Open CASCADE Technology 7.8.0
Data Structures
Select3D_SensitivePrimitiveArray.hxx File Reference
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Select3D_SensitiveSet.hxx>
#include <Select3D_BVHIndexBuffer.hxx>
#include <TColStd_HPackedMapOfInteger.hxx>

Data Structures

class  Select3D_SensitivePrimitiveArray
 Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time. More...