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    Open CASCADE Technology 7.8.0
    
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This class contains shadow mapping resources. More...
#include <OpenGl_ShadowMap.hxx>

Public Member Functions | |
| OpenGl_ShadowMap () | |
| Empty constructor.   | |
| virtual void | Release (OpenGl_Context *theCtx) override | 
| Releases all OpenGL resources.   | |
| virtual Standard_Size | EstimatedDataSize () const override | 
| Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.   | |
| virtual | ~OpenGl_ShadowMap () | 
| Destructor.   | |
| bool | IsValid () const | 
| Return TRUE if defined.   | |
| const Handle< OpenGl_FrameBuffer > & | FrameBuffer () const | 
| Return framebuffer.   | |
| const Handle< OpenGl_Texture > & | Texture () const | 
| Return depth texture.   | |
| const Handle< Graphic3d_CLight > & | LightSource () const | 
| Return light source casting the shadow or NULL if undefined.   | |
| void | SetLightSource (const Handle< Graphic3d_CLight > &theLight) | 
| Set light source casting the shadow.   | |
| const Handle< Graphic3d_Camera > & | Camera () const | 
| Return rendering camera.   | |
| const Graphic3d_Mat4 & | LightSourceMatrix () const | 
| Return light source mapping matrix.   | |
| void | SetLightSourceMatrix (const Graphic3d_Mat4 &theMat) | 
| Set light source mapping matrix.   | |
| Standard_ShortReal | ShadowMapBias () const | 
| Returns shadowmap bias.   | |
| void | SetShadowMapBias (Standard_ShortReal theBias) | 
| Sets shadowmap bias.   | |
| bool | UpdateCamera (const Graphic3d_CView &theView, const gp_XYZ *theOrigin=NULL) | 
| Compute camera.   | |
  Public Member Functions inherited from OpenGl_NamedResource | |
| OpenGl_NamedResource (const TCollection_AsciiString &theId) | |
| Empty constructor.   | |
| const TCollection_AsciiString & | ResourceId () const | 
| Return resource name.   | |
  Public Member Functions inherited from OpenGl_Resource | |
| OpenGl_Resource () | |
| Empty constructor.   | |
| virtual | ~OpenGl_Resource () | 
| Destructor. Inheritors should call Clean (NULL) within it.   | |
| virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const | 
| Dumps the content of me into the stream.   | |
  Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor.   | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing.   | |
| Standard_Transient & | operator= (const Standard_Transient &) | 
| Assignment operator, needed to avoid copying reference counter.   | |
| virtual | ~Standard_Transient () | 
| Destructor must be virtual.   | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const | 
| Returns a type descriptor about this object.   | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
| Returns a true value if this is an instance of Type.   | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const | 
| Returns a true value if this is an instance of TypeName.   | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const | 
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Transient * | This () const | 
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.   | |
| Standard_Integer | GetRefCount () const noexcept | 
| Get the reference counter of this object.   | |
| void | IncrementRefCounter () noexcept | 
| Increments the reference counter of this object.   | |
| Standard_Integer | DecrementRefCounter () noexcept | 
| Decrements the reference counter of this object; returns the decremented value.   | |
| virtual void | Delete () const | 
| Memory deallocator for transient classes.   | |
Additional Inherited Members | |
  Public Types inherited from Standard_Transient | |
| typedef void | base_type | 
| Returns a type descriptor about this object.   | |
  Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () | 
| Returns a type descriptor about this object.   | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () | 
| Returns type descriptor of Standard_Transient class.   | |
  Protected Attributes inherited from OpenGl_NamedResource | |
| TCollection_AsciiString | myResourceId | 
| resource name   | |
This class contains shadow mapping resources.
| OpenGl_ShadowMap::OpenGl_ShadowMap | ( | ) | 
Empty constructor.
      
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  virtual | 
Destructor.
      
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  inline | 
Return rendering camera.
      
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  overridevirtual | 
Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
Implements OpenGl_Resource.
      
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  inline | 
Return framebuffer.
| bool OpenGl_ShadowMap::IsValid | ( | ) | const | 
Return TRUE if defined.
      
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  inline | 
Return light source casting the shadow or NULL if undefined.
      
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  inline | 
Return light source mapping matrix.
      
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  overridevirtual | 
Releases all OpenGL resources.
Implements OpenGl_Resource.
      
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  inline | 
Set light source casting the shadow.
      
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  inline | 
Set light source mapping matrix.
      
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  inline | 
Sets shadowmap bias.
      
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  inline | 
Returns shadowmap bias.
| const Handle< OpenGl_Texture > & OpenGl_ShadowMap::Texture | ( | ) | const | 
Return depth texture.
| bool OpenGl_ShadowMap::UpdateCamera | ( | const Graphic3d_CView & | theView, | 
| const gp_XYZ * | theOrigin = NULL  | 
        ||
| ) | 
Compute camera.
| theView | [in] active view | 
| theOrigin | [in] when not-NULL - displace shadow map camera to specified Z-Layer origin |