Open CASCADE Technology  7.7.0
Public Member Functions
AIS_LightSource Class Reference

Interactive object for a light source. Each type of light source has it's own presentation: More...

#include <AIS_LightSource.hxx>

Inheritance diagram for AIS_LightSource:
Inheritance graph
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Public Member Functions

 AIS_LightSource (const Handle< Graphic3d_CLight > &theLightSource)
 Initializes the light source by copying Graphic3d_CLight settings. More...
 
const Handle< Graphic3d_CLight > & Light () const
 Returns the light. More...
 
void SetLight (const Handle< Graphic3d_CLight > &theLight)
 Set the light. More...
 
- Public Member Functions inherited from AIS_InteractiveObject
virtual Standard_Integer Signature () const
 Specifies additional characteristics of Interactive Object of Type(); -1 by default. Among the datums, this signature is attributed to the shape. The remaining datums have the following default signatures: More...
 
void Redisplay (const Standard_Boolean AllModes=Standard_False)
 Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result. More...
 
Standard_Boolean HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer to an interactive context. More...
 
AIS_InteractiveContextInteractiveContext () const
 Returns the context pointer to the interactive context. More...
 
virtual void SetContext (const Handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. More...
 
Standard_Boolean HasOwner () const
 Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. More...
 
const Handle< Standard_Transient > & GetOwner () const
 Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: More...
 
void SetOwner (const Handle< Standard_Transient > &theApplicativeEntity)
 Allows you to attribute the owner theApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. More...
 
void ClearOwner ()
 Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. More...
 
Handle< AIS_InteractiveContextGetContext () const
 Returns the context pointer to the interactive context. More...
 
Standard_Boolean HasPresentation () const
 Returns TRUE when this object has a presentation in the current DisplayMode() More...
 
Handle< Prs3d_PresentationPresentation () const
 Returns the current presentation of this object according to the current DisplayMode() More...
 
void SetAspect (const Handle< Prs3d_BasicAspect > &anAspect)
 Sets the graphic basic aspect to the current presentation. More...
 
virtual void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream. More...
 
- Public Member Functions inherited from SelectMgr_SelectableObject
virtual ~SelectMgr_SelectableObject ()
 Clears all selections of the object. More...
 
virtual Standard_Boolean AcceptShapeDecomposition () const
 Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape. More...
 
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void RecomputePrimitives (const Standard_Integer theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework. More...
 
void ClearSelections (const Standard_Boolean update=Standard_False)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
 
const Handle< SelectMgr_Selection > & Selection (const Standard_Integer theMode) const
 Returns the selection having specified selection mode or NULL. More...
 
Standard_Boolean HasSelection (const Standard_Integer theMode) const
 Returns true if a selection corresponding to the selection mode theMode was computed for this object. More...
 
const SelectMgr_SequenceOfSelectionSelections () const
 Return the sequence of selections. More...
 
void ResetTransformation () override
 resets local transformation to identity. More...
 
virtual void UpdateTransformation () override
 Recomputes the location of the selection aSelection. More...
 
virtual void UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
 
virtual void HilightSelected (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const SelectMgr_SequenceOfOwner &theSeq)
 Method which draws selected owners ( for fast presentation draw ) More...
 
virtual void ClearSelected ()
 Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ) More...
 
virtual void ClearDynamicHighlight (const Handle< PrsMgr_PresentationManager > &theMgr)
 Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager. More...
 
virtual void HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager > &thePM, const Handle< Prs3d_Drawer > &theStyle, const Handle< SelectMgr_EntityOwner > &theOwner)
 Method which hilight an owner belonging to this selectable object ( for fast presentation draw ) More...
 
virtual Standard_Boolean IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
 
virtual void SetAutoHilight (const Standard_Boolean theAutoHilight)
 Set AutoHilight property to true or false. More...
 
Handle< Prs3d_PresentationGetHilightPresentation (const Handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting detected object. More...
 
Handle< Prs3d_PresentationGetSelectPresentation (const Handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting selected object. More...
 
virtual void ErasePresentations (Standard_Boolean theToRemove)
 Removes presentations returned by GetHilightPresentation() and GetSelectPresentation(). More...
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
 
void UpdateSelection (const Standard_Integer theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
void SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1)
 Sets common entity owner for assembly sensitive object entities. More...
 
Bnd_Box BndBoxOfSelected (const Handle< SelectMgr_IndexedMapOfOwner > &theOwners)
 Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection. More...
 
Standard_Integer GlobalSelectionMode () const
 Returns the mode for selection of object as a whole; 0 by default. More...
 
virtual Handle< SelectMgr_EntityOwnerGlobalSelOwner () const
 Returns the owner of mode for selection of object as a whole. More...
 
virtual const Handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly. More...
 
- Public Member Functions inherited from PrsMgr_PresentableObject
PrsMgr_PresentationsPresentations ()
 Return presentations. More...
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer for main presentation. More...
 
Standard_Boolean IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
 
virtual void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
 
const Handle< Graphic3d_ViewAffinity > & ViewAffinity () const
 Return view affinity mask. More...
 
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has display mode setting overriding global setting (within Interactive Context). More...
 
Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of supported display mode indexes should be specified within object definition and filtered by AccepDisplayMode(). More...
 
void SetDisplayMode (const Standard_Integer theMode)
 Sets the display mode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. More...
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object. More...
 
Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode. More...
 
Standard_Integer HilightMode () const
 Returns highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void SetHilightMode (const Standard_Integer theMode)
 Sets highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void UnsetHilightMode ()
 Unsets highlight display mode. More...
 
virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. More...
 
Standard_Boolean ToBeUpdated (Standard_Boolean theToIncludeHidden=Standard_False) const
 Returns TRUE if any active presentation has invalidation flag. More...
 
void SetToUpdate (Standard_Integer theMode)
 Flags presentation to be updated; UpdatePresentations() will recompute these presentations. More...
 
void SetToUpdate ()
 flags all the Presentations to be Updated. More...
 
Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite; FALSE by default. This flag affects various operations operating on bounding box of graphic presentations of this object. For instance, infinite objects are not taken in account for View FitAll. This does not necessarily means that object is actually infinite, auxiliary objects might be also marked with this flag to achieve desired behavior. More...
 
void SetInfiniteState (const Standard_Boolean theFlag=Standard_True)
 Sets if object should be considered as infinite. More...
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not. More...
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d theType)
 Set type of presentation. More...
 
PrsMgr_DisplayStatus DisplayStatus () const
 Return presentation display status; PrsMgr_DisplayStatus_None by default. More...
 
const Handle< Prs3d_Drawer > & Attributes () const
 Returns the attributes settings. More...
 
virtual void SetAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext::HighlightStyle(). More...
 
virtual void SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & DynamicHilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext::HighlightStyle(). More...
 
virtual void SetDynamicHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the dynamic hilight drawing tool. More...
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer. More...
 
void SynchronizeAspects ()
 Synchronize presentation aspects after their modification. More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 Returns Transformation Persistence defining a special Local Coordinate system where this presentable object is located or NULL handle if not defined. Position of the object having Transformation Persistence is mutable and depends on camera position. The same applies to a bounding box of the object. More...
 
virtual void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse. More...
 
const Handle< TopLoc_Datum3D > & LocalTransformationGeom () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const gp_Trsf &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const Handle< TopLoc_Datum3D > &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
Standard_Boolean HasTransformation () const
 Returns true if object has a transformation that is different from the identity. More...
 
const Handle< TopLoc_Datum3D > & TransformationGeom () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfLocalTransformation () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfTransformation () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_GTrsfInversedTransformation () const
 Return inversed transformation. More...
 
const Handle< TopLoc_Datum3D > & CombinedParentTransformation () const
 Return combined parent transformation. More...
 
const Handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
 Get clip planes. More...
 
virtual void SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane. More...
 
PrsMgr_PresentableObjectParent () const
 Returns parent of current object in scene hierarchy. More...
 
const PrsMgr_ListOfPresentableObjectsChildren () const
 Returns children of the current object. More...
 
virtual void AddChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy. More...
 
void AddChildWithCurrentTransformation (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy with keeping the current global transformation So the object keeps the same position/orientation in the global CS. More...
 
virtual void RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy. More...
 
void RemoveChildWithRestoreTransformation (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy with keeping the current global transformation. So the object keeps the same position/orientation in the global CS. More...
 
Standard_Boolean HasOwnPresentations () const
 Returns true if object should have own presentations. More...
 
virtual void BoundingBox (Bnd_Box &theBndBox)
 Returns bounding box of object correspondingly to its current display mode. This method requires presentation to be already computed, since it relies on bounding box of presentation structures, which are supposed to be same/close amongst different display modes of this object. More...
 
void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
 Enables or disables on-triangulation build of isolines according to the flag given. More...
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect. More...
 
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel theModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
 
Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color. More...
 
virtual void Color (Quantity_Color &theColor) const
 Returns the color setting of the Interactive Object. More...
 
virtual void SetColor (const Quantity_Color &theColor)
 Only the interactive object knowns which Drawer attribute is affected by the color, if any (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color). WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor()) More...
 
virtual void UnsetColor ()
 Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting. More...
 
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width. More...
 
Standard_Real Width () const
 Returns the width setting of the Interactive Object. More...
 
virtual void SetWidth (const Standard_Real theWidth)
 Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting. More...
 
virtual void UnsetWidth ()
 Reset width to default value. More...
 
Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material. More...
 
virtual Graphic3d_NameOfMaterial Material () const
 Returns the current material setting as enumeration value. More...
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
 Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
 
virtual void UnsetMaterial ()
 Removes the setting for material. More...
 
Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting. More...
 
virtual Standard_Real Transparency () const
 Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. More...
 
virtual void SetTransparency (const Standard_Real aValue=0.6)
 Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible. More...
 
virtual void UnsetTransparency ()
 Removes the transparency setting. The object is opaque by default. More...
 
virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect. More...
 
virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>. More...
 
virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object. More...
 
virtual void UnsetAttributes ()
 Clears settings provided by the drawing tool aDrawer. More...
 
void ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const
 gives the list of modes which are flagged "to be updated". More...
 
Standard_Boolean ToPropagateVisualState () const
 Get value of the flag "propagate visual state" It means that the display/erase/color visual state is propagated automatically to all children; by default, the flag is true. More...
 
void SetPropagateVisualState (const Standard_Boolean theFlag)
 Change the value of the flag "propagate visual state". More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Light properties

Handle< Graphic3d_CLightmyLightSource
 displayed light source More...
 
Handle< Graphic3d_AspectMarker3dmyDisabledMarkerAspect
 disabled light source marker style More...
 
Handle< Graphic3d_AspectLine3dmyArrowLineAspectShadow
 arrow shadow style More...
 
Handle< Graphic3d_MarkerImagemyMarkerImages [2]
 icon of disabled (0) and enabled (1) light More...
 
Handle< Select3D_SensitiveSpheremySensSphere
 sensitive sphere of directional light source More...
 
Aspect_TypeOfMarker myMarkerTypes [2]
 icon of disabled (0) and enabled (1) light More...
 
Aspect_TypeOfMarker myCodirMarkerType
 icon of arrow co-directional to camera direction (look from) More...
 
Aspect_TypeOfMarker myOpposMarkerType
 icon of arrow opposite to camera direction (look at) More...
 
gp_Trsf myLocTrsfStart
 object transformation before transformation More...
 
Standard_Real mySize
 presentation size More...
 
Standard_Integer myNbArrows
 number of directional light arrows More...
 
Standard_Integer myNbSplitsQuadric
 tessellation level for quadric surfaces More...
 
Standard_Integer myNbSplitsArrow
 tessellation level for arrows More...
 
Standard_Integer mySensSphereArcSize
 displayed light source More...
 
Standard_Boolean myIsZoomable
 sensitive sphere arc size in pixels More...
 
Standard_Boolean myIsDraggable
 flag to allow/disallow rotate directional light source by dragging More...
 
Standard_Boolean myToDisplayName
 flag to show/hide name More...
 
Standard_Boolean myToDisplayRange
 flag to show/hide range of positional/spot light More...
 
Standard_Boolean myToSwitchOnClick
 flag to handle mouse click to turn light on/off More...
 
Standard_Boolean ToDisplayName () const
 Returns TRUE if the light source name should be displayed; TRUE by default. More...
 
void SetDisplayName (Standard_Boolean theToDisplay)
 Show/hide light source name. More...
 
Standard_Boolean ToDisplayRange () const
 Returns TRUE to display light source range as sphere (positional light) or cone (spot light); TRUE by default. Has no effect for non-zoomable presentation. More...
 
void SetDisplayRange (Standard_Boolean theToDisplay)
 Show/hide light source range shaded presentation. More...
 
Standard_Real Size () const
 Returns the size of presentation; 50 by default. More...
 
void SetSize (Standard_Real theSize)
 Sets the size of presentation. More...
 
Standard_Integer ArcSize () const
 Returns Sensitive sphere arc size in pixels; 20 by default. More...
 
void SetArcSize (Standard_Integer theSize)
 Sets the size of sensitive sphere arc. More...
 
bool IsZoomable () const
 Returns TRUE if transform-persistence is allowed; TRUE by default for Ambient and Directional lights and FALSE by default for Positional and Spot lights. More...
 
void SetZoomable (bool theIsZoomable)
 Sets if transform-persistence is allowed. More...
 
void SetDraggable (bool theIsDraggable)
 Sets if dragging is allowed. More...
 
bool ToSwitchOnClick () const
 Returns TRUE if mouse click will turn light on/off; TRUE by default. More...
 
void SetSwitchOnClick (bool theToHandle)
 Sets if mouse click should turn light on/off. More...
 
Standard_Integer NbArrows () const
 Returns a number of directional light arrows to display; 5 by default. More...
 
void SetNbArrows (Standard_Integer theNbArrows)
 Returns a number of directional light arrows to display (supported values: 1, 3, 5, 9). More...
 
const Handle< Graphic3d_MarkerImage > & MarkerImage (bool theIsEnabled) const
 Returns light source icon. More...
 
Aspect_TypeOfMarker MarkerType (bool theIsEnabled) const
 Returns light source icon. More...
 
void SetMarkerImage (const Handle< Graphic3d_MarkerImage > &theImage, bool theIsEnabled)
 Sets custom icon to light source. More...
 
void SetMarkerType (Aspect_TypeOfMarker theType, bool theIsEnabled)
 Sets standard icon to light source. More...
 
Standard_Integer NbSplitsQuadric () const
 Returns tessellation level for quadric surfaces; 30 by default. More...
 
void SetNbSplitsQuadric (Standard_Integer theNbSplits)
 Sets tessellation level for quadric surfaces. More...
 
Standard_Integer NbSplitsArrow () const
 Returns tessellation level for arrows; 20 by default. More...
 
void SetNbSplitsArrow (Standard_Integer theNbSplits)
 Sets tessellation level for arrows. More...
 
virtual AIS_KindOfInteractive Type () const override
 Returns kind of the object. More...
 
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const override
 Return true if specified display mode is supported: 0 for main presentation and 1 for highlight. More...
 
virtual void Compute (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode) override
 Computes selection sensitive zones(triangulation) for light source presentation. More...
 
virtual void ComputeSelection (const Handle< SelectMgr_Selection > &theSel, const Standard_Integer theMode) override
 Fills presentation. More...
 
virtual Standard_Boolean ProcessDragging (const Handle< AIS_InteractiveContext > &theCtx, const Handle< V3d_View > &theView, const Handle< SelectMgr_EntityOwner > &theOwner, const Graphic3d_Vec2i &theDragFrom, const Graphic3d_Vec2i &theDragTo, const AIS_DragAction theAction) override
 Drag object in the viewer. More...
 
virtual void setLocalTransformation (const Handle< TopLoc_Datum3D > &theTrsf) override
 Sets new local transformation, which is propagated to Graphic3d_CLight instance. More...
 
virtual void updateLightLocalTransformation ()
 Updates local transformation basing on a type of light source. More...
 
virtual void updateLightTransformPersistence ()
 Updates transform persistence basing on a type of light source. More...
 
virtual void updateLightAspects ()
 Sets color of light. More...
 
virtual void computeAmbient (const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode)
 Compute ambient light source presentation as a sphere at view corner. More...
 
virtual void computeDirectional (const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode)
 Compute directional light source presentation as a set of arrows at view corner. More...
 
virtual void computePositional (const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode)
 Compute positional light source presentation as a sphere of either fixed size (no range) or of size representing a maximum range. More...
 
virtual void computeSpot (const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode)
 Compute spot light source presentation as a cone. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from AIS_InteractiveObject
 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object may have a presentation dependent on the view of Display. More...
 
void SetDisplayStatus (PrsMgr_DisplayStatus theStatus)
 Set presentation display status. More...
 
- Protected Member Functions inherited from SelectMgr_SelectableObject
 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Protected empty constructor. More...
 
void setGlobalSelMode (const Standard_Integer theMode)
 Override global selection mode. More...
 
virtual void UpdateClipping () override
 Update clipping planes state. More...
 
virtual void updateSelection (const Standard_Integer theMode)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
void Update (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes all presentations of the object. More...
 
void Update (Standard_Integer theMode, Standard_Boolean theToClearOther)
 Recomputes the presentation in the given mode. More...
 
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Protected empty constructor. More...
 
virtual ~PrsMgr_PresentableObject ()
 Destructor. More...
 
virtual void Fill (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Handle< PrsMgr_Presentation > &thePrs, const Standard_Integer theMode)
 Fills the given 3D view presentation for specified display mode using Compute() method. In addition, configures other properties of presentation (transformation, clipping planes). More...
 
virtual void computeHLR (const Handle< Graphic3d_Camera > &theProjector, const Handle< TopLoc_Datum3D > &theTrsf, const Handle< Prs3d_Presentation > &thePrs)
 Calculates hidden line removal presentation for specific camera position. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. Default implementation throws Standard_NotImplemented exception Warning! The transformation must be applied to the object before computation. More...
 
Standard_Boolean UpdatePresentations (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes invalidated presentations of the object. More...
 
virtual void SetCombinedParentTransform (const Handle< TopLoc_Datum3D > &theTrsf)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own. More...
 
void recomputeComputed () const
 Recompute computed (HLR) presentations (when view is in computed mode). More...
 
void replaceAspects (const Graphic3d_MapOfAspectsToAspects &theMap)
 Replace aspects of existing (computed) presentation groups, so that the new aspects can be applied without recomputing presentation. It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups. The recommended approach is computing presentation with necessary customized aspects, and then modify them directly followed by SynchronizeAspects() call. More...
 
- Static Protected Member Functions inherited from PrsMgr_PresentableObject
static const gp_TrsfgetIdentityTrsf ()
 Return the identity transformation. More...
 
- Protected Attributes inherited from AIS_InteractiveObject
AIS_InteractiveContextmyCTXPtr
 pointer to Interactive Context, where object is currently displayed; More...
 
Handle< Standard_TransientmyOwner
 application-specific owner object More...
 
- Protected Attributes inherited from SelectMgr_SelectableObject
SelectMgr_SequenceOfSelection myselections
 list of selections More...
 
Handle< Prs3d_PresentationmySelectionPrs
 optional presentation for highlighting selected object More...
 
Handle< Prs3d_PresentationmyHilightPrs
 optional presentation for highlighting detected object More...
 
Standard_Integer myGlobalSelMode
 global selection mode More...
 
Standard_Boolean myAutoHilight
 auto-highlighting flag defining More...
 
- Protected Attributes inherited from PrsMgr_PresentableObject
PrsMgr_PresentableObjectmyParent
 pointer to the parent object More...
 
PrsMgr_Presentations myPresentations
 list of presentations More...
 
Handle< Graphic3d_ViewAffinitymyViewAffinity
 view affinity mask More...
 
Handle< Graphic3d_SequenceOfHClipPlanemyClipPlanes
 sequence of object-specific clipping planes More...
 
Handle< Prs3d_DrawermyDrawer
 main presentation attributes More...
 
Handle< Prs3d_DrawermyHilightDrawer
 (optional) custom presentation attributes for highlighting selected object More...
 
Handle< Prs3d_DrawermyDynHilightDrawer
 (optional) custom presentation attributes for highlighting detected object More...
 
Handle< Graphic3d_TransformPersmyTransformPersistence
 transformation persistence More...
 
Handle< TopLoc_Datum3DmyLocalTransformation
 local transformation relative to parent object More...
 
Handle< TopLoc_Datum3DmyTransformation
 absolute transformation of this object (combined parents + local transformations) More...
 
Handle< TopLoc_Datum3DmyCombinedParentTransform
 transformation of parent object (combined for all parents) More...
 
PrsMgr_ListOfPresentableObjects myChildren
 list of children More...
 
gp_GTrsf myInvTransformation
 inversion of absolute transformation (combined parents + local transformations) More...
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 presentation type More...
 
PrsMgr_DisplayStatus myDisplayStatus
 presentation display status More...
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 current facing model More...
 
Standard_ShortReal myOwnWidth
 custom width value More...
 
Standard_Boolean hasOwnColor
 own color flag More...
 
Standard_Boolean hasOwnMaterial
 own material flag More...
 
Standard_Boolean myInfiniteState
 infinite flag More...
 
Standard_Boolean myIsMutable
 mutable flag More...
 
Standard_Boolean myHasOwnPresentations
 flag indicating if object should have own presentations More...
 
Standard_Boolean myToPropagateVisualState
 flag indicating if visual state (display/erase/color) should be propagated to all children More...
 

Detailed Description

Interactive object for a light source. Each type of light source has it's own presentation:

Constructor & Destructor Documentation

◆ AIS_LightSource()

AIS_LightSource::AIS_LightSource ( const Handle< Graphic3d_CLight > &  theLightSource)

Initializes the light source by copying Graphic3d_CLight settings.

Member Function Documentation

◆ AcceptDisplayMode()

virtual Standard_Boolean AIS_LightSource::AcceptDisplayMode ( const Standard_Integer  theMode) const
inlineoverrideprotectedvirtual

Return true if specified display mode is supported: 0 for main presentation and 1 for highlight.

Reimplemented from PrsMgr_PresentableObject.

◆ ArcSize()

Standard_Integer AIS_LightSource::ArcSize ( ) const
inline

Returns Sensitive sphere arc size in pixels; 20 by default.

◆ Compute()

virtual void AIS_LightSource::Compute ( const Handle< PrsMgr_PresentationManager > &  thePrsMgr,
const Handle< Prs3d_Presentation > &  thePrs,
const Standard_Integer  theMode 
)
overrideprotectedvirtual

Computes selection sensitive zones(triangulation) for light source presentation.

Implements PrsMgr_PresentableObject.

◆ computeAmbient()

virtual void AIS_LightSource::computeAmbient ( const Handle< Prs3d_Presentation > &  thePrs,
const Standard_Integer  theMode 
)
protectedvirtual

Compute ambient light source presentation as a sphere at view corner.

◆ computeDirectional()

virtual void AIS_LightSource::computeDirectional ( const Handle< Prs3d_Presentation > &  thePrs,
const Standard_Integer  theMode 
)
protectedvirtual

Compute directional light source presentation as a set of arrows at view corner.

◆ computePositional()

virtual void AIS_LightSource::computePositional ( const Handle< Prs3d_Presentation > &  thePrs,
const Standard_Integer  theMode 
)
protectedvirtual

Compute positional light source presentation as a sphere of either fixed size (no range) or of size representing a maximum range.

◆ ComputeSelection()

virtual void AIS_LightSource::ComputeSelection ( const Handle< SelectMgr_Selection > &  theSel,
const Standard_Integer  theMode 
)
overrideprotectedvirtual

Fills presentation.

Implements SelectMgr_SelectableObject.

◆ computeSpot()

virtual void AIS_LightSource::computeSpot ( const Handle< Prs3d_Presentation > &  thePrs,
const Standard_Integer  theMode 
)
protectedvirtual

Compute spot light source presentation as a cone.

◆ IsZoomable()

bool AIS_LightSource::IsZoomable ( ) const
inline

Returns TRUE if transform-persistence is allowed; TRUE by default for Ambient and Directional lights and FALSE by default for Positional and Spot lights.

◆ Light()

const Handle< Graphic3d_CLight >& AIS_LightSource::Light ( ) const
inline

Returns the light.

◆ MarkerImage()

const Handle< Graphic3d_MarkerImage >& AIS_LightSource::MarkerImage ( bool  theIsEnabled) const
inline

Returns light source icon.

Parameters
theIsEnabled[in] marker index for enabled/disabled light source states

◆ MarkerType()

Aspect_TypeOfMarker AIS_LightSource::MarkerType ( bool  theIsEnabled) const
inline

Returns light source icon.

Parameters
theIsEnabled[in] marker index for enabled/disabled light source states

◆ NbArrows()

Standard_Integer AIS_LightSource::NbArrows ( ) const
inline

Returns a number of directional light arrows to display; 5 by default.

◆ NbSplitsArrow()

Standard_Integer AIS_LightSource::NbSplitsArrow ( ) const
inline

Returns tessellation level for arrows; 20 by default.

◆ NbSplitsQuadric()

Standard_Integer AIS_LightSource::NbSplitsQuadric ( ) const
inline

Returns tessellation level for quadric surfaces; 30 by default.

◆ ProcessDragging()

virtual Standard_Boolean AIS_LightSource::ProcessDragging ( const Handle< AIS_InteractiveContext > &  theCtx,
const Handle< V3d_View > &  theView,
const Handle< SelectMgr_EntityOwner > &  theOwner,
const Graphic3d_Vec2i theDragFrom,
const Graphic3d_Vec2i theDragTo,
const AIS_DragAction  theAction 
)
overrideprotectedvirtual

Drag object in the viewer.

Parameters
[in]theCtxinteractive context
[in]theViewactive View
[in]theOwnerthe owner of detected entity
[in]theDragFromdrag start point
[in]theDragTodrag end point
[in]theActiondrag action
Returns
FALSE if object rejects dragging action (e.g. AIS_DragAction_Start)

Reimplemented from AIS_InteractiveObject.

◆ SetArcSize()

void AIS_LightSource::SetArcSize ( Standard_Integer  theSize)
inline

Sets the size of sensitive sphere arc.

◆ SetDisplayName()

void AIS_LightSource::SetDisplayName ( Standard_Boolean  theToDisplay)
inline

Show/hide light source name.

◆ SetDisplayRange()

void AIS_LightSource::SetDisplayRange ( Standard_Boolean  theToDisplay)
inline

Show/hide light source range shaded presentation.

◆ SetDraggable()

void AIS_LightSource::SetDraggable ( bool  theIsDraggable)
inline

Sets if dragging is allowed.

◆ SetLight()

void AIS_LightSource::SetLight ( const Handle< Graphic3d_CLight > &  theLight)
inline

Set the light.

◆ setLocalTransformation()

virtual void AIS_LightSource::setLocalTransformation ( const Handle< TopLoc_Datum3D > &  theTrsf)
overrideprotectedvirtual

Sets new local transformation, which is propagated to Graphic3d_CLight instance.

Reimplemented from PrsMgr_PresentableObject.

◆ SetMarkerImage()

void AIS_LightSource::SetMarkerImage ( const Handle< Graphic3d_MarkerImage > &  theImage,
bool  theIsEnabled 
)
inline

Sets custom icon to light source.

◆ SetMarkerType()

void AIS_LightSource::SetMarkerType ( Aspect_TypeOfMarker  theType,
bool  theIsEnabled 
)
inline

Sets standard icon to light source.

◆ SetNbArrows()

void AIS_LightSource::SetNbArrows ( Standard_Integer  theNbArrows)
inline

Returns a number of directional light arrows to display (supported values: 1, 3, 5, 9).

◆ SetNbSplitsArrow()

void AIS_LightSource::SetNbSplitsArrow ( Standard_Integer  theNbSplits)
inline

Sets tessellation level for arrows.

◆ SetNbSplitsQuadric()

void AIS_LightSource::SetNbSplitsQuadric ( Standard_Integer  theNbSplits)
inline

Sets tessellation level for quadric surfaces.

◆ SetSize()

void AIS_LightSource::SetSize ( Standard_Real  theSize)
inline

Sets the size of presentation.

◆ SetSwitchOnClick()

void AIS_LightSource::SetSwitchOnClick ( bool  theToHandle)
inline

Sets if mouse click should turn light on/off.

◆ SetZoomable()

void AIS_LightSource::SetZoomable ( bool  theIsZoomable)
inline

Sets if transform-persistence is allowed.

◆ Size()

Standard_Real AIS_LightSource::Size ( void  ) const
inline

Returns the size of presentation; 50 by default.

◆ ToDisplayName()

Standard_Boolean AIS_LightSource::ToDisplayName ( ) const
inline

Returns TRUE if the light source name should be displayed; TRUE by default.

◆ ToDisplayRange()

Standard_Boolean AIS_LightSource::ToDisplayRange ( ) const
inline

Returns TRUE to display light source range as sphere (positional light) or cone (spot light); TRUE by default. Has no effect for non-zoomable presentation.

◆ ToSwitchOnClick()

bool AIS_LightSource::ToSwitchOnClick ( ) const
inline

Returns TRUE if mouse click will turn light on/off; TRUE by default.

◆ Type()

virtual AIS_KindOfInteractive AIS_LightSource::Type ( ) const
inlineoverridevirtual

Returns kind of the object.

Reimplemented from AIS_InteractiveObject.

◆ updateLightAspects()

virtual void AIS_LightSource::updateLightAspects ( )
protectedvirtual

Sets color of light.

◆ updateLightLocalTransformation()

virtual void AIS_LightSource::updateLightLocalTransformation ( )
protectedvirtual

Updates local transformation basing on a type of light source.

◆ updateLightTransformPersistence()

virtual void AIS_LightSource::updateLightTransformPersistence ( )
protectedvirtual

Updates transform persistence basing on a type of light source.

Field Documentation

◆ myArrowLineAspectShadow

Handle< Graphic3d_AspectLine3d > AIS_LightSource::myArrowLineAspectShadow
protected

arrow shadow style

◆ myCodirMarkerType

Aspect_TypeOfMarker AIS_LightSource::myCodirMarkerType
protected

icon of arrow co-directional to camera direction (look from)

◆ myDisabledMarkerAspect

Handle< Graphic3d_AspectMarker3d > AIS_LightSource::myDisabledMarkerAspect
protected

disabled light source marker style

◆ myIsDraggable

Standard_Boolean AIS_LightSource::myIsDraggable
protected

flag to allow/disallow rotate directional light source by dragging

◆ myIsZoomable

Standard_Boolean AIS_LightSource::myIsZoomable
protected

sensitive sphere arc size in pixels

flag to allow/disallow transform-persistence when possible

◆ myLightSource

Handle< Graphic3d_CLight > AIS_LightSource::myLightSource
protected

displayed light source

◆ myLocTrsfStart

gp_Trsf AIS_LightSource::myLocTrsfStart
protected

object transformation before transformation

◆ myMarkerImages

Handle< Graphic3d_MarkerImage > AIS_LightSource::myMarkerImages[2]
protected

icon of disabled (0) and enabled (1) light

◆ myMarkerTypes

Aspect_TypeOfMarker AIS_LightSource::myMarkerTypes[2]
protected

icon of disabled (0) and enabled (1) light

◆ myNbArrows

Standard_Integer AIS_LightSource::myNbArrows
protected

number of directional light arrows

◆ myNbSplitsArrow

Standard_Integer AIS_LightSource::myNbSplitsArrow
protected

tessellation level for arrows

◆ myNbSplitsQuadric

Standard_Integer AIS_LightSource::myNbSplitsQuadric
protected

tessellation level for quadric surfaces

◆ myOpposMarkerType

Aspect_TypeOfMarker AIS_LightSource::myOpposMarkerType
protected

icon of arrow opposite to camera direction (look at)

◆ mySensSphere

Handle< Select3D_SensitiveSphere > AIS_LightSource::mySensSphere
protected

sensitive sphere of directional light source

◆ mySensSphereArcSize

Standard_Integer AIS_LightSource::mySensSphereArcSize
protected

displayed light source

◆ mySize

Standard_Real AIS_LightSource::mySize
protected

presentation size

◆ myToDisplayName

Standard_Boolean AIS_LightSource::myToDisplayName
protected

flag to show/hide name

◆ myToDisplayRange

Standard_Boolean AIS_LightSource::myToDisplayRange
protected

flag to show/hide range of positional/spot light

◆ myToSwitchOnClick

Standard_Boolean AIS_LightSource::myToSwitchOnClick
protected

flag to handle mouse click to turn light on/off


The documentation for this class was generated from the following file: