Open CASCADE Technology  7.7.0
Public Member Functions | Protected Member Functions | Protected Attributes
SelectMgr_SelectableObject Class Referenceabstract

A framework to supply the structure of the object to be selected. At the first pick, this structure is created by calling the appropriate algorithm and retaining this framework for further picking. This abstract framework is inherited in Application Interactive Services (AIS), notably in AIS_InteractiveObject. Consequently, 3D selection should be handled by the relevant daughter classes and their member functions in AIS. This is particularly true in the creation of new interactive objects. More...

#include <SelectMgr_SelectableObject.hxx>

Inheritance diagram for SelectMgr_SelectableObject:
Inheritance graph
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Public Member Functions

virtual ~SelectMgr_SelectableObject ()
 Clears all selections of the object. More...
 
virtual void ComputeSelection (const Handle< SelectMgr_Selection > &theSelection, const Standard_Integer theMode)=0
 Computes sensitive primitives for the given selection mode - key interface method of Selectable Object. More...
 
virtual Standard_Boolean AcceptShapeDecomposition () const
 Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape. More...
 
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void RecomputePrimitives (const Standard_Integer theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework. More...
 
void ClearSelections (const Standard_Boolean update=Standard_False)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
 
const Handle< SelectMgr_Selection > & Selection (const Standard_Integer theMode) const
 Returns the selection having specified selection mode or NULL. More...
 
Standard_Boolean HasSelection (const Standard_Integer theMode) const
 Returns true if a selection corresponding to the selection mode theMode was computed for this object. More...
 
const SelectMgr_SequenceOfSelectionSelections () const
 Return the sequence of selections. More...
 
void ResetTransformation () override
 resets local transformation to identity. More...
 
virtual void UpdateTransformation () override
 Recomputes the location of the selection aSelection. More...
 
virtual void UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
 
virtual void HilightSelected (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const SelectMgr_SequenceOfOwner &theSeq)
 Method which draws selected owners ( for fast presentation draw ) More...
 
virtual void ClearSelected ()
 Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ) More...
 
virtual void ClearDynamicHighlight (const Handle< PrsMgr_PresentationManager > &theMgr)
 Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager. More...
 
virtual void HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager > &thePM, const Handle< Prs3d_Drawer > &theStyle, const Handle< SelectMgr_EntityOwner > &theOwner)
 Method which hilight an owner belonging to this selectable object ( for fast presentation draw ) More...
 
virtual Standard_Boolean IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
 
virtual void SetAutoHilight (const Standard_Boolean theAutoHilight)
 Set AutoHilight property to true or false. More...
 
Handle< Prs3d_PresentationGetHilightPresentation (const Handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting detected object. More...
 
Handle< Prs3d_PresentationGetSelectPresentation (const Handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting selected object. More...
 
virtual void ErasePresentations (Standard_Boolean theToRemove)
 Removes presentations returned by GetHilightPresentation() and GetSelectPresentation(). More...
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
 
void UpdateSelection (const Standard_Integer theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
void SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1)
 Sets common entity owner for assembly sensitive object entities. More...
 
Bnd_Box BndBoxOfSelected (const Handle< SelectMgr_IndexedMapOfOwner > &theOwners)
 Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection. More...
 
Standard_Integer GlobalSelectionMode () const
 Returns the mode for selection of object as a whole; 0 by default. More...
 
virtual Handle< SelectMgr_EntityOwnerGlobalSelOwner () const
 Returns the owner of mode for selection of object as a whole. More...
 
virtual const Handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly. More...
 
virtual void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream. More...
 
- Public Member Functions inherited from PrsMgr_PresentableObject
PrsMgr_PresentationsPresentations ()
 Return presentations. More...
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer for main presentation. More...
 
Standard_Boolean IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
 
virtual void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
 
const Handle< Graphic3d_ViewAffinity > & ViewAffinity () const
 Return view affinity mask. More...
 
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has display mode setting overriding global setting (within Interactive Context). More...
 
Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of supported display mode indexes should be specified within object definition and filtered by AccepDisplayMode(). More...
 
void SetDisplayMode (const Standard_Integer theMode)
 Sets the display mode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. More...
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object. More...
 
Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode. More...
 
Standard_Integer HilightMode () const
 Returns highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void SetHilightMode (const Standard_Integer theMode)
 Sets highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void UnsetHilightMode ()
 Unsets highlight display mode. More...
 
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const
 Returns true if the class of objects accepts specified display mode index. The interactive context can have a default mode of representation for the set of Interactive Objects. This mode may not be accepted by a given class of objects. Consequently, this virtual method allowing us to get information about the class in question must be implemented. At least one display mode index should be accepted by this method. Although subclass can leave default implementation, it is highly desired defining exact list of supported modes instead, which is usually an enumeration for one object or objects class sharing similar list of display modes. More...
 
virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. More...
 
Standard_Boolean ToBeUpdated (Standard_Boolean theToIncludeHidden=Standard_False) const
 Returns TRUE if any active presentation has invalidation flag. More...
 
void SetToUpdate (Standard_Integer theMode)
 Flags presentation to be updated; UpdatePresentations() will recompute these presentations. More...
 
void SetToUpdate ()
 flags all the Presentations to be Updated. More...
 
Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite; FALSE by default. This flag affects various operations operating on bounding box of graphic presentations of this object. For instance, infinite objects are not taken in account for View FitAll. This does not necessarily means that object is actually infinite, auxiliary objects might be also marked with this flag to achieve desired behavior. More...
 
void SetInfiniteState (const Standard_Boolean theFlag=Standard_True)
 Sets if object should be considered as infinite. More...
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not. More...
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d theType)
 Set type of presentation. More...
 
PrsMgr_DisplayStatus DisplayStatus () const
 Return presentation display status; PrsMgr_DisplayStatus_None by default. More...
 
const Handle< Prs3d_Drawer > & Attributes () const
 Returns the attributes settings. More...
 
virtual void SetAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext::HighlightStyle(). More...
 
virtual void SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & DynamicHilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext::HighlightStyle(). More...
 
virtual void SetDynamicHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the dynamic hilight drawing tool. More...
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer. More...
 
void SynchronizeAspects ()
 Synchronize presentation aspects after their modification. More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 Returns Transformation Persistence defining a special Local Coordinate system where this presentable object is located or NULL handle if not defined. Position of the object having Transformation Persistence is mutable and depends on camera position. The same applies to a bounding box of the object. More...
 
virtual void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse. More...
 
const Handle< TopLoc_Datum3D > & LocalTransformationGeom () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const gp_Trsf &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const Handle< TopLoc_Datum3D > &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
Standard_Boolean HasTransformation () const
 Returns true if object has a transformation that is different from the identity. More...
 
const Handle< TopLoc_Datum3D > & TransformationGeom () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfLocalTransformation () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfTransformation () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_GTrsfInversedTransformation () const
 Return inversed transformation. More...
 
const Handle< TopLoc_Datum3D > & CombinedParentTransformation () const
 Return combined parent transformation. More...
 
const Handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
 Get clip planes. More...
 
virtual void SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane. More...
 
PrsMgr_PresentableObjectParent () const
 Returns parent of current object in scene hierarchy. More...
 
const PrsMgr_ListOfPresentableObjectsChildren () const
 Returns children of the current object. More...
 
virtual void AddChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy. More...
 
void AddChildWithCurrentTransformation (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy with keeping the current global transformation So the object keeps the same position/orientation in the global CS. More...
 
virtual void RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy. More...
 
void RemoveChildWithRestoreTransformation (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy with keeping the current global transformation. So the object keeps the same position/orientation in the global CS. More...
 
Standard_Boolean HasOwnPresentations () const
 Returns true if object should have own presentations. More...
 
virtual void BoundingBox (Bnd_Box &theBndBox)
 Returns bounding box of object correspondingly to its current display mode. This method requires presentation to be already computed, since it relies on bounding box of presentation structures, which are supposed to be same/close amongst different display modes of this object. More...
 
void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
 Enables or disables on-triangulation build of isolines according to the flag given. More...
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect. More...
 
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel theModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
 
Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color. More...
 
virtual void Color (Quantity_Color &theColor) const
 Returns the color setting of the Interactive Object. More...
 
virtual void SetColor (const Quantity_Color &theColor)
 Only the interactive object knowns which Drawer attribute is affected by the color, if any (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color). WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor()) More...
 
virtual void UnsetColor ()
 Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting. More...
 
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width. More...
 
Standard_Real Width () const
 Returns the width setting of the Interactive Object. More...
 
virtual void SetWidth (const Standard_Real theWidth)
 Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting. More...
 
virtual void UnsetWidth ()
 Reset width to default value. More...
 
Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material. More...
 
virtual Graphic3d_NameOfMaterial Material () const
 Returns the current material setting as enumeration value. More...
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
 Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
 
virtual void UnsetMaterial ()
 Removes the setting for material. More...
 
Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting. More...
 
virtual Standard_Real Transparency () const
 Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. More...
 
virtual void SetTransparency (const Standard_Real aValue=0.6)
 Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible. More...
 
virtual void UnsetTransparency ()
 Removes the transparency setting. The object is opaque by default. More...
 
virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect. More...
 
virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>. More...
 
virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object. More...
 
virtual void UnsetAttributes ()
 Clears settings provided by the drawing tool aDrawer. More...
 
void ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const
 gives the list of modes which are flagged "to be updated". More...
 
Standard_Boolean ToPropagateVisualState () const
 Get value of the flag "propagate visual state" It means that the display/erase/color visual state is propagated automatically to all children; by default, the flag is true. More...
 
void SetPropagateVisualState (const Standard_Boolean theFlag)
 Change the value of the flag "propagate visual state". More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Member Functions

 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Protected empty constructor. More...
 
void setGlobalSelMode (const Standard_Integer theMode)
 Override global selection mode. More...
 
virtual void UpdateClipping () override
 Update clipping planes state. More...
 
virtual void updateSelection (const Standard_Integer theMode)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Protected empty constructor. More...
 
virtual ~PrsMgr_PresentableObject ()
 Destructor. More...
 
virtual void Fill (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Handle< PrsMgr_Presentation > &thePrs, const Standard_Integer theMode)
 Fills the given 3D view presentation for specified display mode using Compute() method. In addition, configures other properties of presentation (transformation, clipping planes). More...
 
virtual void Compute (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode)=0
 Calculates the 3D view presentation for specified display mode. This is a key interface for implementing Presentable Object interface. More...
 
virtual void computeHLR (const Handle< Graphic3d_Camera > &theProjector, const Handle< TopLoc_Datum3D > &theTrsf, const Handle< Prs3d_Presentation > &thePrs)
 Calculates hidden line removal presentation for specific camera position. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. Default implementation throws Standard_NotImplemented exception Warning! The transformation must be applied to the object before computation. More...
 
Standard_Boolean UpdatePresentations (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes invalidated presentations of the object. More...
 
virtual void SetCombinedParentTransform (const Handle< TopLoc_Datum3D > &theTrsf)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own. More...
 
virtual void setLocalTransformation (const Handle< TopLoc_Datum3D > &theTransformation)
 Sets local transformation to theTransformation. More...
 
void recomputeComputed () const
 Recompute computed (HLR) presentations (when view is in computed mode). More...
 
void replaceAspects (const Graphic3d_MapOfAspectsToAspects &theMap)
 Replace aspects of existing (computed) presentation groups, so that the new aspects can be applied without recomputing presentation. It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups. The recommended approach is computing presentation with necessary customized aspects, and then modify them directly followed by SynchronizeAspects() call. More...
 
void Update (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes all presentations of the object. More...
 
void Update (Standard_Integer theMode, Standard_Boolean theToClearOther)
 Recomputes the presentation in the given mode. More...
 

Protected Attributes

SelectMgr_SequenceOfSelection myselections
 list of selections More...
 
Handle< Prs3d_PresentationmySelectionPrs
 optional presentation for highlighting selected object More...
 
Handle< Prs3d_PresentationmyHilightPrs
 optional presentation for highlighting detected object More...
 
Standard_Integer myGlobalSelMode
 global selection mode More...
 
Standard_Boolean myAutoHilight
 auto-highlighting flag defining More...
 
- Protected Attributes inherited from PrsMgr_PresentableObject
PrsMgr_PresentableObjectmyParent
 pointer to the parent object More...
 
PrsMgr_Presentations myPresentations
 list of presentations More...
 
Handle< Graphic3d_ViewAffinitymyViewAffinity
 view affinity mask More...
 
Handle< Graphic3d_SequenceOfHClipPlanemyClipPlanes
 sequence of object-specific clipping planes More...
 
Handle< Prs3d_DrawermyDrawer
 main presentation attributes More...
 
Handle< Prs3d_DrawermyHilightDrawer
 (optional) custom presentation attributes for highlighting selected object More...
 
Handle< Prs3d_DrawermyDynHilightDrawer
 (optional) custom presentation attributes for highlighting detected object More...
 
Handle< Graphic3d_TransformPersmyTransformPersistence
 transformation persistence More...
 
Handle< TopLoc_Datum3DmyLocalTransformation
 local transformation relative to parent object More...
 
Handle< TopLoc_Datum3DmyTransformation
 absolute transformation of this object (combined parents + local transformations) More...
 
Handle< TopLoc_Datum3DmyCombinedParentTransform
 transformation of parent object (combined for all parents) More...
 
PrsMgr_ListOfPresentableObjects myChildren
 list of children More...
 
gp_GTrsf myInvTransformation
 inversion of absolute transformation (combined parents + local transformations) More...
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 presentation type More...
 
PrsMgr_DisplayStatus myDisplayStatus
 presentation display status More...
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 current facing model More...
 
Standard_ShortReal myOwnWidth
 custom width value More...
 
Standard_Boolean hasOwnColor
 own color flag More...
 
Standard_Boolean hasOwnMaterial
 own material flag More...
 
Standard_Boolean myInfiniteState
 infinite flag More...
 
Standard_Boolean myIsMutable
 mutable flag More...
 
Standard_Boolean myHasOwnPresentations
 flag indicating if object should have own presentations More...
 
Standard_Boolean myToPropagateVisualState
 flag indicating if visual state (display/erase/color) should be propagated to all children More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Static Protected Member Functions inherited from PrsMgr_PresentableObject
static const gp_TrsfgetIdentityTrsf ()
 Return the identity transformation. More...
 

Detailed Description

A framework to supply the structure of the object to be selected. At the first pick, this structure is created by calling the appropriate algorithm and retaining this framework for further picking. This abstract framework is inherited in Application Interactive Services (AIS), notably in AIS_InteractiveObject. Consequently, 3D selection should be handled by the relevant daughter classes and their member functions in AIS. This is particularly true in the creation of new interactive objects.

Key interface methods to be implemented by every Selectable Object:

Constructor & Destructor Documentation

◆ ~SelectMgr_SelectableObject()

virtual SelectMgr_SelectableObject::~SelectMgr_SelectableObject ( )
virtual

Clears all selections of the object.

◆ SelectMgr_SelectableObject()

SelectMgr_SelectableObject::SelectMgr_SelectableObject ( const PrsMgr_TypeOfPresentation3d  aTypeOfPresentation3d = PrsMgr_TOP_AllView)
protected

Protected empty constructor.

Member Function Documentation

◆ AcceptShapeDecomposition()

virtual Standard_Boolean SelectMgr_SelectableObject::AcceptShapeDecomposition ( ) const
inlinevirtual

Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape.

Reimplemented in AIS_ConnectedInteractive, AIS_Shape, and AIS_MultipleConnectedInteractive.

◆ AddSelection()

void SelectMgr_SelectableObject::AddSelection ( const Handle< SelectMgr_Selection > &  aSelection,
const Standard_Integer  aMode 
)

Adds the selection aSelection with the selection mode index aMode to this framework.

◆ BndBoxOfSelected()

Bnd_Box SelectMgr_SelectableObject::BndBoxOfSelected ( const Handle< SelectMgr_IndexedMapOfOwner > &  theOwners)

Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection.

◆ ClearDynamicHighlight()

virtual void SelectMgr_SelectableObject::ClearDynamicHighlight ( const Handle< PrsMgr_PresentationManager > &  theMgr)
virtual

Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager.

◆ ClearSelected()

virtual void SelectMgr_SelectableObject::ClearSelected ( )
virtual

Method which clear all selected owners belonging to this selectable object ( for fast presentation draw )

Reimplemented in AIS_ViewCube, AIS_Manipulator, AIS_Trihedron, and MeshVS_Mesh.

◆ ClearSelections()

void SelectMgr_SelectableObject::ClearSelections ( const Standard_Boolean  update = Standard_False)

Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time.

◆ ComputeSelection()

virtual void SelectMgr_SelectableObject::ComputeSelection ( const Handle< SelectMgr_Selection > &  theSelection,
const Standard_Integer  theMode 
)
pure virtual

Computes sensitive primitives for the given selection mode - key interface method of Selectable Object.

Parameters
theSelectionselection to fill
theModeselection mode to create sensitive primitives

Implemented in PrsDim_Dimension, AIS_ViewCube, AIS_ColorScale, AIS_Manipulator, AIS_Shape, AIS_LightSource, AIS_Trihedron, AIS_RubberBand, AIS_Plane, AIS_TextLabel, AIS_ConnectedInteractive, AIS_PointCloud, AIS_ColoredShape, AIS_MediaPlayer, AIS_XRTrackedDevice, AIS_CameraFrustum, MeshVS_Mesh, and QABugs_PresentableObject.

◆ DumpJson()

virtual void SelectMgr_SelectableObject::DumpJson ( Standard_OStream theOStream,
Standard_Integer  theDepth = -1 
) const
overridevirtual

Dumps the content of me into the stream.

Reimplemented from PrsMgr_PresentableObject.

Reimplemented in AIS_Shape, AIS_Trihedron, and AIS_InteractiveObject.

◆ ErasePresentations()

virtual void SelectMgr_SelectableObject::ErasePresentations ( Standard_Boolean  theToRemove)
virtual

Removes presentations returned by GetHilightPresentation() and GetSelectPresentation().

◆ GetAssemblyOwner()

virtual const Handle< SelectMgr_EntityOwner >& SelectMgr_SelectableObject::GetAssemblyOwner ( ) const
virtual

Returns common entity owner if the object is an assembly.

Reimplemented in AIS_MultipleConnectedInteractive.

◆ GetHilightPresentation()

Handle< Prs3d_Presentation > SelectMgr_SelectableObject::GetHilightPresentation ( const Handle< PrsMgr_PresentationManager > &  thePrsMgr)

Creates or returns existing presentation for highlighting detected object.

Parameters
thePrsMgrpresentation manager to create new presentation
Returns
existing or newly created presentation (when thePrsMgr is not NULL)

◆ GetSelectPresentation()

Handle< Prs3d_Presentation > SelectMgr_SelectableObject::GetSelectPresentation ( const Handle< PrsMgr_PresentationManager > &  thePrsMgr)

Creates or returns existing presentation for highlighting selected object.

Parameters
thePrsMgrpresentation manager to create new presentation
Returns
existing or newly created presentation (when thePrsMgr is not NULL)

◆ GlobalSelectionMode()

Standard_Integer SelectMgr_SelectableObject::GlobalSelectionMode ( ) const
inline

Returns the mode for selection of object as a whole; 0 by default.

◆ GlobalSelOwner()

virtual Handle< SelectMgr_EntityOwner > SelectMgr_SelectableObject::GlobalSelOwner ( ) const
virtual

Returns the owner of mode for selection of object as a whole.

Reimplemented in AIS_ViewCube, and AIS_MultipleConnectedInteractive.

◆ HasSelection()

Standard_Boolean SelectMgr_SelectableObject::HasSelection ( const Standard_Integer  theMode) const
inline

Returns true if a selection corresponding to the selection mode theMode was computed for this object.

◆ HilightOwnerWithColor()

virtual void SelectMgr_SelectableObject::HilightOwnerWithColor ( const Handle< PrsMgr_PresentationManager > &  thePM,
const Handle< Prs3d_Drawer > &  theStyle,
const Handle< SelectMgr_EntityOwner > &  theOwner 
)
virtual

Method which hilight an owner belonging to this selectable object ( for fast presentation draw )

Reimplemented in AIS_ViewCube, AIS_Manipulator, AIS_Trihedron, and MeshVS_Mesh.

◆ HilightSelected()

virtual void SelectMgr_SelectableObject::HilightSelected ( const Handle< PrsMgr_PresentationManager > &  thePrsMgr,
const SelectMgr_SequenceOfOwner theSeq 
)
virtual

Method which draws selected owners ( for fast presentation draw )

Reimplemented in AIS_ViewCube, AIS_Manipulator, AIS_Trihedron, and MeshVS_Mesh.

◆ IsAutoHilight()

virtual Standard_Boolean SelectMgr_SelectableObject::IsAutoHilight ( ) const
inlinevirtual

If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object.

Reimplemented in AIS_ViewCube, and AIS_Manipulator.

◆ RecomputePrimitives() [1/2]

void SelectMgr_SelectableObject::RecomputePrimitives ( )

Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.

◆ RecomputePrimitives() [2/2]

void SelectMgr_SelectableObject::RecomputePrimitives ( const Standard_Integer  theMode)

Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.

◆ ResetTransformation()

void SelectMgr_SelectableObject::ResetTransformation ( )
overridevirtual

resets local transformation to identity.

Reimplemented from PrsMgr_PresentableObject.

◆ Selection()

const Handle< SelectMgr_Selection >& SelectMgr_SelectableObject::Selection ( const Standard_Integer  theMode) const

Returns the selection having specified selection mode or NULL.

◆ Selections()

const SelectMgr_SequenceOfSelection& SelectMgr_SelectableObject::Selections ( ) const
inline

Return the sequence of selections.

◆ SetAssemblyOwner()

void SelectMgr_SelectableObject::SetAssemblyOwner ( const Handle< SelectMgr_EntityOwner > &  theOwner,
const Standard_Integer  theMode = -1 
)

Sets common entity owner for assembly sensitive object entities.

◆ SetAutoHilight()

virtual void SelectMgr_SelectableObject::SetAutoHilight ( const Standard_Boolean  theAutoHilight)
inlinevirtual

Set AutoHilight property to true or false.

◆ setGlobalSelMode()

void SelectMgr_SelectableObject::setGlobalSelMode ( const Standard_Integer  theMode)
inlineprotected

Override global selection mode.

◆ SetZLayer()

virtual void SelectMgr_SelectableObject::SetZLayer ( const Graphic3d_ZLayerId  theLayerId)
overridevirtual

Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.

Reimplemented from PrsMgr_PresentableObject.

◆ UpdateClipping()

virtual void SelectMgr_SelectableObject::UpdateClipping ( )
overrideprotectedvirtual

Update clipping planes state.

Reimplemented from PrsMgr_PresentableObject.

◆ UpdateSelection()

void SelectMgr_SelectableObject::UpdateSelection ( const Standard_Integer  theMode = -1)
inline

Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.

◆ updateSelection()

virtual void SelectMgr_SelectableObject::updateSelection ( const Standard_Integer  theMode)
protectedvirtual

Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.

◆ UpdateTransformation()

virtual void SelectMgr_SelectableObject::UpdateTransformation ( )
overridevirtual

Recomputes the location of the selection aSelection.

Reimplemented from PrsMgr_PresentableObject.

◆ UpdateTransformations()

virtual void SelectMgr_SelectableObject::UpdateTransformations ( const Handle< SelectMgr_Selection > &  aSelection)
virtual

Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners.

Field Documentation

◆ myAutoHilight

Standard_Boolean SelectMgr_SelectableObject::myAutoHilight
protected

auto-highlighting flag defining

◆ myGlobalSelMode

Standard_Integer SelectMgr_SelectableObject::myGlobalSelMode
protected

global selection mode

◆ myHilightPrs

Handle< Prs3d_Presentation > SelectMgr_SelectableObject::myHilightPrs
protected

optional presentation for highlighting detected object

◆ mySelectionPrs

Handle< Prs3d_Presentation > SelectMgr_SelectableObject::mySelectionPrs
protected

optional presentation for highlighting selected object

◆ myselections

SelectMgr_SequenceOfSelection SelectMgr_SelectableObject::myselections
protected

list of selections


The documentation for this class was generated from the following file: