Open CASCADE Technology 7.8.0
|
Dummy structure which just redirects to groups of another structure. More...
#include <OpenGl_StructureShadow.hxx>
Public Member Functions | |
OpenGl_StructureShadow (const Handle< Graphic3d_StructureManager > &theManager, const Handle< OpenGl_Structure > &theStructure) | |
Create empty structure. | |
virtual void | Connect (Graphic3d_CStructure &) override |
Raise exception on API misuse. | |
virtual void | Disconnect (Graphic3d_CStructure &) override |
Raise exception on API misuse. | |
Public Member Functions inherited from OpenGl_Structure | |
OpenGl_Structure (const Handle< Graphic3d_StructureManager > &theManager) | |
Create empty structure. | |
virtual void | OnVisibilityChanged () override |
Setup structure graphic state. | |
virtual void | Clear () override |
Clear graphic data. | |
virtual void | SetTransformation (const Handle< TopLoc_Datum3D > &theTrsf) override |
Synchronize structure transformation. | |
virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) override |
Set transformation persistence. | |
virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerIndex) override |
Set z layer ID to display the structure in specified layer. | |
virtual void | GraphicHighlight (const Handle< Graphic3d_PresentationAttributes > &theStyle) override |
Highlights structure according to the given style and updates corresponding class fields (highlight status and style) | |
virtual void | GraphicUnhighlight () override |
Unighlights structure and updates corresponding class fields (highlight status and style) | |
virtual Handle< Graphic3d_CStructure > | ShadowLink (const Handle< Graphic3d_StructureManager > &theManager) const override |
Create shadow link to this structure. | |
virtual Handle< Graphic3d_Group > | NewGroup (const Handle< Graphic3d_Structure > &theStruct) override |
Create new group within this structure. | |
virtual void | RemoveGroup (const Handle< Graphic3d_Group > &theGroup) override |
Remove group from this structure. | |
OpenGl_GraphicDriver * | GlDriver () const |
Access graphic driver. | |
void | Clear (const Handle< OpenGl_Context > &theGlCtx) |
virtual void | Render (const Handle< OpenGl_Workspace > &theWorkspace) const |
Renders the structure. | |
virtual void | Release (const Handle< OpenGl_Context > &theGlCtx) |
Releases structure resources. | |
void | ReleaseGlResources (const Handle< OpenGl_Context > &theGlCtx) |
This method releases GL resources without actual elements destruction. As result structure could be correctly destroyed layer without GL context (after last window was closed for example). | |
const OpenGl_Structure * | InstancedStructure () const |
Returns instanced OpenGL structure. | |
Standard_Size | ModificationState () const |
Returns structure modification state (for ray-tracing). | |
void | ResetModificationState () const |
Resets structure modification state (for ray-tracing). | |
Standard_Boolean | IsRaytracable () const |
Is the structure ray-tracable (contains ray-tracable elements)? | |
virtual void | updateLayerTransformation () override |
Update render transformation matrix. | |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
Dumps the content of me into the stream. | |
Public Member Functions inherited from Graphic3d_CStructure | |
const Handle< Graphic3d_GraphicDriver > & | GraphicDriver () const |
const Graphic3d_SequenceOfGroup & | Groups () const |
const Handle< TopLoc_Datum3D > & | Transformation () const |
Return transformation. | |
const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
Return transformation persistence. | |
bool | HasGroupTransformPersistence () const |
Return TRUE if some groups might have transform persistence; FALSE by default. | |
void | SetGroupTransformPersistence (bool theValue) |
Set if some groups might have transform persistence. | |
const Handle< Graphic3d_SequenceOfHClipPlane > & | ClipPlanes () const |
void | SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes) |
Pass clip planes to the associated graphic driver structure. | |
const Graphic3d_BndBox3d & | BoundingBox () const |
Graphic3d_BndBox3d & | ChangeBoundingBox () |
bool | IsVisible () const |
Return structure visibility flag. | |
bool | IsVisible (const Standard_Integer theViewId) const |
Return structure visibility considering both View Affinity and global visibility state. | |
Graphic3d_ZLayerId | ZLayer () const |
Get z layer ID. | |
const Handle< Graphic3d_PresentationAttributes > & | HighlightStyle () const |
Returns valid handle to highlight style of the structure in case if highlight flag is set to true. | |
Standard_Integer | Identification () const |
Return structure id (generated by Graphic3d_GraphicDriver::NewIdentification() during structure construction). | |
Graphic3d_DisplayPriority | Priority () const |
Return structure display priority. | |
void | SetPriority (Graphic3d_DisplayPriority thePriority) |
Set structure display priority. | |
Graphic3d_DisplayPriority | PreviousPriority () const |
Return previous structure display priority. | |
void | SetPreviousPriority (Graphic3d_DisplayPriority thePriority) |
Set previous structure display priority. | |
Standard_Boolean | IsCulled () const |
Returns FALSE if the structure hits the current view volume, otherwise returns TRUE. | |
void | SetCulled (Standard_Boolean theIsCulled) const |
Marks structure as culled/not culled - note that IsAlwaysRendered() is ignored here! | |
void | MarkAsNotCulled () const |
Marks structure as overlapping the current view volume one. The method is called during traverse of BVH tree. | |
Standard_Boolean | BndBoxClipCheck () const |
Returns whether check of object's bounding box clipping is enabled before drawing of object; TRUE by default. | |
void | SetBndBoxClipCheck (Standard_Boolean theBndBoxClipCheck) |
Enable/disable check of object's bounding box clipping before drawing of object. | |
Standard_Boolean | IsAlwaysRendered () const |
Checks if the structure should be included into BVH tree or not. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Dummy structure which just redirects to groups of another structure.
OpenGl_StructureShadow::OpenGl_StructureShadow | ( | const Handle< Graphic3d_StructureManager > & | theManager, |
const Handle< OpenGl_Structure > & | theStructure | ||
) |
Create empty structure.
|
overridevirtual |
Raise exception on API misuse.
Reimplemented from OpenGl_Structure.
|
overridevirtual |
Raise exception on API misuse.
Reimplemented from OpenGl_Structure.