Open CASCADE Technology 7.8.0
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specifies a PerspectiveCamera node of VRML specifying properties of cameras. A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid. More...
#include <Vrml_PerspectiveCamera.hxx>
Public Member Functions | |
Vrml_PerspectiveCamera () | |
Vrml_PerspectiveCamera (const gp_Vec &aPosition, const Vrml_SFRotation &aOrientation, const Standard_Real aFocalDistance, const Standard_Real aHeightAngle) | |
void | SetPosition (const gp_Vec &aPosition) |
gp_Vec | Position () const |
void | SetOrientation (const Vrml_SFRotation &aOrientation) |
Vrml_SFRotation | Orientation () const |
void | SetFocalDistance (const Standard_Real aFocalDistance) |
Standard_Real | FocalDistance () const |
void | SetAngle (const Standard_Real aHeightAngle) |
Standard_Real | Angle () const |
Standard_OStream & | Print (Standard_OStream &anOStream) const |
specifies a PerspectiveCamera node of VRML specifying properties of cameras. A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid.
Vrml_PerspectiveCamera::Vrml_PerspectiveCamera | ( | ) |
Vrml_PerspectiveCamera::Vrml_PerspectiveCamera | ( | const gp_Vec & | aPosition, |
const Vrml_SFRotation & | aOrientation, | ||
const Standard_Real | aFocalDistance, | ||
const Standard_Real | aHeightAngle | ||
) |
Standard_Real Vrml_PerspectiveCamera::Angle | ( | ) | const |
Standard_Real Vrml_PerspectiveCamera::FocalDistance | ( | ) | const |
Vrml_SFRotation Vrml_PerspectiveCamera::Orientation | ( | ) | const |
gp_Vec Vrml_PerspectiveCamera::Position | ( | ) | const |
Standard_OStream & Vrml_PerspectiveCamera::Print | ( | Standard_OStream & | anOStream | ) | const |
void Vrml_PerspectiveCamera::SetAngle | ( | const Standard_Real | aHeightAngle | ) |
void Vrml_PerspectiveCamera::SetFocalDistance | ( | const Standard_Real | aFocalDistance | ) |
void Vrml_PerspectiveCamera::SetOrientation | ( | const Vrml_SFRotation & | aOrientation | ) |