Open CASCADE Technology 7.8.0
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A framework to define sensitive zones along a segment One gives the 3D start and end point. More...
#include <Select3D_SensitiveSegment.hxx>
Public Member Functions | |
Select3D_SensitiveSegment (const Handle< SelectMgr_EntityOwner > &theOwnerId, const gp_Pnt &theFirstPnt, const gp_Pnt &theLastPnt) | |
Constructs the sensitive segment object defined by the owner theOwnerId, the points theFirstPnt, theLastPnt. | |
void | SetStartPoint (const gp_Pnt &thePnt) |
changes the start Point of the Segment; | |
void | SetEndPoint (const gp_Pnt &thePnt) |
changes the end point of the segment | |
const gp_Pnt & | StartPoint () const |
gives the 3D start Point of the Segment | |
const gp_Pnt & | EndPoint () const |
gives the 3D End Point of the Segment | |
virtual Standard_Integer | NbSubElements () const override |
Returns the amount of points. | |
virtual Handle< Select3D_SensitiveEntity > | GetConnected () override |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
Checks whether the segment overlaps current selecting volume. | |
virtual gp_Pnt | CenterOfGeometry () const override |
Returns center of the segment. If location transformation is set, it will be applied. | |
virtual Select3D_BndBox3d | BoundingBox () override |
Returns bounding box of the segment. If location transformation is set, it will be applied. | |
virtual Standard_Boolean | ToBuildBVH () const override |
Returns TRUE if BVH tree is in invalidated state. | |
void | StartPoint (const gp_Pnt &thePnt) |
changes the start Point of the Segment; | |
void | EndPoint (const gp_Pnt &thePnt) |
changes the end point of the segment | |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
Dumps the content of me into the stream. | |
Public Member Functions inherited from Select3D_SensitiveEntity | |
const Handle< SelectMgr_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. | |
virtual void | Set (const Handle< SelectMgr_EntityOwner > &theOwnerId) |
Sets owner of the entity. | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. | |
void | SetSensitivityFactor (const Standard_Integer theNewSens) |
Allows to manage sensitivity of a particular sensitive entity. | |
virtual void | BVH () |
Builds BVH tree for a sensitive if needed. | |
virtual void | Clear () |
Clears up all resources and memory. | |
virtual Standard_Boolean | HasInitLocation () const |
Returns true if the shape corresponding to the entity has init location. | |
virtual gp_GTrsf | InvInitLocation () const |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. | |
const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
Return transformation persistence. | |
virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) |
Set transformation persistence. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId) | |
Protected Attributes inherited from Select3D_SensitiveEntity | |
Handle< SelectMgr_EntityOwner > | myOwnerId |
Handle< Graphic3d_TransformPers > | myTrsfPers |
Standard_Integer | mySFactor |
A framework to define sensitive zones along a segment One gives the 3D start and end point.
Select3D_SensitiveSegment::Select3D_SensitiveSegment | ( | const Handle< SelectMgr_EntityOwner > & | theOwnerId, |
const gp_Pnt & | theFirstPnt, | ||
const gp_Pnt & | theLastPnt | ||
) |
Constructs the sensitive segment object defined by the owner theOwnerId, the points theFirstPnt, theLastPnt.
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overridevirtual |
Returns bounding box of the segment. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
Returns center of the segment. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
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overridevirtual |
Dumps the content of me into the stream.
Reimplemented from Select3D_SensitiveEntity.
gives the 3D End Point of the Segment
changes the end point of the segment
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overridevirtual |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
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overridevirtual |
Checks whether the segment overlaps current selecting volume.
Implements Select3D_SensitiveEntity.
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overridevirtual |
Returns the amount of points.
Implements Select3D_SensitiveEntity.
changes the end point of the segment
changes the start Point of the Segment;
gives the 3D start Point of the Segment
changes the start Point of the Segment;
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inlineoverridevirtual |
Returns TRUE if BVH tree is in invalidated state.
Reimplemented from Select3D_SensitiveEntity.