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Open CASCADE Technology Reference Manual 8.0.0
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Describes custom uniform shader variable. More...
#include <Graphic3d_ShaderVariable.hxx>

Public Member Functions | |
| ~Graphic3d_ShaderVariable () override | |
| Releases resources of shader variable. | |
| const TCollection_AsciiString & | Name () const |
| Returns name of shader variable. | |
| bool | IsDone () const |
| Checks if the shader variable is valid or not. | |
| Graphic3d_ValueInterface * | Value () |
| Returns interface of shader variable value. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient ()=default |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| bool | IsInstance (const char *const theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| bool | IsKind (const char *const theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| int | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations. | |
| int | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Static Public Member Functions | |
| template<class T > | |
| static Graphic3d_ShaderVariable * | Create (const TCollection_AsciiString &theName, const T &theValue) |
| Creates new initialized shader variable. | |
Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () |
| Returns a type descriptor about this object. | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. | |
Protected Member Functions | |
| Graphic3d_ShaderVariable (const TCollection_AsciiString &theName) | |
| Creates new uninitialized shader variable. | |
Protected Attributes | |
| TCollection_AsciiString | myName |
| The name of uniform shader variable. | |
| Graphic3d_ValueInterface * | myValue |
| The generic value of shader variable. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
Describes custom uniform shader variable.
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override |
Releases resources of shader variable.
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protected |
Creates new uninitialized shader variable.
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static |
Creates new initialized shader variable.
| bool Graphic3d_ShaderVariable::IsDone | ( | ) | const |
Checks if the shader variable is valid or not.
| const TCollection_AsciiString & Graphic3d_ShaderVariable::Name | ( | ) | const |
Returns name of shader variable.
| Graphic3d_ValueInterface * Graphic3d_ShaderVariable::Value | ( | ) |
Returns interface of shader variable value.
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protected |
The name of uniform shader variable.
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protected |
The generic value of shader variable.