Open CASCADE Technology
7.3.0
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Class holding the list of selected owners. More...
#include <AIS_Selection.hxx>
Public Member Functions | |
AIS_Selection () | |
creates a new selection. More... | |
void | Clear () |
removes all the object of the selection. More... | |
AIS_SelectStatus | Select (const Handle< SelectMgr_EntityOwner > &theObject) |
if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed. More... | |
AIS_SelectStatus | AddSelect (const Handle< SelectMgr_EntityOwner > &theObject) |
the object is always add int the selection. faster when the number of objects selected is great. More... | |
void | ClearAndSelect (const Handle< SelectMgr_EntityOwner > &theObject) |
clears the selection and adds the object in the selection. More... | |
Standard_Boolean | IsSelected (const Handle< SelectMgr_EntityOwner > &theObject) const |
checks if the object is in the selection. More... | |
const AIS_NListOfEntityOwner & | Objects () const |
Return the list of selected objects. More... | |
Standard_Integer | Extent () const |
Return the number of selected objects. More... | |
Standard_Boolean | IsEmpty () const |
Return true if list of selected objects is empty. More... | |
void | Init () |
Start iteration through selected objects. More... | |
Standard_Boolean | More () const |
Return true if iterator points to selected object. More... | |
void | Next () |
Continue iteration through selected objects. More... | |
const Handle< SelectMgr_EntityOwner > & | Value () const |
Return selected object at iterator position. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
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typedef void | base_type |
Returns a type descriptor about this object. More... | |
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static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Class holding the list of selected owners.
AIS_Selection::AIS_Selection | ( | ) |
creates a new selection.
AIS_SelectStatus AIS_Selection::AddSelect | ( | const Handle< SelectMgr_EntityOwner > & | theObject | ) |
the object is always add int the selection. faster when the number of objects selected is great.
void AIS_Selection::Clear | ( | ) |
removes all the object of the selection.
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inline |
clears the selection and adds the object in the selection.
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inline |
Return the number of selected objects.
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inline |
Start iteration through selected objects.
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inline |
Return true if list of selected objects is empty.
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inline |
checks if the object is in the selection.
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inline |
Return true if iterator points to selected object.
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inline |
Continue iteration through selected objects.
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inline |
Return the list of selected objects.
AIS_SelectStatus AIS_Selection::Select | ( | const Handle< SelectMgr_EntityOwner > & | theObject | ) |
if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed.
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inline |
Return selected object at iterator position.