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Open CASCADE Technology
7.2.0
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#include <Standard.hxx>#include <Standard_Type.hxx>#include <Graphic3d_CStructure.hxx>#include <Graphic3d_IndexedMapOfAddress.hxx>#include <Standard_Address.hxx>#include <Graphic3d_TypeOfStructure.hxx>#include <Standard_Transient.hxx>#include <Standard_Boolean.hxx>#include <Standard_Integer.hxx>#include <Graphic3d_ZLayerId.hxx>#include <Graphic3d_SequenceOfHClipPlane.hxx>#include <Standard_Real.hxx>#include <Graphic3d_SequenceOfGroup.hxx>#include <Graphic3d_TypeOfConnection.hxx>#include <Graphic3d_MapOfStructure.hxx>#include <Graphic3d_TypeOfComposition.hxx>#include <Graphic3d_TransformPers.hxx>#include <Graphic3d_TransModeFlags.hxx>#include <Graphic3d_BndBox4f.hxx>#include <Graphic3d_BndBox4d.hxx>#include <Graphic3d_Vertex.hxx>Data Structures | |
| class | Graphic3d_Structure |
| This class allows the definition a graphic object. This graphic structure can be displayed, erased, or highlighted. This graphic structure can be connected with another graphic structure. Keywords: Structure, StructureManager, Display, Erase, Highlight, UnHighlight, Visible, Priority, Selectable, Visible, Visual, Connection, Ancestors, Descendants, Transformation. More... | |
1.8.13