Open CASCADE Technology 7.8.0
|
Extends ActorWrite from STEPControl by analysis of whether shape is assembly (based on information from DECAF) More...
#include <STEPCAFControl_ActorWrite.hxx>
Public Member Functions | |
STEPCAFControl_ActorWrite () | |
virtual Standard_Boolean | IsAssembly (const Handle< StepData_StepModel > &theModel, TopoDS_Shape &S) const override |
Check whether shape S is assembly Returns True if shape is registered in assemblies map. | |
void | SetStdMode (const Standard_Boolean stdmode=Standard_True) |
Set standard mode of work In standard mode Actor (default) behaves exactly as its ancestor, also map is cleared. | |
void | ClearMap () |
Clears map of shapes registered as assemblies. | |
void | RegisterAssembly (const TopoDS_Shape &S) |
Registers shape to be written as assembly The shape should be TopoDS_Compound (else does nothing) | |
Public Member Functions inherited from STEPControl_ActorWrite | |
STEPControl_ActorWrite () | |
virtual Standard_Boolean | Recognize (const Handle< Transfer_Finder > &start) override |
Prerequesite for Transfer : the method Transfer is called on a starting object only if Recognize has returned True on it This allows to define a list of Actors, each one processing a definite kind of data TransferProcess calls Recognize on each one before calling Transfer. But even if Recognize has returned True, Transfer can reject by returning a Null Binder (afterwards rejection), the next actor is then invoked. | |
virtual Handle< Transfer_Binder > | Transfer (const Handle< Transfer_Finder > &start, const Handle< Transfer_FinderProcess > &FP, const Message_ProgressRange &theProgress=Message_ProgressRange()) override |
Handle< Transfer_Binder > | TransferSubShape (const Handle< Transfer_Finder > &start, const Handle< StepShape_ShapeDefinitionRepresentation > &SDR, Handle< StepGeom_Axis2Placement3d > &AX1, const Handle< Transfer_FinderProcess > &FP, const StepData_Factors &theLocalFactors, const Handle< TopTools_HSequenceOfShape > &shapeGroup=NULL, const Standard_Boolean isManifold=Standard_True, const Message_ProgressRange &theProgress=Message_ProgressRange()) |
Handle< Transfer_Binder > | TransferShape (const Handle< Transfer_Finder > &start, const Handle< StepShape_ShapeDefinitionRepresentation > &SDR, const Handle< Transfer_FinderProcess > &FP, const StepData_Factors &theLocalFactors, const Handle< TopTools_HSequenceOfShape > &shapeGroup=NULL, const Standard_Boolean isManifold=Standard_True, const Message_ProgressRange &theProgress=Message_ProgressRange()) |
Handle< Transfer_Binder > | TransferCompound (const Handle< Transfer_Finder > &start, const Handle< StepShape_ShapeDefinitionRepresentation > &SDR, const Handle< Transfer_FinderProcess > &FP, const StepData_Factors &theLocalFactors, const Message_ProgressRange &theProgress=Message_ProgressRange()) |
void | SetMode (const STEPControl_StepModelType M) |
STEPControl_StepModelType | Mode () const |
void | SetGroupMode (const Standard_Integer mode) |
Standard_Integer | GroupMode () const |
void | SetTolerance (const Standard_Real Tol) |
Public Member Functions inherited from Transfer_ActorOfFinderProcess | |
Transfer_ActorOfFinderProcess () | |
Standard_Integer & | ModeTrans () |
Returns the Transfer Mode, modifiable. | |
virtual Handle< Transfer_Binder > | Transferring (const Handle< Transfer_Finder > &start, const Handle< Transfer_ProcessForFinder > &TP, const Message_ProgressRange &theProgress=Message_ProgressRange()) override |
Specific action of Transfer. The Result is stored in the returned Binder, or a Null Handle for "No result" (Default defined as doing nothing; should be deferred) "mutable" allows the Actor to record intermediate information, in addition to those of TransferProcess. | |
virtual Handle< Standard_Transient > | TransferTransient (const Handle< Standard_Transient > &start, const Handle< Transfer_FinderProcess > &TP, const Message_ProgressRange &theProgress=Message_ProgressRange()) |
Public Member Functions inherited from Transfer_ActorOfProcessForFinder | |
Transfer_ActorOfProcessForFinder () | |
Handle< Transfer_SimpleBinderOfTransient > | TransientResult (const Handle< Standard_Transient > &res) const |
Prepares and Returns a Binder for a Transient Result Returns a Null Handle if <res> is itself Null. | |
Handle< Transfer_Binder > | NullResult () const |
Returns a Binder for No Result, i.e. a Null Handle. | |
void | SetLast (const Standard_Boolean mode=Standard_True) |
If <mode> is True, commands an Actor to be set at the end of the list of Actors (see SetNext) If it is False (creation default), each add Actor is set at the beginning of the list This allows to define default Actors (which are Last) | |
Standard_Boolean | IsLast () const |
Returns the Last status (see SetLast). | |
void | SetNext (const Handle< Transfer_ActorOfProcessForFinder > &next) |
Defines a Next Actor : it can then be asked to work if <me> produces no result for a given type of Object. If Next is already set and is not "Last", calls SetNext on it. If Next defined and "Last", the new actor is added before it in the list. | |
Handle< Transfer_ActorOfProcessForFinder > | Next () const |
Returns the Actor defined as Next, or a Null Handle. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
Protected Attributes inherited from Transfer_ActorOfFinderProcess | |
Standard_Integer | themodetrans |
Extends ActorWrite from STEPControl by analysis of whether shape is assembly (based on information from DECAF)
STEPCAFControl_ActorWrite::STEPCAFControl_ActorWrite | ( | ) |
void STEPCAFControl_ActorWrite::ClearMap | ( | ) |
Clears map of shapes registered as assemblies.
|
overridevirtual |
Check whether shape S is assembly Returns True if shape is registered in assemblies map.
Reimplemented from STEPControl_ActorWrite.
void STEPCAFControl_ActorWrite::RegisterAssembly | ( | const TopoDS_Shape & | S | ) |
Registers shape to be written as assembly The shape should be TopoDS_Compound (else does nothing)
void STEPCAFControl_ActorWrite::SetStdMode | ( | const Standard_Boolean | stdmode = Standard_True | ) |
Set standard mode of work In standard mode Actor (default) behaves exactly as its ancestor, also map is cleared.