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Open CASCADE Technology Reference Manual 8.0.0
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#include <Graphic3d_BufferRange.hxx>#include <NCollection_Vec2.hxx>#include <Standard_TypeDef.hxx>#include <NCollection_Vec3.hxx>#include <NCollection_Vec4.hxx>#include <NCollection_Mat4.hxx>#include <NCollection_Array1.hxx>#include <NCollection_Buffer.hxx>#include <Standard_NotImplemented.hxx>Data Structures | |
| struct | Graphic3d_Attribute |
| Vertex attribute definition. More... | |
| class | Graphic3d_Buffer |
| Buffer of vertex attributes. More... | |
Enumerations | |
| enum | Graphic3d_TypeOfAttribute { Graphic3d_TOA_POS = 0 , Graphic3d_TOA_NORM , Graphic3d_TOA_UV , Graphic3d_TOA_COLOR , Graphic3d_TOA_CUSTOM } |
| Type of attribute in Vertex Buffer. More... | |
| enum | Graphic3d_TypeOfData { Graphic3d_TOD_USHORT , Graphic3d_TOD_UINT , Graphic3d_TOD_VEC2 , Graphic3d_TOD_VEC3 , Graphic3d_TOD_VEC4 , Graphic3d_TOD_VEC4UB , Graphic3d_TOD_FLOAT } |
| Type of the element in Vertex or Index Buffer. More... | |
Type of the element in Vertex or Index Buffer.