Open CASCADE Technology  7.4.0
Public Member Functions | Protected Member Functions | Protected Attributes

MeshVS_Mesh Class Reference

the main class provides interface to create mesh presentation as a whole More...

#include <MeshVS_Mesh.hxx>

Inheritance diagram for MeshVS_Mesh:
Inheritance graph
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Public Member Functions

 MeshVS_Mesh (const Standard_Boolean theIsAllowOverlapped=Standard_False)
 Constructor. theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams Its value is stored in drawer. More...
 
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const override
 Returns true for supported display modes basing on a list of defined builders. More...
 
virtual void Compute (const Handle< PrsMgr_PresentationManager3d > &PM, const Handle< Prs3d_Presentation > &Prs, const Standard_Integer DisplayMode) override
 Computes presentation using builders added to sequence. Each builder computes own part of mesh presentation according to its type. More...
 
virtual void ComputeSelection (const Handle< SelectMgr_Selection > &Sel, const Standard_Integer SelectMode) override
 Computes selection according to SelectMode. More...
 
virtual void HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Owners) override
 Draw selected owners presentation. More...
 
virtual void HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Handle< Prs3d_Drawer > &theColor, const Handle< SelectMgr_EntityOwner > &theOwner) override
 Draw hilighted owner presentation. More...
 
virtual void ClearSelected () override
 Clears internal selection presentation. More...
 
Standard_Integer GetBuildersCount () const
 How many builders there are in sequence. More...
 
Handle< MeshVS_PrsBuilderGetBuilder (const Standard_Integer Index) const
 Returns builder by its index in sequence. More...
 
Handle< MeshVS_PrsBuilderGetBuilderById (const Standard_Integer Id) const
 Returns builder by its ID. More...
 
Standard_Integer GetFreeId () const
 Returns the smallest positive ID, not occupied by any builder. This method using when builder is created with ID = -1. More...
 
void AddBuilder (const Handle< MeshVS_PrsBuilder > &Builder, const Standard_Boolean TreatAsHilighter=Standard_False)
 Adds builder to tale of sequence. PrsBuilder is builder to be added If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create presentation of hilighted and selected owners. Only one builder can be hilighter, so that if you call this method with TreatAsHilighter = Standard_True some times, only last builder will be hilighter WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed. More...
 
void SetHilighter (const Handle< MeshVS_PrsBuilder > &Builder)
 Changes hilighter ( see above ) More...
 
Standard_Boolean SetHilighter (const Standard_Integer Index)
 Sets builder with sequence index "Index" as hilighter. More...
 
Standard_Boolean SetHilighterById (const Standard_Integer Id)
 Sets builder with identificator "Id" as hilighter. More...
 
Handle< MeshVS_PrsBuilderGetHilighter () const
 Returns hilighter. More...
 
void RemoveBuilder (const Standard_Integer Index)
 Removes builder from sequence. If it is hilighter, hilighter will be NULL ( Don't remember to set it to other after!!! ) More...
 
void RemoveBuilderById (const Standard_Integer Id)
 Removes builder with identificator Id. More...
 
Handle< MeshVS_PrsBuilderFindBuilder (const Standard_CString TypeString) const
 Finds builder by its type the string represents. More...
 
const MeshVS_DataMapOfIntegerOwnerGetOwnerMaps (const Standard_Boolean IsElement)
 Returns map of owners. More...
 
Handle< MeshVS_DataSourceGetDataSource () const
 Returns default builders' data source. More...
 
void SetDataSource (const Handle< MeshVS_DataSource > &aDataSource)
 Sets default builders' data source. More...
 
Handle< MeshVS_DrawerGetDrawer () const
 Returns default builders' drawer. More...
 
void SetDrawer (const Handle< MeshVS_Drawer > &aDrawer)
 Sets default builders' drawer. More...
 
Standard_Boolean IsHiddenElem (const Standard_Integer ID) const
 Returns True if specified element is hidden By default no elements are hidden. More...
 
Standard_Boolean IsHiddenNode (const Standard_Integer ID) const
 Returns True if specified node is hidden. By default all nodes are hidden. More...
 
Standard_Boolean IsSelectableElem (const Standard_Integer ID) const
 Returns True if specified element is not hidden. More...
 
Standard_Boolean IsSelectableNode (const Standard_Integer ID) const
 Returns True if specified node is specified as selectable. More...
 
const Handle< TColStd_HPackedMapOfInteger > & GetHiddenNodes () const
 Returns map of hidden nodes (may be null handle) More...
 
void SetHiddenNodes (const Handle< TColStd_HPackedMapOfInteger > &Ids)
 Sets map of hidden nodes, which shall not be displayed individually. If nodes shared by some elements shall not be drawn, they should be included into that map. More...
 
const Handle< TColStd_HPackedMapOfInteger > & GetHiddenElems () const
 Returns map of hidden elements (may be null handle) More...
 
void SetHiddenElems (const Handle< TColStd_HPackedMapOfInteger > &Ids)
 Sets map of hidden elements. More...
 
const Handle< TColStd_HPackedMapOfInteger > & GetSelectableNodes () const
 Returns map of selectable elements (may be null handle) More...
 
void SetSelectableNodes (const Handle< TColStd_HPackedMapOfInteger > &Ids)
 Sets map of selectable nodes. More...
 
void UpdateSelectableNodes ()
 Automatically computes selectable nodes; the node is considered as being selectable if it is either not hidden, or is hidden but referred by at least one non-hidden element. Thus all nodes that are visible (either individually, or as ends or corners of elements) are selectable by default. More...
 
MeshVS_MeshSelectionMethod GetMeshSelMethod () const
 Returns set mesh selection method (see MeshVS.cdl) More...
 
void SetMeshSelMethod (const MeshVS_MeshSelectionMethod M)
 Sets mesh selection method (see MeshVS.cdl) More...
 
virtual Standard_Boolean IsWholeMeshOwner (const Handle< SelectMgr_EntityOwner > &theOwner) const
 Returns True if the given owner represents a whole mesh. More...
 
- Public Member Functions inherited from AIS_InteractiveObject
virtual AIS_KindOfInteractive Type () const
 Returns the kind of Interactive Object; AIS_KOI_None by default. More...
 
virtual Standard_Integer Signature () const
 Specifies additional characteristics of Interactive Object of Type(); -1 by default. Among the datums, this signature is attributed to the shape. The remaining datums have the following default signatures: More...
 
void Redisplay (const Standard_Boolean AllModes=Standard_False)
 Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result. More...
 
Standard_Boolean HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer to an interactive context. More...
 
AIS_InteractiveContextInteractiveContext () const
 Returns the context pointer to the interactive context. More...
 
virtual void SetContext (const Handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. More...
 
Standard_Boolean HasOwner () const
 Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. More...
 
const Handle< Standard_Transient > & GetOwner () const
 Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: More...
 
void SetOwner (const Handle< Standard_Transient > &theApplicativeEntity)
 Allows you to attribute the owner theApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. More...
 
void ClearOwner ()
 Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. More...
 
Handle< AIS_InteractiveContextGetContext () const
 Returns the context pointer to the interactive context. More...
 
Standard_Boolean HasPresentation () const
 Returns TRUE when this object has a presentation in the current DisplayMode() More...
 
Handle< Prs3d_PresentationPresentation () const
 Returns the current presentation of this object according to the current DisplayMode() More...
 
void SetAspect (const Handle< Prs3d_BasicAspect > &anAspect)
 Sets the graphic basic aspect to the current presentation. More...
 
virtual void DumpJson (Standard_OStream &theOStream, const Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream. More...
 
- Public Member Functions inherited from SelectMgr_SelectableObject
virtual ~SelectMgr_SelectableObject ()
 Clears all selections of the object. More...
 
virtual Standard_Boolean AcceptShapeDecomposition () const
 Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape. More...
 
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void RecomputePrimitives (const Standard_Integer theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework. More...
 
void ClearSelections (const Standard_Boolean update=Standard_False)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
 
const Handle< SelectMgr_Selection > & Selection (const Standard_Integer theMode) const
 Returns the selection having specified selection mode or NULL. More...
 
Standard_Boolean HasSelection (const Standard_Integer theMode) const
 Returns true if a selection corresponding to the selection mode theMode was computed for this object. More...
 
const SelectMgr_SequenceOfSelectionSelections () const
 Return the sequence of selections. More...
 
void ResetTransformation () override
 resets local transformation to identity. More...
 
virtual void UpdateTransformation () override
 Recomputes the location of the selection aSelection. More...
 
virtual void UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
 
virtual void ClearDynamicHighlight (const Handle< PrsMgr_PresentationManager > &theMgr)
 Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager. More...
 
virtual Standard_Boolean IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
 
virtual void SetAutoHilight (const Standard_Boolean theAutoHilight)
 Set AutoHilight property to true or false. More...
 
Handle< Prs3d_PresentationGetHilightPresentation (const Handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting detected object. More...
 
Handle< Prs3d_PresentationGetSelectPresentation (const Handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting selected object. More...
 
virtual void ErasePresentations (Standard_Boolean theToRemove)
 Removes presentations returned by GetHilightPresentation() and GetSelectPresentation(). More...
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
 
void UpdateSelection (const Standard_Integer theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
void SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1)
 Sets common entity owner for assembly sensitive object entities. More...
 
Bnd_Box BndBoxOfSelected (const Handle< SelectMgr_IndexedMapOfOwner > &theOwners)
 Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection. More...
 
Standard_Integer GlobalSelectionMode () const
 Returns the mode for selection of object as a whole; 0 by default. More...
 
virtual Handle< SelectMgr_EntityOwnerGlobalSelOwner () const
 Returns the owner of mode for selection of object as a whole. More...
 
virtual const Handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly. More...
 
void Init ()
 Begins the iteration scanning for sensitive primitives. More...
 
Standard_Boolean More () const
 Continues the iteration scanning for sensitive primitives. More...
 
void Next ()
 Continues the iteration scanning for sensitive primitives. More...
 
const Handle< SelectMgr_Selection > & CurrentSelection () const
 Returns the current selection in this framework. More...
 
- Public Member Functions inherited from PrsMgr_PresentableObject
PrsMgr_PresentationsPresentations ()
 Return presentations. More...
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer for main presentation. More...
 
Standard_Boolean IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
 
virtual void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
 
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has display mode setting overriding global setting (within Interactive Context). More...
 
Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of supported display mode indexes should be specified within object definition and filtered by AccepDisplayMode(). More...
 
void SetDisplayMode (const Standard_Integer theMode)
 Sets the display mode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. More...
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object. More...
 
Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode. More...
 
Standard_Integer HilightMode () const
 Returns highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void SetHilightMode (const Standard_Integer theMode)
 Sets highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void UnsetHilightMode ()
 Unsets highlight display mode. More...
 
virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. More...
 
Standard_Boolean ToBeUpdated (Standard_Boolean theToIncludeHidden=Standard_False) const
 Returns TRUE if any active presentation has invalidation flag. More...
 
void SetToUpdate (Standard_Integer theMode)
 Flags presentation to be updated; UpdatePresentations() will recompute these presentations. More...
 
void SetToUpdate ()
 flags all the Presentations to be Updated. More...
 
Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite; FALSE by default. This flag affects various operations operating on bounding box of graphic presentations of this object. For instance, infinite objects are not taken in account for View FitAll. This does not necessarily means that object is actually infinite, auxiliary objects might be also marked with this flag to achieve desired behavior. More...
 
void SetInfiniteState (const Standard_Boolean theFlag=Standard_True)
 Sets if object should be considered as infinite. More...
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not. More...
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d theType)
 Set type of presentation. More...
 
const Handle< Prs3d_Drawer > & Attributes () const
 Returns the attributes settings. More...
 
virtual void SetAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext. More...
 
virtual void SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & DynamicHilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext. More...
 
virtual void SetDynamicHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the dynamic hilight drawing tool. More...
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer. More...
 
void SynchronizeAspects ()
 Synchronize presentation aspects after their modification. More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 Returns Transformation Persistence defining a special Local Coordinate system where this presentable object is located or NULL handle if not defined. Position of the object having Transformation Persistence is mutable and depends on camera position. The same applies to a bounding box of the object. More...
 
virtual void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse. More...
 
const Handle< Geom_Transformation > & LocalTransformationGeom () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const gp_Trsf &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const Handle< Geom_Transformation > &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
Standard_Boolean HasTransformation () const
 Returns true if object has a transformation that is different from the identity. More...
 
const Handle< Geom_Transformation > & TransformationGeom () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfLocalTransformation () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfTransformation () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_GTrsfInversedTransformation () const
 Return inversed transformation. More...
 
const Handle< Geom_Transformation > & CombinedParentTransformation () const
 Return combined parent transformation. More...
 
const Handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
 Get clip planes. More...
 
virtual void SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane. More...
 
PrsMgr_PresentableObjectParent () const
 Returns parent of current object in scene hierarchy. More...
 
const PrsMgr_ListOfPresentableObjectsChildren () const
 Returns children of the current object. More...
 
virtual void AddChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy. More...
 
void AddChildWithCurrentTransformation (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy with keeping the current global transformation So the object keeps the same position/orientation in the global CS. More...
 
virtual void RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy. More...
 
void RemoveChildWithRestoreTransformation (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy with keeping the current global transformation. So the object keeps the same position/orientation in the global CS. More...
 
Standard_Boolean HasOwnPresentations () const
 Returns true if object should have own presentations. More...
 
virtual void BoundingBox (Bnd_Box &theBndBox)
 Returns bounding box of object correspondingly to its current display mode. This method requires presentation to be already computed, since it relies on bounding box of presentation structures, which are supposed to be same/close amongst different display modes of this object. More...
 
void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
 Enables or disables on-triangulation build of isolines according to the flag given. More...
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect. More...
 
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel theModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
 
Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color. More...
 
virtual void Color (Quantity_Color &theColor) const
 Returns the color setting of the Interactive Object. More...
 
virtual void SetColor (const Quantity_Color &theColor)
 Only the interactive object knowns which Drawer attribute is affected by the color, if any (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color). WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor()) More...
 
virtual void UnsetColor ()
 Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting. More...
 
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width. More...
 
Standard_Real Width () const
 Returns the width setting of the Interactive Object. More...
 
virtual void SetWidth (const Standard_Real theWidth)
 Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting. More...
 
virtual void UnsetWidth ()
 Reset width to default value. More...
 
Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material. More...
 
virtual Graphic3d_NameOfMaterial Material () const
 Returns the current material setting as enumeration value. More...
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
 Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
 
virtual void UnsetMaterial ()
 Removes the setting for material. More...
 
Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting. More...
 
virtual Standard_Real Transparency () const
 Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. More...
 
virtual void SetTransparency (const Standard_Real aValue=0.6)
 Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible. More...
 
virtual void UnsetTransparency ()
 Removes the transparency setting. The object is opaque by default. More...
 
virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect. More...
 
virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>. More...
 
virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object. More...
 
virtual void UnsetAttributes ()
 Clears settings provided by the drawing tool aDrawer. More...
 
void ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const
 gives the list of modes which are flagged "to be updated". More...
 
void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes)
 
void SetTransformPersistence (const Graphic3d_TransModeFlags theMode, const gp_Pnt &thePoint=gp_Pnt(0.0, 0.0, 0.0))
 Sets up Transform Persistence Mode for this object. This function used to lock in object position, rotation and / or zooming relative to camera position. Object will be drawn in the origin setted by thePoint parameter (except Graphic3d_TMF_TriedronPers flag. More...
 
Graphic3d_TransModeFlags GetTransformPersistenceMode () const
 Gets Transform Persistence Mode for this object. More...
 
gp_Pnt GetTransformPersistencePoint () const
 Gets point of transform persistence for this object. More...
 
Standard_Boolean ToPropagateVisualState () const
 Get value of the flag "propagate visual state" It means that the display/erase/color visual state is propagated automatically to all children; by default, the flag is true. More...
 
void SetPropagateVisualState (const Standard_Boolean theFlag)
 Change the value of the flag "propagate visual state". More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Member Functions

void scanFacesForSharedNodes (const TColStd_PackedMapOfInteger &theAllElements, const Standard_Integer theNbMaxFaceNodes, TColStd_PackedMapOfInteger &theSharedNodes) const
 Stores all vertices that belong to one of the faces to the given map. More...
 
- Protected Member Functions inherited from AIS_InteractiveObject
 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display. More...
 
- Protected Member Functions inherited from SelectMgr_SelectableObject
 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Protected empty constructor. More...
 
void setGlobalSelMode (const Standard_Integer theMode)
 Override global selection mode. More...
 
virtual void UpdateClipping () override
 Update clipping planes state. More...
 
virtual void updateSelection (const Standard_Integer theMode)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
void Update (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes all presentations of the object. More...
 
void Update (Standard_Integer theMode, Standard_Boolean theToClearOther)
 Recomputes the presentation in the given mode. More...
 
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Protected empty constructor. More...
 
virtual ~PrsMgr_PresentableObject ()
 Destructor. More...
 
virtual void Fill (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Handle< PrsMgr_Presentation > &thePrs, const Standard_Integer theMode)
 Fills the given 3D view presentation for specified display mode using Compute() method. In addition, configures other properties of presentation (transformation, clipping planes). More...
 
virtual void Compute (const Handle< Prs3d_Projector > &theProjector, const Handle< Prs3d_Presentation > &thePrs)
 Calculates the 3D view presentation. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. It must be redefined to implement hidden line removal for the object. The user never calls this method himself. This is done via the InteractiveContext object and is dependent on the point of view from which the object is displayed. More...
 
virtual void Compute (const Handle< Prs3d_Projector > &theProjector, const Handle< Geom_Transformation > &theTrsf, const Handle< Prs3d_Presentation > &thePrs)
 Calculates the 3D view presentation. A point of view is provided by the projector, and the geometric transformation which has transformed associated presentable objects is specified by transformation. This function is to be used in case where a hidden line removal display cannot be calculated automatically. This occurs when associated presentable objects have been transformed geometrically, but not translated. Warning! The transformation must be applied to the object before computation. More...
 
Standard_Boolean UpdatePresentations (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes invalidated presentations of the object. More...
 
virtual void SetCombinedParentTransform (const Handle< Geom_Transformation > &theTrsf)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own. More...
 
virtual void setLocalTransformation (const Handle< Geom_Transformation > &theTransformation)
 Sets local transformation to theTransformation. More...
 
void recomputeComputed () const
 Recompute computed (HLR) presentations (when view is in computed mode). More...
 
void replaceAspects (const Graphic3d_MapOfAspectsToAspects &theMap)
 Replace aspects of existing (computed) presentation groups, so that the new aspects can be applied without recomputing presentation. It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups. The recommended approach is computing presentation with necessary customized aspects, and then modify them directly followed by SynchronizeAspects() call. More...
 

Protected Attributes

MeshVS_DataMapOfIntegerOwner myNodeOwners
 
MeshVS_DataMapOfIntegerOwner myElementOwners
 
MeshVS_DataMapOfIntegerOwner my0DOwners
 
MeshVS_DataMapOfIntegerOwner myLinkOwners
 
MeshVS_DataMapOfIntegerOwner myFaceOwners
 
MeshVS_DataMapOfIntegerOwner myVolumeOwners
 
MeshVS_DataMapOfIntegerOwner myGroupOwners
 
MeshVS_DataMapOfIntegerOwner myMeshOwners
 
Handle< MeshVS_DrawermyCurrentDrawer
 
Handle< MeshVS_DrawermySelectionDrawer
 
Handle< MeshVS_DrawermyHilightDrawer
 
Handle< SelectMgr_EntityOwnermyWholeMeshOwner
 
- Protected Attributes inherited from AIS_InteractiveObject
AIS_InteractiveContextmyCTXPtr
 pointer to Interactive Context, where object is currently displayed; More...
 
Handle< Standard_TransientmyOwner
 application-specific owner object More...
 
- Protected Attributes inherited from SelectMgr_SelectableObject
SelectMgr_SequenceOfSelection myselections
 list of selections More...
 
Handle< Prs3d_PresentationmySelectionPrs
 optional presentation for highlighting selected object More...
 
Handle< Prs3d_PresentationmyHilightPrs
 optional presentation for highlighting detected object More...
 
Standard_Integer myGlobalSelMode
 global selection mode More...
 
Standard_Integer mycurrent
 [deprecated] iterator value More...
 
Standard_Boolean myAutoHilight
 auto-highlighting flag defining More...
 
- Protected Attributes inherited from PrsMgr_PresentableObject
PrsMgr_PresentableObjectmyParent
 pointer to the parent object More...
 
PrsMgr_Presentations myPresentations
 list of presentations More...
 
Handle< Graphic3d_SequenceOfHClipPlanemyClipPlanes
 sequence of object-specific clipping planes More...
 
Handle< Prs3d_DrawermyDrawer
 main presentation attributes More...
 
Handle< Prs3d_DrawermyHilightDrawer
 (optional) custom presentation attributes for highlighting selected object More...
 
Handle< Prs3d_DrawermyDynHilightDrawer
 (optional) custom presentation attributes for highlighting detected object More...
 
Handle< Graphic3d_TransformPersmyTransformPersistence
 transformation persistence More...
 
Handle< Geom_TransformationmyLocalTransformation
 local transformation relative to parent object More...
 
Handle< Geom_TransformationmyTransformation
 absolute transformation of this object (combined parents + local transformations) More...
 
Handle< Geom_TransformationmyCombinedParentTransform
 transformation of parent object (combined for all parents) More...
 
PrsMgr_ListOfPresentableObjects myChildren
 list of children More...
 
gp_GTrsf myInvTransformation
 inversion of absolute transformation (combined parents + local transformations) More...
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 presentation type More...
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 current facing model More...
 
Standard_ShortReal myOwnWidth
 custom width value More...
 
Standard_Boolean hasOwnColor
 own color flag More...
 
Standard_Boolean hasOwnMaterial
 own material flag More...
 
Standard_Boolean myInfiniteState
 infinite flag More...
 
Standard_Boolean myIsMutable
 mutable flag More...
 
Standard_Boolean myHasOwnPresentations
 flag indicating if object should have own presentations More...
 
Standard_Boolean myToPropagateVisualState
 flag indicating if visual state (display/erase/color) should be propagated to all children More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Static Protected Member Functions inherited from PrsMgr_PresentableObject
static const gp_TrsfgetIdentityTrsf ()
 Return the identity transformation. More...
 

Detailed Description

the main class provides interface to create mesh presentation as a whole

Constructor & Destructor Documentation

◆ MeshVS_Mesh()

MeshVS_Mesh::MeshVS_Mesh ( const Standard_Boolean  theIsAllowOverlapped = Standard_False)

Constructor. theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams Its value is stored in drawer.

Member Function Documentation

◆ AcceptDisplayMode()

virtual Standard_Boolean MeshVS_Mesh::AcceptDisplayMode ( const Standard_Integer  theMode) const
overridevirtual

Returns true for supported display modes basing on a list of defined builders.

Reimplemented from PrsMgr_PresentableObject.

◆ AddBuilder()

void MeshVS_Mesh::AddBuilder ( const Handle< MeshVS_PrsBuilder > &  Builder,
const Standard_Boolean  TreatAsHilighter = Standard_False 
)

Adds builder to tale of sequence. PrsBuilder is builder to be added If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create presentation of hilighted and selected owners. Only one builder can be hilighter, so that if you call this method with TreatAsHilighter = Standard_True some times, only last builder will be hilighter WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed.

◆ ClearSelected()

virtual void MeshVS_Mesh::ClearSelected ( )
overridevirtual

Clears internal selection presentation.

Reimplemented from SelectMgr_SelectableObject.

◆ Compute()

virtual void MeshVS_Mesh::Compute ( const Handle< PrsMgr_PresentationManager3d > &  PM,
const Handle< Prs3d_Presentation > &  Prs,
const Standard_Integer  DisplayMode 
)
overridevirtual

Computes presentation using builders added to sequence. Each builder computes own part of mesh presentation according to its type.

Implements PrsMgr_PresentableObject.

◆ ComputeSelection()

virtual void MeshVS_Mesh::ComputeSelection ( const Handle< SelectMgr_Selection > &  Sel,
const Standard_Integer  SelectMode 
)
overridevirtual

Computes selection according to SelectMode.

Implements SelectMgr_SelectableObject.

◆ FindBuilder()

Handle< MeshVS_PrsBuilder > MeshVS_Mesh::FindBuilder ( const Standard_CString  TypeString) const

Finds builder by its type the string represents.

◆ GetBuilder()

Handle< MeshVS_PrsBuilder > MeshVS_Mesh::GetBuilder ( const Standard_Integer  Index) const

Returns builder by its index in sequence.

◆ GetBuilderById()

Handle< MeshVS_PrsBuilder > MeshVS_Mesh::GetBuilderById ( const Standard_Integer  Id) const

Returns builder by its ID.

◆ GetBuildersCount()

Standard_Integer MeshVS_Mesh::GetBuildersCount ( ) const

How many builders there are in sequence.

◆ GetDataSource()

Handle< MeshVS_DataSource > MeshVS_Mesh::GetDataSource ( ) const

Returns default builders' data source.

◆ GetDrawer()

Handle< MeshVS_Drawer > MeshVS_Mesh::GetDrawer ( ) const

Returns default builders' drawer.

◆ GetFreeId()

Standard_Integer MeshVS_Mesh::GetFreeId ( ) const

Returns the smallest positive ID, not occupied by any builder. This method using when builder is created with ID = -1.

◆ GetHiddenElems()

const Handle< TColStd_HPackedMapOfInteger >& MeshVS_Mesh::GetHiddenElems ( ) const

Returns map of hidden elements (may be null handle)

◆ GetHiddenNodes()

const Handle< TColStd_HPackedMapOfInteger >& MeshVS_Mesh::GetHiddenNodes ( ) const

Returns map of hidden nodes (may be null handle)

◆ GetHilighter()

Handle< MeshVS_PrsBuilder > MeshVS_Mesh::GetHilighter ( ) const

Returns hilighter.

◆ GetMeshSelMethod()

MeshVS_MeshSelectionMethod MeshVS_Mesh::GetMeshSelMethod ( ) const

Returns set mesh selection method (see MeshVS.cdl)

◆ GetOwnerMaps()

const MeshVS_DataMapOfIntegerOwner& MeshVS_Mesh::GetOwnerMaps ( const Standard_Boolean  IsElement)

Returns map of owners.

◆ GetSelectableNodes()

const Handle< TColStd_HPackedMapOfInteger >& MeshVS_Mesh::GetSelectableNodes ( ) const

Returns map of selectable elements (may be null handle)

◆ HilightOwnerWithColor()

virtual void MeshVS_Mesh::HilightOwnerWithColor ( const Handle< PrsMgr_PresentationManager3d > &  thePM,
const Handle< Prs3d_Drawer > &  theColor,
const Handle< SelectMgr_EntityOwner > &  theOwner 
)
overridevirtual

Draw hilighted owner presentation.

Reimplemented from SelectMgr_SelectableObject.

◆ HilightSelected()

virtual void MeshVS_Mesh::HilightSelected ( const Handle< PrsMgr_PresentationManager3d > &  PM,
const SelectMgr_SequenceOfOwner Owners 
)
overridevirtual

Draw selected owners presentation.

Reimplemented from SelectMgr_SelectableObject.

◆ IsHiddenElem()

Standard_Boolean MeshVS_Mesh::IsHiddenElem ( const Standard_Integer  ID) const

Returns True if specified element is hidden By default no elements are hidden.

◆ IsHiddenNode()

Standard_Boolean MeshVS_Mesh::IsHiddenNode ( const Standard_Integer  ID) const

Returns True if specified node is hidden. By default all nodes are hidden.

◆ IsSelectableElem()

Standard_Boolean MeshVS_Mesh::IsSelectableElem ( const Standard_Integer  ID) const

Returns True if specified element is not hidden.

◆ IsSelectableNode()

Standard_Boolean MeshVS_Mesh::IsSelectableNode ( const Standard_Integer  ID) const

Returns True if specified node is specified as selectable.

◆ IsWholeMeshOwner()

virtual Standard_Boolean MeshVS_Mesh::IsWholeMeshOwner ( const Handle< SelectMgr_EntityOwner > &  theOwner) const
virtual

Returns True if the given owner represents a whole mesh.

◆ RemoveBuilder()

void MeshVS_Mesh::RemoveBuilder ( const Standard_Integer  Index)

Removes builder from sequence. If it is hilighter, hilighter will be NULL ( Don't remember to set it to other after!!! )

◆ RemoveBuilderById()

void MeshVS_Mesh::RemoveBuilderById ( const Standard_Integer  Id)

Removes builder with identificator Id.

◆ scanFacesForSharedNodes()

void MeshVS_Mesh::scanFacesForSharedNodes ( const TColStd_PackedMapOfInteger theAllElements,
const Standard_Integer  theNbMaxFaceNodes,
TColStd_PackedMapOfInteger theSharedNodes 
) const
protected

Stores all vertices that belong to one of the faces to the given map.

Parameters
theAllElements[in] the map of all mesh elements
theNbMaxFaceNodes[in] the maximum amount of nodes per face, retrieved from drawer
theSharedNodes[out] the result map of all vertices that belong to one face at least

◆ SetDataSource()

void MeshVS_Mesh::SetDataSource ( const Handle< MeshVS_DataSource > &  aDataSource)

Sets default builders' data source.

◆ SetDrawer()

void MeshVS_Mesh::SetDrawer ( const Handle< MeshVS_Drawer > &  aDrawer)

Sets default builders' drawer.

◆ SetHiddenElems()

void MeshVS_Mesh::SetHiddenElems ( const Handle< TColStd_HPackedMapOfInteger > &  Ids)

Sets map of hidden elements.

◆ SetHiddenNodes()

void MeshVS_Mesh::SetHiddenNodes ( const Handle< TColStd_HPackedMapOfInteger > &  Ids)

Sets map of hidden nodes, which shall not be displayed individually. If nodes shared by some elements shall not be drawn, they should be included into that map.

◆ SetHilighter() [1/2]

void MeshVS_Mesh::SetHilighter ( const Handle< MeshVS_PrsBuilder > &  Builder)

Changes hilighter ( see above )

◆ SetHilighter() [2/2]

Standard_Boolean MeshVS_Mesh::SetHilighter ( const Standard_Integer  Index)

Sets builder with sequence index "Index" as hilighter.

◆ SetHilighterById()

Standard_Boolean MeshVS_Mesh::SetHilighterById ( const Standard_Integer  Id)

Sets builder with identificator "Id" as hilighter.

◆ SetMeshSelMethod()

void MeshVS_Mesh::SetMeshSelMethod ( const MeshVS_MeshSelectionMethod  M)

Sets mesh selection method (see MeshVS.cdl)

◆ SetSelectableNodes()

void MeshVS_Mesh::SetSelectableNodes ( const Handle< TColStd_HPackedMapOfInteger > &  Ids)

Sets map of selectable nodes.

◆ UpdateSelectableNodes()

void MeshVS_Mesh::UpdateSelectableNodes ( )

Automatically computes selectable nodes; the node is considered as being selectable if it is either not hidden, or is hidden but referred by at least one non-hidden element. Thus all nodes that are visible (either individually, or as ends or corners of elements) are selectable by default.

Field Documentation

◆ my0DOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::my0DOwners
protected

◆ myCurrentDrawer

Handle< MeshVS_Drawer > MeshVS_Mesh::myCurrentDrawer
protected

◆ myElementOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::myElementOwners
protected

◆ myFaceOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::myFaceOwners
protected

◆ myGroupOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::myGroupOwners
protected

◆ myHilightDrawer

Handle< MeshVS_Drawer > MeshVS_Mesh::myHilightDrawer
protected

◆ myLinkOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::myLinkOwners
protected

◆ myMeshOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::myMeshOwners
protected

◆ myNodeOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::myNodeOwners
protected

◆ mySelectionDrawer

Handle< MeshVS_Drawer > MeshVS_Mesh::mySelectionDrawer
protected

◆ myVolumeOwners

MeshVS_DataMapOfIntegerOwner MeshVS_Mesh::myVolumeOwners
protected

◆ myWholeMeshOwner

Handle< SelectMgr_EntityOwner > MeshVS_Mesh::myWholeMeshOwner
protected

The documentation for this class was generated from the following file: