Open CASCADE Technology 7.8.0
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#include <AIS_Manipulator.hxx>
Public Member Functions | |
Sector () | |
~Sector () | |
void | Init (const Standard_ShortReal theRadius, const gp_Ax1 &thePosition, const gp_Dir &theXDirection, const Standard_Integer theSlicesNb=5, const Standard_Integer theStacksNb=5) |
Public Member Functions inherited from AIS_Manipulator::Quadric | |
virtual | ~Quadric () |
const Handle< Poly_Triangulation > & | Triangulation () const |
const Handle< Graphic3d_ArrayOfTriangles > & | Array () const |
Protected Attributes | |
gp_Ax1 | myPosition |
Standard_ShortReal | myRadius |
Protected Attributes inherited from AIS_Manipulator::Quadric | |
Handle< Poly_Triangulation > | myTriangulation |
Handle< Graphic3d_ArrayOfTriangles > | myArray |
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inline |
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inline |
void AIS_Manipulator::Sector::Init | ( | const Standard_ShortReal | theRadius, |
const gp_Ax1 & | thePosition, | ||
const gp_Dir & | theXDirection, | ||
const Standard_Integer | theSlicesNb = 5 , |
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const Standard_Integer | theStacksNb = 5 |
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) |
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protected |
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protected |