Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time.
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| Select3D_SensitivePrimitiveArray (const Handle< SelectMgr_EntityOwner > &theOwnerId) |
| Constructs an empty sensitive object.
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Standard_Integer | PatchSizeMax () const |
| Return patch size limit (1 by default).
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void | SetPatchSizeMax (const Standard_Integer thePatchSizeMax) |
| Assign patch size limit. Should be set before initialization.
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float | PatchDistance () const |
| Maximum allowed distance between consequential elements in patch (ShortRealLast() by default). Has no effect on indexed triangulation.
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void | SetPatchDistance (const float thePatchDistMax) |
| Assign patch distance limit. Should be set before initialization.
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bool | InitTriangulation (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const Standard_Integer theIndexLower, const Standard_Integer theIndexUpper, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
| Initialize the sensitive object from triangualtion. The sub-triangulation can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).
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bool | InitTriangulation (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
| Initialize the sensitive object from triangualtion.
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bool | InitPoints (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const Standard_Integer theIndexLower, const Standard_Integer theIndexUpper, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
| Initialize the sensitive object from point set. The sub-set of points can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).
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bool | InitPoints (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
| Initialize the sensitive object from point set.
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bool | InitPoints (const Handle< Graphic3d_Buffer > &theVerts, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
| Initialize the sensitive object from point set.
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void | SetMinMax (double theMinX, double theMinY, double theMinZ, double theMaxX, double theMaxY, double theMaxZ) |
| Assign new not transformed bounding box.
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bool | ToDetectElements () const |
| Return flag to keep index of last topmost detected element, TRUE by default.
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void | SetDetectElements (bool theToDetect) |
| Setup keeping of the index of last topmost detected element (axis picking).
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bool | ToDetectElementMap () const |
| Return flag to keep index map of last detected elements, FALSE by default (rectangle selection).
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void | SetDetectElementMap (bool theToDetect) |
| Setup keeping of the index map of last detected elements (rectangle selection).
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bool | ToDetectNodes () const |
| Return flag to keep index of last topmost detected node, FALSE by default.
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void | SetDetectNodes (bool theToDetect) |
| Setup keeping of the index of last topmost detected node (for axis picking).
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bool | ToDetectNodeMap () const |
| Return flag to keep index map of last detected nodes, FALSE by default (rectangle selection).
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void | SetDetectNodeMap (bool theToDetect) |
| Setup keeping of the index map of last detected nodes (rectangle selection).
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bool | ToDetectEdges () const |
| Return flag to keep index of last topmost detected edge, FALSE by default.
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void | SetDetectEdges (bool theToDetect) |
| Setup keeping of the index of last topmost detected edge (axis picking).
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Standard_Integer | LastDetectedElement () const |
| Return last topmost detected element or -1 if undefined (axis picking).
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const Handle< TColStd_HPackedMapOfInteger > & | LastDetectedElementMap () const |
| Return the index map of last detected elements (rectangle selection).
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Standard_Integer | LastDetectedNode () const |
| Return last topmost detected node or -1 if undefined (axis picking).
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const Handle< TColStd_HPackedMapOfInteger > & | LastDetectedNodeMap () const |
| Return the index map of last detected nodes (rectangle selection).
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Standard_Integer | LastDetectedEdgeNode1 () const |
| Return the first node of last topmost detected edge or -1 if undefined (axis picking).
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Standard_Integer | LastDetectedEdgeNode2 () const |
| Return the second node of last topmost detected edge or -1 if undefined (axis picking).
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virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
| Dumps the content of me into the stream.
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virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
| Checks whether the sensitive entity is overlapped by current selecting volume.
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virtual Handle< Select3D_SensitiveEntity > | GetConnected () override |
| Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
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virtual Standard_Integer | Size () const override |
| Returns the length of array of triangles or edges.
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virtual Standard_Integer | NbSubElements () const override |
| Returns the amount of nodes in triangulation.
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virtual Select3D_BndBox3d | Box (const Standard_Integer theIdx) const override |
| Returns bounding box of triangle/edge with index theIdx.
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virtual Standard_Real | Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const override |
| Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.
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virtual void | Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) override |
| Swaps items with indexes theIdx1 and theIdx2 in array.
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virtual Select3D_BndBox3d | BoundingBox () override |
| Returns bounding box of the triangulation. If location transformation is set, it will be applied.
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virtual gp_Pnt | CenterOfGeometry () const override |
| Returns center of triangulation. If location transformation is set, it will be applied.
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virtual Standard_Boolean | HasInitLocation () const override |
| Returns true if the shape corresponding to the entity has init location.
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virtual gp_GTrsf | InvInitLocation () const override |
| Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
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virtual void | Set (const Handle< SelectMgr_EntityOwner > &theOwnerId) override |
| Sets the owner for all entities in group.
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virtual void | BVH () override |
| Builds BVH tree for sensitive set.
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| Select3D_SensitiveSet (const Handle< SelectMgr_EntityOwner > &theOwnerId) |
| Creates new empty sensitive set and its content.
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virtual Standard_Boolean | ToBuildBVH () const override |
| Returns TRUE if BVH tree is in invalidated state.
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void | SetBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
| Sets the method (builder) used to construct BVH.
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void | MarkDirty () |
| Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH()
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virtual void | Clear () override |
| Destroys cross-reference to avoid memory leak.
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Standard_Integer | GetLeafNodeSize () const |
| Returns a number of nodes in 1 BVH leaf.
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const Handle< SelectMgr_EntityOwner > & | OwnerId () const |
| Returns pointer to owner of the entity.
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Standard_Integer | SensitivityFactor () const |
| allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
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void | SetSensitivityFactor (const Standard_Integer theNewSens) |
| Allows to manage sensitivity of a particular sensitive entity.
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const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
| Return transformation persistence.
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virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) |
| Set transformation persistence.
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor.
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing.
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter.
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virtual | ~Standard_Transient () |
| Destructor must be virtual.
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object.
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type.
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName.
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object.
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void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object.
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Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value.
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virtual void | Delete () const |
| Memory deallocator for transient classes.
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Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time.