Text rendering.
More...
#include <OpenGl_Text.hxx>
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| OpenGl_Text () |
| Empty constructor. More...
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void | Render (const Handle< OpenGl_Context > &theCtx, const OpenGl_Aspects &theTextAspect, unsigned int theResolution=Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION, Font_Hinting theFontHinting=Font_Hinting_Off) const |
| Perform rendering. More...
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virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
| Dumps the content of me into the stream. More...
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static TCollection_AsciiString | FontKey (const OpenGl_Aspects &theAspect, Standard_Integer theHeight, unsigned int theResolution, Font_Hinting theFontHinting) |
| Create key for shared resource. More...
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static Handle< OpenGl_Font > | FindFont (const Handle< OpenGl_Context > &theCtx, const OpenGl_Aspects &theAspect, Standard_Integer theHeight, unsigned int theResolution, Font_Hinting theFontHinting, const TCollection_AsciiString &theKey) |
| Find shared resource for specified font or initialize new one. More...
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static void | StringSize (const Handle< OpenGl_Context > &theCtx, const NCollection_String &theText, const OpenGl_Aspects &theTextAspect, const Standard_ShortReal theHeight, const unsigned int theResolution, const Font_Hinting theFontHinting, Standard_ShortReal &theWidth, Standard_ShortReal &theAscent, Standard_ShortReal &theDescent) |
| Compute text width. More...
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template<typename theResource_t > |
static void | Destroy (OpenGl_Context *theContext, theResource_t *&theElement) |
| Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe. More...
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virtual | ~OpenGl_Element () |
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◆ OpenGl_Text() [1/2]
Creates new text in 3D space.
◆ ~OpenGl_Text()
virtual OpenGl_Text::~OpenGl_Text |
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◆ OpenGl_Text() [2/2]
OpenGl_Text::OpenGl_Text |
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◆ DumpJson()
Dumps the content of me into the stream.
Reimplemented from OpenGl_Element.
◆ EstimatedDataSize()
Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
Reimplemented from OpenGl_Element.
◆ FindFont()
Find shared resource for specified font or initialize new one.
◆ FontKey()
Create key for shared resource.
◆ Init()
Setup new string and position.
- Deprecated:
- ("Deprecated method Init() with obsolete arguments, use Init() and Text() instead of it")
◆ Is2D()
Return true if text is 2D.
◆ Release()
Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.
Implements OpenGl_Element.
◆ releaseVbos()
Release cached VBO resources.
◆ Render() [1/2]
◆ Render() [2/2]
◆ Reset()
Release cached VBO resources and the previous font if height changed. Cached structures will be refilled by the next render. Call Reset after modifying text parameters.
◆ Set2D()
◆ SetFontSize()
◆ SetPosition()
void OpenGl_Text::SetPosition |
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const OpenGl_Vec3 & |
thePoint | ) |
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Setup new position.
- Deprecated:
- ("Deprecated method SetPosition(), use Graphic3d_Text for it")
◆ SetText()
Sets text parameters.
- See also
- Reset()
◆ StringSize()
◆ Text()
Returns text parameters.
- See also
- Reset()
◆ UpdateDrawStats()
◆ myBndBox
◆ myBndVertsVbo
VBOs of vertices for bounding box.
◆ myFont
◆ myIs2d
◆ myModelMatrix
◆ myOrientationMatrix
◆ myProjMatrix
◆ myScaleHeight
◆ myTCrdsVbo
VBOs of texture coordinates.
◆ myText
◆ myTextures
◆ myVertsVbo
◆ myWinXYZ
The documentation for this class was generated from the following file: