Open CASCADE Technology  7.7.0
Public Member Functions
OpenGl_ShadowMapArray Class Reference

Array of shadow maps. More...

#include <OpenGl_ShadowMap.hxx>

Inheritance diagram for OpenGl_ShadowMapArray:
Inheritance graph
[legend]

Public Member Functions

 OpenGl_ShadowMapArray ()
 Empty constructor. More...
 
void Release (OpenGl_Context *theCtx)
 Releases all OpenGL resources. More...
 
bool IsValid () const
 Return TRUE if defined. More...
 
Standard_Size EstimatedDataSize () const
 Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 
- Public Member Functions inherited from NCollection_Array1< Handle< OpenGl_ShadowMap > >
iterator begin () const
 Returns an iterator pointing to the first element in the array. More...
 
iterator end () const
 Returns an iterator referring to the past-the-end element in the array. More...
 
const_iterator cbegin () const
 Returns a const iterator pointing to the first element in the array. More...
 
const_iterator cend () const
 Returns a const iterator referring to the past-the-end element in the array. More...
 
 NCollection_Array1 ()
 Empty constructor; should be used with caution. More...
 
 NCollection_Array1 (const Standard_Integer theLower, const Standard_Integer theUpper)
 Constructor. More...
 
 NCollection_Array1 (const NCollection_Array1 &theOther)
 Copy constructor. More...
 
 NCollection_Array1 (NCollection_Array1 &&theOther)
 Move constructor. More...
 
 NCollection_Array1 (const Handle< OpenGl_ShadowMap > &theBegin, const Standard_Integer theLower, const Standard_Integer theUpper)
 C array-based constructor. More...
 
void Init (const Handle< OpenGl_ShadowMap > &theValue)
 Initialise the items with theValue. More...
 
Standard_Integer Size (void) const
 Size query. More...
 
Standard_Integer Length (void) const
 Length query (the same) More...
 
Standard_Boolean IsEmpty () const
 Return TRUE if array has zero length. More...
 
Standard_Integer Lower (void) const
 Lower bound. More...
 
Standard_Integer Upper (void) const
 Upper bound. More...
 
Standard_Boolean IsDeletable (void) const
 myDeletable flag More...
 
Standard_Boolean IsAllocated (void) const
 IsAllocated flag - for naming compatibility. More...
 
NCollection_Array1Assign (const NCollection_Array1 &theOther)
 Copies data of theOther array to this. This array should be pre-allocated and have the same length as theOther; otherwise exception Standard_DimensionMismatch is thrown. More...
 
NCollection_Array1Move (NCollection_Array1 &theOther)
 Move assignment. This array will borrow all the data from theOther. The moved object will keep pointer to the memory buffer and range, but it will not free the buffer on destruction. More...
 
NCollection_Array1operator= (const NCollection_Array1 &theOther)
 Assignment operator;. More...
 
NCollection_Array1operator= (NCollection_Array1 &&theOther)
 Move assignment operator;. More...
 
const Handle< OpenGl_ShadowMap > & First () const
 
Handle< OpenGl_ShadowMap > & ChangeFirst ()
 
const Handle< OpenGl_ShadowMap > & Last () const
 
Handle< OpenGl_ShadowMap > & ChangeLast ()
 
const Handle< OpenGl_ShadowMap > & Value (const Standard_Integer theIndex) const
 Constant value access. More...
 
const Handle< OpenGl_ShadowMap > & operator() (const Standard_Integer theIndex) const
 operator() - alias to Value More...
 
Handle< OpenGl_ShadowMap > & operator() (const Standard_Integer theIndex)
 operator() - alias to ChangeValue More...
 
const Handle< OpenGl_ShadowMap > & operator[] (Standard_Integer theIndex) const
 operator[] - alias to Value More...
 
Handle< OpenGl_ShadowMap > & operator[] (Standard_Integer theIndex)
 operator[] - alias to ChangeValue More...
 
Handle< OpenGl_ShadowMap > & ChangeValue (const Standard_Integer theIndex)
 Variable value access. More...
 
void SetValue (const Standard_Integer theIndex, const Handle< OpenGl_ShadowMap > &theItem)
 Set value. More...
 
void Resize (const Standard_Integer theLower, const Standard_Integer theUpper, const Standard_Boolean theToCopyData)
 Resizes the array to specified bounds. No re-allocation will be done if length of array does not change, but existing values will not be discarded if theToCopyData set to FALSE. More...
 
 ~NCollection_Array1 (void)
 Destructor - releases the memory. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Public Types inherited from NCollection_Array1< Handle< OpenGl_ShadowMap > >
typedef Handle< OpenGl_ShadowMapvalue_type
 STL-compliant typedef for value type. More...
 
typedef NCollection_StlIterator< std::random_access_iterator_tag, Iterator, Handle< OpenGl_ShadowMap >, false > iterator
 Shorthand for a regular iterator type. More...
 
typedef NCollection_StlIterator< std::random_access_iterator_tag, Iterator, Handle< OpenGl_ShadowMap >, true > const_iterator
 Shorthand for a constant iterator type. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Attributes inherited from NCollection_Array1< Handle< OpenGl_ShadowMap > >
Standard_Integer myLowerBound
 
Standard_Integer myUpperBound
 
Standard_Boolean myDeletable
 Flag showing who allocated the array. More...
 
Handle< OpenGl_ShadowMap > * myData
 Pointer to '0'th array item. More...
 

Detailed Description

Array of shadow maps.

Constructor & Destructor Documentation

◆ OpenGl_ShadowMapArray()

OpenGl_ShadowMapArray::OpenGl_ShadowMapArray ( )
inline

Empty constructor.

Member Function Documentation

◆ EstimatedDataSize()

Standard_Size OpenGl_ShadowMapArray::EstimatedDataSize ( ) const

Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.

◆ IsValid()

bool OpenGl_ShadowMapArray::IsValid ( ) const
inline

Return TRUE if defined.

◆ Release()

void OpenGl_ShadowMapArray::Release ( OpenGl_Context theCtx)

Releases all OpenGL resources.


The documentation for this class was generated from the following file: