Open CASCADE Technology
7.1.0.beta
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Dummy structure which just redirects to groups of another structure. More...
#include <OpenGl_StructureShadow.hxx>
Public Member Functions | |
OpenGl_StructureShadow (const Handle< Graphic3d_StructureManager > &theManager, const Handle< OpenGl_Structure > &theStructure) | |
Create empty structure. More... | |
virtual void | Connect (Graphic3d_CStructure &) override |
Raise exception on API misuse. More... | |
virtual void | Disconnect (Graphic3d_CStructure &) override |
Raise exception on API misuse. More... | |
Public Member Functions inherited from OpenGl_Structure | |
OpenGl_Structure (const Handle< Graphic3d_StructureManager > &theManager) | |
Create empty structure. More... | |
virtual void | OnVisibilityChanged () override |
Setup structure graphic state. More... | |
virtual void | Clear () override |
Clear graphic data. More... | |
virtual void | SetTransformation (const Handle< Geom_Transformation > &theTrsf) override |
Synchronize structure transformation. More... | |
virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) override |
Set transformation persistence. More... | |
virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerIndex) override |
Set z layer ID to display the structure in specified layer. More... | |
virtual void | GraphicHighlight (const Handle< Graphic3d_HighlightStyle > &theStyle, const Handle< Graphic3d_Structure > &theStruct) override |
Highlights structure according to the given style and updates corresponding class fields (highlight status and style) More... | |
virtual void | GraphicUnhighlight () override |
Unighlights structure and updates corresponding class fields (highlight status and style) More... | |
virtual Handle< Graphic3d_CStructure > | ShadowLink (const Handle< Graphic3d_StructureManager > &theManager) const override |
Create shadow link to this structure. More... | |
virtual Handle< Graphic3d_Group > | NewGroup (const Handle< Graphic3d_Structure > &theStruct) override |
Create new group within this structure. More... | |
virtual void | RemoveGroup (const Handle< Graphic3d_Group > &theGroup) override |
Remove group from this structure. More... | |
OpenGl_GraphicDriver * | GlDriver () const |
Access graphic driver. More... | |
void | Clear (const Handle< OpenGl_Context > &theGlCtx) |
virtual void | Render (const Handle< OpenGl_Workspace > &theWorkspace) const |
Renders the structure. More... | |
virtual void | Release (const Handle< OpenGl_Context > &theGlCtx) |
Releases structure resources. More... | |
void | ResetCullingStatus () const |
Marks structure as not overlapping view volume (as it is by default). More... | |
void | MarkAsNotCulled () const |
Marks structure as overlapping the current view volume one. The method is called during traverse of BVH tree. More... | |
Standard_Boolean | IsCulled () const |
Returns Standard_False if the structure hits the current view volume, otherwise returns Standard_True. The default value for all structures before each traverse of BVH tree is Standard_True. More... | |
Standard_Boolean | IsAlwaysRendered () const |
Checks if the structure should be included into BVH tree or not. More... | |
void | ReleaseGlResources (const Handle< OpenGl_Context > &theGlCtx) |
This method releases GL resources without actual elements destruction. As result structure could be correctly destroyed layer without GL context (after last window was closed for example). More... | |
const OpenGl_Structure * | InstancedStructure () const |
Returns instanced OpenGL structure. More... | |
Standard_Size | ModificationState () const |
Returns structure modification state (for ray-tracing). More... | |
void | ResetModificationState () const |
Resets structure modification state (for ray-tracing). More... | |
Standard_Boolean | IsRaytracable () const |
Is the structure ray-tracable (contains ray-tracable elements)? More... | |
void | updateLayerTransformation () |
Update render transformation matrix. More... | |
Public Member Functions inherited from Graphic3d_CStructure | |
const Handle< Graphic3d_GraphicDriver > & | GraphicDriver () const |
const Graphic3d_SequenceOfGroup & | Groups () const |
const Handle< Geom_Transformation > & | Transformation () const |
Return transformation. More... | |
const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
Return transformation persistence. More... | |
const Handle< Graphic3d_SequenceOfHClipPlane > & | ClipPlanes () const |
void | SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes) |
Pass clip planes to the associated graphic driver structure. More... | |
const Graphic3d_BndBox3d & | BoundingBox () const |
Graphic3d_BndBox3d & | ChangeBoundingBox () |
bool | IsVisible () const |
Return structure visibility flag. More... | |
bool | IsVisible (const Standard_Integer theViewId) const |
Return structure visibility considering both View Affinity and global visibility state. More... | |
Graphic3d_ZLayerId | ZLayer () const |
Get z layer ID. More... | |
const Handle< Graphic3d_HighlightStyle > & | HighlightStyle () const |
Returns valid handle to highlight style of the structure in case if highlight flag is set to true. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Data Fields inherited from Graphic3d_CStructure | |
int | Id |
Graphic3d_ZLayerId | myZLayer |
int | Priority |
int | PreviousPriority |
int | ContainsFacet |
Handle< Graphic3d_ViewAffinity > | ViewAffinity |
view affinity mask More... | |
unsigned | IsInfinite: 1 |
unsigned | stick: 1 |
displaying state - should be set when structure has been added to scene graph (but can be in hidden state) More... | |
unsigned | highlight: 1 |
unsigned | visible: 1 |
visibility flag - can be used to suppress structure while leaving it in the scene graph More... | |
unsigned | HLRValidation: 1 |
unsigned | IsForHighlight: 1 |
unsigned | IsMutable: 1 |
unsigned | Is2dText: 1 |
Protected Member Functions inherited from OpenGl_Structure | |
virtual | ~OpenGl_Structure () |
void | UpdateStateIfRaytracable (const Standard_Boolean toCheck=Standard_True) const |
Updates ray-tracable status for structure and its parents. More... | |
void | renderGeometry (const Handle< OpenGl_Workspace > &theWorkspace, bool &theHasClosed) const |
Renders groups of structure without applying any attributes (i.e. transform, material etc). More... | |
void | highlightWithBndBox (const Handle< Graphic3d_Structure > &theStruct) |
Highlight structure using boundary box. More... | |
void | clearHighlightBox (const Handle< OpenGl_Context > &theGlCtx) |
Invalidates highlight box and releases graphic resources it uses. More... | |
Protected Member Functions inherited from Graphic3d_CStructure | |
Graphic3d_CStructure (const Handle< Graphic3d_StructureManager > &theManager) | |
Create empty structure. More... | |
Protected Attributes inherited from OpenGl_Structure | |
Handle< OpenGl_Group > | myHighlightBox |
OpenGl_Structure * | myInstancedStructure |
Graphic3d_Mat4 | myRenderTrsf |
transformation, actually used for rendering (includes Local Origin shift) More... | |
Standard_Boolean | myIsRaytracable |
Standard_Size | myModificationState |
Standard_Boolean | myIsCulled |
A status specifying is structure needs to be rendered after BVH tree traverse. More... | |
Standard_Boolean | myIsMirrored |
Used to tell OpenGl to interpret polygons in clockwise order. More... | |
Protected Attributes inherited from Graphic3d_CStructure | |
Handle< Graphic3d_GraphicDriver > | myGraphicDriver |
Graphic3d_SequenceOfGroup | myGroups |
Graphic3d_BndBox3d | myBndBox |
Handle< Geom_Transformation > | myTrsf |
Handle< Graphic3d_TransformPers > | myTrsfPers |
Handle< Graphic3d_SequenceOfHClipPlane > | myClipPlanes |
Handle< Graphic3d_HighlightStyle > | myHighlightStyle |
Dummy structure which just redirects to groups of another structure.
OpenGl_StructureShadow::OpenGl_StructureShadow | ( | const Handle< Graphic3d_StructureManager > & | theManager, |
const Handle< OpenGl_Structure > & | theStructure | ||
) |
Create empty structure.
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overridevirtual |
Raise exception on API misuse.
Reimplemented from OpenGl_Structure.
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overridevirtual |
Raise exception on API misuse.
Reimplemented from OpenGl_Structure.