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    Open CASCADE Technology 7.8.0
    
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Material manager. Provides an interface for collecting all materials within the document before writing it into file, and for copying associated image files (textures) into sub-folder near by exported model. More...
#include <RWMesh_MaterialMap.hxx>

Public Member Functions | |
| RWMesh_MaterialMap (const TCollection_AsciiString &theFile) | |
| Main constructor.   | |
| virtual | ~RWMesh_MaterialMap () | 
| Destructor.   | |
| const XCAFPrs_Style & | DefaultStyle () const | 
| Return default material definition to be used for nodes with only color defined.   | |
| void | SetDefaultStyle (const XCAFPrs_Style &theStyle) | 
| Set default material definition to be used for nodes with only color defined.   | |
| TCollection_AsciiString | FindMaterial (const XCAFPrs_Style &theStyle) const | 
| Find already registered material.   | |
| virtual TCollection_AsciiString | AddMaterial (const XCAFPrs_Style &theStyle) | 
| Register material and return its name identifier.   | |
| virtual bool | CreateTextureFolder () | 
| Create texture folder "modelName/textures"; for example: MODEL: Path/ModelName.gltf IMAGES: Path/ModelName/textures/ Warning! Output folder is NOT cleared.   | |
| virtual bool | CopyTexture (TCollection_AsciiString &theResTexture, const Handle< Image_Texture > &theTexture, const TCollection_AsciiString &theKey) | 
| Copy and rename texture file to the new location.   | |
| virtual void | DefineMaterial (const XCAFPrs_Style &theStyle, const TCollection_AsciiString &theKey, const TCollection_AsciiString &theName)=0 | 
| Virtual method actually defining the material (e.g. export to the file).   | |
| bool | IsFailed () const | 
| Return failed flag.   | |
  Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor.   | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing.   | |
| Standard_Transient & | operator= (const Standard_Transient &) | 
| Assignment operator, needed to avoid copying reference counter.   | |
| virtual | ~Standard_Transient () | 
| Destructor must be virtual.   | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const | 
| Returns a type descriptor about this object.   | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
| Returns a true value if this is an instance of Type.   | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const | 
| Returns a true value if this is an instance of TypeName.   | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const | 
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Transient * | This () const | 
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.   | |
| Standard_Integer | GetRefCount () const noexcept | 
| Get the reference counter of this object.   | |
| void | IncrementRefCounter () noexcept | 
| Increments the reference counter of this object.   | |
| Standard_Integer | DecrementRefCounter () noexcept | 
| Decrements the reference counter of this object; returns the decremented value.   | |
| virtual void | Delete () const | 
| Memory deallocator for transient classes.   | |
Static Protected Member Functions | |
| static bool | copyFileTo (const TCollection_AsciiString &theFileSrc, const TCollection_AsciiString &theFileDst) | 
| Copy file to another place.   | |
Protected Attributes | |
| TCollection_AsciiString | myFolder | 
| output folder for glTF file   | |
| TCollection_AsciiString | myTexFolder | 
| output folder for images (full path)   | |
| TCollection_AsciiString | myTexFolderShort | 
| output folder for images (short path)   | |
| TCollection_AsciiString | myFileName | 
| output glTF file path   | |
| TCollection_AsciiString | myShortFileNameBase | 
| output glTF file name without extension   | |
| TCollection_AsciiString | myKeyPrefix | 
| prefix for generated keys   | |
| NCollection_DoubleMap< XCAFPrs_Style, TCollection_AsciiString > | myStyles | 
| map of processed styles   | |
| NCollection_Map< Handle< Image_Texture > > | myImageFailMap | 
| map of images failed to be copied   | |
| XCAFPrs_Style | myDefaultStyle | 
| default material definition to be used for nodes with only color defined   | |
| Standard_Integer | myNbMaterials | 
| number of registered materials   | |
| Standard_Boolean | myIsFailed | 
| flag indicating failure   | |
| Standard_Boolean | myMatNameAsKey | 
| flag indicating usage of material name as key   | |
Additional Inherited Members | |
  Public Types inherited from Standard_Transient | |
| typedef void | base_type | 
| Returns a type descriptor about this object.   | |
  Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () | 
| Returns a type descriptor about this object.   | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () | 
| Returns type descriptor of Standard_Transient class.   | |
Material manager. Provides an interface for collecting all materials within the document before writing it into file, and for copying associated image files (textures) into sub-folder near by exported model.
| RWMesh_MaterialMap::RWMesh_MaterialMap | ( | const TCollection_AsciiString & | theFile | ) | 
Main constructor.
      
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  virtual | 
Destructor.
      
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  virtual | 
Register material and return its name identifier.
Reimplemented in RWGltf_GltfMaterialMap, and RWObj_ObjMaterialMap.
      
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  staticprotected | 
Copy file to another place.
      
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  virtual | 
Copy and rename texture file to the new location.
| theResTexture | [out] result texture file path (relative to the model) | 
| theTexture | [in] original texture | 
| theKey | [in] material key | 
Create texture folder "modelName/textures"; for example: MODEL: Path/ModelName.gltf IMAGES: Path/ModelName/textures/ Warning! Output folder is NOT cleared.
      
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  inline | 
Return default material definition to be used for nodes with only color defined.
      
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  pure virtual | 
Virtual method actually defining the material (e.g. export to the file).
Implemented in RWGltf_GltfMaterialMap, and RWObj_ObjMaterialMap.
      
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  inline | 
Find already registered material.
      
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  inline | 
Return failed flag.
      
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  inline | 
Set default material definition to be used for nodes with only color defined.
      
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  protected | 
default material definition to be used for nodes with only color defined
      
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  protected | 
output glTF file path
      
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  protected | 
output folder for glTF file
      
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  protected | 
map of images failed to be copied
      
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  protected | 
flag indicating failure
      
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  protected | 
prefix for generated keys
      
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  protected | 
flag indicating usage of material name as key
      
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  protected | 
number of registered materials
      
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  protected | 
output glTF file name without extension
      
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  protected | 
map of processed styles
      
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  protected | 
output folder for images (full path)
      
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  protected | 
output folder for images (short path)