Open CASCADE Technology Reference Manual 8.0.0
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Data Structures
Graphic3d_TextureSet.hxx File Reference
#include <Graphic3d_TextureMap.hxx>
#include <NCollection_Array1.hxx>

Data Structures

class  Graphic3d_TextureSet
 Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set. More...
 
class  Graphic3d_TextureSet::Iterator
 Class for iterating texture set. More...