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Open CASCADE Technology Reference Manual 8.0.0
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Buffer of vertex attributes. More...
#include <Graphic3d_Buffer.hxx>

Public Member Functions | |
| Graphic3d_Buffer (const occ::handle< NCollection_BaseAllocator > &theAlloc) | |
| Empty constructor. | |
| int | NbMaxElements () const |
| Return number of initially allocated elements which can fit into this buffer, while NbElements can be overwritten to smaller value. | |
| const Graphic3d_Attribute * | AttributesArray () const |
| const Graphic3d_Attribute & | Attribute (const int theAttribIndex) const |
| Graphic3d_Attribute & | ChangeAttribute (const int theAttribIndex) |
| int | FindAttribute (Graphic3d_TypeOfAttribute theAttrib) const |
| Find attribute index. | |
data accessors for interleaved array | |
| int | AttributeOffset (const int theAttribIndex) const |
| const uint8_t * | Data (const int theAttribIndex) const |
| uint8_t * | ChangeData (const int theAttribIndex) |
| const uint8_t * | value (const int theElem) const |
| Access specified element. | |
| uint8_t * | changeValue (const int theElem) |
| Access specified element. | |
| template<typename Type_t > | |
| const Type_t & | Value (const int theElem) const |
| Access element with specified position and type. | |
| template<typename Type_t > | |
| Type_t & | ChangeValue (const int theElem) |
| Access element with specified position and type. | |
Public Member Functions inherited from NCollection_Buffer | |
| NCollection_Buffer (const occ::handle< NCollection_BaseAllocator > &theAlloc, const size_t theSize=0, uint8_t *theData=nullptr) | |
| Default constructor. When theData is NULL but theSize is not 0 than buffer of specified size will be allocated. | |
| ~NCollection_Buffer () override | |
| Destructor. | |
| const uint8_t * | Data () const noexcept |
| uint8_t * | ChangeData () noexcept |
| bool | IsEmpty () const noexcept |
| size_t | Size () const noexcept |
| Return buffer length in bytes. | |
| const occ::handle< NCollection_BaseAllocator > & | Allocator () const noexcept |
| void | SetAllocator (const occ::handle< NCollection_BaseAllocator > &theAlloc) |
| Assign new buffer allocator with de-allocation of buffer. | |
| bool | Allocate (const size_t theSize) |
| Allocate the buffer. | |
| void | Free () |
| De-allocate buffer. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient ()=default |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| bool | IsInstance (const char *const theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| bool | IsKind (const char *const theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| int | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations. | |
| int | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Static Public Member Functions | |
| static const occ::handle< NCollection_BaseAllocator > & | DefaultAllocator () |
| Return default vertex data allocator. | |
Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () |
| Returns a type descriptor about this object. | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. | |
general accessors | |
| int | Stride |
| the distance to the attributes of the next vertex within interleaved array | |
| int | NbElements |
| number of the elements ( | |
| int | NbAttributes |
| number of vertex attributes | |
| uint8_t * | ChangeAttributeData (Graphic3d_TypeOfAttribute theAttrib, int &theAttribIndex, size_t &theAttribStride) |
| Return the attribute data with stride size specific to this attribute. | |
| const uint8_t * | AttributeData (Graphic3d_TypeOfAttribute theAttrib, int &theAttribIndex, size_t &theAttribStride) const |
| Return the attribute data with stride size specific to this attribute. | |
| void | release () |
| Release buffer. | |
| bool | Init (const int theNbElems, const Graphic3d_Attribute *theAttribs, const int theNbAttribs) |
| Allocates new empty array. | |
| bool | Init (const int theNbElems, const NCollection_Array1< Graphic3d_Attribute > &theAttribs) |
| Allocates new empty array. | |
| virtual bool | IsInterleaved () const |
| Flag indicating that attributes in the buffer are interleaved; TRUE by default. Requires sub-classing for creating a non-interleaved buffer (advanced usage). | |
| virtual bool | IsMutable () const |
| Return TRUE if data can be invalidated; FALSE by default. Requires sub-classing for creating a mutable buffer (advanced usage). | |
| virtual Graphic3d_BufferRange | InvalidatedRange () const |
| Return invalidated range; EMPTY by default. Requires sub-classing for creating a mutable buffer (advanced usage). | |
| virtual void | Validate () |
| Reset invalidated range. Requires sub-classing for creating a mutable buffer (advanced usage). | |
| virtual void | Invalidate () |
| Invalidate entire buffer. | |
| void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override |
| Dumps the content of me into the stream. | |
| uint8_t * | ChangeData () noexcept |
| const uint8_t * | Data () const noexcept |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
Protected Attributes inherited from NCollection_Buffer | |
| uint8_t * | myData |
| data pointer | |
| size_t | mySize |
| buffer length in bytes | |
| occ::handle< NCollection_BaseAllocator > | myAllocator |
| buffer allocator | |
Buffer of vertex attributes.
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inline |
Empty constructor.
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inline |
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inline |
Return the attribute data with stride size specific to this attribute.
| theAttrib | attribute to find |
| theAttribIndex | index of found attribute |
| theAttribStride | stride in bytes between values of this attribute within returned data pointer |
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inline |
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inline |
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inline |
Return the attribute data with stride size specific to this attribute.
| theAttrib | attribute to find |
| theAttribIndex | index of found attribute |
| theAttribStride | stride in bytes between values of this attribute within returned data pointer |
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inlinenoexcept |
Access element with specified position and type.
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inlinenoexcept |
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static |
Return default vertex data allocator.
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overridevirtual |
Dumps the content of me into the stream.
Reimplemented from NCollection_Buffer.
Reimplemented in Graphic3d_IndexBuffer.
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inline |
Find attribute index.
| theAttrib | attribute to find |
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inline |
Allocates new empty array.
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inline |
Allocates new empty array.
Invalidate entire buffer.
Reimplemented in Graphic3d_AttribBuffer, and Graphic3d_MutableIndexBuffer.
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inlinevirtual |
Return invalidated range; EMPTY by default. Requires sub-classing for creating a mutable buffer (advanced usage).
Reimplemented in Graphic3d_AttribBuffer, and Graphic3d_MutableIndexBuffer.
Flag indicating that attributes in the buffer are interleaved; TRUE by default. Requires sub-classing for creating a non-interleaved buffer (advanced usage).
Reimplemented in Graphic3d_AttribBuffer.
Return TRUE if data can be invalidated; FALSE by default. Requires sub-classing for creating a mutable buffer (advanced usage).
Reimplemented in Graphic3d_AttribBuffer, and Graphic3d_MutableIndexBuffer.
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inline |
Return number of initially allocated elements which can fit into this buffer, while NbElements can be overwritten to smaller value.
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inline |
Release buffer.
Reset invalidated range. Requires sub-classing for creating a mutable buffer (advanced usage).
Reimplemented in Graphic3d_AttribBuffer, and Graphic3d_MutableIndexBuffer.
Access element with specified position and type.
| int Graphic3d_Buffer::NbAttributes |
number of vertex attributes
| int Graphic3d_Buffer::NbElements |
number of the elements (
| int Graphic3d_Buffer::Stride |
the distance to the attributes of the next vertex within interleaved array