Open CASCADE Technology
7.2.0
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#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_CStructure.hxx>
#include <Graphic3d_IndexedMapOfAddress.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_TypeOfStructure.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_TypeOfConnection.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
#include <Graphic3d_TransformPers.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <Graphic3d_BndBox4d.hxx>
#include <Graphic3d_Vertex.hxx>
Data Structures | |
class | Graphic3d_Structure |
This class allows the definition a graphic object. This graphic structure can be displayed, erased, or highlighted. This graphic structure can be connected with another graphic structure. Keywords: Structure, StructureManager, Display, Erase, Highlight, UnHighlight, Visible, Priority, Selectable, Visible, Visual, Connection, Ancestors, Descendants, Transformation. More... | |