Open CASCADE Technology
7.6.0
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Texture adapter for Media_Frame. More...
#include <Graphic3d_MediaTexture.hxx>
Public Member Functions | |
Graphic3d_MediaTexture (const Handle< Standard_HMutex > &theMutex, Standard_Integer thePlane=-1) | |
Main constructor. More... | |
virtual Handle< Image_PixMap > | GetImage (const Handle< Image_SupportedFormats > &theSupported) override |
Image reader. More... | |
const Handle< Media_Frame > & | Frame () const |
Return the frame. More... | |
void | SetFrame (const Handle< Media_Frame > &theFrame) |
Set the frame. More... | |
void | GenerateNewId () |
Regenerate a new texture id. More... | |
Public Member Functions inherited from Graphic3d_Texture2D | |
Graphic3d_NameOfTexture2D | Name () const |
Returns the name of the predefined textures or NOT_2D_UNKNOWN when the name is given as a filename. More... | |
void | SetImage (const Handle< Image_PixMap > &thePixMap) |
Assign new image to the texture. Note that this method does not invalidate already uploaded resources - consider calling ::UpdateRevision() if needed. More... | |
Standard_Boolean | HasMipMaps () const |
Return true if mip-maps should be used. More... | |
void | SetMipMaps (const Standard_Boolean theToUse) |
Set if mip-maps should be used (generated if needed). Note that this method should be called before loading / using the texture. More... | |
Public Member Functions inherited from Graphic3d_TextureMap | |
void | EnableSmooth () |
enable texture smoothing More... | |
Standard_Boolean | IsSmoothed () const |
Returns TRUE if the texture is smoothed. More... | |
void | DisableSmooth () |
disable texture smoothing More... | |
void | EnableModulate () |
enable texture modulate mode. the image is modulate with the shading of the surface. More... | |
void | DisableModulate () |
disable texture modulate mode. the image is directly decal on the surface. More... | |
Standard_Boolean | IsModulate () const |
Returns TRUE if the texture is modulate. More... | |
void | EnableRepeat () |
use this methods if you want to enable texture repetition on your objects. More... | |
void | DisableRepeat () |
use this methods if you want to disable texture repetition on your objects. More... | |
Standard_Boolean | IsRepeat () const |
Returns TRUE if the texture repeat is enable. More... | |
Graphic3d_LevelOfTextureAnisotropy | AnisoFilter () const |
void | SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel) |
Public Member Functions inherited from Graphic3d_TextureRoot | |
~Graphic3d_TextureRoot () | |
Destructor. More... | |
virtual Standard_Boolean | IsDone () const |
Checks if a texture class is valid or not. More... | |
const OSD_Path & | Path () const |
Returns the full path of the defined texture. It could be empty path if GetImage() is overridden to load image not from file. More... | |
Graphic3d_TypeOfTexture | Type () const |
const TCollection_AsciiString & | GetId () const |
This ID will be used to manage resource in graphic driver. More... | |
Standard_Size | Revision () const |
Return image revision. More... | |
void | UpdateRevision () |
Update image revision. Can be used for signaling changes in the texture source (e.g. file update, pixmap update) without re-creating texture source itself (since unique id should be never modified). More... | |
virtual Handle< Image_CompressedPixMap > | GetCompressedImage (const Handle< Image_SupportedFormats > &theSupported) |
This method will be called by graphic driver each time when texture resource should be created. It is called in front of GetImage() for uploading compressed image formats natively supported by GPU. More... | |
const Handle< Graphic3d_TextureParams > & | GetParams () const |
Standard_Boolean | IsColorMap () const |
Return flag indicating color nature of values within the texture; TRUE by default. More... | |
void | SetColorMap (Standard_Boolean theIsColor) |
Set flag indicating color nature of values within the texture. More... | |
Standard_Boolean | IsTopDown () const |
Returns whether row's memory layout is top-down. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Protected Attributes | |
Handle< Standard_HMutex > | myMutex |
Handle< Media_Frame > | myFrame |
Standard_Integer | myPlane |
Handle< Image_PixMap > | myPixMapWrapper |
Protected Attributes inherited from Graphic3d_Texture2D | |
Graphic3d_NameOfTexture2D | myName |
Protected Attributes inherited from Graphic3d_TextureRoot | |
Handle< Graphic3d_TextureParams > | myParams |
associated texture parameters More... | |
TCollection_AsciiString | myTexId |
unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor More... | |
Handle< Image_PixMap > | myPixMap |
image pixmap - as one of the ways for defining the texture source More... | |
OSD_Path | myPath |
image file path - as one of the ways for defining the texture source More... | |
Standard_Size | myRevision |
image revision - for signaling changes in the texture source (e.g. file update, pixmap update) More... | |
Graphic3d_TypeOfTexture | myType |
texture type More... | |
Standard_Boolean | myIsColorMap |
flag indicating color nature of values within the texture More... | |
Standard_Boolean | myIsTopDown |
Stores rows's memory layout. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Graphic3d_Texture2D | |
static Standard_Integer | NumberOfTextures () |
Returns the number of predefined textures. More... | |
static TCollection_AsciiString | TextureName (const Standard_Integer theRank) |
Returns the name of the predefined texture of rank <aRank> More... | |
Static Public Member Functions inherited from Graphic3d_TextureRoot | |
static TCollection_AsciiString | TexturesFolder () |
The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Protected Member Functions inherited from Graphic3d_Texture2D | |
Graphic3d_Texture2D (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Graphic3d_Texture2D (const Graphic3d_NameOfTexture2D theName, const Graphic3d_TypeOfTexture theType) | |
Graphic3d_Texture2D (const Handle< Image_PixMap > &thePixMap, const Graphic3d_TypeOfTexture theType) | |
Protected Member Functions inherited from Graphic3d_TextureMap | |
Graphic3d_TextureMap (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Graphic3d_TextureMap (const Handle< Image_PixMap > &thePixMap, const Graphic3d_TypeOfTexture theType) | |
Protected Member Functions inherited from Graphic3d_TextureRoot | |
Graphic3d_TextureRoot (const TCollection_AsciiString &theFileName, const Graphic3d_TypeOfTexture theType) | |
Creates a texture from a file Warning: Note that if <FileName> is NULL the texture must be realized using LoadTexture(image) method. More... | |
Graphic3d_TextureRoot (const Handle< Image_PixMap > &thePixmap, const Graphic3d_TypeOfTexture theType) | |
Creates a texture from pixmap. Please note that the implementation expects the image data to be in Bottom-Up order (see Image_PixMap::IsTopDown()). More... | |
void | generateId () |
Unconditionally generate new texture id. Should be called only within constructor. More... | |
virtual Handle< Image_PixMap > | GetImage () const |
Method for supporting old API; another GetImage() method should be implemented instead. More... | |
Static Protected Member Functions inherited from Graphic3d_TextureRoot | |
static void | convertToCompatible (const Handle< Image_SupportedFormats > &theSupported, const Handle< Image_PixMap > &theImage) |
Try converting image to compatible format. More... | |
Texture adapter for Media_Frame.
Graphic3d_MediaTexture::Graphic3d_MediaTexture | ( | const Handle< Standard_HMutex > & | theMutex, |
Standard_Integer | thePlane = -1 |
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Main constructor.
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Return the frame.
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Regenerate a new texture id.
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Image reader.
Reimplemented from Graphic3d_TextureRoot.
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Set the frame.
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