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Open CASCADE Technology 7.8.0
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#include <OpenGl_NamedResource.hxx>#include <Graphic3d_BufferType.hxx>#include <Graphic3d_Vec2.hxx>#include <NCollection_Vector.hxx>#include <NCollection_Sequence.hxx>Data Structures | |
| class | OpenGl_FrameBuffer |
| Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering. More... | |
Typedefs | |
| typedef NCollection_Vector< Standard_Integer > | OpenGl_ColorFormats |
| Short declaration of useful collection types. | |
Short declaration of useful collection types.