Open CASCADE Technology  7.4.0
Public Member Functions

MeshVS_SensitiveMesh Class Reference

This class provides custom mesh sensitive entity used in advanced mesh selection. More...

#include <MeshVS_SensitiveMesh.hxx>

Inheritance diagram for MeshVS_SensitiveMesh:
Inheritance graph
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Public Member Functions

 MeshVS_SensitiveMesh (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=0)
 
Standard_Integer GetMode () const
 
virtual Handle< Select3D_SensitiveEntityGetConnected () override
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
 Checks whether sensitive overlaps current selecting volume. More...
 
virtual Standard_Integer NbSubElements () override
 Returns the amount of mesh nodes. More...
 
virtual Select3D_BndBox3d BoundingBox () override
 Returns bounding box of mesh. More...
 
virtual gp_Pnt CenterOfGeometry () const override
 Returns center of mesh. More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
const Handle< SelectMgr_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
virtual void Set (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
void SetSensitivityFactor (const Standard_Integer theNewSens)
 Allows to manage sensitivity of a particular sensitive entity. More...
 
virtual void BVH ()
 Builds BVH tree for a sensitive if needed. More...
 
virtual void Clear ()
 Clears up all resources and memory. More...
 
virtual Standard_Boolean HasInitLocation () const
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_GTrsf InvInitLocation () const
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 
- Protected Attributes inherited from Select3D_SensitiveEntity
Handle< SelectMgr_EntityOwnermyOwnerId
 
Standard_Integer mySFactor
 

Detailed Description

This class provides custom mesh sensitive entity used in advanced mesh selection.

Constructor & Destructor Documentation

◆ MeshVS_SensitiveMesh()

MeshVS_SensitiveMesh::MeshVS_SensitiveMesh ( const Handle< SelectMgr_EntityOwner > &  theOwner,
const Standard_Integer  theMode = 0 
)

Member Function Documentation

◆ BoundingBox()

virtual Select3D_BndBox3d MeshVS_SensitiveMesh::BoundingBox ( )
overridevirtual

Returns bounding box of mesh.

Implements Select3D_SensitiveEntity.

◆ CenterOfGeometry()

virtual gp_Pnt MeshVS_SensitiveMesh::CenterOfGeometry ( ) const
overridevirtual

Returns center of mesh.

Implements Select3D_SensitiveEntity.

◆ GetConnected()

virtual Handle< Select3D_SensitiveEntity > MeshVS_SensitiveMesh::GetConnected ( )
overridevirtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

◆ GetMode()

Standard_Integer MeshVS_SensitiveMesh::GetMode ( ) const

◆ Matches()

virtual Standard_Boolean MeshVS_SensitiveMesh::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
inlineoverridevirtual

Checks whether sensitive overlaps current selecting volume.

Implements Select3D_SensitiveEntity.

◆ NbSubElements()

virtual Standard_Integer MeshVS_SensitiveMesh::NbSubElements ( )
overridevirtual

Returns the amount of mesh nodes.

Implements Select3D_SensitiveEntity.


The documentation for this class was generated from the following file: