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| MeshVS_CommonSensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwner, const Handle< MeshVS_Mesh > &theParentMesh, const MeshVS_MeshSelectionMethod theSelMethod) |
| Default constructor. More...
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virtual | ~MeshVS_CommonSensitiveEntity () |
| Destructor. More...
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virtual Standard_Integer | NbSubElements () override |
| Number of elements. More...
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virtual Standard_Integer | Size () const override |
| Returns the amount of sub-entities of the complex entity. More...
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virtual Select3D_BndBox3d | Box (const Standard_Integer theIdx) const override |
| Returns bounding box of sub-entity with index theIdx in sub-entity list. More...
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virtual Standard_Real | Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const override |
| Returns geometry center of sensitive entity index theIdx along the given axis theAxis. More...
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virtual void | Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) override |
| Swaps items with indexes theIdx1 and theIdx2. More...
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virtual Select3D_BndBox3d | BoundingBox () override |
| Returns bounding box of the triangulation. If location transformation is set, it will be applied. More...
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virtual gp_Pnt | CenterOfGeometry () const override |
| Returns center of a mesh. More...
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| Select3D_SensitiveSet (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
| Creates new empty sensitive set and its content. More...
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virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
| Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set. More...
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virtual void | BVH () override |
| Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. More...
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void | SetBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
| Sets the method (builder) used to construct BVH. More...
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void | MarkDirty () |
| Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More...
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virtual void | Clear () override |
| Destroys cross-reference to avoid memory leak. More...
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Standard_Integer | GetLeafNodeSize () const |
| Returns a number of nodes in 1 BVH leaf. More...
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virtual Handle< Select3D_SensitiveEntity > | GetConnected () |
| Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
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virtual Standard_Boolean | HasInitLocation () const override |
| Returns true if the shape corresponding to the entity has init location. More...
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virtual gp_GTrsf | InvInitLocation () const override |
| Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
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virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
| Sets owner of the entity. More...
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const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
| Returns pointer to owner of the entity. More...
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Standard_Integer | SensitivityFactor () const |
| allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
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void | SetSensitivityFactor (const Standard_Integer theNewSens) |
| Allows to manage sensitivity of a particular sensitive entity. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Sensitive entity covering entire mesh for global selection.