the center. The axis system is given by firstradius, the major radius, and secondradius, the minor radius. Note that the hyperbola has only one branch, that in the X direction.

The Draw hyperbola is parameterized as follows:

1 P(U) = O + firstradius*Cosh(U)*XDir + secondradius*Sinh(U)*YDir

where:

  • P is the point of parameter U,
  • O, XDir and YDir are respectively the origin, X Direction and YDirection of its local coordinate system.

Example:

1 # default 2d hyperbola, with asymptotes 1,1 -1,1
2 hyperbola h1 0 0 30 30
3 
4 # 2d hyperbola at angle 60 degrees
5 hyperbola h2 0 0 1 2 20 20
6 
7 # 3d hyperbola, in the XY plane
8 hyperbola h3 0 0 0 50 50

parabola

Syntax:

1 parabola name x y [z [dx dy dz]] [ux uy [uz]] FocalLength

Creates a 2d or 3d parabola. in the axis system defined by the first arguments. The origin is the apex of the parabola.

The Geom_Parabola is parameterized as follows:

1 P(u) = O + u*u/(4.*F)*XDir + u*YDir

where:

  • P is the point of parameter u,
  • O, XDir and YDir are respectively the origin, X Direction and Y Direction of its local coordinate system,
  • F is the focal length of the parabola.

Example:

1 # 2d parabola
2 parabola p1 0 0 50
3 
4 # 2d parabola with convexity +Y
5 parabola p2 0 0 0 1 50
6 
7 # 3d parabola in the Y-Z plane, convexity +Z
8 parabola p3 0 0 0 1 0 0 0 0 1 50

beziercurve, 2dbeziercurve

Syntax:

1 beziercurve name nbpole pole, [weight]
2 2dbeziercurve name nbpole pole, [weight]

Creates a 3d rational or non-rational Bezier curve. Give the number of poles (control points,) and the coordinates of the poles *(x1 y1 z1 [w1] x2 y2 z2 [w2])*. The degree will be nbpoles-1. To create a rational curve, give weights with the poles. You must give weights for all poles or for none. If the weights of all the poles are equal, the curve is polynomial, and therefore non-rational.

Example:

1 # a rational 2d bezier curve (arc of circle)
2 2dbeziercurve ci 3 0 0 1 10 0 sqrt(2.)/2. 10 10 1
3 
4 # a 3d bezier curve, not rational
5 beziercurve cc 4 0 0 0 10 0 0 10 0 10 10 10 10

bsplinecurve, 2dbsplinecurve, pbsplinecurve, 2dpbsplinecurve

Syntax:

1 bsplinecurve name degree nbknots knot, umult pole, weight
2 2dbsplinecurve name degree nbknots knot, umult pole, weight
3 
4 pbsplinecurve name degree nbknots knot, umult pole, weight (periodic)
5 2dpbsplinecurve name degree nbknots knot, umult pole, weight (periodic)

Creates 2d or 3d bspline curves; the pbsplinecurve and 2dpbsplinecurve commands create periodic bspline curves.

A bspline curve is defined by its degree, its periodic or non-periodic nature, a table of knots and a table of poles (i.e. control points). Consequently, specify the degree, the number of knots, and for each knot, the multiplicity, for each pole, the weight. In the syntax above, the commas link the adjacent arguments which they fall between: knot and multiplicities, pole and weight.

The table of knots is an increasing sequence of reals without repetition. Multiplicities must be lower or equal to the degree of the curve. For non-periodic curves, the first and last multiplicities can be equal to degree+1. For a periodic curve, the first and last multiplicities must be equal.

The poles must be given with their weights, use weights of 1 for a non rational curve, the number of poles must be:

  • For a non periodic curve: Sum of multiplicities - degree + 1
  • For a periodic curve: Sum of multiplicities - last multiplicity

Example:

1 # a bspline curve with 4 poles and 3 knots
2 bsplinecurve bc 2 3 0 3 1 1 2 3 \
3 10 0 7 1 7 0 7 1 3 0 8 1 0 0 7 1
4 # a 2d periodic circle (parameter from 0 to 2*pi !!)
5 dset h sqrt(3)/2
6 2dpbsplinecurve c 2 \
7 4 0 2 pi/1.5 2 pi/0.75 2 2*pi 2 \
8 0 -h/3 1 \
9 0.5 -h/3 0.5 \
10 0.25 h/6 1 \
11 0 2*h/3 0.5 \
12 -0.25 h/6 1 \
13 -0.5 -h/3 0.5 \
14 0 -h/3 1

Note that you can create the NURBS subset of bspline curves and surfaces by trimming analytical curves and surfaces and executing the command convert.

uiso, viso

Syntax:

1 uiso name surface u
2 viso name surface u

Creates a U or V isoparametric curve from a surface.

Example:

1 # create a cylinder and extract iso curves
2 
3 cylinder c 10
4 uiso c1 c pi/6
5 viso c2 c

Note that this cannot be done from offset surfaces.

to3d, to2d

Syntax:

1 to3d name curve2d [plane]
2 to2d name curve3d [plane]

Create respectively a 3d curve from a 2d curve and a 2d curve from a 3d curve. The transformation uses a planar surface to define the XY plane in 3d (by default this plane is the default OXYplane). to3d always gives a correct result, but as to2d is not a projection, it may surprise you. It is always correct if the curve is planar and parallel to the plane of projection. The points defining the curve are projected on the plane. A circle, however, will remain a circle and will not be changed to an ellipse.

Example:

1 # the following commands
2 circle c 0 0 5
3 plane p -2 1 0 1 2 3
4 to3d c c p
5 
6 # will create the same circle as
7 circle c -2 1 0 1 2 3 5

See also: project

project

Syntax:

1 project name curve3d surface

Computes a 2d curve in the parametric space of a surface corresponding to a 3d curve. This can only be used on analytical surfaces.

If we, for example, intersect a cylinder and a plane and project the resulting ellipse on the cylinder, this will create a 2d sinusoid-like bspline.

1 cylinder c 5
2 plane p 0 0 0 0 1 1
3 intersect i c p
4 project i2d i c

Surface creation

The following types of surfaces exist:

  • Analytical surfaces: plane, cylinder, cone, sphere, torus;
  • Polar surfaces: bezier surfaces, bspline surfaces;
  • Trimmed and Offset surfaces;
  • Surfaces produced by Revolution and Extrusion, created from curves with the revsurf and extsurf;
  • NURBS surfaces.

Surfaces are displayed with isoparametric lines. To show the parameterization, a small parametric line with a length 1/10 of V is displayed at 1/10 of U.

plane

Syntax:

1 plane name [x y z [dx dy dz [ux uy uz]]]

Creates an infinite plane.

A plane is the same as a 3d coordinate system, x,y,z is the origin, dx, dy, dz is the Z direction and ux, uy, uz is the X direction.

The plane is perpendicular to Z and X is the U parameter. dx,dy,dz and ux,uy,uz must not be null or collinear. ux,uy,uz will be modified to be orthogonal to dx,dy,dz.

There are default values for the coordinate system. If no arguments are given, the global system (0,0,0), (0,0,1), (1,0,0). If only the origin is given, the axes are those given by default(0,0,1), (1,0,0). If the origin and the Z axis are given, the X axis is generated perpendicular to the Z axis.

Note that this definition will be used for all analytical surfaces.

Example:

1 # a plane through the point 10,0,0 perpendicular to X
2 # with U direction on Y
3 plane p1 10 0 0 1 0 0 0 1 0
4 
5 # an horixontal plane with origin 10, -20, -5
6 plane p2 10 -20 -5

cylinder

Syntax:

1 cylinder name [x y z [dx dy dz [ux uy uz]]] radius

A cylinder is defined by a coordinate system, and a radius. The surface generated is an infinite cylinder with the Z axis as the axis. The U parameter is the angle starting from X going in the Y direction.

Example:

1 # a cylinder on the default Z axis, radius 10
2 cylinder c1 10
3 
4 # a cylinder, also along the Z axis but with origin 5,
5 10, -3
6 cylinder c2 5 10 -3 10
7 
8 # a cylinder through the origin and on a diagonal
9 # with longitude pi/3 and latitude pi/4 (euler angles)
10 dset lo pi/3. la pi/4.
11 cylinder c3 0 0 0 cos(la)*cos(lo) cos(la)*sin(lo)
12 sin(la) 10

cone

Syntax:

1 cone name [x y z [dx dy dz [ux uy uz]]] semi-angle radius

Creates a cone in the infinite coordinate system along the Z-axis. The radius is that of the circle at the intersection of the cone and the XY plane. The semi-angle is the angle formed by the cone relative to the axis; it should be between -90 and 90. If the radius is 0, the vertex is the origin.

Example:

1 # a cone at 45 degrees at the origin on Z
2 cone c1 45 0
3 
4 # a cone on axis Z with radius r1 at z1 and r2 at z2
5 cone c2 0 0 z1 180.*atan2(r2-r1,z2-z1)/pi r1

sphere

Syntax:

1 sphere name [x y z [dx dy dz [ux uy uz]]] radius

Creates a sphere in the local coordinate system defined in the plane command. The sphere is centered at the origin.

To parameterize the sphere, u is the angle from X to Y, between 0 and 2*pi. v is the angle in the half-circle at angle u in the plane containing the Z axis. v is between -pi/2 and pi/2. The poles are the points Z = +/- radius; their parameters are u,+/-pi/2 for any u in 0,2*pi.

Example:

1 # a sphere at the origin
2 sphere s1 10
3 # a sphere at 10 10 10, with poles on the axis 1,1,1
4 sphere s2 10 10 10 1 1 1 10

torus

Syntax:

1 torus name [x y z [dx dy dz [ux uy uz]]] major minor

Creates a torus in the local coordinate system with the given major and minor radii. Z is the axis for the major radius. The major radius may be lower in value than the minor radius.

To parameterize a torus, u is the angle from X to Y; v is the angle in the plane at angle u from the XY plane to Z. u and v are in 0,2*pi.

Example:

1 # a torus at the origin
2 torus t1 20 5
3 
4 # a torus in another coordinate system
5 torus t2 10 5 -2 2 1 0 20 5

beziersurf

Syntax:

1 beziersurf name nbupoles nbvolpes pole, [weight]

Use this command to create a bezier surface, rational or non-rational. First give the numbers of poles in the u and v directions.

Then give the poles in the following order: pole(1, 1), pole(nbupoles, 1), pole(1, nbvpoles) and pole(nbupoles, nbvpoles).

Weights may be omitted, but if you give one weight you must give all of them.

Example:

1 # a non-rational degree 2,3 surface
2 beziersurf s 3 4 \
3 0 0 0 10 0 5 20 0 0 \
4 0 10 2 10 10 3 20 10 2 \
5 0 20 10 10 20 20 20 20 10 \
6 0 30 0 10 30 0 20 30 0

bsplinesurf, upbsplinesurf, vpbsplinesurf, uvpbsplinesurf

Syntax:

1 bsplinesurf name udegree nbuknots uknot umult ... nbvknot vknot
2 vmult ... x y z w ...
3 upbsplinesurf ...
4 vpbsplinesurf ...
5 uvpbsplinesurf ...
  • bsplinesurf generates bspline surfaces;
  • upbsplinesurf creates a bspline surface periodic in u;
  • vpbsplinesurf creates one periodic in v;
  • uvpbsplinesurf creates one periodic in uv.

The syntax is similar to the bsplinecurve command. First give the degree in u and the knots in u with their multiplicities, then do the same in v. The poles follow. The number of poles is the product of the number in u and the number in v.

See bsplinecurve to compute the number of poles, the poles are first given in U as in the beziersurf command. You must give weights if the surface is rational.

Example:

1 # create a bspline surface of degree 1 2
2 # with two knots in U and three in V
3 bsplinesurf s \
4 1 2 0 2 1 2 \
5 2 3 0 3 1 1 2 3 \
6 0 0 0 1 10 0 5 1 \
7 0 10 2 1 10 10 3 1 \
8 0 20 10 1 10 20 20 1 \
9 0 30 0 1 10 30 0 1

trim, trimu, trimv

Syntax:

1 trim newname name [u1 u2 [v1 v2]]
2 trimu newname name
3 trimv newname name

The trim commands create trimmed curves or trimmed surfaces. Note that trimmed curves and surfaces are classes of the Geom package.

  • trim creates either a new trimmed curve from a curve or a new trimmed surface in u and v from a surface.
  • trimu creates a u-trimmed surface,
  • trimv creates a v-trimmed surface.

After an initial trim, a second execution with no parameters given recreates the basis curve. The curves can be either 2d or 3d. If the trimming parameters decrease and if the curve or surface is not periodic, the direction is reversed.

Note that a trimmed curve or surface contains a copy of the basis geometry: modifying that will not modify the trimmed geometry. Trimming trimmed geometry will not create multiple levels of trimming. The basis geometry will be used.

Example:

1 # create a 3d circle
2 circle c 0 0 0 10
3 
4 # trim it, use the same variable, the original is
5 deleted
6 trim c c 0 pi/2
7 
8 # the original can be recovered!
9 trim orc c
10 
11 # trim again
12 trim c c pi/4 pi/2
13 
14 # the original is not the trimmed curve but the basis
15 trim orc c
16 
17 # as the circle is periodic, the two following commands
18 are identical
19 trim cc c pi/2 0
20 trim cc c pi/2 2*pi
21 
22 # trim an infinite cylinder
23 cylinder cy 10
24 trimv cy cy 0 50

offset

Syntax:

1 offset name basename distance [dx dy dz]

Creates offset curves or surfaces at a given distance from a basis curve or surface. Offset curves and surfaces are classes from the *Geom *package.

The curve can be a 2d or a 3d curve. To compute the offsets for a 3d curve, you must also give a vector dx,dy,dz. For a planar curve, this vector is usually the normal to the plane containing the curve.

The offset curve or surface copies the basic geometry, which can be modified later.

Example:

1 # graphic demonstration that the outline of a torus
2 # is the offset of an ellipse
3 smallview +X+Y
4 dset angle pi/6
5 torus t 0 0 0 0 cos(angle) sin(angle) 50 20
6 fit
7 ellipse e 0 0 0 50 50*sin(angle)
8 # note that the distance can be negative
9 offset l1 e 20 0 0 1

revsurf

Syntax:

1 revsurf name curvename x y z dx dy dz

Creates a surface of revolution from a 3d curve.

A surface of revolution or revolved surface is obtained by rotating a curve (called the meridian) through a complete revolution about an axis (referred to as the axis of revolution). The curve and the axis must be in the same plane (the reference plane of the surface). Give the point of origin x,y,z and the vector dx,dy,dz to define the axis of revolution.

To parameterize a surface of revolution: u is the angle of rotation around the axis. Its origin is given by the position of the meridian on the surface. v is the parameter of the meridian.

Example:

1 # another way of creating a torus like surface
2 circle c 50 0 0 20
3 revsurf s c 0 0 0 0 1 0

extsurf

Syntax:

1 extsurf newname curvename dx dy dz

Creates a surface of linear extrusion from a 3d curve. The basis curve is swept in a given direction,the direction of extrusion defined by a vector.

In the syntax, dx,dy,dz gives the direction of extrusion.

To parameterize a surface of extrusion: u is the parameter along the extruded curve; the v parameter is along the direction of extrusion.

Example:

1 # an elliptic cylinder
2 ellipse e 0 0 0 10 5
3 extsurf s e 0 0 1
4 # to make it finite
5 trimv s s 0 10

convert

Syntax:

1 convert newname name

Creates a 2d or 3d NURBS curve or a NURBS surface from any 2d curve, 3d curve or surface. In other words, conics, beziers and bsplines are turned into NURBS. Offsets are not processed.

Example:

1 # turn a 2d arc of a circle into a 2d NURBS
2 circle c 0 0 5
3 trim c c 0 pi/3
4 convert c1 c
5 
6 # an easy way to make a planar bspline surface
7 plane p
8 trim p p -1 1 -1 1
9 convert p1 p

Note that offset curves and surfaces are not processed by this command.

Curve and surface modifications

Draw provides commands to modify curves and surfaces, some of them are general, others restricted to bezier curves or bsplines.

General modifications:

  • Reversing the parametrization: reverse, ureverse, vreverse

Modifications for both bezier curves and bsplines:

  • Exchanging U and V on a surface: exchuv
  • Segmentation: segment, segsur
  • Increasing the degree: incdeg, incudeg, incvdeg
  • Moving poles: cmovep, movep, movecolp, moverowp

Modifications for bezier curves:

  • Adding and removing poles: insertpole, rempole, remcolpole, remrowpole

Modifications for bspline:

  • Inserting and removing knots: insertknot, remknot, insertuknot, remuknot, insetvknot, remvknot
  • Modifying periodic curves and surfaces: setperiodic, setnotperiodic, setorigin, setuperiodic, setunotperiodic, setuorigin, setvperiodic, setvnotperiodic, setvorigin

reverse, ureverse, vreverse

Syntax:

1 reverse curvename
2 ureverse surfacename
3 vreverse surfacename

The reverse command reverses the parameterization and inverses the orientation of a 2d or 3d curve. Note that the geometry is modified. To keep the curve or the surface, you must copy it before modification.

ureverse or vreverse reverse the u or v parameter of a surface. Note that the new parameters of the curve may change according to the type of curve. For instance, they will change sign on a line or stay 0,1 on a bezier.

Reversing a parameter on an analytical surface may create an indirect coordinate system.

Example:

1 # reverse a trimmed 2d circle
2 circle c 0 0 5
3 trim c c pi/4 pi/2
4 reverse c
5 
6 # dumping c will show that it is now trimmed between
7 # 3*pi/2 and 7*pi/4 i.e. 2*pi-pi/2 and 2*pi-pi/4

exchuv

Syntax:

1 exchuv surfacename

For a bezier or bspline surface this command exchanges the u and v parameters.

Example:

1 # exchanging u and v on a spline (made from a cylinder)
2 cylinder c 5
3 trimv c c 0 10
4 convert c1 c
5 exchuv c1

segment, segsur

Syntax:

1 segment curve Ufirst Ulast
2 segsur surface Ufirst Ulast Vfirst Vlast

segment and segsur segment a bezier curve and a bspline curve or surface respectively.

These commands modify the curve to restrict it between the new parameters: Ufirst, the starting point of the modified curve, and Ulast, the end point. Ufirst is less than Ulast.

This command must not be confused with trim which creates a new geometry.

Example:

1 # segment a bezier curve in half
2 beziercurve c 3 0 0 0 10 0 0 10 10 0
3 segment c ufirst ulast

iincudeg, incvdeg

Syntax:

1 incudeg surfacename newdegree
2 incvdeg surfacename newdegree

incudeg and incvdeg increase the degree in the U or V parameter of a bezier or bspline surface.

Example:

1 # make a planar bspline and increase the degree to 2 3
2 plane p
3 trim p p -1 1 -1 1
4 convert p1 p
5 incudeg p1 2
6 incvdeg p1 3

Note that the geometry is modified.

cmovep, movep, movecolp, moverowp

Syntax:

1 cmovep curve index dx dy [dz]
2 movep surface uindex vindex dx dy dz
3 movecolp surface uindex dx dy dz
4 moverowp surface vindex dx dy dz

move methods translate poles of a bezier curve, a bspline curve or a bspline surface.

  • cmovep and movep translate one pole with a given index.
  • movecolp and moverowp translate a whole column (expressed by the uindex) or row (expressed by the vindex) of poles.

Example:

1 # start with a plane
2 # transform to bspline, raise degree and add relief
3 plane p
4 trim p p -10 10 -10 10
5 convert p1 p
6 incud p1 2
7 incvd p1 2
8 movecolp p1 2 0 0 5
9 moverowp p1 2 0 0 5
10 movep p1 2 2 0 0 5

insertpole, rempole, remcolpole, remrowpole

Syntax:

1 insertpole curvename index x y [z] [weight]
2 rempole curvename index
3 remcolpole surfacename index
4 remrowpole surfacename index

insertpole inserts a new pole into a 2d or 3d bezier curve. You may add a weight for the pole. The default value for the weight is 1. The pole is added at the position after that of the index pole. Use an index 0 to insert the new pole before the first one already existing in your drawing.

rempole removes a pole from a 2d or 3d bezier curve. Leave at least two poles in the curves.

remcolpole and remrowpole remove a column or a row of poles from a bezier surface. A column is in the v direction and a row in the u direction The resulting degree must be at least 1; i.e there will be two rows and two columns left.

Example:

1 # start with a segment, insert a pole at end
2 # then remove the central pole
3 beziercurve c 2 0 0 0 10 0 0
4 insertpole c 2 10 10 0
5 rempole c 2

insertknot, insertuknot, insertvknot

Syntax:

1 insertknot name knot [mult = 1] [knot mult ...]
2 insertuknot surfacename knot mult
3 insertvknot surfacename knot mult

insertknot inserts knots in the knot sequence of a bspline curve. You must give a knot value and a target multiplicity. The default multiplicity is 1. If there is already a knot with the given value and a multiplicity lower than the target one, its multiplicity will be raised.

insertuknot and insertvknot insert knots in a surface.

Example:

1 # create a cylindrical surface and insert a knot
2 cylinder c 10
3 trim c c 0 pi/2 0 10
4 convert c1 c
5 insertuknot c1 pi/4 1

remknot, remuknot, remvknot

Syntax:

1 remknot index [mult] [tol]
2 remuknot index [mult] [tol]
3 remvknot index [mult] [tol]

remknot removes a knot from the knot sequence of a curve or a surface. Give the index of the knot and optionally, the target multiplicity. If the target multiplicity is not 0, the multiplicity of the knot will be lowered. As the curve may be modified, you are allowed to set a tolerance to control the process. If the tolerance is low, the knot will only be removed if the curve will not be modified.

By default, if no tolerance is given, the knot will always be removed.

Example:

1 # bspline circle, remove a knot
2 circle c 0 0 5
3 convert c1 c
4 incd c1 5
5 remknot c1 2

Note that Curves or Surfaces may be modified.

setperiodic, setnotperiodic, setuperiodic, setunotperiodic, setvperiodic, setvnotperiodic

Syntax:

1 setperiodic curve
2 setnotperiodic curve
3 setuperiodic surface
4 setunotperiodic surface
5 setvperiodic surface
6 setvnotperiodic surface

setperiodic turns a bspline curve into a periodic bspline curve; the knot vector stays the same and excess poles are truncated. The curve may be modified if it has not been closed. setnotperiodic removes the periodicity of a periodic curve. The pole table mau be modified. Note that knots are added at the beginning and the end of the knot vector and the multiplicities are knots set to degree+1 at the start and the end.

setuperiodic and setvperiodic make the u or the v parameter of bspline surfaces periodic; setunotperiodic, and setvnotperiodic remove periodicity from the u or the v parameter of bspline surfaces.

Example:

1 # a circle deperiodicized
2 circle c 0 0 5
3 convert c1 c
4 setnotperiodic c1

setorigin, setuorigin, setvorigin

Syntax:

1 setorigin curvename index
2 setuorigin surfacename index
3 setuorigin surfacename index

These commands change the origin of the parameters on periodic curves or surfaces. The new origin must be an existing knot. To set an origin other than an existing knot, you must first insert one with the insertknot command.

Example:

1 # a torus with new U and V origins
2 torus t 20 5
3 convert t1 t
4 setuorigin t1 2
5 setvorigin t1 2

Transformations

Draw provides commands to apply linear transformations to geometric objects: they include translation, rotation, mirroring and scaling.

translate, dtranslate

Syntax:

1 translate name [names ...] dx dy dz
2 2dtranslate name [names ...] dx dy

The Translate command translates 3d points, curves and surfaces along a vector dx,dy,dz. You can translate more than one object with the same command.

For 2d points or curves, use the 2dtranslate command.

Example:

1 # 3d tranlation
2 point p 10 20 30
3 circle c 10 20 30 5
4 torus t 10 20 30 5 2
5 translate p c t 0 0 15

NOTE Objects are modified by this command.

rotate, 2drotate

Syntax:

1 rotate name [name ...] x y z dx dy dz angle
2 2drotate name [name ...] x y angle

The rotate command rotates a 3d point curve or surface. You must give an axis of rotation with a point x,y,z, a vector dx,dy,dz and an angle in degrees.

For a 2d rotation, you need only give the center point and the angle. In 2d or 3d, the angle can be negative.

Example:

1 # make a helix of circles. create a script file with
2 this code and execute it using **source**.
3 circle c0 10 0 0 3
4 for {set i 1} {$i <= 10} {incr i} {
5 copy c[expr $i-1] c$i
6 translate c$i 0 0 3
7 rotate c$i 0 0 0 0 0 1 36
8 }

pmirror, lmirror, smirror, dpmirror, dlmirror

Syntax:

1 pmirror name [names ...] x y z
2 lmirror name [names ...] x y z dx dy dz
3 smirror name [names ...] x y z dx dy dz
4 2dpmirror name [names ...] x y
5 2dlmirror name [names ...] x y dx dy

The mirror commands perform a mirror transformation of 2d or 3d geometry.

  • pmirror is the point mirror, mirroring 3d curves and surfaces about a point of symmetry.
  • lmirror is the line mirror commamd, mirroring 3d curves and surfaces about an axis of symmetry.
  • smirror is the surface mirror, mirroring 3d curves and surfaces about a plane of symmetry. In the last case, the plane of symmetry is perpendicular to dx,dy,dz.
  • 2dpmirror is the point mirror in 2D.
  • 2dlmirror is the axis symmetry mirror in 2D.

Example:

1 # build 3 images of a torus
2 torus t 10 10 10 1 2 3 5 1
3 copy t t1
4 pmirror t1 0 0 0
5 copy t t2
6 lmirror t2 0 0 0 1 0 0
7 copy t t3
8 smirror t3 0 0 0 1 0 0

pscale, dpscale

Syntax:

1 pscale name [name ...] x y z s
2 2dpscale name [name ...] x y s

The pscale and 2dpscale commands transform an object by point scaling. You must give the center and the scaling factor. Because other scalings modify the type of the object, they are not provided. For example, a sphere may be transformed into an ellipsoid. Using a scaling factor of -1 is similar to using pmirror.

Example:

1 # double the size of a sphere
2 sphere s 0 0 0 10
3 pscale s 0 0 0 2

Curve and surface analysis

Draw provides methods to compute information about curves and surfaces:

  • coord to find the coordinates of a point.
  • cvalue and 2dcvalue to compute points and derivatives on curves.
  • svalue to compute points and derivatives on a surface.
  • localprop and minmaxcurandif to compute the curvature on a curve.
  • parameters to compute (u,v) values for a point on a surface.
  • proj and 2dproj to project a point on a curve or a surface.
  • surface_radius to compute the curvature on a surface.

coord

Syntax:

1 coord P x y [z]

Sets the x, y (and optionally z) coordinates of the point P.

Example:

1 # translate a point
2 point p 10 5 5
3 translate p 5 0 0
4 coord p x y z
5 # x value is 15

cvalue, 2dcvalue

Syntax:

1 cvalue curve U x y z [d1x d1y d1z [d2x d2y d2z]]
2 2dcvalue curve U x y [d1x d1y [d2x d2y]]

For a curve at a given parameter, and depending on the number of arguments, cvalue computes the coordinates in x,y,z, the first derivative in d1x,d1y,d1z and the second derivative in d2x,d2y,d2z.

Example:

Let on a bezier curve at parameter 0 the point is the first pole; the first derivative is the vector to the second pole multiplied by the degree; the second derivative is the difference first to the second pole, second to the third pole multipied by degree-1 :

1 2dbeziercurve c 4 0 0 1 1 2 1 3 0
2 2dcvalue c 0 x y d1x d1y d2x d2y
3 
4 # values of x y d1x d1y d2x d2y
5 # are 0 0 3 3 0 -6

svalue

Syntax:

1 svalue surfname U v x y z [dux duy duz dvx dvy dvz [d2ux d2uy d2uz d2vx d2vy d2vz d2uvx d2uvy d2uvz]]

Computes points and derivatives on a surface for a pair of parameter values. The result depends on the number of arguments. You can compute the first and the second derivatives.

Example:

1 # display points on a sphere
2 sphere s 10
3 for {dset t 0} {[dval t] <= 1} {dset t t+0.01} {
4 svalue s t*2*pi t*pi-pi/2 x y z
5 point . x y z
6 }

localprop, minmaxcurandinf

Syntax:

1 localprop curvename U
2 minmaxcurandinf curve

localprop computes the curvature of a curve. minmaxcurandinf computes and prints the parameters of the points where the curvature is minimum and maximum on a 2d curve.

Example:

1 # show curvature at the center of a bezier curve
2 beziercurve c 3 0 0 0 10 2 0 20 0 0
3 localprop c 0.5
4 == Curvature : 0.02

parameters

Syntax:

1 parameters surf/curve x y z U [V]

Returns the parameters on the surface of the 3d point x,y,z in variables u and v. This command may only be used on analytical surfaces: plane, cylinder, cone, sphere and torus.

Example:

1 # Compute parameters on a plane
2 plane p 0 0 10 1 1 0
3 parameters p 5 5 5 u v
4 # the values of u and v are : 0 5

proj, dproj

Syntax:

1 proj name x y z
2 2dproj name xy

Use proj to project a point on a 3d curve or a surface and 2dproj for a 2d curve.

The command will compute and display all points in the projection. The lines joining the point to the projections are created with the names *ext_1, ext_2, ... *

Example:

Let us project a point on a torus

1 torus t 20 5
2 proj t 30 10 7
3 == ext_1 ext_2 ext_3 ext_4

surface_radius

Syntax:

1 surface_radius surface u v [c1 c2]

Computes the main curvatures of a surface at parameters *(u,v)*. If there are extra arguments, their curvatures are stored in variables c1 and c2.

Example:

Let us compute curvatures of a cylinder:

1 cylinder c 5
2 surface_radius c pi 3 c1 c2
3 == Min Radius of Curvature : -5
4 == Min Radius of Curvature : infinite

Intersections

  • intersect computes intersections of surfaces;
  • 2dintersect computes intersections of 2d curves.

intersect

Syntax:

1 intersect name surface1 surface2

Intersects two surfaces; if there is one intersection curve it will be named name, if there are more than one they will be named name_1, name_2, ...

Example:

1 # create an ellipse
2 cone c 45 0
3 plane p 0 0 40 0 1 5
4 intersect e c p

dintersect

Syntax:

1 2dintersect curve1 curve2

Displays the intersection points between two 2d curves.

Example:

1 # intersect two 2d ellipses
2 ellipse e1 0 0 5 2
3 ellipse e2 0 0 0 1 5 2
4 2dintersect e1 e2

Approximations

Draw provides command to create curves and surfaces by approximation.

  • 2dapprox fits a curve through 2d points;
  • appro fits a curve through 3d points;
  • surfapp and grilapp fit a surface through 3d points;
  • 2dinterpolate interpolates a curve.

appro, dapprox

Syntax:

1 appro result nbpoint [curve]
2 2dapprox result nbpoint [curve / x1 y1 x2 y2]

These commands fit a curve through a set of points. First give the number of points, then choose one of the three ways available to get the points. If you have no arguments, click on the points. If you have a curve argument or a list of points, the command launches computation of the points on the curve.

Example:

Let us pick points and they will be fitted

1 2dapprox c 10

surfapp, grilapp

Syntax:

1 surfapp name nbupoints nbvpoints x y z ....
2 grilapp name nbupoints nbvpoints xo dx yo dy z11 z12 ...
  • surfapp fits a surface through an array of u and v points, nbupoints*nbvpoints.
  • grilapp has the same function, but the x,y coordinates of the points are on a grid starting at x0,y0 with steps dx,dy.

Example:

1 # a surface using the same data as in the beziersurf
2 example sect 4.4
3 surfapp s 3 4 \
4 0 0 0 10 0 5 20 0 0 \
5 0 10 2 10 10 3 20 10 2 \
6 0 20 10 10 20 20 20 20 10 \
7 0 30 0 10 30 0 20 30 0

Constraints

  • cirtang constructs 2d circles tangent to curves;
  • lintan constructs 2d lines tangent to curves.

cirtang

Syntax:

1 cirtang cname curve/point/radius curve/point/radius curve/point/radius

Builds all circles satisfying the three constraints which are either a curve (the circle must be tangent to that curve), a point (the circle must pass through that point), or a radius for the circle. Only one constraint can be a radius. The solutions will be stored in variables name_1, name_2, etc.

Example:

1 # a point, a line and a radius. 2 solutions
2 point p 0 0
3 line 1 10 0 -1 1
4 cirtang c p 1 4
5 == c_1 c_2

lintan

Syntax:

1 lintan name curve curve [angle]

Builds all 2d lines tangent to two curves. If the third angle argument is given the second curve must be a line and lintan will build all lines tangent to the first curve and forming the given angle with the line. The angle is given in degrees. The solutions are named name_1, name_2, etc.

Example:

1 # lines tangent to 2 circles, 4 solutions
2 circle c1 -10 0 10
3 circle c2 10 0 5
4 lintan l c1 c2
5 
6 # lines at 15 degrees tangent to a circle and a line, 2
7 solutions: l1_1 l1_2
8 circle c1 -10 0 1
9 line l 2 0 1 1
10 lintan l1 c1 l 15

Display

Draw provides commands to control the display of geometric objects. Some display parameters are used for all objects, others are valid for surfaces only, some for bezier and bspline only, and others for bspline only.

On curves and surfaces, you can control the mode of representation with the dmode command. You can control the parameters for the mode with the defle command and the discr command, which control deflection and discretization respectively.

On surfaces, you can control the number of isoparametric curves displayed on the surface with the nbiso command.

On bezier and bspline curve and surface you can toggle the display of the control points with the clpoles and shpoles commands.

On bspline curves and surfaces you can toggle the display of the knots with the shknots and clknots commands.

dmod, discr, defle

Syntax:

1 dmode name [name ...] u/d
2 discr name [name ...] nbintervals
3 defle name [name ...] deflection

dmod command allows choosing the display mode for a curve or a surface.

In mode u, or uniform deflection, the points are computed to keep the polygon at a distance lower than the deflection of the geometry. The deflection is set with the defle command. This mode involves intensive use of computational power.

In d, or discretization mode, a fixed number of points is computed. This number is set with the discr command. This is the default mode. On a bspline, the fixed number of points is computed for each span of the curve. (A span is the interval between two knots).

If the curve or the isolines seem to present too many angles, you can either increase the discretization or lower the deflection, depending on the mode. This will increase the number of points.

Example:

1 # increment the number of points on a big circle
2 circle c 0 0 50 50
3 discr 100
4 
5 # change the mode
6 dmode c u

nbiso

Syntax:

1 nbiso name [names...] nuiso nviso

Changes the number of isoparametric curves displayed on a surface in the U and V directions. On a bspline surface, isoparametric curves are displayed by default at knot values. Use nbiso to turn this feature off.

Example:

Let us display 35 meridians and 15 parallels on a sphere:

1 sphere s 20
2 nbiso s 35 15

clpoles, shpoles

Syntax:

1 clpoles name
2 shpoles name

On bezier and bspline curves and surfaces, the control polygon is displayed by default: clpoles erases it and shpoles restores it.

Example:

Let us make a bezier curve and erase the poles

1 beziercurve c 3 0 0 0 10 0 0 10 10 0
2 clpoles c

clknots, shknots

Syntax:

1 clknots name
2 shknots name

By default, knots on a bspline curve or surface are displayed with markers at the points with parametric value equal to the knots. clknots removes them and shknots restores them.

Example:

1 # hide the knots on a bspline curve
2 bsplinecurve bc 2 3 0 3 1 1 2 3 \
3 10 0 7 1 7 0 7 1 3 0 8 1 0 0 7 1
4 clknots bc

Topology commands

Draw provides a set of commands to test OCCT Topology libraries. The Draw commands are found in the DRAWEXE executable or in any executable including the BRepTest commands.

Topology defines the relationship between simple geometric entities, which can thus be linked together to represent complex shapes. The type of variable used by Topology in Draw is the shape variable.

The different topological shapes include:

  • COMPOUND: A group of any type of topological object.
  • COMPSOLID: A set of solids connected by their faces. This expands the notions of WIRE and SHELL to solids.
  • SOLID: A part of space limited by shells. It is three dimensional.
  • SHELL: A set of faces connected by their edges. A shell can be open or closed.
  • FACE: In 2d, a plane; in 3d, part of a surface. Its geometry is constrained (trimmed) by contours. It is two dimensional.
  • WIRE: A set of edges connected by their vertices. It can be open or closed depending on whether the edges are linked or not.
  • EDGE: A topological element corresponding to a restrained curve. An edge is generally limited by vertices. It has one dimension.
  • VERTEX: A topological element corresponding to a point. It has a zero dimension.

Shapes are usually shared. copy will create a new shape which shares its representation with the original. Nonetheless, two shapes sharing the same topology can be moved independently (see the section on transformation).

The following topics are covered in the eight sections of this chapter:

  • Basic shape commands to handle the structure of shapes and control the display.
  • Curve and surface topology, or methods to create topology from geometry and vice versa.
  • Primitive construction commands: box, cylinder, wedge etc.
  • Sweeping of shapes.
  • Transformations of shapes: translation, copy, etc.
  • Topological operations, or booleans.
  • Drafting and blending.
  • Analysis of shapes.

Basic topology

The set of basic commands allows simple operations on shapes, or step-by-step construction of objects. These commands are useful for analysis of shape structure and include:

  • isos and discretisation to control display of shape faces by isoparametric curves .
  • orientation, complement and invert to modify topological attributes such as orientation.
  • explode, exwire and nbshapes to analyze the structure of a shape.
  • emptycopy, add, compound to create shapes by stepwise construction.

In Draw, shapes are displayed using isoparametric curves. There is color coding for the edges:

  • a red edge is an isolated edge, which belongs to no faces.
  • a green edge is a free boundary edge, which belongs to one face,
  • a yellow edge is a shared edge, which belongs to at least two faces.

isos, discretisation

Syntax:

1 isos [name ...][nbisos]
2 discretisation nbpoints

Determines or changes the number of isoparametric curves on shapes.

The same number is used for the u and v directions. With no arguments, isos prints the current default value. To determine, the number of isos for a shape, give it name as the first argument.

discretisation changes the default number of points used to display the curves. The default value is 30.

Example:

1 # Display only the edges (the wireframe)
2 isos 0

Warning: don’t confuse isos and discretisation with the geometric commands nbisos and discr.

orientation, complement, invert, normals, range

Syntax:

1 orientation name [name ...] F/R/E/I
2 complement name [name ...]
3 invert name
4 normals s (length = 10), disp normals
5 range name value value
  • orientation – assigns the orientation of simple and complex shapes to one of the following four values: FORWARD, REVERSED, INTERNAL, EXTERNAL.
  • complement – changes the current orientation of shapes to its complement: FORWARD to REVERSED and INTERNAL to EXTERNAL.
  • invert – creates a copy of the original shape with a reversed orientation of all subshapes. For example, it may be useful to reverse the normals of a solid.
  • *normals** – returns the assignment of colors to orientation values.
  • range – defines the length of a selected edge by defining the values of a starting point and an end point.

Example:

1 # to invert normals of a box
2 box b 10 20 30
3 normals b 5
4 invert b
5 normals b 5
6 
7 # to assign a value to an edge
8 box b1 10 20 30
9 # to define the box as edges
10 explode b1 e
11 b_1 b_2 b_3 b_4 b_5 b_6 b_7 b_8 b_9 b_10 b_11 b_12
12 # to define as an edge
13 makedge e 1
14 # to define the length of the edge as starting from 0
15 and finishing at 1
16 range e 0 1

explode, exwire, nbshapes

Syntax:

1 explode name [C/So/Sh/F/W/E/V]
2 exwire name
3 nbshapes name

explode extracts subshapes from an entity. The subshapes will be named name_1, name_2, ... Note that they are not copied but shared with the original.

With name only, explode will extract the first sublevel of shapes: the shells of a solid or the edges of a wire, for example. With one argument, explode will extract all subshapes of that type: C for compounds, So for solids, Sh for shells, F for faces, W for wires, E for edges, V for vertices.

exwire is a special case of explode for wires, which extracts the edges in an ordered way, if possible. Each edge, for example, is connected to the following one by a vertex.

nbshapes counts the number of shapes of each type in an entity.

Example:

1 # on a box
2 box b 10 20 30
3 
4 # whatis returns the type and various information
5 whatis b
6 = b is a shape SOLID FORWARD Free Modified
7 
8 # make one shell
9 explode b
10 whatis b_1
11 = b_1 is a shape SHELL FORWARD Modified Orientable
12 Closed
13 
14 # extract the edges b_1, ... , b_12
15 explode b e
16 ==b_1 ... b_12
17 
18 # count subshapes
19 nbshapes b
20 ==
21 Number of shapes in b
22 VERTEX : 8
23 EDGE : 12
24 WIRE : 6
25 FACE : 6
26 SHELL : 1
27 SOLID : 1
28 COMPSOLID : 0
29 COMPOUND : 0
30 SHAPE : 34

emptycopy, add, compound

Syntax:

1 emptycopy [newname] name
2 add name toname
3 compound [name ...] compoundname

emptycopy returns an empty shape with the same orientation, location, and geometry as the target shape, but with no sub-shapes. If the newname argument is not given, the new shape is stored with the same name. This command is used to modify a frozen shape. A frozen shape is a shape used by another one. To modify it, you must emptycopy it. Its subshape may be reinserted with the add command.

add inserts shape C into shape S. Verify that C and S reference compatible types of objects:

  • Any Shape can be added to a Compound.
  • Only a Solid can be added to a CompSolid.
  • Only a Shell can Edge or a Vertex can be added into a Solid.
  • Only a Face can be added to a Shell.
  • Only a Wire and Vertex can be added in a Solid.
  • Only an Edge can be added to a Wire.
  • Only a Vertex can be added to an Edge.
  • Nothing can be added to a Vertex.

emptycopy and add should be used with care.

On the other hand, compound is a safe way to achieve a similar result. It creates a compound from shapes. If no shapes are given, the compound is empty.

Example:

1 # a compound with three boxes
2 box b1 0 0 0 1 1 1
3 box b2 3 0 0 1 1 1
4 box b3 6 0 0 1 1 1
5 compound b1 b2 b3 c

checkshape

Syntax:

1 checkshape [-top] shape [result] [-short]

Where:

  • top – optional parameter, which allows checking only topological validity of a shape.
  • shape – the only required parameter which represents the name of the shape to check.
  • result – optional parameter which is the prefix of the output shape names.
  • short – a short description of the check.

checkshape examines the selected object for topological and geometric coherence. The object should be a three dimensional shape.

Example:

1 # checkshape returns a comment valid or invalid
2 box b1 0 0 0 1 1 1
3 checkshape b1
4 # returns the comment
5 this shape seems to be valid

Note that this test is performed using the tolerance set in the algorithm.

Curve and surface topology

This group of commands is used to create topology from shapes and to extract shapes from geometry.

  • To create vertices, use the vertex command.
  • To create edges use, the edge, mkedge commands.
  • To create wires, use the wire, polyline, polyvertex commands.
  • To create faces, use the mkplane, mkface commands.
  • To extract the geometry from edges or faces, use the mkcurve and mkface commands.
  • To extract the 2d curves from edges or faces, use the pcurve command.

vertex

Syntax:

1 vertex name [x y z / p edge]

Creates a vertex at either a 3d location x,y,z or the point at parameter p on an edge.

Example:

1 vertex v1 10 20 30

edge, mkedge, uisoedge, visoedge

Syntax:

1 edge name vertex1 vertex2
2 mkedge edge curve [surface] [pfirst plast] [vfirst [pfirst] vlast [plast]]
3 uisoedge edge face u v1 v2
4 visoedge edge face v u1 u2
  • edge creates a straight line edge between two vertices.
  • mkedge generates edges from curves<.Two parameters can be given for the vertices: the first and last parameters of the curve are given by default. Vertices can also be given with their parameters, this option allows blocking the creation of new vertices. If the parameters of the vertices are not given, they are computed by projection on the curve. Instead of a 3d curve, a 2d curve and a surface can be given.

Example:

1 # straight line edge
2 vertex v1 10 0 0
3 vertex v2 10 10 0
4 edge e1 v1 v2
5 
6 # make a circular edge
7 circle c 0 0 0 5
8 mkedge e2 c 0 pi/2
9 
10 # A similar result may be achieved by trimming the curve
11 # The trimming is removed by mkedge
12 trim c c 0 pi/2
13 mkedge e2 c
  • visoedge and uisoedge are commands that generate a uiso parameter edge or a viso parameter edge.

Example:

1 # to create an edge between v1 and v2 at point u
2 # to create the example plane
3 plane p
4 trim p p 0 1 0 1
5 convert p p
6 incudeg p 3
7 incvdeg p 3
8 movep p 2 2 0 0 1
9 movep p 3 3 0 0 0.5
10 mkface p p
11 # to create the edge in the plane at the u axis point
12 0.5, and between the v axis points v=0.2 and v =0.8
13 uisoedge e p 0.5 0.20 0.8

wire, polyline, polyvertex

Syntax:

1 wire wirename e1/w1 [e2/w2 ...]
2 polyline name x1 y1 z1 x2 y2 z2 ...
3 polyvertex name v1 v2 ...

wire creates a wire from edges or wires. The order of the elements should ensure that the wire is connected, and vertex locations will be compared to detect connection. If the vertices are different, new edges will be created to ensure topological connectivity. The original edge may be copied in the new one.

polyline creates a polygonal wire from point coordinates. To make a closed wire, you should give the first point again at the end of the argument list.

polyvertex creates a polygonal wire from vertices.

Example:

1 # create two polygonal wires
2 # glue them and define as a single wire
3 polyline w1 0 0 0 10 0 0 10 10 0
4 polyline w2 10 10 0 0 10 0 0 0 0
5 wire w w1 w2

profile

Syntax

1 profile name [code values] [code values] ...

profile builds a profile in a plane using a moving point and direction. By default, the profile is closed and a face is created. The original point is 0 0, and direction is 1 0 situated in the XY plane.

Code Values ** **Action
O X Y Z Sets the origin of the plane
P DX DY DZ UX UY UZ Sets the normal and X of the plane
F X Y Sets the first point
X DX Translates a point along X
Y DY Translates a point along Y
L DL Translates a point along direction
XX X Sets point X coordinate
YY Y Sets point Y coordinate
T DX DY Translates a point
TT X Y Sets a point
R Angle Rotates direction
RR Angle Sets direction
D DX DY Sets direction
IX X Intersects with vertical
IY Y Intersects with horizontal
C Radius Angle Arc of circle tangent to direction

Codes and values are used to define the next point or change the direction. When the profile changes from a straight line to a curve, a tangent is created. All angles are in degrees and can be negative.

The point [code values] can be repeated any number of times and in any order to create the profile contour.

Suffix Action
No suffix Makes a closed face
W Make a closed wire
WW Make an open wire

The profile shape definition is the suffix; no suffix produces a face, w is a closed wire, ww is an open wire.

Code letters are not case-sensitive.

Example:

1 # to create a trianglular plane using a vertex at the
2 origin, in the xy plane
3 profile p O 0 0 0 X 1 Y 0 x 1 y 1

Example:

1 # to create a contour using the different code
2 possibilities
3 
4 # two vertices in the xy plane
5 profile p F 1 0 x 2 y 1 ww
6 
7 # to view from a point normal to the plane
8 top
9 
10 # add a circular element of 45 degrees
11 profile p F 1 0 x 2 y 1 c 1 45 ww
12 
13 # add a tangential segment with a length value 1
14 profile p F 1 0 x 2 y 1 c 1 45 l 1 ww
15 
16 # add a vertex with xy values of 1.5 and 1.5
17 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 ww
18 
19 # add a vertex with the x value 0.2, y value is constant
20 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 xx 0.2 ww
21 
22 # add a vertex with the y value 2 x value is constant
23 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 yy 2 ww
24 
25 # add a circular element with a radius value of 1 and a circular value of 290 degrees
26 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 xx 0.2 yy 2 c 1 290
27 
28 # wire continues at a tangent to the intersection x = 0
29 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 xx 0.2 yy 2 c 1 290 ix 0 ww
30 
31 # continue the wire at an angle of 90 degrees until it intersects the y axis at y= -o.3
32 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 xx 0.2 yy 2 c 1 290 ix 0 r 90 ix -0.3 ww
33 
34 #close the wire
35 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 xx 0.2 yy 2 c 1 290 ix 0 r 90 ix -0.3 w
36 
37 # to create the plane with the same contour
38 profile p F 1 0 x 2 y 1 c 1 45 l 1 tt 1.5 1.5 xx 0.2 yy 2 c 1 290 ix 0 r 90 ix -0.3

bsplineprof

Syntax:

1 bsplineprof name [S face] [W WW]
  • for an edge : <digitizes> ... <mouse button 2>
  • to end profile : <mouse button 3>

Builds a profile in the XY plane from digitizes. By default the profile is closed and a face is built.

bsplineprof creates a 2d profile from bspline curves using the mouse as the input. MB1 creates the points, MB2 finishes the current curve and starts the next curve, MB3 closes the profile.

The profile shape definition is the suffix; no suffix produces a face, w is a closed wire, ww is an open wire.

Example:

1 #to view the xy plane
2 top
3 #to create a 2d curve with the mouse
4 bsplineprof res
5 # click mb1 to start the curve
6 # click mb1 to create the second vertex
7 # click mb1 to create a curve
8 ==
9 #click mb2 to finish the curve and start a new curve
10 ==
11 # click mb1 to create the second curve
12 # click mb3 to create the face

mkoffset

Syntax:

1 mkoffset result face/compound of wires nboffset stepoffset

mkoffset creates a parallel wire in the same plane using a face or an existing continuous set of wires as a reference. The number of occurences is not limited.

The offset distance defines the spacing and the positioning of the occurences.

Example:

1 #Create a box and select a face
2 box b 1 2 3
3 explode b f
4 #Create three exterior parallel contours with an offset
5 value of 2
6 mkoffset r b_1 3 2
7 Create one interior parallel contour with an offset
8 value of
9 0.4
10 mkoffset r b_1 1 -0.4

Note that mkoffset command must be used with prudence, as angular contours produce offset contours with fillets. Interior parallel contours can produce more than one wire, normally these are refused. In the following example, any increase in the offset value is refused.

Example:

1 # to create the example contour
2 profile p F 0 0 x 2 y 4 tt 1 1 tt 0 4 w
3 # to create an incoherent interior offset
4 mkoffset r p 1 -0.50
5 ==p is not a FACE but a WIRE
6 BRepFill_TrimEdgeTool: incoherent intersection
7 # to create two incoherent wires
8 mkoffset r p 1 -0.50

mkplane, mkface

Syntax:

1 mkplane name wire
2 mkface name surface [ufirst ulast vfirst vlast]

mkplane generates a face from a planar wire. The planar surface will be constructed with an orientation which keeps the face inside the wire.

mkface generates a face from a surface. Parameter values can be given to trim a rectangular area. The default boundaries are those of the surface.

Example:

1 # make a polygonal face
2 polyline f 0 0 0 20 0 0 20 10 0 10 10 0 10 20 0 0 20 0 0 0 0
3 mkplane f f
4 
5 # make a cylindrical face
6 cylinder g 10
7 trim g g -pi/3 pi/2 0 15
8 mkface g g

mkcurve, mksurface

Syntax:

1 mkcurve curve edge
2 mksurface name face

mkcurve creates a 3d curve from an edge. The curve will be trimmed to the edge boundaries.

mksurface creates a surface from a face. The surface will not be trimmed.

Example:

1 # make a line
2 vertex v1 0 0 0
3 vertex v2 10 0 0
4 edge e v1 v2

pcurve

Syntax:

1 pcurve [name edgename] facename

Extracts the 2d curve of an edge on a face. If only the face is specified, the command extracts all the curves and colors them according to their orientation. This is useful in checking to see if the edges in a face are correctly oriented, i.e. they turn counter-clockwise. To make curves visible, use a fitted 2d view.

Example:

1 # view the pcurves of a face
2 plane p
3 trim p p -1 1 -1 1
4 mkface p p
5 av2d; # a 2d view
6 pcurve p
7 2dfit

chfi2d

Syntax:

1 chfi2d result face [edge1 edge2 (F radius/CDD d1 d2/CDA d ang) ....

Creates chamfers and fillets on 2D objects. Select two adjacent edges and:

  • a radius value
  • two respective distance values
  • a distance value and an angle

The radius value produces a fillet between the two faces.

The distance is the length value from the edge between the two selected faces in a normal direction.

Example:

Let us create a 2d fillet:

1 top
2 profile p x 2 y 2 x -2
3 chfi2d cfr p . . F 0.3
4 ==Pick an object
5 #select an edge
6 ==Pick an object
7 #select an edge

Let us create a 2d chamfer using two distances:

1 profile p x 2 y 2 x -2
2 chfi2d cfr p . . CDD 0.3 0.6
3 ==Pick an object
4 #select an edge
5 ==Pick an object
6 #select an edge

Let us create a 2d chamfer using a defined distance and angle

1 top
2 profile p x 2 y 2 x -2
3 chfi2d cfr p . . CDA 0.3 75
4 ==Pick an object
5 #select an edge
6 ==Pick an object
7 #select an edge

nproject

Syntax:

1 nproject pj e1 e2 e3 ... surf -g -d [dmax] [Tol
2 [continuity [maxdeg [maxseg]]]

Creates a shape projection which is normal to the target surface.

Example:

1 # create a curved surface
2 line l 0 0 0 1 0 0
3 trim l l 0 2
4 convert l l
5 
6 incdeg l 3
7 cmovep l 1 0 0.5 0
8 cmovep l 3 0 0.5 0
9 copy l ll
10 translate ll 2 -0.5 0
11 mkedge e1 l
12 mkedge e2 ll
13 wire w e1 e2
14 prism p w 0 0 3
15 donl p
16 #display in four views
17 mu4
18 fit
19 # create the example shape
20 circle c 1.8 -0.5 1 0 1 0 1 0 0 0.4
21 mkedge e c
22 donly p e
23 # create the normal projection of the shape(circle)
24 nproject r e p

Primitives

Primitive commands make it possible to create simple shapes. They include:

  • box and wedge commands.
  • pcylinder, pcone, psphere, ptorus commands.
  • halfspace command

box, wedge

Syntax:

1 box name [x y z] dx dy dz
2 wedge name dx dy dz ltx / xmin zmin xmax xmax

box creates a box parallel to the axes with dimensions dx,dy,dz. x,y,z is the corner of the box. It is the default origin.

wedge creates a box with five faces called a wedge. One face is in the OXZ plane, and has dimensions dx,dz while the other face is in the plane y = dy. This face either has dimensions ltx, dz or is bounded by xmin,zmin,xmax,zmax.

The other faces are defined between these faces. The face in the y=yd plane may be degenerated into a line if ltx = 0, or a point if xmin = xmax and ymin = ymax. In these cases, the line and the point both have 5 faces each. To position the wedge use the ttranslate and trotate commands.

Example:

1 # a box at the origin
2 box b1 10 20 30
3 
4 # another box
5 box b2 30 30 40 10 20 30
6 
7 # a wedge
8 wedge w1 10 20 30 5
9 
10 # a wedge with a sharp edge (5 faces)
11 wedge w2 10 20 30 0
12 
13 # a pyramid
14 wedge w3 20 20 20 10 10 10 10

pcylinder, pcone, psphere, ptorus

Syntax:

1 pcylinder name [plane] radius height [angle]
2 pcone name [plane] radius1 radius2 height [angle]
3 pcone name [plane] radius1 radius2 height [angle]
4 psphere name [plane] radius1 [angle1 angle2] [angle]
5 ptorus name [plane] radius1 radius2 [angle1 angle2] [angle]

All these commands create solid blocks in the default coordinate system, using the Z axis as the axis of revolution and the X axis as the origin of the angles. To use another system, translate and rotate the resulting solid or use a plane as first argument to specify a coordinate system. All primitives have an optional last argument which is an angle expressed in degrees and located on the Z axis, starting from the X axis. The default angle is 360.

pcylinder creates a cylindrical block with the given radius and height.

pcone creates a truncated cone of the given height with radius1 in the plane z = 0 and radius2 in the plane z = height. Neither radius can be negative, but one of them can be null.

psphere creates a solid sphere centered on the origin. If two angles, angle1 and angle2, are given, the solid will be limited by two planes at latitude angle1 and angle2. The angles must be increasing and in the range -90,90.

ptorus creates a solid torus with the given radii, centered on the origin, which is a point along the z axis. If two angles increasing in degree in the range 0 – 360 are given, the solid will be bounded by two planar surfaces at those positions on the circle.

Example:

1 # a can shape
2 pcylinder cy 5 10
3 
4 # a quarter of a truncated cone
5 pcone co 15 10 10 90
6 
7 # three-quarters of sphere
8 psphere sp 10 270
9 
10 # half torus
11 ptorus to 20 5 0 90

halfspace

Syntax:

1 halfspace result face/shell x y z

halfspace creates an infinite solid volume based on a face in a defined direction. This volume can be used to perform the boolean operation of cutting a solid by a face or plane.

Example:

1 box b 0 0 0 1 2 3
2 explode b f
3 ==b_1 b_2 b_3 b_4 b_5 b_6
4 halfspace hr b_3 0.5 0.5 0.5

Sweeping

Sweeping creates shapes by sweeping out a shape along a defined path:

  • prism – sweeps along a direction.
  • revol – sweeps around an axis.
  • pipe – sweeps along a wire.
  • mksweep and buildsweep – to create sweeps by defining the arguments and algorithms.
  • thrusections – creates a sweep from wire in different planes.

prism

Syntax:

1 prism result base dx dy dz [Copy | Inf | SemiInf]

Creates a new shape by sweeping a shape in a direction. Any shape can be swept: a vertex gives an edge; an edge gives a face; and a face gives a solid.

The shape is swept along the vector dx dy dz. The original shape will be shared in the result unless Copy is specified. If Inf is specified the prism is infinite in both directions. If SemiInf is specified the prism is infinite in the dx,dy,dz direction, and the length of the vector has no importance.

Example:

1 # sweep a planar face to make a solid
2 polyline f 0 0 0 10 0 0 10 5 0 5 5 0 5 15 0 0 15 0 0 0 0
3 mkplane f f

revol

Syntax:

1 revol result base x y z dx dy dz angle [Copy]

Creates a new shape by sweeping a base shape through an angle along the axis x,y,z dx,dy,dz. As with the prism command, the shape can be of any type and is not shared if Copy is specified.

Example:

1 # shell by wire rotation
2 polyline w 0 0 0 10 0 0 10 5 0 5 5 0 5 15 0 0 15 0
3 revol s w 20 0 0 0 1 0 90

pipe

Syntax:

1 pipe name wire_spine Profile

Creates a new shape by sweeping a shape known as the profile along a wire known as the spine.

Example:

1 # sweep a circle along a bezier curve to make a solid
2 pipe
3 
4 beziercurve spine 4 0 0 0 10 0 0 10 10 0 20 10 0
5 mkedge spine spine
6 wire spine spine
7 circle profile 0 0 0 1 0 0 2
8 mkedge profile profile
9 wire profile profile
10 mkplane profile profile
11 pipe p spine profile

mksweep, addsweep, setsweep, deletesweep, buildsweep, simulsweep

Syntax:

1 mksweep wire
2 addsweep wire[vertex][-M][-C] [auxiilaryshape]
3 deletesweep wire
4 setsweep options [arg1 [arg2 [...]]]
5 simulsweep r [n] [option]
6 buildsweep [r] [option] [Tol]

options are :

  • *-FR* : Tangent and Normal are defined by a Frenet trihedron
  • *-CF* : Tangent is given by Frenet, the Normal is computed to minimize the torsion
  • *-DX Surf* : Tangent and Normal are given by Darboux trihedron, surf must be a shell or a face
  • *-CN dx dy dz* : BiNormal is given by dx dy dz
  • *-FX Tx Ty TZ [Nx Ny Nz]* : Tangent and Normal are fixed
  • *-G guide*

These commands are used to create a shape from wires. One wire is designated as the contour that defines the direction; it is called the spine. At least one other wire is used to define the the sweep profile.

  • mksweep – initializes the sweep creation and defines the wire to be used as the spine.
  • addsweep – defines the wire to be used as the profile.
  • deletesweep – cancels the choice of profile wire, without leaving the mksweep mode. You can re-select a profile wire.
  • setsweep – commands the algorithms used for the construction of the sweep.
  • simulsweep – can be used to create a preview of the shape. [n] is the number of sections that are used to simulate the sweep.
  • buildsweep – creates the sweep using the arguments defined by all the commands.

Example:

1 #create a sweep based on a semi-circular wire using the
2 Frenet algorithm
3 #create a circular figure
4 circle c2 0 0 0 1 0 0 10
5 trim c2 c2 -pi/2 pi/2
6 mkedge e2 c2
7 donly e2
8 wire w e2
9 whatis w
10 mksweep w
11 # to display all the options for a sweep
12 setsweep
13 #to create a sweep using the Frenet algorithm where the
14 #normal is computed to minimise the torsion
15 setsweep -CF
16 addsweep w -R
17 # to simulate the sweep with a visual approximation
18 simulsweep w 3

thrusections

Syntax:

1 thrusections [-N] result issolid isruled wire1 wire2 [..wire..]

thrusections creates a shape using wires that are positioned in different planes. Each wire selected must have the same number of edges and vertices. A bezier curve is generated between the vertices of each wire. The option *[-N]* means that no check is made on wires for direction.

Example:

1 #create three wires in three planes
2 polyline w1 0 0 0 5 0 0 5 5 0 2 3 0
3 polyline w2 0 1 3 4 1 3 4 4 3 1 3 3
4 polyline w3 0 0 5 5 0 5 5 5 5 2 3 5
5 # create the shape
6 thrusections th issolid isruled w1 w2 w3
7 ==thrusections th issolid isruled w1 w2 w3
8 Tolerances obtenues -- 3d : 0
9 -- 2d : 0

Topological transformation

Transformations are applications of matrices. When the transformation is nondeforming, such as translation or rotation, the object is not copied. The topology localcoordinate system feature is used. The copy can be enforced with the tcopy command.

  • tcopy – makes a copy of the structure of a shape.
  • ttranslate, trotate, tmove and reset – move a shape.
  • tmirror and tscale – always modify the shape.

tcopy

Syntax:

1 tcopy name toname [name toname ...]

Copies the structure of one shape, including the geometry, into another, newer shape.

Example:

1 # create an edge from a curve and copy it
2 beziercurve c 3 0 0 0 10 0 0 20 10 0
3 mkedge e1 c
4 ttranslate e1 0 5 0
5 tcopy e1 e2
6 ttranslate e2 0 5 0
7 # now modify the curve, only e1 and e2 will be modified

tmove, treset

Syntax:

1 tmove name [name ...] shape
2 reset name [name ...]

tmove and reset modify the location, or the local coordinate system of a shape.

tmove applies the location of a given shape to other shapes. reset restores one or several shapes it to its or their original coordinate system(s).

Example:

1 # create two boxes
2 box b1 10 10 10
3 box b2 20 0 0 10 10 10
4 # translate the first box
5 ttranslate b1 0 10 0
6 # and apply the same location to b2
7 tmove b2 b1
8 # return to original positions
9 reset b1 b2

ttranslate, trotate

Syntax:

1 ttranslate [name ...] dx dy dz
2 trotate [name ...] x y z dx dy dz angle

ttranslate translates a set of shapes by a given vector, and trotate rotates them by a given angle around an axis. Both commands only modify the location of the shape. When creating multiple shapes, the same location is used for all the shapes. (See toto.tcl example below. Note that the code of this file can also be directly executed in interactive mode.)

Locations are very economic in the data structure because multiple occurences of an object share the topological description.

Example:

1 # make rotated copies of a sphere in between two cylinders
2 # create a file source toto.tcl
3 # toto.tcl code:
4 for {set i 0} {$i < 360} {incr i 20} {
5 copy s s$i
6 trotate s$i 0 0 0 0 0 1 $i
7 }
8 
9 # create two cylinders
10 pcylinder c1 30 5
11 copy c1 c2
12 ttranslate c2 0 0 20
13 
14 #create a sphere
15 psphere s 3
16 ttranslate s 25 0 12.5
17 
18 # call the source file for multiple copies
19 source toto.tcl

tmirror, tscale

Syntax:

1 tmirror name x y z dx dy dz
2 tscale name x y z scale
  • tmirror makes a mirror copy of a shape about a plane x,y,z dx,dy,dz.
  • Tscale applies a central homotopic mapping to a shape.

Example:

1 # mirror a portion of cylinder about the YZ plane
2 pcylinder c1 10 10 270
3 copy c1 c2
4 tmirror c2 15 0 0 1 0 0
5 # and scale it
6 tscale c1 0 0 0 0.5

Old Topological operations

  • fuse, cut, common are boolean operations.
  • section, psection compute sections.
  • sewing joins two or more shapes.

fuse, cut, common

Syntax:

1 fuse name shape1 shape2
2 cut name shape1 shape2
3 common name shape1 shape2

fuse creates a new shape by a boolean operation on two existing shapes. The new shape contains both originals intact.

cut creates a new shape which contains all parts of the second shape but only the first shape without the intersection of the two shapes.

common creates a new shape which contains only what is in common between the two original shapes in their intersection.

Example:

1 # all four boolean operations on a box and a cylinder
2 
3 box b 0 -10 5 20 20 10
4 pcylinder c 5 20
5 
6 fuse s1 b c
7 ttranslate s1 40 0 0
8 
9 cut s2 b c
10 ttranslate s2 -40 0 0
11 
12 cut s3 c b
13 ttranslate s3 0 40 0
14 
15 common s4 b c
16 ttranslate s4 0 -40 0

section, psection

Syntax:

1 section result shape1 shape2
2 psection name shape plane

section creates a compound object consisting of the edges for the intersection curves on the faces of two shapes.

psection creates a planar section consisting of the edges for the intersection curves on the faces of a shape and a plane.

Example:

1 # section line between a cylinder and a box
2 pcylinder c 10 20
3 box b 0 0 5 15 15 15
4 trotate b 0 0 0 1 1 1 20
5 section s b c
6 
7 # planar section of a cone
8 pcone c 10 30 30
9 plane p 0 0 15 1 1 2
10 psection s c p

sewing

Syntax:

1 sewing result [tolerance] shape1 shape2 ...

Sewing joins shapes by connecting their adjacent or near adjacent edges. Adjacency can be redefined by modifying the tolerance value.

Example:

1 # create two adjacent boxes
2 box b 0 0 0 1 2 3
3 box b2 0 2 0 1 2 3
4 sewing sr b b2
5 whatis sr
6 sr is a shape COMPOUND FORWARD Free Modified

New Topological operations

The new algorithm of Boolean operations avoids a large number of weak points and limitations presented in the old boolean operation algorithm.

bparallelmode

  • bparallelmode enable or disable parallel mode for boolean operations. Sequential computing is used by default.

Syntax:

1 bparallelmode [1/0]

Without arguments, bparallelmode shows current state of parallel mode for boolean operations.

  • 0 Disable parallel mode,
  • 1 Enable parallel mode

Example:

1 # Enable parallel mode for boolean operations.
2 bparallelmode 1
3 
4 # Show state of parallel mode for boolean operations.
5 bparallelmode

bop, bopfuse, bopcut, boptuc, bopcommon

  • bop defines shape1 and shape2 subject to ulterior Boolean operations
  • bopfuse creates a new shape by a boolean operation on two existing shapes. The new shape contains both originals intact.
  • bopcut creates a new shape which contains all parts of the second shape but only the first shape without the intersection of the two shapes.
  • boptuc is a reverced bopcut.
  • bopcommon creates a new shape which contains only whatever is in common between the two original shapes in their intersection.

Syntax:

1 bop shape1 shape2
2 bopcommon result
3 bopfuse result
4 bopcut result
5 boptuc result

These commands have short variants:

1 bcommon result shape1 shape2
2 bfuse result shape1 shape2
3 bcut result shape1 shape2

bop fills data structure (DS) of boolean operation for shape1 and shape2. bopcommon, bopfuse, bopcut, boptuc commands are used after bop command. After one bop command it is possible to call several commands from the list above. For example:

1 bop S1 S2
2 bopfuse R

Example:

Let us produce all four boolean operations on a box and a cylinder:

1 box b 0 -10 5 20 20 10
2 pcylinder c 5 20
3 
4 # fills data structure
5 bop b c
6 
7 bopfuse s1
8 ttranslate s1 40 0 0
9 
10 bopcut s2
11 ttranslate s2 -40 0 0
12 
13 boptuc s3
14 ttranslate s3 0 40 0
15 
16 bopcommon s4
17 ttranslate s4 0 -40 0

Now use short variants of the commands:

1 bfuse s11 b c
2 ttranslate s11 40 0 100
3 
4 bcut s12 b c
5 ttranslate s12 -40 0 100
6 
7 bcommon s14 b c
8 ttranslate s14 0 -40 100

bopsection

Syntax:

1 bop shape1 shape2
2 bopsection result
  • bopsection – creates a compound object consisting of the edges for the intersection curves on the faces of two shapes.
  • bop – fills data structure (DS) of boolean operation for shape1 and shape2.
  • bopsection – is used after bop command.

Short variant syntax:

1 bsection result shape1 shape2 [-2d/-2d1/-2s2] [-a]
  • -2d – PCurves are computed on both parts.
  • -2d1 – PCurves are computed on first part.
  • -2d2 – PCurves are computed on second part.
  • -a – built geometries are approximated.

Example:

Let us build a section line between a cylinder and a box

1 pcylinder c 10 20
2 box b 0 0 5 15 15 15
3 trotate b 0 0 0 1 1 1 20
4 bop b c
5 bopsection s
6 # Short variant:
7 bsection s2 b c

bopcheck, bopargshape

Syntax:

1 bopcheck shape
2 bopargcheck shape1 [[shape2] [-F/O/C/T/S/U] [/R|F|T|V|E|I|P]] [#BF]

bopcheck checks a shape for self-interference.

bopargcheck checks the validity of argument(s) for boolean operations.

  • Boolean Operation – (by default a section is made) :
    • F (fuse)
    • O (common)
    • C (cut)
    • T (cut21)
    • S (section)
    • U (unknown)
  • Test Options – (by default all options are enabled) :
    • R (disable small edges (shrink range) test)
    • F (disable faces verification test)
    • T (disable tangent faces searching test)
    • V (disable test possibility to merge vertices)
    • E (disable test possibility to merge edges)
    • I (disable self-interference test)
    • P (disable shape type test)
  • Additional Test Options :
    • B (stop test on first faulty found) – by default it is off;
    • F (full output for faulty shapes) – by default the output is made in a short format.

Note that Boolean Operation and Test Options are used only for a couple of argument shapes, except for I and P options that are always used to test a couple of shapes as well as a single shape.

Example:

1 # checks a shape on self-interference
2 box b1 0 0 0 1 1 1
3 bopcheck b1
4 
5 # checks the validity of argument for boolean cut operations
6 box b2 0 0 0 10 10 10
7 bopargcheck b1 b2 -C

Drafting and blending

Drafting is creation of a new shape by tilting faces through an angle.

Blending is the creation of a new shape by rounding edges to create a fillet.

  • Use the depouille command for drafting.
  • Use the chamf command to add a chamfer to an edge
  • Use the blend command for simple blending.
  • Use fubl for a fusion + blending operation.
  • Use buildevol, mkevol, updatevol to realize varying radius blending.

depouille

Syntax:

1 dep result shape dirx diry dirz face angle x y x dx dy dz [face angle...]

Creates a new shape by drafting one or more faces of a shape.

Identify the shape(s) to be drafted, the drafting direction, and the face(s) with an angle and an axis of rotation for each face. You can use dot syntax to identify the faces.

Example:

1 # draft a face of a box
2 box b 10 10 10
3 explode b f
4 == b_1 b_2 b_3 b_4 b_5 b_6
5 
6 dep a b 0 0 1 b_2 10 0 10 0 1 0 5

chamf

Syntax:

1 chamf newname shape edge face S dist
2 chamf newname shape edge face dist1 dist2
3 chamf newname shape edge face A dist angle

Creates a chamfer along the edge between faces using:

  • a equal distances from the edge
  • the edge, a face and distance, a second distance
  • the edge, a reference face and an angle

Use the dot syntax to select the faces and edges.

Examples:

Let us create a chamfer based on equal distances from the edge (45 degree angle):

1 # create a box
2 box b 1 2 3
3 chamf ch b . . S 0.5
4 ==Pick an object
5 # select an edge
6 ==Pick an object
7 # select an adjacent face

Let us create a chamfer based on different distances from the selected edge:

1 box b 1 2 3
2 chamf ch b . . 0.3 0.4
3 ==Pick an object
4 # select an edge
5 ==Pick an object
6 # select an adjacent face

Let us create a chamfer based on a distance from the edge and an angle:

1 box b 1 2 3
2 chamf ch b . . A 0.4 30
3 ==Pick an object
4 # select an edge
5 ==Pick an object
6 # select an adjacent face

blend

Syntax:

1 blend result object rad1 ed1 rad2 ed2 ... [R/Q/P]

Creates a new shape by filleting the edges of an existing shape. The edge must be inside the shape. You may use the dot syntax. Note that the blend is propagated to the edges of tangential planar, cylindrical or conical faces.

Example:

1 # blend a box, click on an edge
2 box b 20 20 20
3 blend b b 2 .
4 ==tolerance ang : 0.01
5 ==tolerance 3d : 0.0001
6 ==tolerance 2d : 1e-05
7 ==fleche : 0.001
8 ==tolblend 0.01 0.0001 1e-05 0.001
9 ==Pick an object
10 # click on the edge you want ot fillet
11 
12 ==COMPUTE: temps total 0.1s dont :
13 ==- Init + ExtentAnalyse 0s
14 ==- PerformSetOfSurf 0.02s
15 ==- PerformFilletOnVertex 0.02s
16 ==- FilDS 0s
17 ==- Reconstruction 0.06s
18 ==- SetRegul 0s

fubl

Syntax:

1 fubl name shape1 shape2 radius

Creates a boolean fusion of two shapes and then blends (fillets) the intersection edges using the given radius.

Example:

1 # fuse-blend two boxes
2 box b1 20 20 5
3 copy b1 b2
4 ttranslate b2 -10 10 3
5 fubl a b1 b2 1

mkevol, updatevol, buildevol

Syntax:

1 mkevol result object (then use updatevol) [R/Q/P]
2 updatevol edge u1 radius1 [u2 radius2 ...]
3 buildevol

These three commands work together to create fillets with evolving radii.

  • mkevol allows specifying the shape and the name of the result. It returns the tolerances of the fillet.
  • updatevol allows describing the filleted edges you want to create. For each edge, you give a set of coordinates: parameter and radius and the command prompts you to pick the edge of the shape which you want to modify. The parameters will be calculated along the edges and the radius function applied to the whole edge.
  • buildevol produces the result described previously in mkevol and updatevol.

Example:

1 # makes an evolved radius on a box
2 box b 10 10 10
3 mkevol b b
4 ==tolerance ang : 0.01
5 ==tolerance 3d : 0.0001
6 ==tolerance 2d : 1e-05
7 ==fleche : 0.001
8 ==tolblend 0.01 0.0001 1e-05 0.001
9 
10 # click an edge
11 updatevol . 0 1 1 3 2 2
12 ==Pick an object
13 
14 buildevol
15 ==Dump of SweepApproximation
16 ==Error 3d = 1.28548881203818e-14
17 ==Error 2d = 1.3468326936926e-14 ,
18 ==1.20292299999388e-14
19 ==2 Segment(s) of degree 3
20 
21 ==COMPUTE: temps total 0.91s dont :
22 ==- Init + ExtentAnalyse 0s
23 ==- PerformSetOfSurf 0.33s
24 ==- PerformFilletOnVertex 0.53s
25 ==- FilDS 0.01s
26 ==- Reconstruction 0.04s
27 ==- SetRegul 0s

Analysis of topology and geometry

Analysis of shapes includes commands to compute length, area, volumes and inertial properties.

  • Use lprops, sprops, vprops to compute integral properties.
  • Use bounding to display the bounding box of a shape.
  • Use distmini to calculate the minimum distance between two shapes.
  • Use xdistef, xdistcs, xdistcc, xdistc2dc2dss, xdistcc2ds to check the distance between two objects on even grid.

lprops, sprops, vprops

Syntax:

1 lprops shape
2 sprops shape
3 vprops shape
  • lprops computes the mass properties of all edges in the shape with a linear density of 1;
  • sprops of all faces with a surface density of 1;
  • vprops of all solids with a density of 1.

All three commands print the mass, the coordinates of the center of gravity, the matrix of inertia and the moments. Mass is either the length, the area or the volume. The center and the main axis of inertia are displayed.

Example:

1 # volume of a cylinder
2 pcylinder c 10 20
3 vprops c
4 == results
5 Mass : 6283.18529981086
6 
7 Center of gravity :
8 X = 4.1004749224903e-06
9 Y = -2.03392858349861e-16
10 Z = 9.9999999941362
11 
12 Matrix of Inertia :
13 366519.141445068 5.71451850691484e-12
14 0.257640437382627
15 5.71451850691484e-12 366519.141444962
16 2.26823064169991e-10 0.257640437382627
17 2.26823064169991e-10 314159.265358863
18 
19 Moments :
20 IX = 366519.141446336
21 IY = 366519.141444962
22 I.Z = 314159.265357595

bounding

Syntax:

1 bounding shape

Displays the bounding box of a shape. The bounding box is a cuboid created with faces parallel to the x, y, and z planes. The command returns the dimension values of the the box, xmin ymin zmin xmax ymax zmax.

Example:

1 # bounding box of a torus
2 ptorus t 20 5
3 bounding t
4 ==-27.059805107309852 -27.059805107309852 -
5 5.0000001000000003
6 ==27.059805107309852 27.059805107309852
7 5.0000001000000003

distmini

Syntax:

1 distmini name Shape1 Shape2

Calculates the minimum distance between two shapes. The calculation returns the number of solutions, If more than one solution exists. The options are displayed in the viewer(red) and the results are listed in the shell window. The distmini lines are considered as shapes which have a value v.

Example:

1 box b 0 0 0 10 20 30
2 box b2 30 30 0 10 20 30
3 distmini d1 b b2
4 ==the distance value is : 22.3606797749979
5 ==the number of solutions is :2
6 
7 ==solution number 1
8 ==the type of the solution on the first shape is 0
9 ==the type of the solution on the second shape is 0
10 ==the coordinates of the point on the first shape are:
11 ==X=10 Y=20 Z=30
12 ==the coordinates of the point on the second shape
13 are:
14 ==X=30 Y=30 Z=30
15 
16 ==solution number 2:
17 ==the type of the solution on the first shape is 0
18 ==the type of the solution on the second shape is 0
19 ==the coordinates of the point on the first shape are:
20 ==X=10 Y=20 Z=0
21 ==the coordinates of the point on the second shape
22 are:
23 ==X=30 Y=30 Z=0
24 
25 ==d1_val d1 d12

xdistef, xdistcs, xdistcc, xdistc2dc2dss, xdistcc2ds

Syntax:

1 xdistef edge face
2 xdistcs curve surface firstParam lastParam [NumberOfSamplePoints]
3 xdistcc curve1 curve2 startParam finishParam [NumberOfSamplePoints]
4 xdistcc2ds c curve2d surf startParam finishParam [NumberOfSamplePoints]
5 xdistc2dc2dss curve2d_1 curve2d_2 surface_1 surface_2 startParam finishParam [NumberOfSamplePoints]

It is assumed that curves have the same parametrization range and startParam is less than finishParam.

Commands with prefix xdist allow checking the distance between two objects on even grid:

  • xdistef – distance between edge and face;
  • xdistcs – distance between curve and surface. This means that the projection of each sample point to the surface is computed;
  • xdistcc – distance between two 3D curves;
  • xdistcc2ds – distance between 3d curve and 2d curve on surface;
  • xdistc2dc2dss – distance between two 2d curves on surface.

Examples

1 bopcurves b1 b2 -2d
2 mksurf s1 b1
3 mksurf s2 b2
4 xdistcs c_1 s1 0 1 100
5 xdistcc2ds c_1 c2d2_1 s2 0 1
6 xdistc2dc2dss c2d1_1 c2d2_1 s1 s2 0 1 1000

Surface creation

Surface creation commands include surfaces created from boundaries and from spaces between shapes.

  • gplate creates a surface from a boundary definition.
  • filling creates a surface from a group of surfaces.

gplate,

Syntax:

1 gplate result nbrcurfront nbrpntconst [SurfInit] [edge 0] [edge tang (1:G1;2:G2) surf]...[point] [u v tang (1:G1;2:G2) surf] ...

Creates a surface from a defined boundary. The boundary can be defined using edges, points, or other surfaces.

Example:

1 plane p
2 trim p p -1 3 -1 3
3 mkface p p
4 
5 beziercurve c1 3 0 0 0 1 0 1 2 0 0
6 mkedge e1 c1
7 tcopy e1 e2
8 tcopy e1 e3
9 
10 ttranslate e2 0 2 0
11 trotate e3 0 0 0 0 0 1 90
12 tcopy e3 e4
13 ttranslate e4 2 0 0
14 # create the surface
15 gplate r1 4 0 p e1 0 e2 0 e3 0 e4 0
16 ==
17 ======== Results ===========
18 DistMax=8.50014503228635e-16
19 * GEOMPLATE END*
20 Calculation time: 0.33
21 Loop number: 1
22 Approximation results
23 Approximation error : 2.06274907619957e-13
24 Criterium error : 4.97600631215754e-14
25 
26 #to create a surface defined by edges and passing through a point
27 # to define the border edges and the point
28 plane p
29 trim p p -1 3 -1 3
30 mkface p p
31 
32 beziercurve c1 3 0 0 0 1 0 1 2 0 0
33 mkedge e1 c1
34 tcopy e1 e2
35 tcopy e1 e3
36 
37 ttranslate e2 0 2 0
38 trotate e3 0 0 0 0 0 1 90
39 tcopy e3 e4
40 ttranslate e4 2 0 0
41 # to create a point
42 point pp 1 1 0
43 # to create the surface
44 gplate r2 4 1 p e1 0 e2 0 e3 0 e4 0 pp
45 ==
46 ======== Results ===========
47 DistMax=3.65622157610934e-06
48 * GEOMPLATE END*
49 Calculculation time: 0.27
50 Loop number: 1
51 Approximation results
52 Approximation error : 0.000422195884750181
53 Criterium error : 3.43709808053967e-05

filling, fillingparam

Syntax:

1 filling result nbB nbC nbP [SurfInit] [edge][face]order...
2 edge[face]order... point/u v face order...

Creates a surface between borders. This command uses the gplate algorithm but creates a surface that is tangential to the adjacent surfaces. The result is a smooth continuous surface based on the G1 criterion.

To define the surface border:

  • enter the number of edges, constraints, and points
  • enumerate the edges, constraints and points

The surface can pass through other points. These are defined after the border definition.

You can use the fillingparam command to access the filling parameters.

The options are:

  • -l : to list current values
  • -i : to set default values
  • -rdeg nbPonC nbIt anis : to set filling options
  • -c t2d t3d tang tcur : to set tolerances
  • -a maxdeg maxseg : Approximation option

Example:

1 # to create four curved survaces and a point
2 plane p
3 trim p p -1 3 -1 3
4 mkface p p
5 
6 beziercurve c1 3 0 0 0 1 0 1 2 0 0
7 mkedge e1 c1
8 tcopy e1 e2
9 tcopy e1 e3
10 
11 ttranslate e2 0 2 0
12 trotate e3 0 0 0 0 0 1 90
13 tcopy e3 e4
14 ttranslate e4 2 0 0
15 
16 point pp 1 1 0
17 
18 prism f1 e1 0 -1 0
19 prism f2 e2 0 1 0
20 prism f3 e3 -1 0 0
21 prism f4 e4 1 0 0
22 
23 # to create a tangential surface
24 filling r1 4 0 0 p e1 f1 1 e2 f2 1 e3 f3 1 e4 f4 1
25 # to create a tangential surface passing through point pp
26 filling r2 4 0 1 p e1 f1 1 e2 f2 1 e3 f3 1 e4 f4 1 pp#
27 # to visualise the surface in detail
28 isos r2 40
29 # to display the current filling parameters
30 fillingparam -l
31 ==
32 Degree = 3
33 NbPtsOnCur = 10
34 NbIter = 3
35 Anisotropie = 0
36 Tol2d = 1e-05
37 Tol3d = 0.0001
38 TolAng = 0.01
39 TolCurv = 0.1
40 
41 MaxDeg = 8
42 MaxSegments = 9

Complex Topology

Complex topology is the group of commands that modify the topology of shapes. This includes feature modeling.

offsetshape, offsetcompshape

Syntax:

1 offsetshape r shape offset [tol] [face ...]
2 offsetcompshape r shape offset [face ...]

offsetshape and offsetcompshape assign a thickness to the edges of a shape. The offset value can be negative or positive. This value defines the thickness and direction of the resulting shape. Each face can be removed to create a hollow object.

The resulting shape is based on a calculation of intersections. In case of simple shapes such as a box, only the adjacent intersections are required and you can use the offsetshape command.

In case of complex shapes, where intersections can occur from non-adjacent edges and faces, use the offsetcompshape command. comp indicates complete and requires more time to calculate the result.

The opening between the object interior and exterior is defined by the argument face or faces.

Example:

1 box b1 10 20 30
2 explode b1 f
3 == b1_1 b1_2 b1_3 b1_4 b1_5 b1_6
4 offsetcompshape r b1 -1 b1_3

featprism, featdprism, featrevol, featlf, featrf

Syntax:

1 featprism shape element skface Dirx Diry Dirz Fuse(0/1/2) Modify(0/1)
2 featdprism shape face skface angle Fuse(0/1/2) Modify(0/1)
3 featrevol shape element skface Ox Oy Oz Dx Dy Dz Fuse(0/1/2) Modify(0/1)
4 featlf shape wire plane DirX DirY DirZ DirX DirY DirZ Fuse(0/1/2) Modify(0/1)
5 featrf shape wire plane X Y Z DirX DirY DirZ Size Size Fuse(0/1/2) Modify(0/1)
6 featperform prism/revol/pipe/dprism/lf result [[Ffrom] Funtil]
7 featperformval prism/revol/dprism/lf result value

featprism loads the arguments for a prism with contiguous sides normal to the face.

featdprism loads the arguments for a prism which is created in a direction normal to the face and includes a draft angle.

featrevol loads the arguments for a prism with a circular evolution.

featlf loads the arguments for a linear rib or slot. This feature uses planar faces and a wire as a guideline.

featrf loads the arguments for a rib or slot with a curved surface. This feature uses a circular face and a wire as a guideline.

featperform loads the arguments to create the feature.

featperformval uses the defined arguments to create a feature with a limiting value.

All the features are created from a set of arguments which are defined when you initialize the feature context. Negative values can be used to create depressions.

Examples:

Let us create a feature prism with a draft angle and a normal direction :

1 # create a box with a wire contour on the upper face
2 box b 1 1 1
3 profil f O 0 0 1 F 0.25 0.25 x 0.5 y 0.5 x -0.5
4 explode b f
5 # loads the feature arguments defining the draft angle
6 featdprism b f b_6 5 1 0
7 # create the feature
8 featperformval dprism r 1
9 ==BRepFeat_MakeDPrism::Perform(Height)
10 BRepFeat_Form::GlobalPerform ()
11  Gluer
12  still Gluer
13  Gluer result

Let us create a feature prism with circular direction :

1 # create a box with a wire contour on the upper face
2 box b 1 1 1
3 profil f O 0 0 1 F 0.25 0.25 x 0.5 y 0.5 x -0.5
4 explode b f
5 # loads the feature arguments defining a rotation axis
6 featrevol b f b_6 1 0 1 0 1 0 1 0
7 featperformval revol r 45
8 ==BRepFeat_MakeRevol::Perform(Angle)
9 BRepFeat_Form::GlobalPerform ()
10  Gluer
11  still Gluer
12  Gluer result

Let us create a slot using the linear feature :

1 #create the base model using the multi viewer
2 mu4
3 profile p x 5 y 1 x -3 y -0.5 x -1.5 y 0.5 x 0.5 y 4 x -1 y -5
4 prism pr p 0 0 1
5 # create the contour for the linear feature
6 vertex v1 -0.2 4 0.3
7 vertex v2 0.2 4 0.3
8 vertex v3 0.2 0.2 0.3
9 vertex v4 4 0.2 0.3
10 vertex v5 4 -0.2 0.3
11 edge e1 v1 v2
12 edge e2 v2 v3
13 edge e3 v3 v4
14 edge e4 v4 v5
15 wire w e1 e2 e3 e4
16 # define a plane
17 plane pl 0.2 0.2 0.3 0 0 1
18 # loads the linear feature arguments
19 featlf pr w pl 0 0 0.3 0 0 0 0 1
20 featperform lf result

Let us create a rib using the revolution feature :

1 #create the base model using the multi viewer
2 mu4
3 pcylinder c1 3 5
4 # create the contour for the revolution feature
5 profile w c 1 190 WW
6 trotate w 0 0 0 1 0 0 90
7 ttranslate w -3 0 1
8 trotate w -3 0 1.5 0 0 1 180
9 plane pl -3 0 1.5 0 1 0
10 # loads the revolution feature arguments
11 featrf c1 w pl 0 0 0 0 0 1 0.3 0.3 1 1
12 featperform rf result

draft

Syntax:

1 draft result shape dirx diry dirz angle shape/surf/length [-IN/-OUT] [Ri/Ro] [-Internal]

Computes a draft angle surface from a wire. The surface is determined by the draft direction, the inclination of the draft surface, a draft angle, and a limiting distance.

  • The draft angle is measured in radians.
  • The draft direction is determined by the argument -INTERNAL
  • The argument Ri/Ro deftermines wether the corner edges of the draft surfaces are angular or rounded.
  • Arguments that can be used to define the surface distance are:
    • length, a defined distance
    • shape, until the surface contacts a shape
    • surface, until the surface contacts a surface.

Note that the original aim of adding a draft angle to a shape is to produce a shape which can be removed easily from a mould. The Examples below use larger angles than are used normally and the calculation results returned are not indicated.

Example:

1 # to create a simple profile
2 profile p F 0 0 x 2 y 4 tt 0 4 w
3 # creates a draft with rounded angles
4 draft res p 0 0 1 3 1 -Ro
5 # to create a profile with an internal angle
6 profile p F 0 0 x 2 y 4 tt 1 1.5 tt 0 4 w
7 # creates a draft with rounded external angles
8 draft res p 0 0 1 3 1 -Ro

deform

Syntax:

1 deform newname name CoeffX CoeffY CoeffZ

Modifies the shape using the x, y, and z coefficients. You can reduce or magnify the shape in the x,y, and z directions.

Example:

1 pcylinder c 20 20
2 deform a c 1 3 5
3 # the conversion to bspline is followed by the
4 deformation

nurbsconvert

Syntax:

1 nurbsconvert result name [result name]

Changes the NURBS curve definition of a shape to a Bspline curve definition. This conversion is required for assymetric deformation and prepares the arguments for other commands such as deform. The conversion can be necessary when transferring shape data to other applications.

Texture Mapping to a Shape

Texture mapping allows you to map textures on a shape. Textures are texture image files and several are predefined. You can control the number of occurrences of the texture on a face, the position of a texture and the scale factor of the texture.

vtexture

Syntax:

1 vtexture NameOfShape TextureFile
2 vtexture NameOfShape
3 vtexture NameOfShape ?
4 vtexture NameOfShape IdOfTexture

TextureFile identifies the file containing the texture you want. The same syntax without TextureFile disables texture mapping. The question-mark ? lists available textures. IdOfTexture allows applying predefined textures.

vtexscale

Syntax:

1 vtexscale NameOfShape ScaleU ScaleV
2 vtexscale NameOfShape ScaleUV
3 vtexscale NameOfShape

ScaleU and Scale V allow scaling the texture according to the U and V parameters individually, while ScaleUV applies the same scale to both parameters.

The syntax without ScaleU, ScaleV or ScaleUV disables texture scaling.

vtexorigin

Syntax:

1 vtexorigin NameOfShape UOrigin VOrigin
2 vtexorigin NameOfShape UVOrigin
3 vtexorigin NameOfShape

UOrigin and VOrigin allow placing the texture according to the U and V parameters individually, while UVOrigin applies the same position value to both parameters.

The syntax without UOrigin, VOrigin or UVOrigin disables origin positioning.

vtexrepeat

Syntax:

1 vtexrepeat NameOfShape URepeat VRepeat
2 vtexrepeat NameOfShape UVRepeat
3 vtexrepeat NameOfShape

URepeat and VRepeat allow repeating the texture along the U and V parameters individually, while UVRepeat applies the same number of repetitions for both parameters.

The same syntax without URepeat, VRepeat or UVRepeat disables texture repetition.

vtexdefault

Syntax:

1 vtexdefault NameOfShape

Vtexdefault sets or resets the texture mapping default parameters.

The defaults are:

  • URepeat = VRepeat = 1 no repetition
  • UOrigin = VOrigin = 1 origin set at (0,0)
  • UScale = VScale = 1 texture covers 100% of the face

General Fuse Algorithm commands

This chapter describes existing commands of Open CASCADE Draw Test Harness that are used for debugging of General Fuse Algorithm (GFA). It is also applicable for Boolean Operations Algorithm (BOA) and Partition Algorithm (PA) because these algorithms are subclasses of GFA.

See Boolean operations user's guide for the description of these algorithms.

Definitions

The following terms and definitions are used in this document:

  • Objects – list of shapes that are arguments of the algorithm.
  • Tools – list of shapes that are arguments of the algorithm. Difference between Objects and Tools is defined by specific requirements of the operations (Boolean Operations, Partition Operation).
  • DS – internal data structure used by the algorithm (BOPDS_DS object).
  • PaveFiller – intersection part of the algorithm (BOPAlgo_PaveFiller object).
  • Builder – builder part of the algorithm (BOPAlgo_Builder object).
  • IDS Index – the index of the vector myLines.

General commands

  • bclearobjects – clears the list of Objects;
  • bcleartools – clears the list of Tools;
  • baddobjects S1 S2...Sn – adds shapes S1, S2, ... Sn as Objects;
  • baddtools S1 S2...Sn – adds shapes S1, S2, ... Sn as Tools;
  • bfillds – performs the Intersection Part of the Algorithm;
  • bbuild r – performs the Building Part of the Algorithm; r is the resulting shape.

Commands for Intersection Part

All commands listed below are available when the Intersection Part of the algorithm is done (i.e. after the command bfillds).

bopds

Syntax:

1 bopds -v [e, f]

Displays:

  • all BRep shapes of arguments that are in the DS [default];
  • -v : only vertices of arguments that are in the DS;
  • -e : only edges of arguments that are in the DS;
  • -f : only faces of arguments that are in the DS.

bopdsdump

Prints contents of the DS.

Example:

1 Draw[28]> bopdsdump
2 *** DS ***
3 Ranges:2 number of ranges
4 range: 0 33 indices for range 1
5 range: 34 67 indices for range 2
6 Shapes:68 total number of source shapes
7 0 : SOLID { 1 }
8 1 : SHELL { 2 12 22 26 30 32 }
9 2 : FACE { 4 5 6 7 8 9 10 11 }
10 3 : WIRE { 4 7 9 11 }
11 4 : EDGE { 5 6 }
12 5 : VERTEX { }
13 6 : VERTEX { }
14 7 : EDGE { 8 5 }
15 8 : VERTEX { }
1 0 : SOLID { 1 }

has the following meaning:

  • 0 – index in the DS;
  • SOLID – type of the shape;
  • { 1 } – a DS index of the successors.

bopindex

Syntax:

1 bopindex S

Prints DS index of shape S.

bopiterator

Syntax:

1 bopiterator [t1 t2]

Prints pairs of DS indices of source shapes that are intersected in terms of bounding boxes.

[t1 t2] are types of the shapes:

  • 7 – vertex;
  • 6 – edge;
  • 4 – face.

Example:

1 Draw[104]> bopiterator 6 4
2 EF: ( z58 z12 )
3 EF: ( z17 z56 )
4 EF: ( z19 z64 )
5 EF: ( z45 z26 )
6 EF: ( z29 z36 )
7 EF: ( z38 z32 )
  • bopiterator 6 4 prints pairs of indices for types: edge/face;
  • z58 z12 – DS indices of intersecting edge and face.

bopinterf

Syntax:

1 bopinterf t

Prints contents of myInterfTB for the type of interference t:

  • t=0 : vertex/vertex;
  • t=1 : vertex/edge;
  • t=2 : edge/edge;
  • t=3 : vertex/face;
  • t=4 : edge/face.

Example:

1 Draw[108]> bopinterf 4
2 EF: (58, 12, 68), (17, 56, 69), (19, 64, 70), (45, 26, 71), (29, 36, 72), (38, 32, 73), 6 EF found.

Here, record (58, 12, 68) means:

  • 58 – a DS index of the edge;
  • 12 – a DS index of the face;
  • 68 – a DS index of the new vertex.

bopsp

Displays split edges.

Example:

1 Draw[33]> bopsp
2 edge 58 : z58_74 z58_75
3 edge 17 : z17_76 z17_77
4 edge 19 : z19_78 z19_79
5 edge 45 : z45_80 z45_81
6 edge 29 : z29_82 z29_83
7 edge 38 : z38_84 z38_85
  • edge 58 – 58 is a DS index of the original edge.
  • z58_74 z58_75 – split edges, where 74, 75 are DS indices of the split edges.

bopcb

Syntax:

1 bopcb [nE]

Prints Common Blocks for:

  • all source edges (by default);
  • the source edge with the specified index nE.

Example:

1 Draw[43]> bopcb 17
2 -- CB:
3 PB:{ E:71 orE:17 Pave1: { 68 3.000 } Pave2: { 18 10.000 } }
4 Faces: 36

This command dumps common blocks for the source edge with index 17.

  • PB – information about the Pave Block;
    • 71 – a DS index of the split edge
    • 17 – a DS index of the original edge
  • Pave1 : { 68 3.000 } – information about the Pave:
    • 68 – a DS index of the vertex of the pave
    • 3.000 – a parameter of vertex 68 on edge 17
  • Faces: 36 – 36 is a DS index of the face the common block belongs to.

bopfin

Syntax:

1 bopfin nF

Prints Face Info about IN-parts for the face with DS index nF.

Example:

1 Draw[47]> bopfin 36
2 pave blocks In:
3 PB:{ E:71 orE:17 Pave1: { 68 3.000 } Pave2: { 18 10.000 } }
4 PB:{ E:75 orE:19 Pave1: { 69 3.000 } Pave2: { 18 10.000 } }
5 vrts In:
6 18
  • PB:{ E:71 orE:17 Pave1: { 68 3.000 } Pave2: { 18 10.000 } } – information about the Pave Block;
  • vrts In ... 18 – a DS index of the vertex IN the face.

bopfon

Syntax:

1 bopfon nF

Print Face Info about ON-parts for the face with DS index nF.

Example:

1 Draw[58]> bopfon 36
2 pave blocks On:
3 PB:{ E:72 orE:38 Pave1: { 69 0.000 } Pave2: { 68 10.000 } }
4 PB:{ E:76 orE:45 Pave1: { 69 0.000 } Pave2: { 71 10.000 } }
5 PB:{ E:78 orE:43 Pave1: { 71 0.000 } Pave2: { 70 10.000 } }
6 PB:{ E:74 orE:41 Pave1: { 68 0.000 } Pave2: { 70 10.000 } }
7 vrts On:
8 68 69 70 71
  • PB:{ E:72 orE:38 Pave1: { 69 0.000 } Pave2: { 68 10.000 } } – information about the Pave Block;
  • vrts On: ... 68 69 70 71 – DS indices of the vertices ON the face.

bopwho

Syntax:

1 bopwho nS

Prints the information about the shape with DS index nF.

Example:

1 Draw[116]> bopwho 5
2 rank: 0
  • rank: 0 – means that shape 5 results from the Argument with index 0.

Example:

1 Draw[118]> bopwho 68
2 the shape is new
3 EF: (58, 12),
4 FF curves: (12, 56),
5 FF curves: (12, 64),

This means that shape 68 is a result of the following interferences:

  • EF: (58, 12) – edge 58 / face 12
  • FF curves: (12, 56) – edge from the intersection curve between faces 12 and 56
  • FF curves: (12, 64) – edge from the intersection curve between faces 12 and 64

bopnews

Syntax:

1 bopnews -v [-e]
  • -v – displays all new vertices produced during the operation;
  • -e – displays all new edges produced during the operation.

Commands for the Building Part

The commands listed below are available when the Building Part of the algorithm is done (i.e. after the command bbuild).

bopim

Syntax:

1 bopim S

Shows the compound of shapes that are images of shape S from the argument.

Data Exchange commands

This chapter presents some general information about Data Exchange (DE) operations.

DE commands are intended for translation files of various formats (IGES,STEP) into OCCT shapes with their attributes (colors, layers etc.)

This files include a number of entities. Each entity has its own number in the file which we call label and denote as # for a STEP file and D for an IGES file. Each file has entities called roots (one or more). A full description of such entities is contained in the Users' Guides

Each Draw session has an interface model, which is a structure for keeping various information.

The first step of translation is loading information from a file into a model. The second step is creation of an OpenCASCADE shape from this model.

Each entity from a file has its own number in the model (num). During the translation a map of correspondences between labels(from file) and numbers (from model) is created.

The model and the map are used for working with most of DE commands.

IGES commands

igesread

Syntax:

1 igesread <file_name> <result_shape_name> [<selection>]

Reads an IGES file to an OCCT shape. This command will interactively ask the user to select a set of entities to be converted.

N Mode Description
0 End finish conversion and exit igesbrep
1 Visible roots convert only visible roots
2 All roots convert all roots
3 One entity convert entity with number provided by the user
4 Selection convert only entities contained in selection

After the selected set of entities is loaded the user will be asked how loaded entities should be converted into OCCT shapes (e.g., one shape per root or one shape for all the entities). It is also possible to save loaded shapes in files, and to cancel loading.

The second parameter of this command defines the name of the loaded shape. If several shapes are created, they will get indexed names. For instance, if the last parameter was s, they will be s_1, ... s_N.

<selection> specifies the scope of selected entities in the model, by default it is xst-transferrable-roots. If we use symbol * as <selection> all roots will be translated.

See also the detailed description of Selecting IGES entities.

Example:

1 # translation all roots from file
2 igesread /disk01/files/model.igs a *

tplosttrim

Syntax:

1 tplosttrim [<IGES_type>]

Sometimes the trimming contours of IGES faces (i.e., entity 141 for 143, 142 for 144) can be lost during translation due to fails. This command gives us a number of lost trims and the number of corresponding IGES entities. It outputs the rank and numbers of faces that lost their trims and their numbers for each type (143, 144, 510) and their total number. If a face lost several of its trims it is output only once. Optional parameter <IGES_type> can be 0TrimmedSurface, BoundedSurface or Face to specify the only type of IGES faces.

Example:

1 tplosttrim TrimmedSurface

brepiges

Syntax:

1 brepiges <shape_name> <filename.igs>

Writes an OCCT shape to an IGES file.

Example:

1 # write shape with name aa to IGES file
2 brepiges aa /disk1/tmp/aaa.igs
3 == unit (write) : MM
4 == mode write : Faces
5 == To modifiy : command param
6 == 1 Shapes written, giving 345 Entities
7 == Now, to write a file, command : writeall filename
8 == Output on file : /disk1/tmp/aaa.igs
9 == Write OK

STEP commands

These commands are used during the translation of STEP models.

stepread

Syntax:

1 stepread file_name result_shape_name [selection]

Read a STEP file to an OCCT shape. This command will interactively ask the user to select a set of entities to be converted:

N Mode Description
0 End Finish transfer and exit stepread
1 root with rank 1 Transfer first root
2 root by its rank Transfer root specified by its rank
3 One entity Transfer entity with a number provided by the user
4 Selection Transfer only entities contained in selection

After the selected set of entities is loaded the user will be asked how loaded entities should be converted into OCCT shapes. The second parameter of this command defines the name of the loaded shape. If several shapes are created, they will get indexed names. For instance, if the last parameter was s, they will be s_1, ... s_N. <selection> specifies the scope of selected entities in the model. If we use symbol * as <selection> all roots will be translated.

See also the detailed description of Selecting STEP entities.

Example:

1 # translation all roots from file
2 stepread /disk01/files/model.stp a *

stepwrite

Syntax:

1 stepwrite mode shape_name file_name

Writes an OCCT shape to a STEP file.

The following modes are available :

  • a – as is – the mode is selected automatically depending on the type & geometry of the shape;
  • mmanifold_solid_brep or brep_with_voids
  • ffaceted_brep
  • wgeometric_curve_set
  • sshell_based_surface_model

For further information see Writing a STEP file.

Example:

Let us write shape a to a STEP file in mode 0.

1 stepwrite 0 a /disk1/tmp/aaa.igs

General commands

These are auxilary commands used for the analysis of result of translation of IGES and STEP files.

count

Syntax:

1 count <counter> [<selection>]

Calculates statistics on the entities in the model and outputs a count of entities.

The optional selection argument, if specified, defines a subset of entities, which are to be taken into account. The first argument should be one of the currently defined counters.

Counter Operation
xst-types Calculates how many entities of each OCCT type exist
step214-types Calculates how many entities of each STEP type exist

Example:

1 count xst-types

data

Syntax:

1 data <symbol>

Obtains general statistics on the loaded data. The information printed by this command depends on the symbol specified.

Example:

1 # print full information about warnings and fails
2 data c
Symbol Output
g Prints the information contained in the header of the file
c or f Prints messages generated during the loading of the STEP file (when the procedure of the integrity of the loaded data check is performed) and the resulting statistics (f works only with fail messages while c with both fail and warning messages)
t The same as c or f, with a list of failed or warned entities
m or l The same as t but also prints a status for each entity
e Lists all entities of the model with their numbers, types, validity status etc.
R The same as e but lists only root entities

elabel

Syntax:

1 elabel <num>

Entities in the IGES and STEP files are numbered in the succeeding order. An entity can be identified either by its number or by its label. Label is the letter ‘#'(for STEP, for IGES use ‘D’) followed by the rank. This command gives us a label for an entity with a known number.

Example:

1 elabel 84

entity

Syntax:

1 entity <#(D)>_or_<num> <level_of_information>

The content of an IGES or STEP entity can be obtained by using this command. Entity can be determined by its number or label. <level_of_information> has range [0-6]. You can get more information about this level using this command without parameters.

Example:

1 # full information for STEP entity with label 84
2 entity #84 6

enum

Syntax:

1 enum <#(D)>

Prints a number for the entity with a given label.

Example:

1 # give a number for IGES entity with label 21
2 enum D21

estatus

Syntax:

1 estatus <#(D)>_or_<num>

The list of entities referenced by a given entity and the list of entities referencing to it can be obtained by this command.

Example:

1 estatus #315

fromshape

Syntax:

1 fromshape <shape_name>

Gives the number of an IGES or STEP entity corresponding to an OCCT shape. If no corresponding entity can be found and if OCCT shape is a compound the command explodes it to subshapes and try to find corresponding entities for them.

Example:

1 fromshape a_1_23

givecount

Syntax:

1 givecount <selection_name> [<selection_name>]

Prints a number of loaded entities defined by the selection argument. Possible values of <selection_name> you can find in the “IGES FORMAT Users’s Guide”.

Example:

1 givecount xst-model-roots

givelist

Syntax:

1 givelist <selection_name>

Prints a list of a subset of loaded entities defined by the selection argument:

Selection Description
xst-model-all all entities of the model
xst-model-roots all roots
xst-pointed (Interactively) pointed entities (not used in DRAW)
xst-transferrable-all all transferable (recognized) entities
xst-transferrable-roots Transferable roots

Example:

1 # give a list of all entities of the model
2 givelist xst-model-all

listcount

Syntax: listcount <counter> [<selection> ...]

Prints a list of entities per each type matching the criteria defined by arguments. Optional <selection> argument, if specified, defines a subset of entities, which are to be taken into account. Argument <counter> should be one of the currently defined counters:

Counter Operation
xst-types Calculates how many entities of each OCCT type exist
iges-types Calculates how many entities of each IGES type and form exist
iges-levels Calculates how many entities lie in different IGES levels

Example:

1 listcount xst-types

listitems

Syntax:

1 listitems

This command prints a list of objects (counters, selections etc.) defined in the current session.

listtypes

Syntax:

1 listtypes [<selection_name> ...]

Gives a list of entity types which were encountered in the last loaded file (with a number of entities of each type). The list can be shown not for all entities but for a subset of them. This subset is defined by an optional selection argument.

newmodel

Syntax:

1 newmodel

Clears the current model.

param

Syntax:

1 param [<parameter>] [<value>]

This command is used to manage translation parameters. Command without arguments gives a full list of parameters with current values. Command with <parameter> (without

) gives us the current value of this parameter and all possible values for it. Command with

sets this new value to <parameter>.

Example:

Let us get the information about possible schemes for writing STEP file :

1 param write.step.schema

sumcount

Syntax:

1 sumcount <counter> [<selection> ...]

Prints only a number of entities per each type matching the criteria defined by arguments.

Example:

1 sumcount xst-types

tpclear

Syntax:

1 tpclear

Clears the map of correspondences between IGES or STEP entities and OCCT shapes.

tpdraw

Syntax:

1 tpdraw <#(D)>_or_<num>

Example:

1 tpdraw 57

tpent

Syntax:

1 tpent <#(D)>_or_<num>

Get information about the result of translation of the given IGES or STEP entity.

Example:

1 tpent \#23

tpstat

Syntax:

1 tpstat [*|?]<symbol> [<selection>]

Provides all statistics on the last transfer, including a list of transferred entities with mapping from IGES or STEP to OCCT types, as well as fail and warning messages. The parameter <symbol> defines what information will be printed:

  • g – General statistics (a list of results and messages)
  • c – Count of all warning and fail messages
  • C – List of all warning and fail messages
  • f – Count of all fail messages
  • F – List of all fail messages
  • n – List of all transferred roots
  • s – The same, with types of source entity and the type of result
  • b – The same, with messages
  • t – Count of roots for geometrical types
  • r – Count of roots for topological types
  • l – The same, with the type of the source entity

The sign * before parameters n, s, b, t, r makes it work on all entities (not only on roots).

The sign ? before n, s, b, t limits the scope of information to invalid entities.

Optional argument <selection> can limit the action of the command to the selection, not to all entities.

To get help, run this command without arguments.

Example:

1 # translation ratio on IGES faces
2 tpstat *l iges-faces

xload

Syntax:

1 xload <file_name>

This command loads an IGES or STEP file into memory (i.e. to fill the model with data from the file) without creation of an OCCT shape.

Example:

1 xload /disk1/tmp/aaa.stp

Overview of XDE commands

These commands are used for translation of IGES and STEP files into an XCAF document (special document is inherited from CAF document and is intended for Extended Data Exchange (XDE) ) and working with it. XDE translation allows reading and writing of shapes with additional attributes – colors, layers etc. All commands can be divided into the following groups:

  • XDE translation commands
  • XDE general commands
  • XDE shape’s commands
  • XDE color’s commands
  • XDE layer’s commands
  • XDE property’s commands

Reminding: All operations of translation are performed with parameters managed by command param.

ReadIges

Syntax:

1 ReadIges document file_name

Reads information from an IGES file to an XCAF document.

Example:

1 ReadIges D /disk1/tmp/aaa.igs
2 ==> Document saved with name D

ReadStep

Syntax:

1 ReadStep <document> <file_name>

Reads information from a STEP file to an XCAF document.

Example:

1 ReadStep D /disk1/tmp/aaa.stp
2 == Document saved with name D

WriteIges

Syntax:

1 WriteIges <document> <file_name>

Example:

1 WriteIges D /disk1/tmp/aaa.igs

WriteStep

Syntax:

1 WriteStep <document> <file_name>

Writes information from an XCAF document to a STEP file.

Example:

1 WriteStep D /disk1/tmp/aaa.stp

XFileCur

Syntax:

1 XFileCur

Returns the name of file which is set as the current one in the Draw session.

Example:

1 XFileCur
2 == *as1-ct-203.stp*

XFileList

Syntax:

1 XFileList

Returns a list all files that were transferred by the last transfer. This command is meant (assigned) for the assemble step file.

Example:

1 XFileList
2 ==> *as1-ct-Bolt.stp*
3 ==> *as1-ct-L-Bracktet.stp*
4 ==> *as1-ct-LBA.stp*
5 ==> *as1-ct-NBA.stp*
6 ==> …

XFileSet

Syntax:

1 XFileSet <filename>

Sets the current file taking it from the components list of the assemble file.

Example:

1 XFileSet as1-ct-NBA.stp

XFromShape

Syntax:

1 XFromShape <shape>

This command is similar to the command fromshape, but gives additional information about the file name. It is useful if a shape was translated from several files.

Example:

1 XFromShape a
2 ==> Shape a: imported from entity 217:#26 in file as1-ct-Nut.stp

XDE general commands

XNewDoc

Syntax:

1 XNewDoc <document>

Creates a new XCAF document.

Example:

1 XNewDoc D

XShow

Syntax:

1 XShow <document> [ <label1> … ]

Shows a shape from a given label in the 3D viewer. If the label is not given – shows all shapes from the document.

Example:

1 # show shape from label 0:1:1:4 from document D
2 XShow D 0:1:1:4

XStat

Syntax:

1 XStat <document>

Prints common information from an XCAF document.

Example:

1 XStat D
2 ==>Statistis of shapes in the document:
3 ==>level N 0 : 9
4 ==>level N 1 : 18
5 ==>level N 2 : 5
6 ==>Total number of labels for shapes in the document = 32
7 ==>Number of labels with name = 27
8 ==>Number of labels with color link = 3
9 ==Number of labels with layer link = 0
10 ==>Statistis of Props in the document:
11 ==>Number of Centroid Props = 5
12 ==>Number of Volume Props = 5
13 ==>Number of Area Props = 5
14 ==>Number of colors = 4
15 ==>BLUE1 RED YELLOW BLUE2
16 ==>Number of layers = 0

XWdump

Syntax:

1 XWdump <document> <filename>

Saves the contents of the viewer window as an image (XWD, png or BMP file). <filename> must have a corresponding extention.

Example:

1 XWdump D /disk1/tmp/image.png

Xdump

Syntax:

1 Xdump <document> [int deep {0|1}]

Prints information about the tree structure of the document. If parameter 1 is given, then the tree is printed with a link to shapes.

Example:

1 Xdump D 1
2 ==> ASSEMBLY 0:1:1:1 L-BRACKET(0xe8180448)
3 ==> ASSEMBLY 0:1:1:2 NUT(0xe82151e8)
4 ==> ASSEMBLY 0:1:1:3 BOLT(0xe829b000)
5 ==> ASSEMBLY 0:1:1:4 PLATE(0xe8387780)
6 ==> ASSEMBLY 0:1:1:5 ROD(0xe8475418)
7 ==> ASSEMBLY 0:1:1:6 AS1(0xe8476968)
8 ==> ASSEMBLY 0:1:1:7 L-BRACKET-ASSEMBLY(0xe8476230)
9 ==> ASSEMBLY 0:1:1:1 L-BRACKET(0xe8180448)
10 ==> ASSEMBLY 0:1:1:8 NUT-BOLT-ASSEMBLY(0xe8475ec0)
11 ==> ASSEMBLY 0:1:1:2 NUT(0xe82151e8)
12 ==> ASSEMBLY 0:1:1:3 BOLT(0xe829b000)
13 etc.

XDE shape commands

XAddComponent

Syntax:

1 XAddComponent <document> <label> <shape>

Adds a component shape to assembly.

Example:

Let us add shape b as component shape to assembly shape from label 0:1:1:1

1 XAddComponent D 0:1:1:1 b

XAddShape

Syntax:

1 XAddShape <document> <shape> [makeassembly=1]

Adds a shape (or an assembly) to a document. If this shape already exists in the document, then prints the label which points to it. By default, a new shape is added as an assembly (i.e. last parameter 1), otherwise it is necessary to pass 0 as the last parameter.

Example:

1 # add shape b to document D
2 XAddShape D b 0
3 == 0:1:1:10
4 # if pointed shape is compound and last parameter in
5 # XAddShape command is used by default (1), then for
6 # each subshapes new label is created

XFindComponent

Syntax:

1 XFindComponent <document> <shape>

Prints a sequence of labels of the assembly path.

Example:

1 XFindComponent D b

XFindShape

Syntax:

1 XFindShape <document> <shape>

Finds and prints a label with an indicated top-level shape.

Example:

1 XFindShape D a

XGetFreeShapes

Syntax:

1 XGetFreeShapes <document> [shape_prefix]

Print labels or create DRAW shapes for all free shapes in the document. If shape_prefix is absent – prints labels, else – creates DRAW shapes with names shape_prefix_num (i.e. for example: there are 3 free shapes and shape_prefix = a therefore shapes will be created with names a_1, a_2 and a_3).

Note: a free shape is a shape to which no other shape refers to.

Example:

1 XGetFreeShapes D
2 == 0:1:1:6 0:1:1:10 0:1:1:12 0:1:1:13
3 
4 XGetFreeShapes D sh
5 == sh_1 sh_2 sh_3 sh_4

XGetOneShape

Syntax:

1 XGetOneShape <shape> <document>

Creates one DRAW shape for all free shapes from a document.

Example:

1 XGetOneShape a D

XGetReferredShape

Syntax:

1 XGetReferredShape <document> <label>

Prints a label that contains a top-level shape that corresponds to a shape at a given label.

Example:

1 XGetReferredShape D 0:1:1:1:1

XGetShape

Syntax:

1 XGetShape <result> <document> <label>

Puts a shape from the indicated label in document to result.

Example:

1 XGetShape b D 0:1:1:3

XGetTopLevelShapes

Syntax:

1 XGetTopLevelShapes <document>

Prints labels that contain top-level shapes.

Example:

1 XGetTopLevelShapes D
2 == 0:1:1:1 0:1:1:2 0:1:1:3 0:1:1:4 0:1:1:5 0:1:1:6 0:1:1:7
3 0:1:1:8 0:1:1:9

XLabelInfo

Syntax:

1 XLabelInfo <document> <label>

Prints information about a shape, stored at an indicated label.

Example:

1 XLabelInfo D 0:1:1:6
2 ==> There are TopLevel shapes. There is an Assembly. This Shape is not used.

XNewShape

Syntax:

1 XNewShape <document>

Creates a new empty top-level shape.

Example:

1 XNewShape D

XRemoveComponent

Syntax:

1 XRemoveComponent <document> <label>

Removes a component from the components label.

Example:

1 XRemoveComponent D 0:1:1:1:1

XRemoveShape

Syntax:

1 XRemoveShape <document> <label>

Removes a shape from a document (by it’s label).

Example:

1 XRemoveShape D 0:1:1:2

XSetShape

Syntax:

1 XSetShape <document> <label> <shape>

Sets a shape at the indicated label.

Example:

1 XSetShape D 0:1:1:3 b

XDE color commands

XAddColor

Syntax:

1 XAddColor <document> <R> <G> <B>

Adds color in document to the color table. Parameters R,G,B are real.

Example:

1 XAddColor D 0.5 0.25 0.25

XFindColor

Syntax:

1 XFindColor <document> <R> <G> <B>

Finds a label where the indicated color is situated.

Example:

1 XFindColor D 0.25 0.25 0.5
2 ==> 0:1:2:2

XGetAllColors

Syntax:

1 XGetAllColors <document>

Prints all colors that are defined in the document.

Example:

1 XGetAllColors D
2 ==> RED DARKORANGE BLUE1 GREEN YELLOW3

XGetColor

Syntax:

1 XGetColor <document> <label>

Returns a color defined at the indicated label from the color table.

Example:

1 XGetColor D 0:1:2:3
2 == BLUE1

XGetObjVisibility

Syntax:

1 XGetObjVisibility <document> {<label>|<shape>}

Returns the visibility of a shape.

Example:

1 XGetObjVisibility D 0:1:1:4

XGetShapeColor

Syntax:

1 XGetShapeColor <document> <label> <colortype(s|c)>

Returns the color defined by label. If colortype=’s’ – returns surface color, else – returns curve color.

Example:

1 XGetShapeColor D 0:1:1:4 c

XRemoveColor

Syntax:

1 XRemoveColor <document> <label>

Removes a color from the color table in a document.

Example:

1 XRemoveColor D 0:1:2:1

XSetColor

Syntax:

1 XSetColor <document> {<label>|<shape>} <R> <G> <B>

Sets an RGB color to a shape given by label.

Example:

1 XsetColor D 0:1:1:4 0.5 0.5 0.

XSetObjVisibility

Syntax:

1 XSetObjVisibility <document> {<label>|<shape>} {0|1}

Sets the visibility of a shape.

Example:

1 # set shape from label 0:1:1:4 as invisible
2 XSetObjVisibility D 0:1:1:4 0

XUnsetColor

Syntax:

1 XUnsetColor <document> {<label>|<shape>} <colortype>

Unset a color given type (‘s’ or ‘c’) for the indicated shape.

Example:

1 XUnsetColor D 0:1:1:4 s

XDE layer commands

XAddLayer

Syntax:

1 XAddLayer <document> <layer>

Adds a new layer in an XCAF document.

Example:

1 XAddLayer D layer2

XFindLayer

Syntax:

1 XFindLayer <document> <layer>

Prints a label where a layer is situated.

Example:

1 XFindLayer D Bolt
2 == 0:1:3:2

XGetAllLayers

Syntax:

1 XGetAllLayers <document>

Prints all layers in an XCAF document.

Example:

1 XGetAllLayers D
2 == *0:1:1:3* *Bolt* *0:1:1:9*

XGetLayers

Syntax:

1 XGetLayers <document> {<shape>|<label>}

Returns names of layers, which are pointed to by links of an indicated shape.

Example:

1 XGetLayers D 0:1:1:3
2 == *bolt* *123*

XGetOneLayer

Syntax:

1 XGetOneLayer <document> <label>

Prints the name of a layer at a given label.

Example:

1 XGetOneLayer D 0:1:3:2

XIsVisible

Syntax:

1 XIsVisible <document> {<label>|<layer>}

Returns 1 if the indicated layer is visible, else returns 0.

Example:

1 XIsVisible D 0:1:3:1

XRemoveAllLayers

Syntax:

1 XRemoveAllLayers <document>

Removes all layers from an XCAF document.

Example:

1 XRemoveAllLayers D

XRemoveLayer

Syntax:

1 XRemoveLayer <document> {<label>|<layer>}

Removes the indicated layer from an XCAF document.

Example:

1 XRemoveLayer D layer2

XSetLayer

Syntax:

1 XSetLayer XSetLayer <document> {<shape>|<label>} <layer> [shape_in_one_layer {0|1}]

Sets a reference between a shape and a layer (adds a layer if it is necessary). Parameter <shape_in_one_layer> shows whether a shape could be in a number of layers or only in one (0 by default).

Example:

1 XSetLayer D 0:1:1:2 layer2

XSetVisibility

Syntax:

1 XSetVisibility <document> {<label>|<layer>} <isvisible {0|1}>

Sets the visibility of a layer.

Example:

1 # set layer at label 0:1:3:2 as invisible
2 XSetVisibility D 0:1:3:2 0

XUnSetAllLayers

Syntax:

1 XUnSetAllLayers <document> {<label>|<shape>}

Unsets a shape from all layers.

Example:

1 XUnSetAllLayers D 0:1:1:2

XUnSetLayer

Syntax:

1 XUnSetLayer <document> {<label>|<shape>} <layer>

Unsets a shape from the indicated layer.

Example:

1 XUnSetLayer D 0:1:1:2 layer1

XDE property commands

XCheckProps

Syntax:

1 XCheckProps <document> [ {0|deflection} [<shape>|<label>] ]

Gets properties for a given shape (volume, area and centroid) and compares them with the results after internal calculations. If the second parameter is 0, the standard OCCT tool is used for the computation of properties. If the second parameter is not 0, it is processed as a deflection. If the deflection is positive the computation is done by triangulations, if it is negative – meshing is forced.

Example:

1 # check properties for shapes at label 0:1:1:1 from
2 # document using standard Open CASCADE Technology tools
3 XCheckProps D 0 0:1:1:1
4 == Label 0:1:1:1 ;L-BRACKET*
5 == Area defect: -0.0 ( 0%)
6 == Volume defect: 0.0 ( 0%)
7 == CG defect: dX=-0.000, dY=0.000, dZ=0.000

XGetArea

Syntax:

1 XGetArea <document> {<shape>|<label>}

Returns the area of a given shape.

Example:

1 XGetArea D 0:1:1:1
2 == 24628.31815094999

XGetCentroid

Syntax:

1 XGetCentroid <document> {<shape>|<label>}

Returns the center of gravity coordinates of a given shape.

Example:

1 XGetCentroid D 0:1:1:1

XGetVolume

Syntax:

1 XGetVolume <document> {<shape>|<label>}

Returns the volume of a given shape.

Example:

1 XGetVolume D 0:1:1:1

XSetArea

Syntax:

1 XSetArea <document> {<shape>|<label>} <area>

Sets new area to attribute list ??? given shape.

Example:

1 XSetArea D 0:1:1:1 2233.99

XSetCentroid

Syntax:

1 XSetCentroid <document> {<shape>|<label>} <x> <y> <z>

Sets new center of gravity to the attribute list given shape.

Example:

1 XSetCentroid D 0:1:1:1 0. 0. 100.

XSetMaterial

Syntax:

1 XSetMaterial <document> {<shape>|<label>} <name> <density(g/cu sm)>

Adds a new label with material into the material table in a document, and adds a link to this material to the attribute list of a given shape or a given label. The last parameter sets the density of a pointed material.

Example:

1 XSetMaterial D 0:1:1:1 Titanium 8899.77

XSetVolume

Syntax:

1 XSetVolume <document> {<shape>|<label>} <volume>

Sets new volume to the attribute list ??? given shape.

Example:

1 XSetVolume D 0:1:1:1 444555.33

XShapeMassProps

Syntax:

1 XShapeMassProps <document> [ <deflection> [{<shape>|<label>}] ]

Computes and returns real mass and real center of gravity for a given shape or for all shapes in a document. The second parameter is used for calculation of the volume and CG(center of gravity). If it is 0, then the standard CASCADE tool (geometry) is used for computation, otherwise – by triangulations with a given deflection.

Example:

1 XShapeMassProps D
2 == Shape from label : 0:1:1:1
3 == Mass = 193.71681469282299
4 == CenterOfGravity X = 14.594564763807696,Y =
5  20.20271885211281,Z = 49.999999385313245
6 == Shape from label : 0:1:1:2 not have a mass
7 etc.

XShapeVolume

Syntax:

1 XShapeVolume <shape> <deflection>

Calculates the real volume of a pointed shape with a given deflection.

Example:

1 XShapeVolume a 0

Shape Healing commands

General commands

bsplres

Syntax:

1 bsplres <result> <shape> <tol3d> <tol2d< <reqdegree> <reqnbsegments> <continuity3d> <continuity2d> <PriorDeg> <RationalConvert>

Performs approximations of a given shape (BSpline curves and surfaces or other surfaces) to BSpline with given required parameters. The specified continuity can be reduced if the approximation with a specified continuity was not done successfully. Results are put into the shape, which is given as a parameter result. For a more detailed description see the ShapeHealing User’s Guide (operator: BSplineRestriction).

checkfclass2d

Syntax:

1 checkfclass2d <face> <ucoord> <vcoord>

Shows where a point which is given by coordinates is located in relation to a given face – outbound, inside or at the bounds.

Example:

1 checkfclass2d f 10.5 1.1
2 == Point is OUT

checkoverlapedges

Syntax:

1 checkoverlapedges <edge1> <edge2> [<toler> <domaindist>]

Checks the overlapping of two given edges. If the distance between two edges is less than the given value of tolerance then edges are overlapped. Parameter <domaindist> sets length of part of edges on which edges are overlapped.

Example:

1 checkoverlapedges e1 e2

comtol

Syntax:

1 comptol <shape> [nbpoints] [prefix]

Compares the real value of tolerance on curves with the value calculated by standard (using 23 points). The maximal value of deviation of 3d curve from pcurve at given simple points is taken as a real value (371 is by default). Command returns the maximal, minimal and average value of tolerance for all edges and difference between real values and set values. Edges with the maximal value of tolerance and relation will be saved if the ‘prefix’ parameter is given.

Example:

1 comptol h 871 t
2 
3 ==> Edges tolerance computed by 871 points:
4 ==> MAX=8.0001130696523449e-008 AVG=6.349346868091096e-009 MIN=0
5 ==> Relation real tolerance / tolerance set in edge
6 ==> MAX=0.80001130696523448 AVG=0.06349345591805905 MIN=0
7 ==> Edge with max tolerance saved to t_edge_tol
8 ==> Concerned faces saved to shapes t_1, t_2

convtorevol

Syntax:

1 convtorevol <result> <shape>

Converts all elementary surfaces of a given shape into surfaces of revolution. Results are put into the shape, which is given as the <result> parameter.

Example:

1 convtorevol r a

directfaces

Syntax:

1 directfaces <result> <shape>

Converts indirect surfaces and returns the results into the shape, which is given as the result parameter.

Example:

1 directfaces r a

expshape

Syntax:

1 expshape <shape> <maxdegree> <maxseg>

Gives statistics for a given shape. This test command is working with Bezier and BSpline entities.

Example:

1 expshape a 10 10
2 ==> Number of Rational Bspline curves 128
3 ==> Number of Rational Bspline pcurves 48

fixsmall

Syntax:

1 fixsmall <result> <shape> [<toler>=1.]

Fixes small edges in given shape by merging adjacent edges with agiven tolerance. Results are put into the shape, which is given as the result parameter.

Example:

1 fixsmall r a 0.1

fixsmalledges

Syntax:

1 fixsmalledges <result> <shape> [<toler> <mode> <maxangle>]

Searches at least one small edge at a given shape. If such edges have been found, then small edges are merged with a given tolerance. If parameter <mode> is equal to Standard_True (can be given any values, except 2), then small edges, which can not be merged, are removed, otherwise they are to be kept (Standard_False is used by default). Parameter <maxangle> sets a maximum possible angle for merging two adjacent edges, by default no limit angle is applied (-1). Results are put into the shape, which is given as parameter result.

Example:

1 fixsmalledges r a 0.1 1

fixshape

Syntax:

1 fixshape <result> <shape> [<preci> [<maxpreci>]] [{switches}]

Performs fixes of all sub-shapes (such as Solids, Shells, Faces, Wires and Edges) of a given shape. Parameter <preci> sets a basic precision value, <maxpreci> sets the maximal allowed tolerance. Results are put into the shape, which is given as parameter result. {switches} allows to tune parameters of ShapeFix

The following syntax is used:

  • <symbol> may be
    • "-" to set parameter off,
    • "+" to set on or
    • "*" to set default
  • <parameter> is identified by letters:
    • l – FixLackingMode
    • o – FixOrientationMode
    • h – FixShiftedMode
    • m – FixMissingSeamMode
    • d – FixDegeneratedMode
    • s – FixSmallMode
    • i – FixSelfIntersectionMode
    • n – FixNotchedEdgesMode For enhanced message output, use switch '+?'

Example:

1 fixshape r a 0.001

fixwgaps

Syntax:

1 fixwgaps <result> <shape> [<toler>=0]

Fixes gaps between ends of curves of adjacent edges (both 3d and pcurves) in wires in a given shape with a given tolerance. Results are put into the shape, which is given as parameter result.

Example:

1 fixwgaps r a

offsetcurve, offset2dcurve

Syntax:

1 offsetcurve <result> <curve> <offset> <direction(as point)>
2 offset2dcurve <result> <curve> <offset>

offsetcurve works with the curve in 3d space, offset2dcurve in 2d space.

Both commands are intended to create a new offset curve by copying the given curve to distance, given by parameter <offset>. Parameter <direction> defines direction of the offset curve. It is created as a point. For correct work of these commands the direction of normal of the offset curve must be perpendicular to the plane, the basis curve is located there. Results are put into the curve, which is given as parameter <result>.

Example:

1 point pp 10 10 10
2 offsetcurve r c 20 pp

projcurve

Syntax:

1 projcurve <edge>|<curve3d>|<curve3d first last> <X> <Y> <Z>

projcurve returns the projection of a given point on a given curve. The curve may be defined by three ways: by giving the edge name, giving the 3D curve and by giving the unlimited curve and limiting it by pointing its start and finish values.

Example:

1 projcurve k_1 0 1 5
2 ==Edge k_1 Params from 0 to 1.3
3 ==Precision (BRepBuilderAPI) : 9.9999999999999995e-008 ==Projection : 0 1 5
4 ==Result : 0 1.1000000000000001 0
5 ==Param = -0.20000000000000001 Gap = 5.0009999000199947

projface

Syntax:

1 projface <face> <X> <Y> [<Z>]

Returns the projection of a given point to a given face in 2d or 3d space. If two coordinates (2d space) are given then returns coordinates projection of this point in 3d space and vice versa.

Example:

1 projface a_1 10.0 0.0
2 == Point UV U = 10 V = 0
3 == = proj X = -116 Y = -45 Z = 0

scaleshape

Syntax:

1 scaleshape <result> <shape> <scale>

Returns a new shape, which is the result of scaling of a given shape with a coefficient equal to the parameter <scale>. Tolerance is calculated for the new shape as well.

Example:

1 scaleshape r a_1 0.8

settolerance

Syntax:

1 settolerance <shape> [<mode>=v-e-w-f-a] <val>(fix value) or
2  <tolmin> <tolmax>

Sets new values of tolerance for a given shape. If the second parameter mode is given, then the tolerance value is set only for these sub shapes.

Example:

1 settolerance a 0.001

splitface

Syntax:

1 splitface <result> <face> [u usplit1 usplit2...] [v vsplit1 vsplit2 ...]

Splits a given face in parametric space and puts the result into the given parameter <result>. Returns the status of split face.

Example:

1 # split face f by parameter u = 5
2 splitface r f u 5
3 ==> Splitting by U: ,5
4 ==> Status: DONE1

statshape

Syntax:

1 statshape <shape> [particul]

Returns the number of sub-shapes, which compose the given shape. For example, the number of solids, number of faces etc. It also returns the number of geometrical objects or sub-shapes with a specified type, example, number of free faces, number of C0 surfaces. The last parameter becomes out of date.

Example:

1 statshape a
2 ==> Count Item
3 ==> ----- ----
4 ==> 402 Edge (oriented)
5 ==> 402 Edge (Shared)
6 ==> 74 Face
7 ==> 74 Face (Free)
8 ==> 804 Vertex (Oriented)
9 ==> 402 Vertex (Shared)
10 ==> 78 Wire
11 ==> 4 Face with more than one wire
12 ==> 34 bspsur: BSplineSurface

tolerance

Syntax:

1 tolerance <shape> [<mode>:D v e f c] [<tolmin> <tolmax>:real]

Returns tolerance (maximal, avg and minimal values) of all given shapes and tolerance of their Faces, Edges and Vertices. If parameter <tolmin> or <tolmax> or both of them are given, then sub-shapes are returned as a result of analys of this shape, which satisfy the given tolerances. If a particular value of entity ((D)all shapes (v) vertices (e) edges (f) faces (c) combined (faces)) is given as the second parameter then only this group will be analyzed for tolerance.

Example:

1 tolerance a
2 ==> Tolerance MAX=0.31512672416608001 AVG=0.14901359484722074 MIN=9.9999999999999995e-08
3 ==> FACE : MAX=9.9999999999999995e-08 AVG=9.9999999999999995e-08 MIN=9.9999999999999995e-08
4 ==> EDGE : MAX=0.31512672416608001 AVG=0.098691334511810405 MIN=9.9999999999999995e-08
5 ==> VERTEX : MAX=0.31512672416608001 AVG=0.189076074499648 MIN=9.9999999999999995e-08
6 
7 tolerance a v 0.1 0.001
8 ==> Analysing Vertices gives 6 Shapes between tol1=0.10000000000000001 and tol2=0.001 , named tol_1 to tol_6

Conversion commands

DT_ClosedSplit

Syntax:

1 DT_ClosedSplit <result> <shape>

Divides all closed faces in the shape (for example cone) and returns result of given shape into shape, which is given as parameter result. Number of faces in resulting shapes will be increased. Note: A closed face is a face with one or more seam.

Example:

1 DT_ClosetSplit r a

DT_ShapeConvert, DT_ShapeConvertRev

Syntax:

1 DT_ShapeConvert <result> <shape> <convert2d> <convert3d>
2 DT_ShapeConvertRev <result> <shape> <convert2d> <convert3d>

Both commands are intended for the conversion of 3D, 2D curves to Bezier curves and surfaces to Bezier based surfaces. Parameters convert2d and convert3d take on a value 0 or 1. If the given value is 1, then the conversion will be performed, otherwise it will not be performed. The results are put into the shape, which is given as parameter Result. Command DT_ShapeConvertRev differs from DT_ShapeConvert by converting all elementary surfaces into surfaces of revolution first.

Example:

1 DT_ShapeConvert r a 1 1
2 == Status: DONE1

DT_ShapeDivide

Syntax:

1 DT_ShapeDivide <result> <shape> <tol>

Divides the shape with C1 criterion and returns the result of geometry conversion of a given shape into the shape, which is given as parameter result. This command illustrates how class ShapeUpgrade_ShapeDivideContinuity works. This class allows to convert geometry with a continuity less than the specified continuity to geometry with target continuity. If conversion is not possible then the geometrical object is split into several ones, which satisfy the given tolerance. It also returns the status shape splitting:

  • OK : no splitting was done
  • Done1 : Some edges were split
  • Done2 : Surface was split
  • Fail1 : Some errors occurred

Example:

1 DT_ShapeDivide r a 0.001
2 == Status: OK

DT_SplitAngle

Syntax:

1 DT_SplitAngle <result> <shape> [MaxAngle=95]

Works with all revolved surfaces, like cylinders, surfaces of revolution, etc. This command divides given revolved surfaces into segments so that each resulting segment covers not more than the given MaxAngle degrees and puts the result of splitting into the shape, which is given as parameter result. Values of returned status are given above. This command illustrates how class ShapeUpgrade_ShapeDivideAngle works.

Example:

1 DT_SplitAngle r a
2 == Status: DONE2

DT_SplitCurve

Syntax:

1 DT_SplitCurve <curve> <tol> <split(0|1)>

Divides the 3d curve with C1 criterion and returns the result of splitting of the given curve into a new curve. If the curve had been divided by segments, then each segment is put to an individual result. This command can correct a given curve at a knot with the given tolerance, if it is impossible, then the given surface is split at that knot. If the last parameter is 1, then 5 knots are added at the given curve, and its surface is split by segments, but this will be performed not for all parametric spaces.

Example:

1 DT_SplitCurve r c

DT_SplitCurve2d

Syntax:

1 DT_SplitCurve2d Curve Tol Split(0/1)

Works just as DT_SplitCurve (see above), only with 2d curve.

Example:

1 DT_SplitCurve2d r c

DT_SplitSurface

Syntax:

1 DT_SplitSurface <result> <Surface|GridSurf> <tol> <split(0|1)>

Divides surface with C1 criterion and returns the result of splitting of a given surface into surface, which is given as parameter result. If the surface has been divided into segments, then each segment is put to an individual result. This command can correct a given C0 surface at a knot with a given tolerance, if it is impossible, then the given surface is split at that knot. If the last parameter is 1, then 5 knots are added to the given surface, and its surface is split by segments, but this will be performed not for all parametric spaces.

Example:

split surface with name "su"

DT_SplitSurface res su 0.1 1 ==> single surf ==> appel a SplitSurface::Init ==> appel a SplitSurface::Build ==> appel a SplitSurface::GlobalU/VKnots ==> nb GlobalU;nb GlobalV=7 2 0 1 2 3 4 5 6.2831853072 0 1 ==> appel a Surfaces ==> transfert resultat ==> res1_1_1 res1_2_1 res1_3_1 res1_4_1 res1_5_1 res1_6_1

DT_ToBspl

Syntax:

1 DT_ToBspl <result> <shape>

Converts a surface of linear extrusion, revolution and offset surfaces into BSpline surfaces. Returns the result into the shape, which is given as parameter result.

Example:

1 DT_ToBspl res sh
2 == error = 5.20375663162094e-08 spans = 10
3 == Surface is aproximated with continuity 2

Performance evaluation commands

VDrawSphere

Syntax:

1 vdrawsphere shapeName Fineness [X=0.0 Y=0.0 Z=0.0] [Radius=100.0] [ToEnableVBO=1] [NumberOfViewerUpdate=1] [ToShowEdges=0]

Calculates and displays in a given number of steps a sphere with given coordinates, radius and fineness. Returns the information about the properties of the sphere, the time and the amount of memory required to build it.

This command can be used for visualization performance evaluation instead of the outdated Visualization Performance Meter.

Example:

1 vdrawsphere s 200 1 1 1 500 1
2 == Compute Triangulation...
3 == NumberOfPoints: 39602
4 == NumberOfTriangles: 79200
5 == Amount of memory required for PolyTriangulation without Normals: 2 Mb
6 == Amount of memory for colors: 0 Mb
7 == Amount of memory for PolyConnect: 1 Mb
8 == Amount of graphic card memory required: 2 Mb
9 == Number of scene redrawings: 1
10 == CPU user time: 15.6000999999998950 msec
11 == CPU system time: 0.0000000000000000 msec
12 == CPU average time of scene redrawing: 15.6000999999998950 msec

Extending Test Harness with custom commands

The following chapters explain how to extend Test Harness with custom commands and how to activate them using a plug-in mechanism.

Custom command implementation

Custom command implementation has not undergone any changes since the introduction of the plug-in mechanism. The syntax of every command should still be like in the following example.

Example:

1 static Standard_Integer myadvcurve(Draw_Interpretor& di, Standard_Integer n, char** a)
2 {
3 ...
4 }

For examples of existing commands refer to Open CASCADE Technology (e.g. GeomliteTest.cxx).

Registration of commands in Test Harness

To become available in the Test Harness the custom command must be registered in it. This should be done as follows.

Example:

1 void MyPack::CurveCommands(Draw_Interpretor& theCommands)
2 {
3 ...
4 char* g = "Advanced curves creation";
5 
6 theCommands.Add ( "myadvcurve", "myadvcurve name p1 p2 p3 - Creates my advanced curve from points",
7  __FILE__, myadvcurve, g );
8 ...
9 }

Creating a toolkit (library) as a plug-in

All custom commands are compiled and linked into a dynamic library (.dll on Windows, or .so on Unix/Linux). To make Test Harness recognize it as a plug-in it must respect certain conventions. Namely, it must export function PLUGINFACTORY() accepting the Test Harness interpreter object (Draw_Interpretor). This function will be called when the library is dynamically loaded during the Test Harness session.

This exported function PLUGINFACTORY() must be implemented only once per library.

For convenience the DPLUGIN macro (defined in the Draw_PluginMacro.hxx file) has been provided. It implements the PLUGINFACTORY() function as a call to the Package::Factory() method and accepts Package as an argument. Respectively, this Package::Factory() method must be implemented in the library and activate all implemented commands.

Example:

1 #include <Draw_PluginMacro.hxx>
2 
3 void MyPack::Factory(Draw_Interpretor& theDI)
4 {
5 ...
6 //
7 MyPack::CurveCommands(theDI);
8 ...
9 }
10 
11 // Declare entry point PLUGINFACTORY
12 DPLUGIN(MyPack)

Creation of the plug-in resource file

As mentioned above, the plug-in resource file must be compliant with Open CASCADE Technology requirements (see Resource_Manager.hxx file for details). In particular, it should contain keys separated from their values by a colon (;:;). For every created plug-in there must be a key. For better readability and comprehension it is recommended to have some meaningful name. Thus, the resource file must contain a line mapping this name (key) to the library name. The latter should be without file extension (.dll on Windows, .so on Unix/Linux) and without the ;lib; prefix on Unix/Linux. For several plug-ins one resource file can be created. In such case, keys denoting plug-ins can be combined into groups, these groups – into their groups and so on (thereby creating some hierarchy). Any new parent key must have its value as a sequence of child keys separated by spaces, tabs or commas. Keys should form a tree without cyclic dependencies.

Examples (file MyDrawPlugin):

1 ! Hierarchy of plug-ins
2 ALL : ADVMODELING, MESHING
3 DEFAULT : MESHING
4 ADVMODELING : ADVSURF, ADVCURV
5 
6 ! Mapping from naming to toolkits (libraries)
7 ADVSURF : TKMyAdvSurf
8 ADVCURV : TKMyAdvCurv
9 MESHING : TKMyMesh

For other examples of the plug-in resource file refer to the Plug-in resource file chapter above or to the $CASROOT/src/DrawPlugin file shipped with Open CASCADE Technology.

Dynamic loading and activation

Loading a plug-in and activating its commands is described in the Activation of the commands implemented in the plug-in chapter.

The procedure consists in defining the system variables and using the pload commands in the Test Harness session.

Example:

1 Draw[]> set env(CSF_MyDrawPluginDefaults) /users/test
2 Draw[]> pload -MyDrawPlugin ALL