Texture Buffer Object. This is a special 1D texture that VBO-style initialized. The main differences from general 1D texture:
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| OpenGl_TextureBufferArb () |
| Create uninitialized TBO. More...
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virtual | ~OpenGl_TextureBufferArb () |
| Destroy object, will throw exception if GPU memory not released with Release() before. More...
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virtual GLenum | GetTarget () const override |
| Override VBO target. More...
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bool | IsValid () const |
| Returns true if TBO is valid. Notice that no any real GL call is performed! More...
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virtual void | Release (OpenGl_Context *theGlCtx) override |
| Destroy object - will release GPU memory if any. More...
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bool | Create (const Handle< OpenGl_Context > &theGlCtx) override |
| Creates VBO and Texture names (ids) if not yet generated. Data should be initialized by another method. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLfloat *theData) |
| Perform TBO initialization with specified data. Existing data will be deleted. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLuint *theData) |
| Perform TBO initialization with specified data. Existing data will be deleted. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLushort *theData) |
| Perform TBO initialization with specified data. Existing data will be deleted. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLubyte *theData) |
| Perform TBO initialization with specified data. Existing data will be deleted. More...
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void | BindTexture (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_TextureUnit theTextureUnit) const |
| Bind TBO to specified Texture Unit. More...
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void | UnbindTexture (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_TextureUnit theTextureUnit) const |
| Unbind TBO. More...
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GLuint | TextureId () const |
| Returns name of TBO. More...
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GLenum | TextureFormat () const |
| Returns internal texture format. More...
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| OpenGl_VertexBuffer () |
| Create uninitialized VBO. More...
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virtual | ~OpenGl_VertexBuffer () |
| Destroy object. More...
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virtual bool | IsVirtual () const |
| Return TRUE if this is a virtual (for backward compatibility) VBO object. More...
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bool | IsValid () const |
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GLuint | GetComponentsNb () const |
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GLsizei | GetElemsNb () const |
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void | SetElemsNb (GLsizei theNbElems) |
| Overrides the number of vertex attributes / number of vertexes. It is up to user specifying this number correct (e.g. below initial value)! More...
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GLenum | GetDataType () const |
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GLubyte * | GetDataOffset () const |
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virtual void | Bind (const Handle< OpenGl_Context > &theGlCtx) const |
| Bind this VBO. More...
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virtual void | Unbind (const Handle< OpenGl_Context > &theGlCtx) const |
| Unbind this VBO. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLfloat *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLuint *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLushort *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | Init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const GLubyte *theData) |
| Notice that VBO will be unbound after this call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLfloat *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLuint *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLushort *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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bool | SubData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const GLubyte *theData) |
| Notice that VBO will be unbound after this call. Function replaces portion of data within this VBO using glBufferSubData(). The VBO should be initialized before call. More...
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void | BindVertexAttrib (const Handle< OpenGl_Context > &theGlCtx, const GLuint theAttribLoc) const |
| Bind this VBO to active GLSL program. More...
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void | UnbindVertexAttrib (const Handle< OpenGl_Context > &theGlCtx, const GLuint theAttribLoc) const |
| Unbind any VBO from active GLSL program. More...
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void | BindAttribute (const Handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const |
| Bind this VBO and enable specified attribute in OpenGl_Context::ActiveProgram() or FFP. More...
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void | UnbindAttribute (const Handle< OpenGl_Context > &theCtx, const Graphic3d_TypeOfAttribute theMode) const |
| Unbind this VBO and disable specified attribute in OpenGl_Context::ActiveProgram() or FFP. More...
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virtual bool | HasColorAttribute () const |
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virtual bool | HasNormalAttribute () const |
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virtual void | BindAllAttributes (const Handle< OpenGl_Context > &theGlCtx) const |
| Bind all vertex attributes to active program OpenGl_Context::ActiveProgram() or for FFP. Default implementation does nothing. More...
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virtual void | BindPositionAttribute (const Handle< OpenGl_Context > &theGlCtx) const |
| Bind vertex position attribute only. Default implementation does nothing. More...
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virtual void | UnbindAllAttributes (const Handle< OpenGl_Context > &theGlCtx) const |
| Unbind all vertex attributes. Default implementation does nothing. More...
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virtual Standard_Size | EstimatedDataSize () const override |
| Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules. More...
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virtual bool | init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const void *theData, const GLenum theDataType, const GLsizei theStride) |
| Initialize buffer with new data. More...
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bool | init (const Handle< OpenGl_Context > &theGlCtx, const GLuint theComponentsNb, const GLsizei theElemsNb, const void *theData, const GLenum theDataType) |
| Initialize buffer with new data. More...
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virtual bool | subData (const Handle< OpenGl_Context > &theGlCtx, const GLsizei theElemFrom, const GLsizei theElemsNb, const void *theData, const GLenum theDataType) |
| Update part of the buffer with new data. More...
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| OpenGl_Resource () |
| Empty constructor. More...
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virtual | ~OpenGl_Resource () |
| Destructor. Inheritors should call Clean (NULL) within it. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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Texture Buffer Object. This is a special 1D texture that VBO-style initialized. The main differences from general 1D texture:
- no interpolation between field;
- greater sizes;
- special sampler object in GLSL shader to access data by index.
Notice that though TBO is inherited from VBO this is to unify design user shouldn't cast it to base class and all really useful methods are declared in this class.