Open CASCADE Technology  7.7.0
Public Member Functions
OpenGl_LightSourceState Class Reference

Defines state of OCCT light sources. More...

#include <OpenGl_ShaderStates.hxx>

Inheritance diagram for OpenGl_LightSourceState:
Inheritance graph
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Public Member Functions

 OpenGl_LightSourceState ()
 Creates uninitialized state of light sources. More...
 
void Set (const Handle< Graphic3d_LightSet > &theLightSources)
 Sets new light sources. More...
 
const Handle< Graphic3d_LightSet > & LightSources () const
 Returns current list of light sources. More...
 
Standard_Integer SpecIBLMapLevels () const
 Returns number of mipmap levels used in specular IBL map. 0 by default or in case of using non-PBR shading model. More...
 
void SetSpecIBLMapLevels (Standard_Integer theSpecIBLMapLevels)
 Sets number of mipmap levels used in specular IBL map. More...
 
bool HasShadowMaps () const
 Returns TRUE if shadowmap is set. More...
 
const Handle< OpenGl_ShadowMapArray > & ShadowMaps () const
 Returns shadowmap. More...
 
void SetShadowMaps (const Handle< OpenGl_ShadowMapArray > &theMap)
 Sets shadowmap. More...
 
bool ToCastShadows () const
 Returns TRUE if shadowmap should be enabled when available; TRUE by default. More...
 
void SetCastShadows (bool theToCast)
 Set if shadowmap should be enabled when available. More...
 
- Public Member Functions inherited from OpenGl_StateInterface
 OpenGl_StateInterface ()
 Creates new state. More...
 
Standard_Size Index () const
 Returns current state index. More...
 
void Update ()
 Increment current state. More...
 

Additional Inherited Members

- Protected Attributes inherited from OpenGl_StateInterface
Standard_Size myIndex
 current state index More...
 

Detailed Description

Defines state of OCCT light sources.

Constructor & Destructor Documentation

◆ OpenGl_LightSourceState()

OpenGl_LightSourceState::OpenGl_LightSourceState ( )
inline

Creates uninitialized state of light sources.

Member Function Documentation

◆ HasShadowMaps()

bool OpenGl_LightSourceState::HasShadowMaps ( ) const
inline

Returns TRUE if shadowmap is set.

◆ LightSources()

const Handle< Graphic3d_LightSet >& OpenGl_LightSourceState::LightSources ( ) const
inline

Returns current list of light sources.

◆ Set()

void OpenGl_LightSourceState::Set ( const Handle< Graphic3d_LightSet > &  theLightSources)
inline

Sets new light sources.

◆ SetCastShadows()

void OpenGl_LightSourceState::SetCastShadows ( bool  theToCast)
inline

Set if shadowmap should be enabled when available.

◆ SetShadowMaps()

void OpenGl_LightSourceState::SetShadowMaps ( const Handle< OpenGl_ShadowMapArray > &  theMap)
inline

Sets shadowmap.

◆ SetSpecIBLMapLevels()

void OpenGl_LightSourceState::SetSpecIBLMapLevels ( Standard_Integer  theSpecIBLMapLevels)
inline

Sets number of mipmap levels used in specular IBL map.

◆ ShadowMaps()

const Handle< OpenGl_ShadowMapArray >& OpenGl_LightSourceState::ShadowMaps ( ) const
inline

Returns shadowmap.

◆ SpecIBLMapLevels()

Standard_Integer OpenGl_LightSourceState::SpecIBLMapLevels ( ) const
inline

Returns number of mipmap levels used in specular IBL map. 0 by default or in case of using non-PBR shading model.

◆ ToCastShadows()

bool OpenGl_LightSourceState::ToCastShadows ( ) const
inline

Returns TRUE if shadowmap should be enabled when available; TRUE by default.


The documentation for this class was generated from the following file: