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Open CASCADE Technology
7.4.0
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#include <Standard_Transient.hxx>#include <Standard_Type.hxx>#include <TColStd_Array2OfReal.hxx>#include <NCollection_List.hxx>#include <math_BullardGenerator.hxx>#include <Quantity_NameOfColor.hxx>#include <Aspect_FillMethod.hxx>#include <Aspect_GradientFillMethod.hxx>#include <Graphic3d_CView.hxx>#include <Graphic3d_CullingTool.hxx>#include <Graphic3d_GraduatedTrihedron.hxx>#include <Graphic3d_SequenceOfHClipPlane.hxx>#include <Graphic3d_ToneMappingMethod.hxx>#include <Graphic3d_TypeOfShadingModel.hxx>#include <Graphic3d_WorldViewProjState.hxx>#include <Graphic3d_ZLayerSettings.hxx>#include <OpenGl_Aspects.hxx>#include <OpenGl_BackgroundArray.hxx>#include <OpenGl_Context.hxx>#include <OpenGl_FrameBuffer.hxx>#include <OpenGl_FrameStatsPrs.hxx>#include <OpenGl_GraduatedTrihedron.hxx>#include <OpenGl_LayerList.hxx>#include <OpenGl_LineAttributes.hxx>#include <OpenGl_SceneGeometry.hxx>#include <OpenGl_Structure.hxx>#include <OpenGl_Window.hxx>#include <OpenGl_Workspace.hxx>#include <OpenGl_TileSampler.hxx>#include <map>#include <set>Data Structures | |
| class | OpenGl_View |
| Implementation of OpenGl view. More... | |
| class | OpenGl_View::ShaderSource |
| Tool class for management of shader sources. More... | |
| struct | OpenGl_View::RaytracingParams |
| Compile-time ray-tracing parameters. More... | |
| struct | OpenGl_View::StructState |
| Describes state of OpenGL structure. More... | |
1.8.13