This class performs the transfer of an Entity from AP214 and AP203, either Geometric or Topologic.
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| STEPControl_ActorRead () |
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virtual Standard_Boolean | Recognize (const Handle< Standard_Transient > &start) override |
| Prerequesite for Transfer : the method Transfer is called on a starting object only if Recognize has returned True on it This allows to define a list of Actors, each one processing a definite kind of data TransferProcess calls Recognize on each one before calling Transfer. But even if Recognize has returned True, Transfer can reject by returning a Null Binder (afterwards rejection), the next actor is then invoked. More...
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virtual Handle< Transfer_Binder > | Transfer (const Handle< Standard_Transient > &start, const Handle< Transfer_TransientProcess > &TP) override |
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Handle< Transfer_Binder > | TransferShape (const Handle< Standard_Transient > &start, const Handle< Transfer_TransientProcess > &TP, const Standard_Boolean isManifold=Standard_True) |
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void | PrepareUnits (const Handle< StepRepr_Representation > &rep, const Handle< Transfer_TransientProcess > &TP) |
| set units and tolerances context by given ShapeRepresentation More...
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void | ResetUnits () |
| reset units and tolerances context to default (mm, radians, read.precision.val, etc.) More...
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Standard_Boolean | ComputeTransformation (const Handle< StepGeom_Axis2Placement3d > &Origin, const Handle< StepGeom_Axis2Placement3d > &Target, const Handle< StepRepr_Representation > &OrigContext, const Handle< StepRepr_Representation > &TargContext, const Handle< Transfer_TransientProcess > &TP, gp_Trsf &Trsf) |
| Computes transformation defined by two axis placements (in MAPPED_ITEM or ITEM_DEFINED_TRANSFORMATION) taking into account their representation contexts (i.e. units, which may be different) Returns True if transformation is computed and is not an identity. More...
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Standard_Boolean | ComputeSRRWT (const Handle< StepRepr_RepresentationRelationship > &SRR, const Handle< Transfer_TransientProcess > &TP, gp_Trsf &Trsf) |
| Computes transformation defined by given REPRESENTATION_RELATIONSHIP_WITH_TRANSFORMATION. More...
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| Transfer_ActorOfTransientProcess () |
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virtual Handle< Transfer_Binder > | Transferring (const Handle< Standard_Transient > &start, const Handle< Transfer_ProcessForTransient > &TP) override |
| Specific action of Transfer. The Result is stored in the returned Binder, or a Null Handle for "No result" (Default defined as doing nothing; should be deffered) "mutable" allows the Actor to record intermediate information, in addition to those of TransferProcess. More...
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virtual Handle< Standard_Transient > | TransferTransient (const Handle< Standard_Transient > &start, const Handle< Transfer_TransientProcess > &TP) |
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| Transfer_ActorOfProcessForTransient () |
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Handle< Transfer_SimpleBinderOfTransient > | TransientResult (const Handle< Standard_Transient > &res) const |
| Prepares and Returns a Binder for a Transient Result Returns a Null Handle if <res> is itself Null. More...
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Handle< Transfer_Binder > | NullResult () const |
| Returns a Binder for No Result, i.e. a Null Handle. More...
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void | SetLast (const Standard_Boolean mode=Standard_True) |
| If <mode> is True, commands an Actor to be set at the end of the list of Actors (see SetNext) If it is False (creation default), each add Actor is set at the beginning of the list This allows to define default Actors (which are Last) More...
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Standard_Boolean | IsLast () const |
| Returns the Last status (see SetLast). More...
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void | SetNext (const Handle< Transfer_ActorOfProcessForTransient > &next) |
| Defines a Next Actor : it can then be asked to work if <me> produces no result for a given type of Object. If Next is already set and is not "Last", calls SetNext on it. If Next defined and "Last", the new actor is added before it in the list. More...
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Handle< Transfer_ActorOfProcessForTransient > | Next () const |
| Returns the Actor defined as Next, or a Null Handle. More...
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virtual void | Delete () const override |
| Memory deallocator for transient classes. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepBasic_ProductDefinition > &PD, const Handle< Transfer_TransientProcess > &TP) |
| Transfers product definition entity. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepRepr_NextAssemblyUsageOccurrence > &NAUO, const Handle< Transfer_TransientProcess > &TP) |
| Transfers next assembly usage occurence entity. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepShape_ShapeRepresentation > &sr, const Handle< Transfer_TransientProcess > &TP, Standard_Boolean &isBound) |
| Transfers shape representation entity. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepShape_ContextDependentShapeRepresentation > &CDSR, const Handle< Transfer_TransientProcess > &TP) |
| Transfers context dependent shape representation entity. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepRepr_ShapeRepresentationRelationship > &und, const Handle< Transfer_TransientProcess > &TP, const Standard_Integer nbrep=0) |
| Transfers shape representation relationship entity. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepGeom_GeometricRepresentationItem > &git, const Handle< Transfer_TransientProcess > &TP, const Standard_Boolean isManifold) |
| Transfers geometric representation item entity such as ManifoldSolidBRep ,...etc. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepRepr_MappedItem > &mapit, const Handle< Transfer_TransientProcess > &TP) |
| Transfers mapped item. More...
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Handle< TransferBRep_ShapeBinder > | TransferEntity (const Handle< StepShape_FaceSurface > &fs, const Handle< Transfer_TransientProcess > &TP) |
| Transfers FaceSurface entity. More...
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Handle< TransferBRep_ShapeBinder > | OldWay (const Handle< Standard_Transient > &start, const Handle< Transfer_TransientProcess > &TP) |
| Tranlates file by old way when CDSR are roots . Acts only if "read.step.product_mode" is equal Off. More...
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This class performs the transfer of an Entity from AP214 and AP203, either Geometric or Topologic.
I.E. for each type of Entity, it invokes the appropriate Tool then returns the Binder which contains the Result