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| OpenGl_Structure (const Handle< Graphic3d_StructureManager > &theManager) |
| Create empty structure.
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virtual void | OnVisibilityChanged () override |
| Setup structure graphic state.
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virtual void | Clear () override |
| Clear graphic data.
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virtual void | Connect (Graphic3d_CStructure &theStructure) override |
| Connect other structure to this one.
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virtual void | Disconnect (Graphic3d_CStructure &theStructure) override |
| Disconnect other structure to this one.
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virtual void | SetTransformation (const Handle< TopLoc_Datum3D > &theTrsf) override |
| Synchronize structure transformation.
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virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) override |
| Set transformation persistence.
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virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerIndex) override |
| Set z layer ID to display the structure in specified layer.
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virtual void | GraphicHighlight (const Handle< Graphic3d_PresentationAttributes > &theStyle) override |
| Highlights structure according to the given style and updates corresponding class fields (highlight status and style)
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virtual void | GraphicUnhighlight () override |
| Unighlights structure and updates corresponding class fields (highlight status and style)
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virtual Handle< Graphic3d_CStructure > | ShadowLink (const Handle< Graphic3d_StructureManager > &theManager) const override |
| Create shadow link to this structure.
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virtual Handle< Graphic3d_Group > | NewGroup (const Handle< Graphic3d_Structure > &theStruct) override |
| Create new group within this structure.
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virtual void | RemoveGroup (const Handle< Graphic3d_Group > &theGroup) override |
| Remove group from this structure.
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OpenGl_GraphicDriver * | GlDriver () const |
| Access graphic driver.
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void | Clear (const Handle< OpenGl_Context > &theGlCtx) |
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virtual void | Render (const Handle< OpenGl_Workspace > &theWorkspace) const |
| Renders the structure.
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virtual void | Release (const Handle< OpenGl_Context > &theGlCtx) |
| Releases structure resources.
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void | ReleaseGlResources (const Handle< OpenGl_Context > &theGlCtx) |
| This method releases GL resources without actual elements destruction. As result structure could be correctly destroyed layer without GL context (after last window was closed for example).
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const OpenGl_Structure * | InstancedStructure () const |
| Returns instanced OpenGL structure.
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Standard_Size | ModificationState () const |
| Returns structure modification state (for ray-tracing).
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void | ResetModificationState () const |
| Resets structure modification state (for ray-tracing).
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Standard_Boolean | IsRaytracable () const |
| Is the structure ray-tracable (contains ray-tracable elements)?
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virtual void | updateLayerTransformation () override |
| Update render transformation matrix.
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virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
| Dumps the content of me into the stream.
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const Handle< Graphic3d_GraphicDriver > & | GraphicDriver () const |
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const Graphic3d_SequenceOfGroup & | Groups () const |
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const Handle< TopLoc_Datum3D > & | Transformation () const |
| Return transformation.
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const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
| Return transformation persistence.
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bool | HasGroupTransformPersistence () const |
| Return TRUE if some groups might have transform persistence; FALSE by default.
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void | SetGroupTransformPersistence (bool theValue) |
| Set if some groups might have transform persistence.
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const Handle< Graphic3d_SequenceOfHClipPlane > & | ClipPlanes () const |
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void | SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes) |
| Pass clip planes to the associated graphic driver structure.
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const Graphic3d_BndBox3d & | BoundingBox () const |
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Graphic3d_BndBox3d & | ChangeBoundingBox () |
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bool | IsVisible () const |
| Return structure visibility flag.
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bool | IsVisible (const Standard_Integer theViewId) const |
| Return structure visibility considering both View Affinity and global visibility state.
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Graphic3d_ZLayerId | ZLayer () const |
| Get z layer ID.
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const Handle< Graphic3d_PresentationAttributes > & | HighlightStyle () const |
| Returns valid handle to highlight style of the structure in case if highlight flag is set to true.
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Standard_Integer | Identification () const |
| Return structure id (generated by Graphic3d_GraphicDriver::NewIdentification() during structure construction).
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Graphic3d_DisplayPriority | Priority () const |
| Return structure display priority.
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void | SetPriority (Graphic3d_DisplayPriority thePriority) |
| Set structure display priority.
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Graphic3d_DisplayPriority | PreviousPriority () const |
| Return previous structure display priority.
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void | SetPreviousPriority (Graphic3d_DisplayPriority thePriority) |
| Set previous structure display priority.
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Standard_Boolean | IsCulled () const |
| Returns FALSE if the structure hits the current view volume, otherwise returns TRUE.
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void | SetCulled (Standard_Boolean theIsCulled) const |
| Marks structure as culled/not culled - note that IsAlwaysRendered() is ignored here!
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void | MarkAsNotCulled () const |
| Marks structure as overlapping the current view volume one. The method is called during traverse of BVH tree.
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Standard_Boolean | BndBoxClipCheck () const |
| Returns whether check of object's bounding box clipping is enabled before drawing of object; TRUE by default.
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void | SetBndBoxClipCheck (Standard_Boolean theBndBoxClipCheck) |
| Enable/disable check of object's bounding box clipping before drawing of object.
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Standard_Boolean | IsAlwaysRendered () const |
| Checks if the structure should be included into BVH tree or not.
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor.
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing.
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter.
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virtual | ~Standard_Transient () |
| Destructor must be virtual.
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object.
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type.
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName.
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object.
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void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object.
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Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value.
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virtual void | Delete () const |
| Memory deallocator for transient classes.
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