The purpose of this class is to provide unified interface for building selecting frustum depending on current camera projection and orientation matrices, window size and viewport parameters.
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| SelectMgr_FrustumBuilder () |
| Creates new frustum builder with empty matrices. More...
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void | SetWorldViewMatrix (const Graphic3d_Mat4d &theWorldViewMatrix) |
| Stores current world view transformation matrix. More...
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const Graphic3d_Mat4d & | WorldViewMatrix () const |
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void | SetProjectionMatrix (const Graphic3d_Mat4d &theProjection) |
| Stores current projection matrix. More...
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const Graphic3d_Mat4d & | ProjectionMatrix () const |
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void | SetWorldViewProjState (const Graphic3d_WorldViewProjState &theState) |
| Stores current world view projection matrix state for the orientation and projection matrices. More...
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const Graphic3d_WorldViewProjState & | WorldViewProjState () const |
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void | SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight) |
| Stores current window width and height. More...
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void | SetViewport (const Standard_Real theX, const Standard_Real theY, const Standard_Real theWidth, const Standard_Real theHeight) |
| Stores current viewport coordinates. More...
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void | InvalidateViewport () |
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void | WindowSize (Standard_Integer &theWidth, Standard_Integer &theHeight) const |
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Standard_Real | SignedPlanePntDist (const SelectMgr_Vec3 &theEq, const SelectMgr_Vec3 &thePnt) const |
| Calculates signed distance between plane with equation theEq and point thePnt. More...
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gp_Pnt | ProjectPntOnViewPlane (const Standard_Real &theX, const Standard_Real &theY, const Standard_Real &theZ) const |
| Projects 2d screen point onto view frustum plane: theZ = 0 - near plane, theZ = 1 - far plane. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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The purpose of this class is to provide unified interface for building selecting frustum depending on current camera projection and orientation matrices, window size and viewport parameters.