Open CASCADE Technology 7.8.0
Public Member Functions | Static Public Member Functions | Static Public Attributes | Protected Types | Protected Member Functions | Protected Attributes
OpenGl_FrameBuffer Class Reference

Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering. More...

#include <OpenGl_FrameBuffer.hxx>

Inheritance diagram for OpenGl_FrameBuffer:
Inheritance graph
[legend]

Public Member Functions

 OpenGl_FrameBuffer (const TCollection_AsciiString &theResourceId=TCollection_AsciiString())
 Empty constructor.
 
virtual ~OpenGl_FrameBuffer ()
 Destructor.
 
virtual void Release (OpenGl_Context *theGlCtx) override
 Destroy object - will release GPU memory if any.
 
Standard_Integer NbSamples () const
 Number of multisampling samples.
 
Standard_Integer NbColorBuffers () const
 Number of color buffers.
 
bool HasColor () const
 Return true if FBO has been created with color attachment.
 
bool HasDepth () const
 Return true if FBO has been created with depth attachment.
 
Graphic3d_Vec2i GetSize () const
 Return textures width x height.
 
Standard_Integer GetSizeX () const
 Textures width.
 
Standard_Integer GetSizeY () const
 Textures height.
 
Graphic3d_Vec2i GetVPSize () const
 Return viewport width x height.
 
Standard_Integer GetVPSizeX () const
 Viewport width.
 
Standard_Integer GetVPSizeY () const
 Viewport height.
 
Graphic3d_Vec2i GetInitVPSize () const
 Return viewport width x height.
 
Standard_Integer GetInitVPSizeX () const
 Viewport width.
 
Standard_Integer GetInitVPSizeY () const
 Viewport height.
 
Standard_Boolean IsValid () const
 Returns true if current object was initialized.
 
Standard_Boolean Init (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Handle< OpenGl_Texture > &theDepthStencilTexture, const Standard_Integer theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
Standard_Boolean Init (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 Initialize FBO for rendering into textures.
 
Standard_Boolean Init (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
Standard_Boolean InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theViewportSize, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
Standard_Boolean InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theViewportSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
Standard_Boolean InitLazy (const Handle< OpenGl_Context > &theGlCtx, const OpenGl_FrameBuffer &theFbo, const Standard_Boolean theToKeepMsaa=true)
 (Re-)initialize FBO with properties taken from another FBO.
 
Standard_Boolean InitRenderBuffer (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
Standard_Boolean InitWithRB (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const unsigned int theColorRBufferFromWindow)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
Standard_Boolean InitWrapper (const Handle< OpenGl_Context > &theGlCtx)
 Initialize class from currently bound FBO. Retrieved OpenGL objects will not be destroyed on Release.
 
Standard_Boolean InitWrapper (const Handle< OpenGl_Context > &theGlContext, const NCollection_Sequence< Handle< OpenGl_Texture > > &theColorTextures, const Handle< OpenGl_Texture > &theDepthTexture=Handle< OpenGl_Texture >())
 Wrap existing color textures.
 
void SetupViewport (const Handle< OpenGl_Context > &theGlCtx)
 Setup viewport to render into FBO.
 
void ChangeViewport (const Standard_Integer theVPSizeX, const Standard_Integer theVPSizeY)
 Override viewport settings.
 
virtual void BindBuffer (const Handle< OpenGl_Context > &theGlCtx)
 Bind frame buffer for drawing and reading (to render into the texture).
 
virtual void BindDrawBuffer (const Handle< OpenGl_Context > &theGlCtx)
 Bind frame buffer for drawing GL_DRAW_FRAMEBUFFER (to render into the texture).
 
virtual void BindReadBuffer (const Handle< OpenGl_Context > &theGlCtx)
 Bind frame buffer for reading GL_READ_FRAMEBUFFER.
 
virtual void UnbindBuffer (const Handle< OpenGl_Context > &theGlCtx)
 Unbind frame buffer.
 
const Handle< OpenGl_Texture > & ColorTexture (const Standard_Integer theColorBufferIndex=0) const
 Returns the color texture for the given color buffer index.
 
const Handle< OpenGl_Texture > & DepthStencilTexture () const
 Returns the depth-stencil texture.
 
bool IsColorRenderBuffer () const
 Returns TRUE if color Render Buffer is defined.
 
unsigned int ColorRenderBuffer () const
 Returns the color Render Buffer.
 
bool IsDepthStencilRenderBuffer () const
 Returns TRUE if depth Render Buffer is defined.
 
unsigned int DepthStencilRenderBuffer () const
 Returns the depth Render Buffer.
 
virtual Standard_Size EstimatedDataSize () const override
 Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
 
Standard_Boolean initRenderBuffer (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples, const unsigned int theColorRBufferFromWindow)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const OpenGl_ColorFormats &theColorFormats, const Handle< OpenGl_Texture > &theDepthStencilTexture, const Standard_Integer theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 Initialize FBO for rendering into textures.
 
bool Init (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 Initialize FBO for rendering into single/multiple color buffer and depth textures.
 
bool InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theViewportSizeX, const Standard_Integer theViewportSizeY, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
bool InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theViewportSizeX, const Standard_Integer theViewportSizeY, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0)
 (Re-)initialize FBO with specified dimensions.
 
bool InitWithRB (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const unsigned int theColorRBufferFromWindow=0)
 (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
 
- Public Member Functions inherited from OpenGl_NamedResource
 OpenGl_NamedResource (const TCollection_AsciiString &theId)
 Empty constructor.
 
const TCollection_AsciiStringResourceId () const
 Return resource name.
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor.
 
virtual ~OpenGl_Resource ()
 Destructor. Inheritors should call Clean (NULL) within it.
 
virtual void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
Standard_Integer GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object.
 
Standard_Integer DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Static Public Member Functions

static Standard_Boolean BufferDump (const Handle< OpenGl_Context > &theGlCtx, const Handle< OpenGl_FrameBuffer > &theFbo, Image_PixMap &theImage, Graphic3d_BufferType theBufferType)
 Dump content into image.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Static Public Attributes

static const unsigned int NO_FRAMEBUFFER = 0
 Helpful constants.
 
static const unsigned int NO_RENDERBUFFER = 0
 

Protected Types

typedef NCollection_Vector< Handle< OpenGl_Texture > > OpenGl_TextureArray
 

Protected Member Functions

Standard_Boolean isValidFrameBuffer () const
 

Protected Attributes

Standard_Integer myInitVPSizeX
 viewport width specified during initialization (kept even on failure)
 
Standard_Integer myInitVPSizeY
 viewport height specified during initialization (kept even on failure)
 
Standard_Integer myVPSizeX
 viewport width (should be <= texture width)
 
Standard_Integer myVPSizeY
 viewport height (should be <= texture height)
 
Standard_Integer myNbSamples
 number of MSAA samples
 
OpenGl_ColorFormats myColorFormats
 sized format for color texture, GL_RGBA8 by default
 
Standard_Integer myDepthFormat
 sized format for depth-stencil texture, GL_DEPTH24_STENCIL8 by default
 
unsigned int myGlFBufferId
 FBO object ID.
 
unsigned int myGlColorRBufferId
 color Render Buffer object (alternative to myColorTexture)
 
unsigned int myGlDepthRBufferId
 depth-stencil Render Buffer object (alternative to myDepthStencilTexture)
 
bool myIsOwnBuffer
 flag indicating that FBO should be deallocated by this class
 
bool myIsOwnColor
 flag indicating that color textures should be deallocated by this class
 
bool myIsOwnDepth
 flag indicating that depth texture should be deallocated by this class
 
OpenGl_TextureArray myColorTextures
 color texture objects
 
Handle< OpenGl_TexturemyDepthStencilTexture
 depth-stencil texture object
 
- Protected Attributes inherited from OpenGl_NamedResource
TCollection_AsciiString myResourceId
 resource name
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 

Detailed Description

Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering.

Member Typedef Documentation

◆ OpenGl_TextureArray

Constructor & Destructor Documentation

◆ OpenGl_FrameBuffer()

OpenGl_FrameBuffer::OpenGl_FrameBuffer ( const TCollection_AsciiString theResourceId = TCollection_AsciiString())

Empty constructor.

◆ ~OpenGl_FrameBuffer()

virtual OpenGl_FrameBuffer::~OpenGl_FrameBuffer ( )
virtual

Destructor.

Member Function Documentation

◆ BindBuffer()

virtual void OpenGl_FrameBuffer::BindBuffer ( const Handle< OpenGl_Context > &  theGlCtx)
virtual

Bind frame buffer for drawing and reading (to render into the texture).

Reimplemented in D3DHost_FrameBuffer.

◆ BindDrawBuffer()

virtual void OpenGl_FrameBuffer::BindDrawBuffer ( const Handle< OpenGl_Context > &  theGlCtx)
virtual

Bind frame buffer for drawing GL_DRAW_FRAMEBUFFER (to render into the texture).

◆ BindReadBuffer()

virtual void OpenGl_FrameBuffer::BindReadBuffer ( const Handle< OpenGl_Context > &  theGlCtx)
virtual

Bind frame buffer for reading GL_READ_FRAMEBUFFER.

◆ BufferDump()

static Standard_Boolean OpenGl_FrameBuffer::BufferDump ( const Handle< OpenGl_Context > &  theGlCtx,
const Handle< OpenGl_FrameBuffer > &  theFbo,
Image_PixMap theImage,
Graphic3d_BufferType  theBufferType 
)
static

Dump content into image.

Parameters
theGlCtxbound OpenGL context
theFboFBO to dump (or window buffer, if NULL)
theImagetarget image
theBufferTypebuffer type (attachment) to dump
Returns
TRUE on success

◆ ChangeViewport()

void OpenGl_FrameBuffer::ChangeViewport ( const Standard_Integer  theVPSizeX,
const Standard_Integer  theVPSizeY 
)

Override viewport settings.

◆ ColorRenderBuffer()

unsigned int OpenGl_FrameBuffer::ColorRenderBuffer ( ) const
inline

Returns the color Render Buffer.

◆ ColorTexture()

const Handle< OpenGl_Texture > & OpenGl_FrameBuffer::ColorTexture ( const Standard_Integer  theColorBufferIndex = 0) const
inline

Returns the color texture for the given color buffer index.

◆ DepthStencilRenderBuffer()

unsigned int OpenGl_FrameBuffer::DepthStencilRenderBuffer ( ) const
inline

Returns the depth Render Buffer.

◆ DepthStencilTexture()

const Handle< OpenGl_Texture > & OpenGl_FrameBuffer::DepthStencilTexture ( ) const
inline

Returns the depth-stencil texture.

◆ EstimatedDataSize()

virtual Standard_Size OpenGl_FrameBuffer::EstimatedDataSize ( ) const
overridevirtual

Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.

Implements OpenGl_Resource.

◆ GetInitVPSize()

Graphic3d_Vec2i OpenGl_FrameBuffer::GetInitVPSize ( ) const
inline

Return viewport width x height.

◆ GetInitVPSizeX()

Standard_Integer OpenGl_FrameBuffer::GetInitVPSizeX ( ) const
inline

Viewport width.

◆ GetInitVPSizeY()

Standard_Integer OpenGl_FrameBuffer::GetInitVPSizeY ( ) const
inline

Viewport height.

◆ GetSize()

Graphic3d_Vec2i OpenGl_FrameBuffer::GetSize ( ) const
inline

Return textures width x height.

◆ GetSizeX()

Standard_Integer OpenGl_FrameBuffer::GetSizeX ( ) const

Textures width.

◆ GetSizeY()

Standard_Integer OpenGl_FrameBuffer::GetSizeY ( ) const

Textures height.

◆ GetVPSize()

Graphic3d_Vec2i OpenGl_FrameBuffer::GetVPSize ( ) const
inline

Return viewport width x height.

◆ GetVPSizeX()

Standard_Integer OpenGl_FrameBuffer::GetVPSizeX ( ) const
inline

Viewport width.

◆ GetVPSizeY()

Standard_Integer OpenGl_FrameBuffer::GetVPSizeY ( ) const
inline

Viewport height.

◆ HasColor()

bool OpenGl_FrameBuffer::HasColor ( ) const
inline

Return true if FBO has been created with color attachment.

◆ HasDepth()

bool OpenGl_FrameBuffer::HasDepth ( ) const
inline

Return true if FBO has been created with depth attachment.

◆ Init() [1/6]

Standard_Boolean OpenGl_FrameBuffer::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theSize,
const OpenGl_ColorFormats theColorFormats,
const Handle< OpenGl_Texture > &  theDepthStencilTexture,
const Standard_Integer  theNbSamples = 0 
)

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Parameters
theGlCtxcurrently bound OpenGL context
theSizetexture width x height
theColorFormatslist of color texture sized format (0 means no color attachment), e.g. GL_RGBA8
theDepthStencilTexturedepth-stencil texture
theNbSamplesMSAA number of samples (0 means normal texture)
Returns
true on success

◆ Init() [2/6]

Standard_Boolean OpenGl_FrameBuffer::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theSize,
const OpenGl_ColorFormats theColorFormats,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Parameters
theGlCtxcurrently bound OpenGL context
theSizetexture width x height
theColorFormatslist of color texture sized format (0 means no color attachment), e.g. GL_RGBA8
theDepthFormatdepth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
theNbSamplesMSAA number of samples (0 means normal texture)
Returns
true on success

◆ Init() [3/6]

Standard_Boolean OpenGl_FrameBuffer::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theSize,
const Standard_Integer  theColorFormat,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)

Initialize FBO for rendering into textures.

Parameters
theGlCtxcurrently bound OpenGL context
theSizetexture width x height
theColorFormatcolor texture sized format (0 means no color attachment), e.g. GL_RGBA8
theDepthFormatdepth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
theNbSamplesMSAA number of samples (0 means normal texture)
Returns
true on success

◆ Init() [4/6]

bool OpenGl_FrameBuffer::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const Standard_Integer  theSizeX,
const Standard_Integer  theSizeY,
const OpenGl_ColorFormats theColorFormats,
const Handle< OpenGl_Texture > &  theDepthStencilTexture,
const Standard_Integer  theNbSamples = 0 
)
inline

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Deprecated:
("Obsolete method, use Init() taking Graphic3d_Vec2i")

◆ Init() [5/6]

bool OpenGl_FrameBuffer::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const Standard_Integer  theSizeX,
const Standard_Integer  theSizeY,
const OpenGl_ColorFormats theColorFormats,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)
inline

Initialize FBO for rendering into single/multiple color buffer and depth textures.

Deprecated:
("Obsolete method, use Init() taking Graphic3d_Vec2i")

◆ Init() [6/6]

bool OpenGl_FrameBuffer::Init ( const Handle< OpenGl_Context > &  theGlCtx,
const Standard_Integer  theSizeX,
const Standard_Integer  theSizeY,
const Standard_Integer  theColorFormat,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)
inline

Initialize FBO for rendering into textures.

Deprecated:
("Obsolete method, use Init() taking Graphic3d_Vec2i")

◆ InitLazy() [1/5]

Standard_Boolean OpenGl_FrameBuffer::InitLazy ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theViewportSize,
const OpenGl_ColorFormats theColorFormats,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)

(Re-)initialize FBO with specified dimensions.

◆ InitLazy() [2/5]

Standard_Boolean OpenGl_FrameBuffer::InitLazy ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theViewportSize,
const Standard_Integer  theColorFormat,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)

(Re-)initialize FBO with specified dimensions.

◆ InitLazy() [3/5]

Standard_Boolean OpenGl_FrameBuffer::InitLazy ( const Handle< OpenGl_Context > &  theGlCtx,
const OpenGl_FrameBuffer theFbo,
const Standard_Boolean  theToKeepMsaa = true 
)
inline

(Re-)initialize FBO with properties taken from another FBO.

◆ InitLazy() [4/5]

bool OpenGl_FrameBuffer::InitLazy ( const Handle< OpenGl_Context > &  theGlCtx,
const Standard_Integer  theViewportSizeX,
const Standard_Integer  theViewportSizeY,
const OpenGl_ColorFormats theColorFormats,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)
inline

(Re-)initialize FBO with specified dimensions.

Deprecated:
("Obsolete method, use InitLazy() taking Graphic3d_Vec2i")

◆ InitLazy() [5/5]

bool OpenGl_FrameBuffer::InitLazy ( const Handle< OpenGl_Context > &  theGlCtx,
const Standard_Integer  theViewportSizeX,
const Standard_Integer  theViewportSizeY,
const Standard_Integer  theColorFormat,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)
inline

(Re-)initialize FBO with specified dimensions.

Deprecated:
("Obsolete method, use InitLazy() taking Graphic3d_Vec2i")

◆ initRenderBuffer()

Standard_Boolean OpenGl_FrameBuffer::initRenderBuffer ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theSize,
const OpenGl_ColorFormats theColorFormats,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples,
const unsigned int  theColorRBufferFromWindow 
)

(Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).

Parameters
theGlCtxcurrently bound OpenGL context
theSizerender buffer width x height
theColorFormatslist of color render buffer sized format, e.g. GL_RGBA8
theDepthFormatdepth-stencil render buffer sized format, e.g. GL_DEPTH24_STENCIL8
theNbSamplesMSAA number of samples (0 means normal render buffer)
theColorRBufferFromWindowwhen specified - should be ID of already initialized RB object, which will be released within this class

◆ InitRenderBuffer()

Standard_Boolean OpenGl_FrameBuffer::InitRenderBuffer ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theSize,
const OpenGl_ColorFormats theColorFormats,
const Standard_Integer  theDepthFormat,
const Standard_Integer  theNbSamples = 0 
)
inline

(Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).

Parameters
theGlCtxcurrently bound OpenGL context
theSizerender buffer width x height
theColorFormatslist of color render buffer sized format, e.g. GL_RGBA8; list should define only one element
theDepthFormatdepth-stencil render buffer sized format, e.g. GL_DEPTH24_STENCIL8
theNbSamplesMSAA number of samples (0 means normal render buffer)

◆ InitWithRB() [1/2]

Standard_Boolean OpenGl_FrameBuffer::InitWithRB ( const Handle< OpenGl_Context > &  theGlCtx,
const Graphic3d_Vec2i theSize,
const Standard_Integer  theColorFormat,
const Standard_Integer  theDepthFormat,
const unsigned int  theColorRBufferFromWindow 
)

(Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).

Parameters
theGlCtxcurrently bound OpenGL context
theSizerender buffer width x height
theColorFormatcolor render buffer sized format, e.g. GL_RGBA8
theDepthFormatdepth-stencil render buffer sized format, e.g. GL_DEPTH24_STENCIL8
theColorRBufferFromWindowshould be ID of already initialized RB object, which will be released within this class

◆ InitWithRB() [2/2]

bool OpenGl_FrameBuffer::InitWithRB ( const Handle< OpenGl_Context > &  theGlCtx,
const Standard_Integer  theSizeX,
const Standard_Integer  theSizeY,
const Standard_Integer  theColorFormat,
const Standard_Integer  theDepthFormat,
const unsigned int  theColorRBufferFromWindow = 0 
)
inline

(Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).

Deprecated:
("Obsolete method, use InitWithRB() taking Graphic3d_Vec2i")

◆ InitWrapper() [1/2]

Standard_Boolean OpenGl_FrameBuffer::InitWrapper ( const Handle< OpenGl_Context > &  theGlContext,
const NCollection_Sequence< Handle< OpenGl_Texture > > &  theColorTextures,
const Handle< OpenGl_Texture > &  theDepthTexture = HandleOpenGl_Texture >() 
)

Wrap existing color textures.

◆ InitWrapper() [2/2]

Standard_Boolean OpenGl_FrameBuffer::InitWrapper ( const Handle< OpenGl_Context > &  theGlCtx)

Initialize class from currently bound FBO. Retrieved OpenGL objects will not be destroyed on Release.

◆ IsColorRenderBuffer()

bool OpenGl_FrameBuffer::IsColorRenderBuffer ( ) const
inline

Returns TRUE if color Render Buffer is defined.

◆ IsDepthStencilRenderBuffer()

bool OpenGl_FrameBuffer::IsDepthStencilRenderBuffer ( ) const
inline

Returns TRUE if depth Render Buffer is defined.

◆ IsValid()

Standard_Boolean OpenGl_FrameBuffer::IsValid ( ) const
inline

Returns true if current object was initialized.

◆ isValidFrameBuffer()

Standard_Boolean OpenGl_FrameBuffer::isValidFrameBuffer ( ) const
inlineprotected

◆ NbColorBuffers()

Standard_Integer OpenGl_FrameBuffer::NbColorBuffers ( ) const
inline

Number of color buffers.

◆ NbSamples()

Standard_Integer OpenGl_FrameBuffer::NbSamples ( ) const
inline

Number of multisampling samples.

◆ Release()

virtual void OpenGl_FrameBuffer::Release ( OpenGl_Context theGlCtx)
overridevirtual

Destroy object - will release GPU memory if any.

Implements OpenGl_Resource.

Reimplemented in D3DHost_FrameBuffer.

◆ SetupViewport()

void OpenGl_FrameBuffer::SetupViewport ( const Handle< OpenGl_Context > &  theGlCtx)

Setup viewport to render into FBO.

◆ UnbindBuffer()

virtual void OpenGl_FrameBuffer::UnbindBuffer ( const Handle< OpenGl_Context > &  theGlCtx)
virtual

Unbind frame buffer.

Field Documentation

◆ myColorFormats

OpenGl_ColorFormats OpenGl_FrameBuffer::myColorFormats
protected

sized format for color texture, GL_RGBA8 by default

◆ myColorTextures

OpenGl_TextureArray OpenGl_FrameBuffer::myColorTextures
protected

color texture objects

◆ myDepthFormat

Standard_Integer OpenGl_FrameBuffer::myDepthFormat
protected

sized format for depth-stencil texture, GL_DEPTH24_STENCIL8 by default

◆ myDepthStencilTexture

Handle< OpenGl_Texture > OpenGl_FrameBuffer::myDepthStencilTexture
protected

depth-stencil texture object

◆ myGlColorRBufferId

unsigned int OpenGl_FrameBuffer::myGlColorRBufferId
protected

color Render Buffer object (alternative to myColorTexture)

◆ myGlDepthRBufferId

unsigned int OpenGl_FrameBuffer::myGlDepthRBufferId
protected

depth-stencil Render Buffer object (alternative to myDepthStencilTexture)

◆ myGlFBufferId

unsigned int OpenGl_FrameBuffer::myGlFBufferId
protected

FBO object ID.

◆ myInitVPSizeX

Standard_Integer OpenGl_FrameBuffer::myInitVPSizeX
protected

viewport width specified during initialization (kept even on failure)

◆ myInitVPSizeY

Standard_Integer OpenGl_FrameBuffer::myInitVPSizeY
protected

viewport height specified during initialization (kept even on failure)

◆ myIsOwnBuffer

bool OpenGl_FrameBuffer::myIsOwnBuffer
protected

flag indicating that FBO should be deallocated by this class

◆ myIsOwnColor

bool OpenGl_FrameBuffer::myIsOwnColor
protected

flag indicating that color textures should be deallocated by this class

◆ myIsOwnDepth

bool OpenGl_FrameBuffer::myIsOwnDepth
protected

flag indicating that depth texture should be deallocated by this class

◆ myNbSamples

Standard_Integer OpenGl_FrameBuffer::myNbSamples
protected

number of MSAA samples

◆ myVPSizeX

Standard_Integer OpenGl_FrameBuffer::myVPSizeX
protected

viewport width (should be <= texture width)

◆ myVPSizeY

Standard_Integer OpenGl_FrameBuffer::myVPSizeY
protected

viewport height (should be <= texture height)

◆ NO_FRAMEBUFFER

const unsigned int OpenGl_FrameBuffer::NO_FRAMEBUFFER = 0
static

Helpful constants.

◆ NO_RENDERBUFFER

const unsigned int OpenGl_FrameBuffer::NO_RENDERBUFFER = 0
static

The documentation for this class was generated from the following file: