Open CASCADE Technology
7.2.0
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#include <AIS_Shape.hxx>
#include <gp_Pnt2d.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Image_PixMap.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_Texture2Dmanual.hxx>
#include <Prs3d_Presentation.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
Data Structures | |
class | AIS_TexturedShape |
This class allows to map textures on shapes. Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in AIS_Shape, whilst new modes 2 (bounding box) and 3 (texture mapping) extends it functionality. More... | |