defines a Texture2Transform node of VRML specifying properties of geometry and its appearance. This node defines a 2D transformation applied to texture coordinates. This affect the way textures are applied to the surfaces of subsequent shapes. Transformation consisits of(in  order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. This allows a user to change the size and position of the textures on the shape. By default : myTranslation (0 0) myRotation (0) myScaleFactor (1 1) myCenter (0 0)  
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#include <Vrml_Texture2Transform.hxx>
defines a Texture2Transform node of VRML specifying properties of geometry and its appearance. This node defines a 2D transformation applied to texture coordinates. This affect the way textures are applied to the surfaces of subsequent shapes. Transformation consisits of(in  order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. This allows a user to change the size and position of the textures on the shape. By default : myTranslation (0 0) myRotation (0) myScaleFactor (1 1) myCenter (0 0) 
 
◆ Vrml_Texture2Transform() [1/2]
      
        
          | Vrml_Texture2Transform::Vrml_Texture2Transform  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Vrml_Texture2Transform() [2/2]
◆ Center()
      
        
          | gp_Vec2d Vrml_Texture2Transform::Center  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ Print()
◆ Rotation()
◆ ScaleFactor()
      
        
          | gp_Vec2d Vrml_Texture2Transform::ScaleFactor  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ SetCenter()
      
        
          | void Vrml_Texture2Transform::SetCenter  | 
          ( | 
          const gp_Vec2d &  | 
          aCenter | ) | 
           | 
        
      
 
 
◆ SetRotation()
      
        
          | void Vrml_Texture2Transform::SetRotation  | 
          ( | 
          const Standard_Real  | 
          aRotation | ) | 
           | 
        
      
 
 
◆ SetScaleFactor()
      
        
          | void Vrml_Texture2Transform::SetScaleFactor  | 
          ( | 
          const gp_Vec2d &  | 
          aScaleFactor | ) | 
           | 
        
      
 
 
◆ SetTranslation()
      
        
          | void Vrml_Texture2Transform::SetTranslation  | 
          ( | 
          const gp_Vec2d &  | 
          aTranslation | ) | 
           | 
        
      
 
 
◆ Translation()
      
        
          | gp_Vec2d Vrml_Texture2Transform::Translation  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
The documentation for this class was generated from the following file: