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Open CASCADE Technology
7.3.0
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OpenGL 1.1 core. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!). More...
#include <OpenGl_GlCore11.hxx>

Public Member Functions | |
| void | glRotated (GLdouble theAngleDegrees, GLdouble theX, GLdouble theY, GLdouble theZ) |
| void | glScaled (GLdouble theX, GLdouble theY, GLdouble theZ) |
| void | glTranslated (GLdouble theX, GLdouble theY, GLdouble theZ) |
Begin/End primitive specification (removed since 3.1) | |
| void | glBegin (GLenum theMode) |
| void | glEnd () |
| void | glVertex2d (GLdouble theX, GLdouble theY) |
| void | glVertex2f (GLfloat theX, GLfloat theY) |
| void | glVertex2i (GLint theX, GLint theY) |
| void | glVertex2s (GLshort theX, GLshort theY) |
| void | glVertex3d (GLdouble theX, GLdouble theY, GLdouble theZ) |
| void | glVertex3f (GLfloat theX, GLfloat theY, GLfloat theZ) |
| void | glVertex3i (GLint theX, GLint theY, GLint theZ) |
| void | glVertex3s (GLshort theX, GLshort theY, GLshort theZ) |
| void | glVertex4d (GLdouble theX, GLdouble theY, GLdouble theZ, GLdouble theW) |
| void | glVertex4f (GLfloat theX, GLfloat theY, GLfloat theZ, GLfloat theW) |
| void | glVertex4i (GLint theX, GLint theY, GLint theZ, GLint theW) |
| void | glVertex4s (GLshort theX, GLshort theY, GLshort theZ, GLshort theW) |
| void | glVertex2dv (const GLdouble *theVec2) |
| void | glVertex2fv (const GLfloat *theVec2) |
| void | glVertex2iv (const GLint *theVec2) |
| void | glVertex2sv (const GLshort *theVec2) |
| void | glVertex3dv (const GLdouble *theVec3) |
| void | glVertex3fv (const GLfloat *theVec3) |
| void | glVertex3iv (const GLint *theVec3) |
| void | glVertex3sv (const GLshort *theVec3) |
| void | glVertex4dv (const GLdouble *theVec4) |
| void | glVertex4fv (const GLfloat *theVec4) |
| void | glVertex4iv (const GLint *theVec4) |
| void | glVertex4sv (const GLshort *theVec4) |
| void | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
| void | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
| void | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
| void | glNormal3i (GLint nx, GLint ny, GLint nz) |
| void | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
| void | glNormal3bv (const GLbyte *theVec) |
| void | glNormal3dv (const GLdouble *theVec) |
| void | glNormal3fv (const GLfloat *theVec) |
| void | glNormal3iv (const GLint *theVec) |
| void | glNormal3sv (const GLshort *theVec) |
| void | glIndexd (GLdouble c) |
| void | glIndexf (GLfloat c) |
| void | glIndexi (GLint c) |
| void | glIndexs (GLshort c) |
| void | glIndexub (GLubyte c) |
| void | glIndexdv (const GLdouble *c) |
| void | glIndexfv (const GLfloat *c) |
| void | glIndexiv (const GLint *c) |
| void | glIndexsv (const GLshort *c) |
| void | glIndexubv (const GLubyte *c) |
| void | glColor3b (GLbyte theRed, GLbyte theGreen, GLbyte theBlue) |
| void | glColor3d (GLdouble theRed, GLdouble theGreen, GLdouble theBlue) |
| void | glColor3f (GLfloat theRed, GLfloat theGreen, GLfloat theBlue) |
| void | glColor3i (GLint theRed, GLint theGreen, GLint theBlue) |
| void | glColor3s (GLshort theRed, GLshort theGreen, GLshort theBlue) |
| void | glColor3ub (GLubyte theRed, GLubyte theGreen, GLubyte theBlue) |
| void | glColor3ui (GLuint theRed, GLuint theGreen, GLuint theBlue) |
| void | glColor3us (GLushort theRed, GLushort theGreen, GLushort theBlue) |
| void | glColor4b (GLbyte theRed, GLbyte theGreen, GLbyte theBlue, GLbyte theAlpha) |
| void | glColor4d (GLdouble theRed, GLdouble theGreen, GLdouble theBlue, GLdouble theAlpha) |
| void | glColor4f (GLfloat theRed, GLfloat theGreen, GLfloat theBlue, GLfloat theAlpha) |
| void | glColor4i (GLint theRed, GLint theGreen, GLint theBlue, GLint theAlpha) |
| void | glColor4s (GLshort theRed, GLshort theGreen, GLshort theBlue, GLshort theAlpha) |
| void | glColor4ub (GLubyte theRed, GLubyte theGreen, GLubyte theBlue, GLubyte theAlpha) |
| void | glColor4ui (GLuint theRed, GLuint theGreen, GLuint theBlue, GLuint theAlpha) |
| void | glColor4us (GLushort theRed, GLushort theGreen, GLushort theBlue, GLushort theAlpha) |
| void | glColor3bv (const GLbyte *theVec) |
| void | glColor3dv (const GLdouble *theVec) |
| void | glColor3fv (const GLfloat *theVec) |
| void | glColor3iv (const GLint *theVec) |
| void | glColor3sv (const GLshort *theVec) |
| void | glColor3ubv (const GLubyte *theVec) |
| void | glColor3uiv (const GLuint *theVec) |
| void | glColor3usv (const GLushort *theVec) |
| void | glColor4bv (const GLbyte *theVec) |
| void | glColor4dv (const GLdouble *theVec) |
| void | glColor4fv (const GLfloat *theVec) |
| void | glColor4iv (const GLint *theVec) |
| void | glColor4sv (const GLshort *theVec) |
| void | glColor4ubv (const GLubyte *theVec) |
| void | glColor4uiv (const GLuint *theVec) |
| void | glColor4usv (const GLushort *theVec) |
| void | glTexCoord1d (GLdouble s) |
| void | glTexCoord1f (GLfloat s) |
| void | glTexCoord1i (GLint s) |
| void | glTexCoord1s (GLshort s) |
| void | glTexCoord2d (GLdouble s, GLdouble t) |
| void | glTexCoord2f (GLfloat s, GLfloat t) |
| void | glTexCoord2i (GLint s, GLint t) |
| void | glTexCoord2s (GLshort s, GLshort t) |
| void | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
| void | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
| void | glTexCoord3i (GLint s, GLint t, GLint r) |
| void | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
| void | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| void | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| void | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
| void | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
| void | glTexCoord1dv (const GLdouble *theVec1) |
| void | glTexCoord1fv (const GLfloat *theVec1) |
| void | glTexCoord1iv (const GLint *theVec1) |
| void | glTexCoord1sv (const GLshort *theVec1) |
| void | glTexCoord2dv (const GLdouble *theVec2) |
| void | glTexCoord2fv (const GLfloat *theVec2) |
| void | glTexCoord2iv (const GLint *theVec2) |
| void | glTexCoord2sv (const GLshort *theVec) |
| void | glTexCoord3dv (const GLdouble *theVec3) |
| void | glTexCoord3fv (const GLfloat *theVec3) |
| void | glTexCoord3iv (const GLint *theVec3) |
| void | glTexCoord3sv (const GLshort *theVec3) |
| void | glTexCoord4dv (const GLdouble *theVec4) |
| void | glTexCoord4fv (const GLfloat *theVec4) |
| void | glTexCoord4iv (const GLint *theVec4) |
| void | glTexCoord4sv (const GLshort *theVec4) |
Matrix operations (removed since 3.1) | |
| void | glMatrixMode (GLenum theMode) |
| void | glOrtho (GLdouble theLeft, GLdouble theRight, GLdouble theBottom, GLdouble theTop, GLdouble theNearVal, GLdouble theFarVal) |
| void | glFrustum (GLdouble theLeft, GLdouble theRight, GLdouble theBottom, GLdouble theTop, GLdouble theNearVal, GLdouble theFarVal) |
| void | glPushMatrix () |
| void | glPopMatrix () |
| void | glLoadIdentity () |
| void | glLoadMatrixd (const GLdouble *theMatrix) |
| void | glLoadMatrixf (const GLfloat *theMatrix) |
| void | glMultMatrixd (const GLdouble *theMatrix) |
| void | glMultMatrixf (const GLfloat *theMatrix) |
Line and Polygon stripple (removed since 3.1) | |
| void | glLineStipple (GLint theFactor, GLushort thePattern) |
| void | glPolygonStipple (const GLubyte *theMask) |
| void | glGetPolygonStipple (GLubyte *theMask) |
Attribute stacks (removed since 3.1) | |
| void | glPushAttrib (GLbitfield theMask) |
| void | glPopAttrib () |
| void | glPushClientAttrib (GLbitfield theMask) |
| void | glPopClientAttrib () |
Fixed pipeline lighting (removed since 3.1) | |
| void | glShadeModel (GLenum theMode) |
| void | glLightf (GLenum theLight, GLenum pname, GLfloat param) |
| void | glLighti (GLenum theLight, GLenum pname, GLint param) |
| void | glLightfv (GLenum theLight, GLenum pname, const GLfloat *params) |
| void | glLightiv (GLenum theLight, GLenum pname, const GLint *params) |
| void | glGetLightfv (GLenum theLight, GLenum pname, GLfloat *params) |
| void | glGetLightiv (GLenum theLight, GLenum pname, GLint *params) |
| void | glLightModelf (GLenum pname, GLfloat param) |
| void | glLightModeli (GLenum pname, GLint param) |
| void | glLightModelfv (GLenum pname, const GLfloat *params) |
| void | glLightModeliv (GLenum pname, const GLint *params) |
| void | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
| void | glMateriali (GLenum face, GLenum pname, GLint param) |
| void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
| void | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
| void | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
| void | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
| void | glColorMaterial (GLenum face, GLenum mode) |
clipping plane (removed since 3.1) | |
| void | glClipPlane (GLenum thePlane, const GLdouble *theEquation) |
| void | glGetClipPlane (GLenum thePlane, GLdouble *theEquation) |
Display lists (removed since 3.1) | |
| GLboolean | glIsList (GLuint theList) |
| void | glDeleteLists (GLuint theList, GLsizei theRange) |
| GLuint | glGenLists (GLsizei theRange) |
| void | glNewList (GLuint theList, GLenum theMode) |
| void | glEndList () |
| void | glCallList (GLuint theList) |
| void | glCallLists (GLsizei theNb, GLenum theType, const GLvoid *theLists) |
| void | glListBase (GLuint theBase) |
Current raster position and Rectangles (removed since 3.1) | |
| void | glRasterPos2d (GLdouble x, GLdouble y) |
| void | glRasterPos2f (GLfloat x, GLfloat y) |
| void | glRasterPos2i (GLint x, GLint y) |
| void | glRasterPos2s (GLshort x, GLshort y) |
| void | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
| void | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
| void | glRasterPos3i (GLint x, GLint y, GLint z) |
| void | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
| void | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| void | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| void | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
| void | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
| void | glRasterPos2dv (const GLdouble *theVec) |
| void | glRasterPos2fv (const GLfloat *theVec) |
| void | glRasterPos2iv (const GLint *theVec) |
| void | glRasterPos2sv (const GLshort *theVec) |
| void | glRasterPos3dv (const GLdouble *theVec) |
| void | glRasterPos3fv (const GLfloat *theVec) |
| void | glRasterPos3iv (const GLint *theVec) |
| void | glRasterPos3sv (const GLshort *theVec) |
| void | glRasterPos4dv (const GLdouble *theVec) |
| void | glRasterPos4fv (const GLfloat *theVec) |
| void | glRasterPos4iv (const GLint *theVec) |
| void | glRasterPos4sv (const GLshort *theVec) |
| void | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| void | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| void | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
| void | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| void | glRectdv (const GLdouble *v1, const GLdouble *v2) |
| void | glRectfv (const GLfloat *v1, const GLfloat *v2) |
| void | glRectiv (const GLint *v1, const GLint *v2) |
| void | glRectsv (const GLshort *v1, const GLshort *v2) |
Texture mapping (removed since 3.1) | |
| void | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
| void | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
| void | glTexGeni (GLenum coord, GLenum pname, GLint param) |
| void | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
| void | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
| void | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
| void | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
| void | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
| void | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
Resident textures and priorities (removed since 3.1) | |
| void | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) |
| GLboolean | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
Pixel copying (removed since 3.1) | |
| void | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| void | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| void | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| void | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
Fog and all associated parameters (removed since 3.1) | |
| void | glFogf (GLenum pname, GLfloat param) |
| void | glFogi (GLenum pname, GLint param) |
| void | glFogfv (GLenum pname, const GLfloat *params) |
| void | glFogiv (GLenum pname, const GLint *params) |
Evaluators (removed since 3.1) | |
| void | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| void | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| void | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| void | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| void | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
| void | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
| void | glGetMapiv (GLenum target, GLenum query, GLint *v) |
| void | glEvalCoord1d (GLdouble u) |
| void | glEvalCoord1f (GLfloat u) |
| void | glEvalCoord1dv (const GLdouble *u) |
| void | glEvalCoord1fv (const GLfloat *u) |
| void | glEvalCoord2d (GLdouble u, GLdouble v) |
| void | glEvalCoord2f (GLfloat u, GLfloat v) |
| void | glEvalCoord2dv (const GLdouble *u) |
| void | glEvalCoord2fv (const GLfloat *u) |
| void | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
| void | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
| void | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| void | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| void | glEvalPoint1 (GLint i) |
| void | glEvalPoint2 (GLint i, GLint j) |
| void | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
| void | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
Selection and feedback modes (removed since 3.1) | |
| void | glFeedbackBuffer (GLsizei theSize, GLenum theType, GLfloat *theBuffer) |
| void | glPassThrough (GLfloat token) |
| void | glSelectBuffer (GLsizei theSize, GLuint *theBuffer) |
| void | glInitNames () |
| void | glLoadName (GLuint theName) |
| void | glPushName (GLuint theName) |
| void | glPopName () |
Accumulation Buffer (removed since 3.1) | |
| void | glClearAccum (GLfloat theRed, GLfloat theGreen, GLfloat theBlue, GLfloat theAlpha) |
| void | glAccum (GLenum theOp, GLfloat theValue) |
Edge flags and fixed-function vertex processing (removed since 3.1) | |
| void | glEdgeFlag (GLboolean theFlag) |
| void | glEdgeFlagv (const GLboolean *theFlag) |
| void | glIndexPointer (GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
| void | glEdgeFlagPointer (GLsizei theStride, const GLvoid *thePtr) |
| void | glGetPointerv (GLenum pname, GLvoid **params) |
| void | glInterleavedArrays (GLenum theFormat, GLsizei theStride, const GLvoid *thePointer) |
| void | glVertexPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
| void | glNormalPointer (GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
| void | glColorPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
| void | glTexCoordPointer (GLint theSize, GLenum theType, GLsizei theStride, const GLvoid *thePtr) |
| void | glEnableClientState (GLenum theCap) |
| void | glDisableClientState (GLenum theCap) |
Additional Inherited Members | |
Protected Types inherited from OpenGl_GlFunctions | |
| typedef int(* | glXSwapIntervalEXT_t) () |
| typedef int(* | glXSwapIntervalSGI_t) (int theInterval) |
| typedef Bool(* | glXQueryRendererIntegerMESA_t) (Display *theDisplay, int theScreen, int theRenderer, int theAttribute, unsigned int *theValue) |
| typedef Bool(* | glXQueryCurrentRendererIntegerMESA_t) (int theAttribute, unsigned int *theValue) |
| typedef const char *(* | glXQueryRendererStringMESA_t) (Display *theDisplay, int theScreen, int theRenderer, int theAttribute) |
| typedef const char *(* | glXQueryCurrentRendererStringMESA_t) (int theAttribute) |
Protected Attributes inherited from OpenGl_GlFunctions | |
| PFNGLBLENDCOLORPROC | glBlendColor |
| PFNGLBLENDEQUATIONPROC | glBlendEquation |
| PFNGLDRAWRANGEELEMENTSPROC | glDrawRangeElements |
| PFNGLTEXIMAGE3DPROC | glTexImage3D |
| PFNGLTEXSUBIMAGE3DPROC | glTexSubImage3D |
| PFNGLCOPYTEXSUBIMAGE3DPROC | glCopyTexSubImage3D |
| PFNGLACTIVETEXTUREPROC | glActiveTexture |
| PFNGLSAMPLECOVERAGEPROC | glSampleCoverage |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC | glCompressedTexImage3D |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC | glCompressedTexImage2D |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC | glCompressedTexImage1D |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC | glCompressedTexSubImage3D |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC | glCompressedTexSubImage2D |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC | glCompressedTexSubImage1D |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC | glGetCompressedTexImage |
| PFNGLCLIENTACTIVETEXTUREPROC | glClientActiveTexture |
| PFNGLMULTITEXCOORD1DPROC | glMultiTexCoord1d |
| PFNGLMULTITEXCOORD1DVPROC | glMultiTexCoord1dv |
| PFNGLMULTITEXCOORD1FPROC | glMultiTexCoord1f |
| PFNGLMULTITEXCOORD1FVPROC | glMultiTexCoord1fv |
| PFNGLMULTITEXCOORD1IPROC | glMultiTexCoord1i |
| PFNGLMULTITEXCOORD1IVPROC | glMultiTexCoord1iv |
| PFNGLMULTITEXCOORD1SPROC | glMultiTexCoord1s |
| PFNGLMULTITEXCOORD1SVPROC | glMultiTexCoord1sv |
| PFNGLMULTITEXCOORD2DPROC | glMultiTexCoord2d |
| PFNGLMULTITEXCOORD2DVPROC | glMultiTexCoord2dv |
| PFNGLMULTITEXCOORD2FPROC | glMultiTexCoord2f |
| PFNGLMULTITEXCOORD2FVPROC | glMultiTexCoord2fv |
| PFNGLMULTITEXCOORD2IPROC | glMultiTexCoord2i |
| PFNGLMULTITEXCOORD2IVPROC | glMultiTexCoord2iv |
| PFNGLMULTITEXCOORD2SPROC | glMultiTexCoord2s |
| PFNGLMULTITEXCOORD2SVPROC | glMultiTexCoord2sv |
| PFNGLMULTITEXCOORD3DPROC | glMultiTexCoord3d |
| PFNGLMULTITEXCOORD3DVPROC | glMultiTexCoord3dv |
| PFNGLMULTITEXCOORD3FPROC | glMultiTexCoord3f |
| PFNGLMULTITEXCOORD3FVPROC | glMultiTexCoord3fv |
| PFNGLMULTITEXCOORD3IPROC | glMultiTexCoord3i |
| PFNGLMULTITEXCOORD3IVPROC | glMultiTexCoord3iv |
| PFNGLMULTITEXCOORD3SPROC | glMultiTexCoord3s |
| PFNGLMULTITEXCOORD3SVPROC | glMultiTexCoord3sv |
| PFNGLMULTITEXCOORD4DPROC | glMultiTexCoord4d |
| PFNGLMULTITEXCOORD4DVPROC | glMultiTexCoord4dv |
| PFNGLMULTITEXCOORD4FPROC | glMultiTexCoord4f |
| PFNGLMULTITEXCOORD4FVPROC | glMultiTexCoord4fv |
| PFNGLMULTITEXCOORD4IPROC | glMultiTexCoord4i |
| PFNGLMULTITEXCOORD4IVPROC | glMultiTexCoord4iv |
| PFNGLMULTITEXCOORD4SPROC | glMultiTexCoord4s |
| PFNGLMULTITEXCOORD4SVPROC | glMultiTexCoord4sv |
| PFNGLLOADTRANSPOSEMATRIXFPROC | glLoadTransposeMatrixf |
| PFNGLLOADTRANSPOSEMATRIXDPROC | glLoadTransposeMatrixd |
| PFNGLMULTTRANSPOSEMATRIXFPROC | glMultTransposeMatrixf |
| PFNGLMULTTRANSPOSEMATRIXDPROC | glMultTransposeMatrixd |
| PFNGLBLENDFUNCSEPARATEPROC | glBlendFuncSeparate |
| PFNGLMULTIDRAWARRAYSPROC | glMultiDrawArrays |
| PFNGLMULTIDRAWELEMENTSPROC | glMultiDrawElements |
| PFNGLPOINTPARAMETERFPROC | glPointParameterf |
| PFNGLPOINTPARAMETERFVPROC | glPointParameterfv |
| PFNGLPOINTPARAMETERIPROC | glPointParameteri |
| PFNGLPOINTPARAMETERIVPROC | glPointParameteriv |
| PFNGLGENQUERIESPROC | glGenQueries |
| PFNGLDELETEQUERIESPROC | glDeleteQueries |
| PFNGLISQUERYPROC | glIsQuery |
| PFNGLBEGINQUERYPROC | glBeginQuery |
| PFNGLENDQUERYPROC | glEndQuery |
| PFNGLGETQUERYIVPROC | glGetQueryiv |
| PFNGLGETQUERYOBJECTIVPROC | glGetQueryObjectiv |
| PFNGLGETQUERYOBJECTUIVPROC | glGetQueryObjectuiv |
| PFNGLBINDBUFFERPROC | glBindBuffer |
| PFNGLDELETEBUFFERSPROC | glDeleteBuffers |
| PFNGLGENBUFFERSPROC | glGenBuffers |
| PFNGLISBUFFERPROC | glIsBuffer |
| PFNGLBUFFERDATAPROC | glBufferData |
| PFNGLBUFFERSUBDATAPROC | glBufferSubData |
| PFNGLGETBUFFERSUBDATAPROC | glGetBufferSubData |
| PFNGLMAPBUFFERPROC | glMapBuffer |
| PFNGLUNMAPBUFFERPROC | glUnmapBuffer |
| PFNGLGETBUFFERPARAMETERIVPROC | glGetBufferParameteriv |
| PFNGLGETBUFFERPOINTERVPROC | glGetBufferPointerv |
| PFNGLBLENDEQUATIONSEPARATEPROC | glBlendEquationSeparate |
| PFNGLDRAWBUFFERSPROC | glDrawBuffers |
| PFNGLSTENCILOPSEPARATEPROC | glStencilOpSeparate |
| PFNGLSTENCILFUNCSEPARATEPROC | glStencilFuncSeparate |
| PFNGLSTENCILMASKSEPARATEPROC | glStencilMaskSeparate |
| PFNGLATTACHSHADERPROC | glAttachShader |
| PFNGLBINDATTRIBLOCATIONPROC | glBindAttribLocation |
| PFNGLCOMPILESHADERPROC | glCompileShader |
| PFNGLCREATEPROGRAMPROC | glCreateProgram |
| PFNGLCREATESHADERPROC | glCreateShader |
| PFNGLDELETEPROGRAMPROC | glDeleteProgram |
| PFNGLDELETESHADERPROC | glDeleteShader |
| PFNGLDETACHSHADERPROC | glDetachShader |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC | glDisableVertexAttribArray |
| PFNGLENABLEVERTEXATTRIBARRAYPROC | glEnableVertexAttribArray |
| PFNGLGETACTIVEATTRIBPROC | glGetActiveAttrib |
| PFNGLGETACTIVEUNIFORMPROC | glGetActiveUniform |
| PFNGLGETATTACHEDSHADERSPROC | glGetAttachedShaders |
| PFNGLGETATTRIBLOCATIONPROC | glGetAttribLocation |
| PFNGLGETPROGRAMIVPROC | glGetProgramiv |
| PFNGLGETPROGRAMINFOLOGPROC | glGetProgramInfoLog |
| PFNGLGETSHADERIVPROC | glGetShaderiv |
| PFNGLGETSHADERINFOLOGPROC | glGetShaderInfoLog |
| PFNGLGETSHADERSOURCEPROC | glGetShaderSource |
| PFNGLGETUNIFORMLOCATIONPROC | glGetUniformLocation |
| PFNGLGETUNIFORMFVPROC | glGetUniformfv |
| PFNGLGETUNIFORMIVPROC | glGetUniformiv |
| PFNGLGETVERTEXATTRIBDVPROC | glGetVertexAttribdv |
| PFNGLGETVERTEXATTRIBFVPROC | glGetVertexAttribfv |
| PFNGLGETVERTEXATTRIBIVPROC | glGetVertexAttribiv |
| PFNGLGETVERTEXATTRIBPOINTERVPROC | glGetVertexAttribPointerv |
| PFNGLISPROGRAMPROC | glIsProgram |
| PFNGLISSHADERPROC | glIsShader |
| PFNGLLINKPROGRAMPROC | glLinkProgram |
| PFNGLSHADERSOURCEPROC | glShaderSource |
| PFNGLUSEPROGRAMPROC | glUseProgram |
| PFNGLUNIFORM1FPROC | glUniform1f |
| PFNGLUNIFORM2FPROC | glUniform2f |
| PFNGLUNIFORM3FPROC | glUniform3f |
| PFNGLUNIFORM4FPROC | glUniform4f |
| PFNGLUNIFORM1IPROC | glUniform1i |
| PFNGLUNIFORM2IPROC | glUniform2i |
| PFNGLUNIFORM3IPROC | glUniform3i |
| PFNGLUNIFORM4IPROC | glUniform4i |
| PFNGLUNIFORM1FVPROC | glUniform1fv |
| PFNGLUNIFORM2FVPROC | glUniform2fv |
| PFNGLUNIFORM3FVPROC | glUniform3fv |
| PFNGLUNIFORM4FVPROC | glUniform4fv |
| PFNGLUNIFORM1IVPROC | glUniform1iv |
| PFNGLUNIFORM2IVPROC | glUniform2iv |
| PFNGLUNIFORM3IVPROC | glUniform3iv |
| PFNGLUNIFORM4IVPROC | glUniform4iv |
| PFNGLUNIFORMMATRIX2FVPROC | glUniformMatrix2fv |
| PFNGLUNIFORMMATRIX3FVPROC | glUniformMatrix3fv |
| PFNGLUNIFORMMATRIX4FVPROC | glUniformMatrix4fv |
| PFNGLVALIDATEPROGRAMPROC | glValidateProgram |
| PFNGLVERTEXATTRIB1DPROC | glVertexAttrib1d |
| PFNGLVERTEXATTRIB1DVPROC | glVertexAttrib1dv |
| PFNGLVERTEXATTRIB1FPROC | glVertexAttrib1f |
| PFNGLVERTEXATTRIB1FVPROC | glVertexAttrib1fv |
| PFNGLVERTEXATTRIB1SPROC | glVertexAttrib1s |
| PFNGLVERTEXATTRIB1SVPROC | glVertexAttrib1sv |
| PFNGLVERTEXATTRIB2DPROC | glVertexAttrib2d |
| PFNGLVERTEXATTRIB2DVPROC | glVertexAttrib2dv |
| PFNGLVERTEXATTRIB2FPROC | glVertexAttrib2f |
| PFNGLVERTEXATTRIB2FVPROC | glVertexAttrib2fv |
| PFNGLVERTEXATTRIB2SPROC | glVertexAttrib2s |
| PFNGLVERTEXATTRIB2SVPROC | glVertexAttrib2sv |
| PFNGLVERTEXATTRIB3DPROC | glVertexAttrib3d |
| PFNGLVERTEXATTRIB3DVPROC | glVertexAttrib3dv |
| PFNGLVERTEXATTRIB3FPROC | glVertexAttrib3f |
| PFNGLVERTEXATTRIB3FVPROC | glVertexAttrib3fv |
| PFNGLVERTEXATTRIB3SPROC | glVertexAttrib3s |
| PFNGLVERTEXATTRIB3SVPROC | glVertexAttrib3sv |
| PFNGLVERTEXATTRIB4NBVPROC | glVertexAttrib4Nbv |
| PFNGLVERTEXATTRIB4NIVPROC | glVertexAttrib4Niv |
| PFNGLVERTEXATTRIB4NSVPROC | glVertexAttrib4Nsv |
| PFNGLVERTEXATTRIB4NUBPROC | glVertexAttrib4Nub |
| PFNGLVERTEXATTRIB4NUBVPROC | glVertexAttrib4Nubv |
| PFNGLVERTEXATTRIB4NUIVPROC | glVertexAttrib4Nuiv |
| PFNGLVERTEXATTRIB4NUSVPROC | glVertexAttrib4Nusv |
| PFNGLVERTEXATTRIB4BVPROC | glVertexAttrib4bv |
| PFNGLVERTEXATTRIB4DPROC | glVertexAttrib4d |
| PFNGLVERTEXATTRIB4DVPROC | glVertexAttrib4dv |
| PFNGLVERTEXATTRIB4FPROC | glVertexAttrib4f |
| PFNGLVERTEXATTRIB4FVPROC | glVertexAttrib4fv |
| PFNGLVERTEXATTRIB4IVPROC | glVertexAttrib4iv |
| PFNGLVERTEXATTRIB4SPROC | glVertexAttrib4s |
| PFNGLVERTEXATTRIB4SVPROC | glVertexAttrib4sv |
| PFNGLVERTEXATTRIB4UBVPROC | glVertexAttrib4ubv |
| PFNGLVERTEXATTRIB4UIVPROC | glVertexAttrib4uiv |
| PFNGLVERTEXATTRIB4USVPROC | glVertexAttrib4usv |
| PFNGLVERTEXATTRIBPOINTERPROC | glVertexAttribPointer |
| PFNGLUNIFORMMATRIX2X3FVPROC | glUniformMatrix2x3fv |
| PFNGLUNIFORMMATRIX3X2FVPROC | glUniformMatrix3x2fv |
| PFNGLUNIFORMMATRIX2X4FVPROC | glUniformMatrix2x4fv |
| PFNGLUNIFORMMATRIX4X2FVPROC | glUniformMatrix4x2fv |
| PFNGLUNIFORMMATRIX3X4FVPROC | glUniformMatrix3x4fv |
| PFNGLUNIFORMMATRIX4X3FVPROC | glUniformMatrix4x3fv |
| PFNGLISRENDERBUFFERPROC | glIsRenderbuffer |
| PFNGLBINDRENDERBUFFERPROC | glBindRenderbuffer |
| PFNGLDELETERENDERBUFFERSPROC | glDeleteRenderbuffers |
| PFNGLGENRENDERBUFFERSPROC | glGenRenderbuffers |
| PFNGLRENDERBUFFERSTORAGEPROC | glRenderbufferStorage |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC | glGetRenderbufferParameteriv |
| PFNGLISFRAMEBUFFERPROC | glIsFramebuffer |
| PFNGLBINDFRAMEBUFFERPROC | glBindFramebuffer |
| PFNGLDELETEFRAMEBUFFERSPROC | glDeleteFramebuffers |
| PFNGLGENFRAMEBUFFERSPROC | glGenFramebuffers |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC | glCheckFramebufferStatus |
| PFNGLFRAMEBUFFERTEXTURE1DPROC | glFramebufferTexture1D |
| PFNGLFRAMEBUFFERTEXTURE2DPROC | glFramebufferTexture2D |
| PFNGLFRAMEBUFFERTEXTURE3DPROC | glFramebufferTexture3D |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC | glFramebufferRenderbuffer |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC | glGetFramebufferAttachmentParameteriv |
| PFNGLGENERATEMIPMAPPROC | glGenerateMipmap |
| PFNGLBLITFRAMEBUFFERPROC | glBlitFramebuffer |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC | glRenderbufferStorageMultisample |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC | glFramebufferTextureLayer |
| PFNGLBINDVERTEXARRAYPROC | glBindVertexArray |
| PFNGLDELETEVERTEXARRAYSPROC | glDeleteVertexArrays |
| PFNGLGENVERTEXARRAYSPROC | glGenVertexArrays |
| PFNGLISVERTEXARRAYPROC | glIsVertexArray |
| PFNGLMAPBUFFERRANGEPROC | glMapBufferRange |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC | glFlushMappedBufferRange |
| PFNGLCOLORMASKIPROC | glColorMaski |
| PFNGLGETBOOLEANI_VPROC | glGetBooleani_v |
| PFNGLGETINTEGERI_VPROC | glGetIntegeri_v |
| PFNGLENABLEIPROC | glEnablei |
| PFNGLDISABLEIPROC | glDisablei |
| PFNGLISENABLEDIPROC | glIsEnabledi |
| PFNGLBEGINTRANSFORMFEEDBACKPROC | glBeginTransformFeedback |
| PFNGLENDTRANSFORMFEEDBACKPROC | glEndTransformFeedback |
| PFNGLBINDBUFFERRANGEPROC | glBindBufferRange |
| PFNGLBINDBUFFERBASEPROC | glBindBufferBase |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC | glTransformFeedbackVaryings |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC | glGetTransformFeedbackVarying |
| PFNGLCLAMPCOLORPROC | glClampColor |
| PFNGLBEGINCONDITIONALRENDERPROC | glBeginConditionalRender |
| PFNGLENDCONDITIONALRENDERPROC | glEndConditionalRender |
| PFNGLVERTEXATTRIBIPOINTERPROC | glVertexAttribIPointer |
| PFNGLGETVERTEXATTRIBIIVPROC | glGetVertexAttribIiv |
| PFNGLGETVERTEXATTRIBIUIVPROC | glGetVertexAttribIuiv |
| PFNGLVERTEXATTRIBI1IPROC | glVertexAttribI1i |
| PFNGLVERTEXATTRIBI2IPROC | glVertexAttribI2i |
| PFNGLVERTEXATTRIBI3IPROC | glVertexAttribI3i |
| PFNGLVERTEXATTRIBI4IPROC | glVertexAttribI4i |
| PFNGLVERTEXATTRIBI1UIPROC | glVertexAttribI1ui |
| PFNGLVERTEXATTRIBI2UIPROC | glVertexAttribI2ui |
| PFNGLVERTEXATTRIBI3UIPROC | glVertexAttribI3ui |
| PFNGLVERTEXATTRIBI4UIPROC | glVertexAttribI4ui |
| PFNGLVERTEXATTRIBI1IVPROC | glVertexAttribI1iv |
| PFNGLVERTEXATTRIBI2IVPROC | glVertexAttribI2iv |
| PFNGLVERTEXATTRIBI3IVPROC | glVertexAttribI3iv |
| PFNGLVERTEXATTRIBI4IVPROC | glVertexAttribI4iv |
| PFNGLVERTEXATTRIBI1UIVPROC | glVertexAttribI1uiv |
| PFNGLVERTEXATTRIBI2UIVPROC | glVertexAttribI2uiv |
| PFNGLVERTEXATTRIBI3UIVPROC | glVertexAttribI3uiv |
| PFNGLVERTEXATTRIBI4UIVPROC | glVertexAttribI4uiv |
| PFNGLVERTEXATTRIBI4BVPROC | glVertexAttribI4bv |
| PFNGLVERTEXATTRIBI4SVPROC | glVertexAttribI4sv |
| PFNGLVERTEXATTRIBI4UBVPROC | glVertexAttribI4ubv |
| PFNGLVERTEXATTRIBI4USVPROC | glVertexAttribI4usv |
| PFNGLGETUNIFORMUIVPROC | glGetUniformuiv |
| PFNGLBINDFRAGDATALOCATIONPROC | glBindFragDataLocation |
| PFNGLGETFRAGDATALOCATIONPROC | glGetFragDataLocation |
| PFNGLUNIFORM1UIPROC | glUniform1ui |
| PFNGLUNIFORM2UIPROC | glUniform2ui |
| PFNGLUNIFORM3UIPROC | glUniform3ui |
| PFNGLUNIFORM4UIPROC | glUniform4ui |
| PFNGLUNIFORM1UIVPROC | glUniform1uiv |
| PFNGLUNIFORM2UIVPROC | glUniform2uiv |
| PFNGLUNIFORM3UIVPROC | glUniform3uiv |
| PFNGLUNIFORM4UIVPROC | glUniform4uiv |
| PFNGLTEXPARAMETERIIVPROC | glTexParameterIiv |
| PFNGLTEXPARAMETERIUIVPROC | glTexParameterIuiv |
| PFNGLGETTEXPARAMETERIIVPROC | glGetTexParameterIiv |
| PFNGLGETTEXPARAMETERIUIVPROC | glGetTexParameterIuiv |
| PFNGLCLEARBUFFERIVPROC | glClearBufferiv |
| PFNGLCLEARBUFFERUIVPROC | glClearBufferuiv |
| PFNGLCLEARBUFFERFVPROC | glClearBufferfv |
| PFNGLCLEARBUFFERFIPROC | glClearBufferfi |
| PFNGLGETSTRINGIPROC | glGetStringi |
| PFNGLGETUNIFORMINDICESPROC | glGetUniformIndices |
| PFNGLGETACTIVEUNIFORMSIVPROC | glGetActiveUniformsiv |
| PFNGLGETACTIVEUNIFORMNAMEPROC | glGetActiveUniformName |
| PFNGLGETUNIFORMBLOCKINDEXPROC | glGetUniformBlockIndex |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC | glGetActiveUniformBlockiv |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC | glGetActiveUniformBlockName |
| PFNGLUNIFORMBLOCKBINDINGPROC | glUniformBlockBinding |
| PFNGLCOPYBUFFERSUBDATAPROC | glCopyBufferSubData |
| PFNGLDRAWARRAYSINSTANCEDPROC | glDrawArraysInstanced |
| PFNGLDRAWELEMENTSINSTANCEDPROC | glDrawElementsInstanced |
| PFNGLTEXBUFFERPROC | glTexBuffer |
| PFNGLPRIMITIVERESTARTINDEXPROC | glPrimitiveRestartIndex |
| PFNGLDRAWELEMENTSBASEVERTEXPROC | glDrawElementsBaseVertex |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC | glDrawRangeElementsBaseVertex |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC | glDrawElementsInstancedBaseVertex |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC | glMultiDrawElementsBaseVertex |
| PFNGLPROVOKINGVERTEXPROC | glProvokingVertex |
| PFNGLFENCESYNCPROC | glFenceSync |
| PFNGLISSYNCPROC | glIsSync |
| PFNGLDELETESYNCPROC | glDeleteSync |
| PFNGLCLIENTWAITSYNCPROC | glClientWaitSync |
| PFNGLWAITSYNCPROC | glWaitSync |
| PFNGLGETINTEGER64VPROC | glGetInteger64v |
| PFNGLGETSYNCIVPROC | glGetSynciv |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC | glTexImage2DMultisample |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC | glTexImage3DMultisample |
| PFNGLGETMULTISAMPLEFVPROC | glGetMultisamplefv |
| PFNGLSAMPLEMASKIPROC | glSampleMaski |
| PFNGLGETINTEGER64I_VPROC | glGetInteger64i_v |
| PFNGLGETBUFFERPARAMETERI64VPROC | glGetBufferParameteri64v |
| PFNGLFRAMEBUFFERTEXTUREPROC | glFramebufferTexture |
| PFNGLBINDFRAGDATALOCATIONINDEXEDPROC | glBindFragDataLocationIndexed |
| PFNGLGETFRAGDATAINDEXPROC | glGetFragDataIndex |
| PFNGLGENSAMPLERSPROC | glGenSamplers |
| PFNGLDELETESAMPLERSPROC | glDeleteSamplers |
| PFNGLISSAMPLERPROC | glIsSampler |
| PFNGLBINDSAMPLERPROC | glBindSampler |
| PFNGLSAMPLERPARAMETERIPROC | glSamplerParameteri |
| PFNGLSAMPLERPARAMETERIVPROC | glSamplerParameteriv |
| PFNGLSAMPLERPARAMETERFPROC | glSamplerParameterf |
| PFNGLSAMPLERPARAMETERFVPROC | glSamplerParameterfv |
| PFNGLSAMPLERPARAMETERIIVPROC | glSamplerParameterIiv |
| PFNGLSAMPLERPARAMETERIUIVPROC | glSamplerParameterIuiv |
| PFNGLGETSAMPLERPARAMETERIVPROC | glGetSamplerParameteriv |
| PFNGLGETSAMPLERPARAMETERIIVPROC | glGetSamplerParameterIiv |
| PFNGLGETSAMPLERPARAMETERFVPROC | glGetSamplerParameterfv |
| PFNGLGETSAMPLERPARAMETERIUIVPROC | glGetSamplerParameterIuiv |
| PFNGLQUERYCOUNTERPROC | glQueryCounter |
| PFNGLGETQUERYOBJECTI64VPROC | glGetQueryObjecti64v |
| PFNGLGETQUERYOBJECTUI64VPROC | glGetQueryObjectui64v |
| PFNGLVERTEXP2UIPROC | glVertexP2ui |
| PFNGLVERTEXP2UIVPROC | glVertexP2uiv |
| PFNGLVERTEXP3UIPROC | glVertexP3ui |
| PFNGLVERTEXP3UIVPROC | glVertexP3uiv |
| PFNGLVERTEXP4UIPROC | glVertexP4ui |
| PFNGLVERTEXP4UIVPROC | glVertexP4uiv |
| PFNGLTEXCOORDP1UIPROC | glTexCoordP1ui |
| PFNGLTEXCOORDP1UIVPROC | glTexCoordP1uiv |
| PFNGLTEXCOORDP2UIPROC | glTexCoordP2ui |
| PFNGLTEXCOORDP2UIVPROC | glTexCoordP2uiv |
| PFNGLTEXCOORDP3UIPROC | glTexCoordP3ui |
| PFNGLTEXCOORDP3UIVPROC | glTexCoordP3uiv |
| PFNGLTEXCOORDP4UIPROC | glTexCoordP4ui |
| PFNGLTEXCOORDP4UIVPROC | glTexCoordP4uiv |
| PFNGLMULTITEXCOORDP1UIPROC | glMultiTexCoordP1ui |
| PFNGLMULTITEXCOORDP1UIVPROC | glMultiTexCoordP1uiv |
| PFNGLMULTITEXCOORDP2UIPROC | glMultiTexCoordP2ui |
| PFNGLMULTITEXCOORDP2UIVPROC | glMultiTexCoordP2uiv |
| PFNGLMULTITEXCOORDP3UIPROC | glMultiTexCoordP3ui |
| PFNGLMULTITEXCOORDP3UIVPROC | glMultiTexCoordP3uiv |
| PFNGLMULTITEXCOORDP4UIPROC | glMultiTexCoordP4ui |
| PFNGLMULTITEXCOORDP4UIVPROC | glMultiTexCoordP4uiv |
| PFNGLNORMALP3UIPROC | glNormalP3ui |
| PFNGLNORMALP3UIVPROC | glNormalP3uiv |
| PFNGLCOLORP3UIPROC | glColorP3ui |
| PFNGLCOLORP3UIVPROC | glColorP3uiv |
| PFNGLCOLORP4UIPROC | glColorP4ui |
| PFNGLCOLORP4UIVPROC | glColorP4uiv |
| PFNGLSECONDARYCOLORP3UIPROC | glSecondaryColorP3ui |
| PFNGLSECONDARYCOLORP3UIVPROC | glSecondaryColorP3uiv |
| PFNGLVERTEXATTRIBP1UIPROC | glVertexAttribP1ui |
| PFNGLVERTEXATTRIBP1UIVPROC | glVertexAttribP1uiv |
| PFNGLVERTEXATTRIBP2UIPROC | glVertexAttribP2ui |
| PFNGLVERTEXATTRIBP2UIVPROC | glVertexAttribP2uiv |
| PFNGLVERTEXATTRIBP3UIPROC | glVertexAttribP3ui |
| PFNGLVERTEXATTRIBP3UIVPROC | glVertexAttribP3uiv |
| PFNGLVERTEXATTRIBP4UIPROC | glVertexAttribP4ui |
| PFNGLVERTEXATTRIBP4UIVPROC | glVertexAttribP4uiv |
| PFNGLVERTEXATTRIBDIVISORPROC | glVertexAttribDivisor |
| PFNGLDRAWARRAYSINDIRECTPROC | glDrawArraysIndirect |
| PFNGLDRAWELEMENTSINDIRECTPROC | glDrawElementsIndirect |
| PFNGLUNIFORM1DPROC | glUniform1d |
| PFNGLUNIFORM2DPROC | glUniform2d |
| PFNGLUNIFORM3DPROC | glUniform3d |
| PFNGLUNIFORM4DPROC | glUniform4d |
| PFNGLUNIFORM1DVPROC | glUniform1dv |
| PFNGLUNIFORM2DVPROC | glUniform2dv |
| PFNGLUNIFORM3DVPROC | glUniform3dv |
| PFNGLUNIFORM4DVPROC | glUniform4dv |
| PFNGLUNIFORMMATRIX2DVPROC | glUniformMatrix2dv |
| PFNGLUNIFORMMATRIX3DVPROC | glUniformMatrix3dv |
| PFNGLUNIFORMMATRIX4DVPROC | glUniformMatrix4dv |
| PFNGLUNIFORMMATRIX2X3DVPROC | glUniformMatrix2x3dv |
| PFNGLUNIFORMMATRIX2X4DVPROC | glUniformMatrix2x4dv |
| PFNGLUNIFORMMATRIX3X2DVPROC | glUniformMatrix3x2dv |
| PFNGLUNIFORMMATRIX3X4DVPROC | glUniformMatrix3x4dv |
| PFNGLUNIFORMMATRIX4X2DVPROC | glUniformMatrix4x2dv |
| PFNGLUNIFORMMATRIX4X3DVPROC | glUniformMatrix4x3dv |
| PFNGLGETUNIFORMDVPROC | glGetUniformdv |
| PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC | glGetSubroutineUniformLocation |
| PFNGLGETSUBROUTINEINDEXPROC | glGetSubroutineIndex |
| PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC | glGetActiveSubroutineUniformiv |
| PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC | glGetActiveSubroutineUniformName |
| PFNGLGETACTIVESUBROUTINENAMEPROC | glGetActiveSubroutineName |
| PFNGLUNIFORMSUBROUTINESUIVPROC | glUniformSubroutinesuiv |
| PFNGLGETUNIFORMSUBROUTINEUIVPROC | glGetUniformSubroutineuiv |
| PFNGLGETPROGRAMSTAGEIVPROC | glGetProgramStageiv |
| PFNGLPATCHPARAMETERIPROC | glPatchParameteri |
| PFNGLPATCHPARAMETERFVPROC | glPatchParameterfv |
| PFNGLBINDTRANSFORMFEEDBACKPROC | glBindTransformFeedback |
| PFNGLDELETETRANSFORMFEEDBACKSPROC | glDeleteTransformFeedbacks |
| PFNGLGENTRANSFORMFEEDBACKSPROC | glGenTransformFeedbacks |
| PFNGLISTRANSFORMFEEDBACKPROC | glIsTransformFeedback |
| PFNGLPAUSETRANSFORMFEEDBACKPROC | glPauseTransformFeedback |
| PFNGLRESUMETRANSFORMFEEDBACKPROC | glResumeTransformFeedback |
| PFNGLDRAWTRANSFORMFEEDBACKPROC | glDrawTransformFeedback |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC | glDrawTransformFeedbackStream |
| PFNGLBEGINQUERYINDEXEDPROC | glBeginQueryIndexed |
| PFNGLENDQUERYINDEXEDPROC | glEndQueryIndexed |
| PFNGLGETQUERYINDEXEDIVPROC | glGetQueryIndexediv |
| PFNGLMINSAMPLESHADINGPROC | glMinSampleShading |
| PFNGLBLENDEQUATIONIPROC | glBlendEquationi |
| PFNGLBLENDEQUATIONSEPARATEIPROC | glBlendEquationSeparatei |
| PFNGLBLENDFUNCIPROC | glBlendFunci |
| PFNGLBLENDFUNCSEPARATEIPROC | glBlendFuncSeparatei |
| PFNGLRELEASESHADERCOMPILERPROC | glReleaseShaderCompiler |
| PFNGLSHADERBINARYPROC | glShaderBinary |
| PFNGLGETSHADERPRECISIONFORMATPROC | glGetShaderPrecisionFormat |
| PFNGLDEPTHRANGEFPROC | glDepthRangef |
| PFNGLCLEARDEPTHFPROC | glClearDepthf |
| PFNGLGETPROGRAMBINARYPROC | glGetProgramBinary |
| PFNGLPROGRAMBINARYPROC | glProgramBinary |
| PFNGLPROGRAMPARAMETERIPROC | glProgramParameteri |
| PFNGLUSEPROGRAMSTAGESPROC | glUseProgramStages |
| PFNGLACTIVESHADERPROGRAMPROC | glActiveShaderProgram |
| PFNGLCREATESHADERPROGRAMVPROC | glCreateShaderProgramv |
| PFNGLBINDPROGRAMPIPELINEPROC | glBindProgramPipeline |
| PFNGLDELETEPROGRAMPIPELINESPROC | glDeleteProgramPipelines |
| PFNGLGENPROGRAMPIPELINESPROC | glGenProgramPipelines |
| PFNGLISPROGRAMPIPELINEPROC | glIsProgramPipeline |
| PFNGLGETPROGRAMPIPELINEIVPROC | glGetProgramPipelineiv |
| PFNGLPROGRAMUNIFORM1IPROC | glProgramUniform1i |
| PFNGLPROGRAMUNIFORM1IVPROC | glProgramUniform1iv |
| PFNGLPROGRAMUNIFORM1FPROC | glProgramUniform1f |
| PFNGLPROGRAMUNIFORM1FVPROC | glProgramUniform1fv |
| PFNGLPROGRAMUNIFORM1DPROC | glProgramUniform1d |
| PFNGLPROGRAMUNIFORM1DVPROC | glProgramUniform1dv |
| PFNGLPROGRAMUNIFORM1UIPROC | glProgramUniform1ui |
| PFNGLPROGRAMUNIFORM1UIVPROC | glProgramUniform1uiv |
| PFNGLPROGRAMUNIFORM2IPROC | glProgramUniform2i |
| PFNGLPROGRAMUNIFORM2IVPROC | glProgramUniform2iv |
| PFNGLPROGRAMUNIFORM2FPROC | glProgramUniform2f |
| PFNGLPROGRAMUNIFORM2FVPROC | glProgramUniform2fv |
| PFNGLPROGRAMUNIFORM2DPROC | glProgramUniform2d |
| PFNGLPROGRAMUNIFORM2DVPROC | glProgramUniform2dv |
| PFNGLPROGRAMUNIFORM2UIPROC | glProgramUniform2ui |
| PFNGLPROGRAMUNIFORM2UIVPROC | glProgramUniform2uiv |
| PFNGLPROGRAMUNIFORM3IPROC | glProgramUniform3i |
| PFNGLPROGRAMUNIFORM3IVPROC | glProgramUniform3iv |
| PFNGLPROGRAMUNIFORM3FPROC | glProgramUniform3f |
| PFNGLPROGRAMUNIFORM3FVPROC | glProgramUniform3fv |
| PFNGLPROGRAMUNIFORM3DPROC | glProgramUniform3d |
| PFNGLPROGRAMUNIFORM3DVPROC | glProgramUniform3dv |
| PFNGLPROGRAMUNIFORM3UIPROC | glProgramUniform3ui |
| PFNGLPROGRAMUNIFORM3UIVPROC | glProgramUniform3uiv |
| PFNGLPROGRAMUNIFORM4IPROC | glProgramUniform4i |
| PFNGLPROGRAMUNIFORM4IVPROC | glProgramUniform4iv |
| PFNGLPROGRAMUNIFORM4FPROC | glProgramUniform4f |
| PFNGLPROGRAMUNIFORM4FVPROC | glProgramUniform4fv |
| PFNGLPROGRAMUNIFORM4DPROC | glProgramUniform4d |
| PFNGLPROGRAMUNIFORM4DVPROC | glProgramUniform4dv |
| PFNGLPROGRAMUNIFORM4UIPROC | glProgramUniform4ui |
| PFNGLPROGRAMUNIFORM4UIVPROC | glProgramUniform4uiv |
| PFNGLPROGRAMUNIFORMMATRIX2FVPROC | glProgramUniformMatrix2fv |
| PFNGLPROGRAMUNIFORMMATRIX3FVPROC | glProgramUniformMatrix3fv |
| PFNGLPROGRAMUNIFORMMATRIX4FVPROC | glProgramUniformMatrix4fv |
| PFNGLPROGRAMUNIFORMMATRIX2DVPROC | glProgramUniformMatrix2dv |
| PFNGLPROGRAMUNIFORMMATRIX3DVPROC | glProgramUniformMatrix3dv |
| PFNGLPROGRAMUNIFORMMATRIX4DVPROC | glProgramUniformMatrix4dv |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC | glProgramUniformMatrix2x3fv |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC | glProgramUniformMatrix3x2fv |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC | glProgramUniformMatrix2x4fv |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC | glProgramUniformMatrix4x2fv |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC | glProgramUniformMatrix3x4fv |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC | glProgramUniformMatrix4x3fv |
| PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC | glProgramUniformMatrix2x3dv |
| PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC | glProgramUniformMatrix3x2dv |
| PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC | glProgramUniformMatrix2x4dv |
| PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC | glProgramUniformMatrix4x2dv |
| PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC | glProgramUniformMatrix3x4dv |
| PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC | glProgramUniformMatrix4x3dv |
| PFNGLVALIDATEPROGRAMPIPELINEPROC | glValidateProgramPipeline |
| PFNGLGETPROGRAMPIPELINEINFOLOGPROC | glGetProgramPipelineInfoLog |
| PFNGLVERTEXATTRIBL1DPROC | glVertexAttribL1d |
| PFNGLVERTEXATTRIBL2DPROC | glVertexAttribL2d |
| PFNGLVERTEXATTRIBL3DPROC | glVertexAttribL3d |
| PFNGLVERTEXATTRIBL4DPROC | glVertexAttribL4d |
| PFNGLVERTEXATTRIBL1DVPROC | glVertexAttribL1dv |
| PFNGLVERTEXATTRIBL2DVPROC | glVertexAttribL2dv |
| PFNGLVERTEXATTRIBL3DVPROC | glVertexAttribL3dv |
| PFNGLVERTEXATTRIBL4DVPROC | glVertexAttribL4dv |
| PFNGLVERTEXATTRIBLPOINTERPROC | glVertexAttribLPointer |
| PFNGLGETVERTEXATTRIBLDVPROC | glGetVertexAttribLdv |
| PFNGLVIEWPORTARRAYVPROC | glViewportArrayv |
| PFNGLVIEWPORTINDEXEDFPROC | glViewportIndexedf |
| PFNGLVIEWPORTINDEXEDFVPROC | glViewportIndexedfv |
| PFNGLSCISSORARRAYVPROC | glScissorArrayv |
| PFNGLSCISSORINDEXEDPROC | glScissorIndexed |
| PFNGLSCISSORINDEXEDVPROC | glScissorIndexedv |
| PFNGLDEPTHRANGEARRAYVPROC | glDepthRangeArrayv |
| PFNGLDEPTHRANGEINDEXEDPROC | glDepthRangeIndexed |
| PFNGLGETFLOATI_VPROC | glGetFloati_v |
| PFNGLGETDOUBLEI_VPROC | glGetDoublei_v |
| PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC | glDrawArraysInstancedBaseInstance |
| PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC | glDrawElementsInstancedBaseInstance |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC | glDrawElementsInstancedBaseVertexBaseInstance |
| PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC | glDrawTransformFeedbackInstanced |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC | glDrawTransformFeedbackStreamInstanced |
| PFNGLGETINTERNALFORMATIVPROC | glGetInternalformativ |
| PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC | glGetActiveAtomicCounterBufferiv |
| PFNGLBINDIMAGETEXTUREPROC | glBindImageTexture |
| PFNGLMEMORYBARRIERPROC | glMemoryBarrier |
| PFNGLTEXSTORAGE1DPROC | glTexStorage1D |
| PFNGLTEXSTORAGE2DPROC | glTexStorage2D |
| PFNGLTEXSTORAGE3DPROC | glTexStorage3D |
| PFNGLCLEARBUFFERDATAPROC | glClearBufferData |
| PFNGLCLEARBUFFERSUBDATAPROC | glClearBufferSubData |
| PFNGLDISPATCHCOMPUTEPROC | glDispatchCompute |
| PFNGLDISPATCHCOMPUTEINDIRECTPROC | glDispatchComputeIndirect |
| PFNGLCOPYIMAGESUBDATAPROC | glCopyImageSubData |
| PFNGLFRAMEBUFFERPARAMETERIPROC | glFramebufferParameteri |
| PFNGLGETFRAMEBUFFERPARAMETERIVPROC | glGetFramebufferParameteriv |
| PFNGLGETINTERNALFORMATI64VPROC | glGetInternalformati64v |
| PFNGLINVALIDATETEXSUBIMAGEPROC | glInvalidateTexSubImage |
| PFNGLINVALIDATETEXIMAGEPROC | glInvalidateTexImage |
| PFNGLINVALIDATEBUFFERSUBDATAPROC | glInvalidateBufferSubData |
| PFNGLINVALIDATEBUFFERDATAPROC | glInvalidateBufferData |
| PFNGLINVALIDATEFRAMEBUFFERPROC | glInvalidateFramebuffer |
| PFNGLINVALIDATESUBFRAMEBUFFERPROC | glInvalidateSubFramebuffer |
| PFNGLMULTIDRAWARRAYSINDIRECTPROC | glMultiDrawArraysIndirect |
| PFNGLMULTIDRAWELEMENTSINDIRECTPROC | glMultiDrawElementsIndirect |
| PFNGLGETPROGRAMINTERFACEIVPROC | glGetProgramInterfaceiv |
| PFNGLGETPROGRAMRESOURCEINDEXPROC | glGetProgramResourceIndex |
| PFNGLGETPROGRAMRESOURCENAMEPROC | glGetProgramResourceName |
| PFNGLGETPROGRAMRESOURCEIVPROC | glGetProgramResourceiv |
| PFNGLGETPROGRAMRESOURCELOCATIONPROC | glGetProgramResourceLocation |
| PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC | glGetProgramResourceLocationIndex |
| PFNGLSHADERSTORAGEBLOCKBINDINGPROC | glShaderStorageBlockBinding |
| PFNGLTEXBUFFERRANGEPROC | glTexBufferRange |
| PFNGLTEXSTORAGE2DMULTISAMPLEPROC | glTexStorage2DMultisample |
| PFNGLTEXSTORAGE3DMULTISAMPLEPROC | glTexStorage3DMultisample |
| PFNGLTEXTUREVIEWPROC | glTextureView |
| PFNGLBINDVERTEXBUFFERPROC | glBindVertexBuffer |
| PFNGLVERTEXATTRIBFORMATPROC | glVertexAttribFormat |
| PFNGLVERTEXATTRIBIFORMATPROC | glVertexAttribIFormat |
| PFNGLVERTEXATTRIBLFORMATPROC | glVertexAttribLFormat |
| PFNGLVERTEXATTRIBBINDINGPROC | glVertexAttribBinding |
| PFNGLVERTEXBINDINGDIVISORPROC | glVertexBindingDivisor |
| PFNGLDEBUGMESSAGECONTROLPROC | glDebugMessageControl |
| PFNGLDEBUGMESSAGEINSERTPROC | glDebugMessageInsert |
| PFNGLDEBUGMESSAGECALLBACKPROC | glDebugMessageCallback |
| PFNGLGETDEBUGMESSAGELOGPROC | glGetDebugMessageLog |
| PFNGLPUSHDEBUGGROUPPROC | glPushDebugGroup |
| PFNGLPOPDEBUGGROUPPROC | glPopDebugGroup |
| PFNGLOBJECTLABELPROC | glObjectLabel |
| PFNGLGETOBJECTLABELPROC | glGetObjectLabel |
| PFNGLOBJECTPTRLABELPROC | glObjectPtrLabel |
| PFNGLGETOBJECTPTRLABELPROC | glGetObjectPtrLabel |
| PFNGLBUFFERSTORAGEPROC | glBufferStorage |
| PFNGLCLEARTEXIMAGEPROC | glClearTexImage |
| PFNGLCLEARTEXSUBIMAGEPROC | glClearTexSubImage |
| PFNGLBINDBUFFERSBASEPROC | glBindBuffersBase |
| PFNGLBINDBUFFERSRANGEPROC | glBindBuffersRange |
| PFNGLBINDTEXTURESPROC | glBindTextures |
| PFNGLBINDSAMPLERSPROC | glBindSamplers |
| PFNGLBINDIMAGETEXTURESPROC | glBindImageTextures |
| PFNGLBINDVERTEXBUFFERSPROC | glBindVertexBuffers |
| PFNGLPROGRAMPARAMETERIEXTPROC | glProgramParameteriEXT |
| PFNGLGETTEXTUREHANDLEARBPROC | glGetTextureHandleARB |
| PFNGLGETTEXTURESAMPLERHANDLEARBPROC | glGetTextureSamplerHandleARB |
| PFNGLMAKETEXTUREHANDLERESIDENTARBPROC | glMakeTextureHandleResidentARB |
| PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC | glMakeTextureHandleNonResidentARB |
| PFNGLGETIMAGEHANDLEARBPROC | glGetImageHandleARB |
| PFNGLMAKEIMAGEHANDLERESIDENTARBPROC | glMakeImageHandleResidentARB |
| PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC | glMakeImageHandleNonResidentARB |
| PFNGLUNIFORMHANDLEUI64ARBPROC | glUniformHandleui64ARB |
| PFNGLUNIFORMHANDLEUI64VARBPROC | glUniformHandleui64vARB |
| PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC | glProgramUniformHandleui64ARB |
| PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC | glProgramUniformHandleui64vARB |
| PFNGLISTEXTUREHANDLERESIDENTARBPROC | glIsTextureHandleResidentARB |
| PFNGLISIMAGEHANDLERESIDENTARBPROC | glIsImageHandleResidentARB |
| PFNGLVERTEXATTRIBL1UI64ARBPROC | glVertexAttribL1ui64ARB |
| PFNGLVERTEXATTRIBL1UI64VARBPROC | glVertexAttribL1ui64vARB |
| PFNGLGETVERTEXATTRIBLUI64VARBPROC | glGetVertexAttribLui64vARB |
| glXSwapIntervalEXT_t | glXSwapIntervalEXT |
| glXSwapIntervalSGI_t | glXSwapIntervalSGI |
| glXQueryRendererIntegerMESA_t | glXQueryRendererIntegerMESA |
| glXQueryCurrentRendererIntegerMESA_t | glXQueryCurrentRendererIntegerMESA |
| glXQueryRendererStringMESA_t | glXQueryRendererStringMESA |
| glXQueryCurrentRendererStringMESA_t | glXQueryCurrentRendererStringMESA |
OpenGL 1.1 core. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!).
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1.8.13