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| gp_Vec2d () |
| Creates a zero vector. More...
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| gp_Vec2d (const gp_Dir2d &V) |
| Creates a unitary vector from a direction V. More...
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| gp_Vec2d (const gp_XY &Coord) |
| Creates a vector with a doublet of coordinates. More...
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| gp_Vec2d (const Standard_Real Xv, const Standard_Real Yv) |
| Creates a point with its two Cartesian coordinates. More...
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| gp_Vec2d (const gp_Pnt2d &P1, const gp_Pnt2d &P2) |
| Creates a vector from two points. The length of the vector is the distance between P1 and P2. More...
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void | SetCoord (const Standard_Integer Index, const Standard_Real Xi) |
| Changes the coordinate of range Index Index = 1 => X is modified Index = 2 => Y is modified Raises OutOfRange if Index != {1, 2}. More...
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void | SetCoord (const Standard_Real Xv, const Standard_Real Yv) |
| For this vector, assigns the values Xv and Yv to its two coordinates. More...
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void | SetX (const Standard_Real X) |
| Assigns the given value to the X coordinate of this vector. More...
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void | SetY (const Standard_Real Y) |
| Assigns the given value to the Y coordinate of this vector. More...
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void | SetXY (const gp_XY &Coord) |
| Assigns the two coordinates of Coord to this vector. More...
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Standard_Real | Coord (const Standard_Integer Index) const |
| Returns the coordinate of range Index : Index = 1 => X is returned Index = 2 => Y is returned Raised if Index != {1, 2}. More...
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void | Coord (Standard_Real &Xv, Standard_Real &Yv) const |
| For this vector, returns its two coordinates Xv and Yv. More...
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Standard_Real | X () const |
| For this vector, returns its X coordinate. More...
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Standard_Real | Y () const |
| For this vector, returns its Y coordinate. More...
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const gp_XY & | XY () const |
| For this vector, returns its two coordinates as a number pair. More...
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Standard_Boolean | IsEqual (const gp_Vec2d &Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const |
| Returns True if the two vectors have the same magnitude value and the same direction. The precision values are LinearTolerance for the magnitude and AngularTolerance for the direction. More...
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Standard_Boolean | IsNormal (const gp_Vec2d &Other, const Standard_Real AngularTolerance) const |
| Returns True if abs(Abs(<me>.Angle(Other)) - PI/2.) <= AngularTolerance Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or Other.Magnitude() <= Resolution from gp. More...
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Standard_Boolean | IsOpposite (const gp_Vec2d &Other, const Standard_Real AngularTolerance) const |
| Returns True if PI - Abs(<me>.Angle(Other)) <= AngularTolerance Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or Other.Magnitude() <= Resolution from gp. More...
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Standard_Boolean | IsParallel (const gp_Vec2d &Other, const Standard_Real AngularTolerance) const |
| Returns true if Abs(Angle(<me>, Other)) <= AngularTolerance or PI - Abs(Angle(<me>, Other)) <= AngularTolerance Two vectors with opposite directions are considered as parallel. Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or Other.Magnitude() <= Resolution from gp. More...
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Standard_Real | Angle (const gp_Vec2d &Other) const |
| Computes the angular value between <me> and <Other> returns the angle value between -PI and PI in radian. The orientation is from <me> to Other. The positive sense is the trigonometric sense. Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution from gp or Other.Magnitude() <= Resolution because the angular value is indefinite if one of the vectors has a null magnitude. More...
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Standard_Real | Magnitude () const |
| Computes the magnitude of this vector. More...
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Standard_Real | SquareMagnitude () const |
| Computes the square magnitude of this vector. More...
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void | Add (const gp_Vec2d &Other) |
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void | operator+= (const gp_Vec2d &Other) |
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gp_Vec2d | Added (const gp_Vec2d &Other) const |
| Adds two vectors. More...
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gp_Vec2d | operator+ (const gp_Vec2d &Other) const |
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Standard_Real | Crossed (const gp_Vec2d &Right) const |
| Computes the crossing product between two vectors. More...
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Standard_Real | operator^ (const gp_Vec2d &Right) const |
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Standard_Real | CrossMagnitude (const gp_Vec2d &Right) const |
| Computes the magnitude of the cross product between <me> and Right. Returns || <me> ^ Right ||. More...
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Standard_Real | CrossSquareMagnitude (const gp_Vec2d &Right) const |
| Computes the square magnitude of the cross product between <me> and Right. Returns || <me> ^ Right ||**2. More...
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void | Divide (const Standard_Real Scalar) |
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void | operator/= (const Standard_Real Scalar) |
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gp_Vec2d | Divided (const Standard_Real Scalar) const |
| divides a vector by a scalar More...
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gp_Vec2d | operator/ (const Standard_Real Scalar) const |
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Standard_Real | Dot (const gp_Vec2d &Other) const |
| Computes the scalar product. More...
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Standard_Real | operator* (const gp_Vec2d &Other) const |
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gp_Vec2d | GetNormal () const |
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void | Multiply (const Standard_Real Scalar) |
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void | operator*= (const Standard_Real Scalar) |
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gp_Vec2d | Multiplied (const Standard_Real Scalar) const |
| Normalizes a vector Raises an exception if the magnitude of the vector is lower or equal to Resolution from package gp. More...
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gp_Vec2d | operator* (const Standard_Real Scalar) const |
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void | Normalize () |
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gp_Vec2d | Normalized () const |
| Normalizes a vector Raises an exception if the magnitude of the vector is lower or equal to Resolution from package gp. Reverses the direction of a vector. More...
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void | Reverse () |
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gp_Vec2d | Reversed () const |
| Reverses the direction of a vector. More...
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gp_Vec2d | operator- () const |
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void | Subtract (const gp_Vec2d &Right) |
| Subtracts two vectors. More...
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void | operator-= (const gp_Vec2d &Right) |
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gp_Vec2d | Subtracted (const gp_Vec2d &Right) const |
| Subtracts two vectors. More...
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gp_Vec2d | operator- (const gp_Vec2d &Right) const |
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void | SetLinearForm (const Standard_Real A1, const gp_Vec2d &V1, const Standard_Real A2, const gp_Vec2d &V2, const gp_Vec2d &V3) |
| <me> is set to the following linear form : A1 * V1 + A2 * V2 + V3 More...
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void | SetLinearForm (const Standard_Real A1, const gp_Vec2d &V1, const Standard_Real A2, const gp_Vec2d &V2) |
| <me> is set to the following linear form : A1 * V1 + A2 * V2 More...
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void | SetLinearForm (const Standard_Real A1, const gp_Vec2d &V1, const gp_Vec2d &V2) |
| <me> is set to the following linear form : A1 * V1 + V2 More...
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void | SetLinearForm (const gp_Vec2d &Left, const gp_Vec2d &Right) |
| <me> is set to the following linear form : Left + Right More...
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void | Mirror (const gp_Vec2d &V) |
| Performs the symmetrical transformation of a vector with respect to the vector V which is the center of the symmetry. More...
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gp_Vec2d | Mirrored (const gp_Vec2d &V) const |
| Performs the symmetrical transformation of a vector with respect to the vector V which is the center of the symmetry. More...
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void | Mirror (const gp_Ax2d &A1) |
| Performs the symmetrical transformation of a vector with respect to an axis placement which is the axis of the symmetry. More...
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gp_Vec2d | Mirrored (const gp_Ax2d &A1) const |
| Performs the symmetrical transformation of a vector with respect to an axis placement which is the axis of the symmetry. More...
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void | Rotate (const Standard_Real Ang) |
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gp_Vec2d | Rotated (const Standard_Real Ang) const |
| Rotates a vector. Ang is the angular value of the rotation in radians. More...
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void | Scale (const Standard_Real S) |
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gp_Vec2d | Scaled (const Standard_Real S) const |
| Scales a vector. S is the scaling value. More...
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void | Transform (const gp_Trsf2d &T) |
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gp_Vec2d | Transformed (const gp_Trsf2d &T) const |
| Transforms a vector with a Trsf from gp. More...
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Defines a non-persistent vector in 2D space.