Open CASCADE Technology
7.5.0
|
#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
#include <Graphic3d_Vec2.hxx>
#include <Graphic3d_Vec4.hxx>
#include <Graphic3d_TextureUnit.hxx>
#include <Graphic3d_TypeOfTextureFilter.hxx>
#include <Graphic3d_TypeOfTextureMode.hxx>
#include <Standard.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
Data Structures | |
class | Graphic3d_TextureParams |
This class describes texture parameters. More... | |