Open CASCADE Technology
7.7.0
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#include <Graphic3d_BvhCStructureSet.hxx>
#include <Graphic3d_BvhCStructureSetTrsfPers.hxx>
#include <Graphic3d_DisplayPriority.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_IndexedMap.hxx>
#include <array>
Data Structures | |
class | Graphic3d_Layer |
Presentations list sorted within priorities. More... | |
Typedefs | |
typedef NCollection_IndexedMap< const Graphic3d_CStructure * > | Graphic3d_IndexedMapOfStructure |
Defines index map of structures. More... | |
typedef std::array< Graphic3d_IndexedMapOfStructure, Graphic3d_DisplayPriority_NB > | Graphic3d_ArrayOfIndexedMapOfStructure |
Defines array of indexed maps of structures. More... | |
typedef std::array<Graphic3d_IndexedMapOfStructure, Graphic3d_DisplayPriority_NB> Graphic3d_ArrayOfIndexedMapOfStructure |
Defines array of indexed maps of structures.
Defines index map of structures.