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| | BVH_Triangulation ()=default |
| | Creates empty triangulation.
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| | BVH_Triangulation (const opencascade::handle< BVH_Builder< T, N > > &theBuilder) |
| | Creates empty triangulation.
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| | ~BVH_Triangulation () override=default |
| | Releases resources of triangulation.
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| int | Size () const override |
| | Returns total number of triangles.
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| BVH_Box< T, N > | Box (const int theIndex) const override |
| | Returns AABB of the given triangle.
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| T | Center (const int theIndex, const int theAxis) const override |
| | Returns centroid position along the given axis.
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| void | Swap (const int theIndex1, const int theIndex2) override |
| | Performs transposing the two given triangles in the set.
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| | BVH_PrimitiveSet () |
| | Creates set of abstract primitives.
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| | BVH_PrimitiveSet (const opencascade::handle< BVH_Builder< T, N > > &theBuilder) |
| | Creates set of abstract primitives.
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| | ~BVH_PrimitiveSet () override |
| | Releases resources of set of abstract primitives.
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| BVH_Box< T, N > | Box () const override |
| | Returns AABB of primitive set.
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| virtual const opencascade::handle< BVH_Tree< T, N > > & | BVH () |
| | Returns BVH tree (and builds it if necessary).
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| virtual const opencascade::handle< BVH_Builder< T, N > > & | Builder () const |
| | Returns the method (builder) used to construct BVH.
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| virtual void | SetBuilder (const opencascade::handle< BVH_Builder< T, N > > &theBuilder) |
| | Sets the method (builder) used to construct BVH.
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| | BVH_Object ()=default |
| | Creates new abstract geometric object.
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| | ~BVH_Object () override=default |
| | Releases resources of geometric object.
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| virtual const occ::handle< BVH_Properties > & | Properties () const |
| | Returns properties of the geometric object.
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| virtual void | SetProperties (const occ::handle< BVH_Properties > &theProperties) |
| | Sets properties of the geometric object.
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| virtual bool | IsDirty () const |
| | Returns TRUE if object state should be updated.
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| virtual void | MarkDirty () |
| | Marks object state as outdated (needs BVH rebuilding).
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Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
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| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
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| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
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| virtual | ~Standard_Transient ()=default |
| | Destructor must be virtual.
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| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
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| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
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| bool | IsInstance (const char *const theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
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| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| bool | IsKind (const char *const theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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| int | GetRefCount () const noexcept |
| | Get the reference counter of this object.
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| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
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| int | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
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| virtual void | Delete () const |
| | Memory deallocator for transient classes.
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| | BVH_Set ()=default |
| | Creates new abstract set of objects.
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| virtual | ~BVH_Set ()=default |
| | Releases resources of set of objects.
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template<
class T,
int N>
class BVH_Triangulation< T, N >
Triangulation as an example of BVH primitive set.
- Template Parameters
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| T | Numeric data type |
| N | Vector dimension |