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virtual void | SetPosition (const V3d_Coordinate theX, const V3d_Coordinate theY, const V3d_Coordinate theZ)=0 |
| Defines the position of the light source. Should be redefined! More...
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void | SetTarget (const V3d_Coordinate theX, const V3d_Coordinate theY, const V3d_Coordinate theZ) |
| Defines the target of the light (the center of the sphere). More...
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void | SetRadius (const Quantity_Parameter theRadius) |
| Define the radius. More...
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void | OnHideFace (const Handle< V3d_View > &theView) |
| Calculate the position of the light, on the hide face of the picking sphere. More...
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void | OnSeeFace (const Handle< V3d_View > &theView) |
| Calculate the position of the light, on the seen face of the picking sphere. More...
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void | Tracking (const Handle< V3d_View > &theView, const V3d_TypeOfPickLight theWathPick, const Standard_Integer theXpix, const Standard_Integer theYpix) |
| Tracking the light position, or the light space, or the radius of the light space, that depends of initial picking "theWhatPick" (see the pick method). If theWhatPick is SPACELIGHT, then the parameters theXpix, theYpix are the coordinates of a translation vector. More...
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virtual void | Display (const Handle< V3d_View > &theView, const V3d_TypeOfRepresentation theRepresentation=V3d_SIMPLE) |
| Display the graphic structure of light source in the chosen view. We have three type of representation. More...
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void | Erase () |
| Erase the graphic structure of light source. More...
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Quantity_Parameter | Radius () const |
| Returns the radius of the picking sphere. More...
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Standard_Boolean | SeeOrHide (const Handle< V3d_View > &theView) const |
| Returns the visibility status If True the source is visible. If False it's hidden. More...
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virtual void | Position (V3d_Coordinate &theX, V3d_Coordinate &theY, V3d_Coordinate &theZ) const =0 |
| Returns the position of the light source. More...
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void | Target (V3d_Coordinate &theX, V3d_Coordinate &theY, V3d_Coordinate &theZ) const |
| Returns the position of the target of the light source. More...
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void | SetColor (const Quantity_TypeOfColor theType, const Quantity_Parameter theValue1, const Quantity_Parameter theValue2, const Quantity_Parameter theValue3) |
| Defines the color of a light source according to the type of color definition and the three corresponding values. More...
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void | SetColor (const Quantity_NameOfColor theName) |
| Defines the color of a light source by giving the name of the color in the form Quantity_NOC_xxxx. More...
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void | SetColor (const Quantity_Color &theColor) |
| Defines the color of a light source by giving the basic color. More...
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void | Color (const Quantity_TypeOfColor theType, Quantity_Parameter &theValue1, Quantity_Parameter &theValue2, Quantity_Parameter &theValue3) const |
| Returns the color of the light source depending of the color type. More...
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void | Color (Quantity_NameOfColor &theName) const |
| Returns the color of the light source. More...
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Quantity_Color | Color () const |
| Returns the color of the light source. More...
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V3d_TypeOfLight | Type () const |
| Returns the Type of the Light. More...
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Standard_Boolean | Headlight () const |
| returns true if the light is a headlight More...
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void | SetHeadlight (const Standard_Boolean theValue) |
| Setup headlight flag. More...
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void | SetIntensity (const Standard_Real theValue) |
| Modifies the intensity of light source. More...
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Standard_Real | Intensity () const |
| returns the intensity of light source More...
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Standard_Real | Smoothness () const |
| returns the smoothness of light source More...
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Standard_Boolean | IsDisplayed () const |
| Returns TRUE when a light representation is displayed. More...
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virtual void | Delete () const override |
| Memory deallocator for transient classes. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Base class for Positional, Spot and Directional Light classes.