Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
Graphic3d_ShaderVariable Class Reference

Describes custom uniform shader variable. More...

#include <Graphic3d_ShaderVariable.hxx>

Inheritance diagram for Graphic3d_ShaderVariable:
Inheritance graph
[legend]

Public Member Functions

 ~Graphic3d_ShaderVariable () override
 Releases resources of shader variable.
 
const TCollection_AsciiStringName () const
 Returns name of shader variable.
 
bool IsDone () const
 Checks if the shader variable is valid or not.
 
Graphic3d_ValueInterfaceValue ()
 Returns interface of shader variable value.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Static Public Member Functions

template<class T >
static Graphic3d_ShaderVariableCreate (const TCollection_AsciiString &theName, const T &theValue)
 Creates new initialized shader variable.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Protected Member Functions

 Graphic3d_ShaderVariable (const TCollection_AsciiString &theName)
 Creates new uninitialized shader variable.
 

Protected Attributes

TCollection_AsciiString myName
 The name of uniform shader variable.
 
Graphic3d_ValueInterfacemyValue
 The generic value of shader variable.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 

Detailed Description

Describes custom uniform shader variable.

Constructor & Destructor Documentation

◆ ~Graphic3d_ShaderVariable()

Graphic3d_ShaderVariable::~Graphic3d_ShaderVariable ( )
override

Releases resources of shader variable.

◆ Graphic3d_ShaderVariable()

Graphic3d_ShaderVariable::Graphic3d_ShaderVariable ( const TCollection_AsciiString & theName)
protected

Creates new uninitialized shader variable.

Member Function Documentation

◆ Create()

template<class T >
static Graphic3d_ShaderVariable * Graphic3d_ShaderVariable::Create ( const TCollection_AsciiString & theName,
const T & theValue )
static

Creates new initialized shader variable.

◆ IsDone()

bool Graphic3d_ShaderVariable::IsDone ( ) const

Checks if the shader variable is valid or not.

◆ Name()

const TCollection_AsciiString & Graphic3d_ShaderVariable::Name ( ) const

Returns name of shader variable.

◆ Value()

Graphic3d_ValueInterface * Graphic3d_ShaderVariable::Value ( )

Returns interface of shader variable value.

Field Documentation

◆ myName

TCollection_AsciiString Graphic3d_ShaderVariable::myName
protected

The name of uniform shader variable.

◆ myValue

Graphic3d_ValueInterface* Graphic3d_ShaderVariable::myValue
protected

The generic value of shader variable.


The documentation for this class was generated from the following file: