Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Protected Attributes
Graphic3d_AttribBuffer Class Reference

Buffer of vertex attributes. This class is intended for advanced usage allowing invalidation of entire buffer content or its sub-part. More...

#include <Graphic3d_AttribBuffer.hxx>

Inheritance diagram for Graphic3d_AttribBuffer:
Inheritance graph
[legend]

Public Member Functions

 Graphic3d_AttribBuffer (const occ::handle< NCollection_BaseAllocator > &theAlloc)
 Empty constructor.
 
bool Init (const int theNbElems, const Graphic3d_Attribute *theAttribs, const int theNbAttribs)
 Allocates new empty array.
 
bool Init (const int theNbElems, const NCollection_Array1< Graphic3d_Attribute > &theAttribs)
 Allocates new empty array.
 
bool IsMutable () const override
 Return TRUE if data can be invalidated; FALSE by default.
 
void SetMutable (bool theMutable)
 Set if data can be invalidated.
 
bool IsInterleaved () const override
 Return TRUE for interleaved array; TRUE by default.
 
void SetInterleaved (bool theIsInterleaved)
 Setup interleaved/non-interleaved array. WARNING! Filling non-interleaved buffer should be implemented on user side without Graphic3d_Buffer auxiliary methods designed for interleaved data.
 
Graphic3d_BufferRange InvalidatedRange () const override
 Return invalidated range.
 
void Validate () override
 Reset invalidated range.
 
void Invalidate () override
 Invalidate the entire buffer data.
 
void Invalidate (int theAttributeIndex)
 Invalidate the entire attribute data.
 
void Invalidate (int theAttributeIndex, int theVertexLower, int theVertexUpper)
 Invalidate attribute data within specified sub-range (starting from 0).
 
void Invalidate (int theVertexLower, int theVertexUpper)
 Invalidate all attribute data within specified vertex sub-range (starting from 0).
 
void invalidate (const Graphic3d_BufferRange &theRange)
 Invalidate specified sub-range of data (as byte offsets).
 
- Public Member Functions inherited from Graphic3d_Buffer
 Graphic3d_Buffer (const occ::handle< NCollection_BaseAllocator > &theAlloc)
 Empty constructor.
 
int NbMaxElements () const
 Return number of initially allocated elements which can fit into this buffer, while NbElements can be overwritten to smaller value.
 
const Graphic3d_AttributeAttributesArray () const
 
const Graphic3d_AttributeAttribute (const int theAttribIndex) const
 
Graphic3d_AttributeChangeAttribute (const int theAttribIndex)
 
int FindAttribute (Graphic3d_TypeOfAttribute theAttrib) const
 Find attribute index.
 
int AttributeOffset (const int theAttribIndex) const
 
const uint8_tData (const int theAttribIndex) const
 
uint8_tChangeData (const int theAttribIndex)
 
const uint8_tvalue (const int theElem) const
 Access specified element.
 
uint8_tchangeValue (const int theElem)
 Access specified element.
 
template<typename Type_t >
const Type_tValue (const int theElem) const
 Access element with specified position and type.
 
template<typename Type_t >
Type_tChangeValue (const int theElem)
 Access element with specified position and type.
 
uint8_tChangeAttributeData (Graphic3d_TypeOfAttribute theAttrib, int &theAttribIndex, size_t &theAttribStride)
 Return the attribute data with stride size specific to this attribute.
 
const uint8_tAttributeData (Graphic3d_TypeOfAttribute theAttrib, int &theAttribIndex, size_t &theAttribStride) const
 Return the attribute data with stride size specific to this attribute.
 
void release ()
 Release buffer.
 
bool Init (const int theNbElems, const Graphic3d_Attribute *theAttribs, const int theNbAttribs)
 Allocates new empty array.
 
bool Init (const int theNbElems, const NCollection_Array1< Graphic3d_Attribute > &theAttribs)
 Allocates new empty array.
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
 Dumps the content of me into the stream.
 
uint8_tChangeData () noexcept
 
const uint8_tData () const noexcept
 
- Public Member Functions inherited from NCollection_Buffer
 NCollection_Buffer (const occ::handle< NCollection_BaseAllocator > &theAlloc, const size_t theSize=0, uint8_t *theData=nullptr)
 Default constructor. When theData is NULL but theSize is not 0 than buffer of specified size will be allocated.
 
 ~NCollection_Buffer () override
 Destructor.
 
const uint8_tData () const noexcept
 
uint8_tChangeData () noexcept
 
bool IsEmpty () const noexcept
 
size_t Size () const noexcept
 Return buffer length in bytes.
 
const occ::handle< NCollection_BaseAllocator > & Allocator () const noexcept
 
void SetAllocator (const occ::handle< NCollection_BaseAllocator > &theAlloc)
 Assign new buffer allocator with de-allocation of buffer.
 
bool Allocate (const size_t theSize)
 Allocate the buffer.
 
void Free ()
 De-allocate buffer.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Protected Attributes

Graphic3d_BufferRange myInvalidatedRange
 invalidated buffer data range (as byte offsets)
 
bool myIsInterleaved
 flag indicating the vertex attributes being interleaved
 
bool myIsMutable
 flag indicating that data can be invalidated
 
- Protected Attributes inherited from NCollection_Buffer
uint8_tmyData
 data pointer
 
size_t mySize
 buffer length in bytes
 
occ::handle< NCollection_BaseAllocatormyAllocator
 buffer allocator
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Graphic3d_Buffer
static const occ::handle< NCollection_BaseAllocator > & DefaultAllocator ()
 Return default vertex data allocator.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Data Fields inherited from Graphic3d_Buffer
int Stride
 the distance to the attributes of the next vertex within interleaved array
 
int NbElements
 number of the elements (
 
int NbAttributes
 number of vertex attributes
 

Detailed Description

Buffer of vertex attributes. This class is intended for advanced usage allowing invalidation of entire buffer content or its sub-part.

Constructor & Destructor Documentation

◆ Graphic3d_AttribBuffer()

Graphic3d_AttribBuffer::Graphic3d_AttribBuffer ( const occ::handle< NCollection_BaseAllocator > & theAlloc)

Empty constructor.

Member Function Documentation

◆ Init() [1/2]

bool Graphic3d_AttribBuffer::Init ( const int theNbElems,
const Graphic3d_Attribute * theAttribs,
const int theNbAttribs )

Allocates new empty array.

◆ Init() [2/2]

bool Graphic3d_AttribBuffer::Init ( const int theNbElems,
const NCollection_Array1< Graphic3d_Attribute > & theAttribs )
inline

Allocates new empty array.

◆ Invalidate() [1/4]

void Graphic3d_AttribBuffer::Invalidate ( )
overridevirtual

Invalidate the entire buffer data.

Reimplemented from Graphic3d_Buffer.

◆ invalidate()

void Graphic3d_AttribBuffer::invalidate ( const Graphic3d_BufferRange & theRange)

Invalidate specified sub-range of data (as byte offsets).

◆ Invalidate() [2/4]

void Graphic3d_AttribBuffer::Invalidate ( int theAttributeIndex)

Invalidate the entire attribute data.

◆ Invalidate() [3/4]

void Graphic3d_AttribBuffer::Invalidate ( int theAttributeIndex,
int theVertexLower,
int theVertexUpper )

Invalidate attribute data within specified sub-range (starting from 0).

◆ Invalidate() [4/4]

void Graphic3d_AttribBuffer::Invalidate ( int theVertexLower,
int theVertexUpper )

Invalidate all attribute data within specified vertex sub-range (starting from 0).

◆ InvalidatedRange()

Graphic3d_BufferRange Graphic3d_AttribBuffer::InvalidatedRange ( ) const
inlineoverridevirtual

Return invalidated range.

Reimplemented from Graphic3d_Buffer.

◆ IsInterleaved()

bool Graphic3d_AttribBuffer::IsInterleaved ( ) const
inlineoverridevirtual

Return TRUE for interleaved array; TRUE by default.

Reimplemented from Graphic3d_Buffer.

◆ IsMutable()

bool Graphic3d_AttribBuffer::IsMutable ( ) const
inlineoverridevirtual

Return TRUE if data can be invalidated; FALSE by default.

Reimplemented from Graphic3d_Buffer.

◆ SetInterleaved()

void Graphic3d_AttribBuffer::SetInterleaved ( bool theIsInterleaved)

Setup interleaved/non-interleaved array. WARNING! Filling non-interleaved buffer should be implemented on user side without Graphic3d_Buffer auxiliary methods designed for interleaved data.

◆ SetMutable()

void Graphic3d_AttribBuffer::SetMutable ( bool theMutable)

Set if data can be invalidated.

◆ Validate()

void Graphic3d_AttribBuffer::Validate ( )
inlineoverridevirtual

Reset invalidated range.

Reimplemented from Graphic3d_Buffer.

Field Documentation

◆ myInvalidatedRange

Graphic3d_BufferRange Graphic3d_AttribBuffer::myInvalidatedRange
protected

invalidated buffer data range (as byte offsets)

◆ myIsInterleaved

bool Graphic3d_AttribBuffer::myIsInterleaved
protected

flag indicating the vertex attributes being interleaved

◆ myIsMutable

bool Graphic3d_AttribBuffer::myIsMutable
protected

flag indicating that data can be invalidated


The documentation for this class was generated from the following file: