This is an internal class containing representation of rectangular selecting frustum, created in case of point and box selection, and algorithms for overlap detection between selecting frustum and sensitive entities. The principle of frustum calculation:
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| | SelectMgr_Frustum () |
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| void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override |
| | Dumps the content of me into the stream.
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| | SelectMgr_BaseFrustum () |
| | Creates new selecting volume with pixel tolerance set to 2, orthographic camera and empty frustum builder.
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| | ~SelectMgr_BaseFrustum () override=default |
| | Destructor.
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| void | SetBuilder (const occ::handle< SelectMgr_FrustumBuilder > &theBuilder) |
| | Nullifies the builder created in the constructor and copies the pointer given.
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| void | SetCamera (const occ::handle< Graphic3d_Camera > &theCamera) override |
| | Saves camera definition and passes it to builder.
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| void | SetPixelTolerance (const int theTol) override |
| | Sets pixel tolerance. It makes sense only for scalable intersectors (built on a single point). This method does nothing for the base class.
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| void | SetWindowSize (const int theWidth, const int theHeight) override |
| | Sets current window size. This method does nothing for the base class.
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| void | WindowSize (int &theWidth, int &theHeight) const override |
| | Returns current window size. This method doesn't set any output values for the base class.
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| void | SetViewport (const double theX, const double theY, const double theWidth, const double theHeight) override |
| | Passes viewport parameters to builder.
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| bool | IsBoundaryIntersectSphere (const gp_Pnt &theCenter, const double theRadius, const gp_Dir &thePlaneNormal, const NCollection_Array1< gp_Pnt > &theBoundaries, bool &theBoundaryInside) const |
| | Checks whether the boundary of the current volume selection intersects with a sphere or are there it's boundaries lying inside the sphere.
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| | SelectMgr_BaseIntersector () |
| | Creates new empty selecting volume.
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| | ~SelectMgr_BaseIntersector () override |
| | Destructor.
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| virtual void | Build ()=0 |
| | Builds intersector according to internal parameters.
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| SelectMgr_SelectionType | GetSelectionType () const |
| | Returns selection type of this intersector.
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| virtual bool | IsScalable () const =0 |
| | Checks if it is possible to scale this intersector.
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| virtual occ::handle< SelectMgr_BaseIntersector > | ScaleAndTransform (const int theScaleFactor, const gp_GTrsf &theTrsf, const occ::handle< SelectMgr_FrustumBuilder > &theBuilder) const =0 |
| | Note that this method does not perform any checks on type of the frustum.
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| virtual occ::handle< SelectMgr_BaseIntersector > | CopyWithBuilder (const occ::handle< SelectMgr_FrustumBuilder > &theBuilder) const =0 |
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| const occ::handle< Graphic3d_Camera > & | Camera () const |
| | Return camera definition.
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| virtual const gp_Pnt & | GetNearPnt () const |
| | Returns near point of intersector. This method returns zero point for the base class.
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| virtual const gp_Pnt & | GetFarPnt () const |
| | Returns far point of intersector. This method returns zero point for the base class.
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| virtual const gp_Dir & | GetViewRayDirection () const |
| | Returns direction ray of intersector. This method returns zero direction for the base class.
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| virtual const gp_Pnt2d & | GetMousePosition () const |
| | Returns current mouse coordinates. This method returns infinite point for the base class.
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| virtual void | GetPlanes (NCollection_DynamicArray< NCollection_Vec4< double > > &thePlaneEquations) const |
| | Stores plane equation coefficients (in the following form: Ax + By + Cz + D = 0) to the given vector. This method only clears input vector for the base class.
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| virtual bool | OverlapsBox (const NCollection_Vec3< double > &theBoxMin, const NCollection_Vec3< double > &theBoxMax, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | SAT intersection test between defined volume and given axis-aligned box.
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| virtual bool | OverlapsBox (const NCollection_Vec3< double > &theBoxMin, const NCollection_Vec3< double > &theBoxMax, bool *theInside=nullptr) const =0 |
| | Returns true if selecting volume is overlapped by axis-aligned bounding box with minimum corner at point theMinPt and maximum at point theMaxPt.
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| virtual bool | OverlapsPoint (const gp_Pnt &thePnt, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | Intersection test between defined volume and given point.
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| virtual bool | OverlapsPoint (const gp_Pnt &thePnt) const =0 |
| | Intersection test between defined volume and given point Does not perform depth calculation, so this method is defined as helper function for inclusion test. Therefore, its implementation makes sense only for rectangular frustum with box selection mode activated.
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| virtual bool | OverlapsPolygon (const NCollection_Array1< gp_Pnt > &theArrayOfPnts, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | SAT intersection test between defined volume and given ordered set of points, representing line segments. The test may be considered of interior part or boundary line defined by segments depending on given sensitivity type.
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| virtual bool | OverlapsSegment (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | Checks if line segment overlaps selecting frustum.
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| virtual bool | OverlapsTriangle (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const gp_Pnt &thePnt3, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | SAT intersection test between defined volume and given triangle. The test may be considered of interior part or boundary line defined by triangle vertices depending on given sensitivity type.
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| virtual bool | OverlapsSphere (const gp_Pnt &theCenter, const double theRadius, bool *theInside=nullptr) const =0 |
| | Returns true if selecting volume is overlapped by sphere with center theCenter and radius theRadius.
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| virtual bool | OverlapsSphere (const gp_Pnt &theCenter, const double theRadius, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | Returns true if selecting volume is overlapped by sphere with center theCenter and radius theRadius.
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| virtual bool | OverlapsCylinder (const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf &theTrsf, const bool theIsHollow, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
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| virtual bool | OverlapsCylinder (const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf &theTrsf, const bool theIsHollow, bool *theInside=nullptr) const =0 |
| | Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
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| virtual bool | OverlapsCircle (const double theBottomRad, const gp_Trsf &theTrsf, const bool theIsFilled, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0 |
| | Returns true if selecting volume is overlapped by circle with radius theRadius, boolean theIsFilled and transformation to apply theTrsf. The position and orientation of the circle are specified via theTrsf transformation for gp::XOY() with center in gp::Origin().
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| virtual bool | OverlapsCircle (const double theBottomRad, const gp_Trsf &theTrsf, const bool theIsFilled, bool *theInside=nullptr) const =0 |
| | Returns true if selecting volume is overlapped by circle with radius theRadius, boolean theIsFilled and transformation to apply theTrsf. The position and orientation of the circle are specified via theTrsf transformation for gp::XOY() with center in gp::Origin().
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| virtual double | DistToGeometryCenter (const gp_Pnt &theCOG) const |
| | Measures distance between 3d projection of user-picked screen point and given point theCOG. It makes sense only for intersectors built on a single point. This method returns infinite value for the base class.
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| virtual gp_Pnt | DetectedPoint (const double theDepth) const |
| | Calculates the point on a view ray that was detected during the run of selection algo by given depth. It makes sense only for intersectors built on a single point. This method returns infinite point for the base class.
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| virtual bool | RaySphereIntersection (const gp_Pnt &theCenter, const double theRadius, const gp_Pnt &theLoc, const gp_Dir &theRayDir, double &theTimeEnter, double &theTimeLeave) const |
| | Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the sphere with center at theCenter and radius TheRadius.
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| virtual bool | RayCylinderIntersection (const double theBottomRadius, const double theTopRadius, const double theHeight, const gp_Pnt &theLoc, const gp_Dir &theRayDir, const bool theIsHollow, double &theTimeEnter, double &theTimeLeave) const |
| | Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the hollow cylinder (or cone)
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| virtual bool | RayCircleIntersection (const double theRadius, const gp_Pnt &theLoc, const gp_Dir &theRayDir, const bool theIsFilled, double &theTime) const |
| | Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the circle.
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Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
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| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
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| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
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| virtual | ~Standard_Transient ()=default |
| | Destructor must be virtual.
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| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
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| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
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| bool | IsInstance (const char *const theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
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| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| bool | IsKind (const char *const theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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| int | GetRefCount () const noexcept |
| | Get the reference counter of this object.
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| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
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| int | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
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| virtual void | Delete () const |
| | Memory deallocator for transient classes.
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| bool | hasBoxOverlap (const NCollection_Vec3< double > &theBoxMin, const NCollection_Vec3< double > &theBoxMax, bool *theInside=nullptr) const |
| | Returns true if selecting volume is overlapped by axis-aligned bounding box with minimum corner at point theMinPt and maximum at point theMaxPt.
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| bool | hasPointOverlap (const gp_Pnt &thePnt) const |
| | SAT intersection test between defined volume and given point.
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| bool | hasSegmentOverlap (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2) const |
| | SAT intersection test between defined volume and given segment.
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| bool | hasPolygonOverlap (const NCollection_Array1< gp_Pnt > &theArrayOfPnts, gp_Vec &theNormal) const |
| | SAT intersection test between frustum given and planar convex polygon represented as ordered point set.
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| bool | hasTriangleOverlap (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const gp_Pnt &thePnt3, gp_Vec &theNormal) const |
| | SAT intersection test between defined volume and given triangle.
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| bool | hasSphereOverlap (const gp_Pnt &thePnt1, const double theRadius, bool *theInside=nullptr) const |
| | Intersection test between defined volume and given sphere.
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| bool | hasCylinderOverlap (const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf &theTrsf, const bool theIsHollow, bool *theInside=nullptr) const |
| | Intersection test between defined volume and given cylinder (or cone).
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| bool | hasCircleOverlap (const double theRadius, const gp_Trsf &theTrsf, const bool theIsFilled, bool *theInside=nullptr) const |
| | Intersection test between defined volume and given circle.
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| bool | isInsideCylinderEndFace (const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf &theTrsf, const NCollection_Array1< gp_Pnt > &theVertices) const |
| | Returns True if all vertices (theVertices) are inside the top and bottom sides of the cylinder.
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| bool | isDotInside (const gp_Pnt &thePnt, const NCollection_Array1< gp_Pnt > &theVertices) const |
| | Checking whether the point thePnt is inside the shape with borders theVertices. thePnt and theVertices lie in the same plane.
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template<
int N>
class SelectMgr_Frustum< N >
This is an internal class containing representation of rectangular selecting frustum, created in case of point and box selection, and algorithms for overlap detection between selecting frustum and sensitive entities. The principle of frustum calculation:
- for point selection: on a near view frustum plane rectangular neighborhood of user-picked point is created according to the pixel tolerance given and then this rectangle is projected onto far view frustum plane. This rectangles define the parallel bases of selecting frustum;
- for box selection: box points are projected onto near and far view frustum planes. These 2 projected rectangles define parallel bases of selecting frustum. Overlap detection tests are implemented according to the terms of separating axis theorem (SAT). Vertex order:
- for triangular frustum: V0_Near, V1_Near, V2_Near, V0_Far, V1_Far, V2_Far;
- for rectangular frustum: LeftTopNear, LeftTopFar, LeftBottomNear,LeftBottomFar, RightTopNear, RightTopFar, RightBottomNear, RightBottomFar. Plane order in array:
- for triangular frustum: V0V1, V1V2, V0V2, Near, Far;
- for rectangular frustum: Top, Bottom, Left, Right, Near, Far. Uncollinear edge directions order:
- for rectangular frustum: Horizontal, Vertical, LeftLower, RightLower, LeftUpper, RightUpper;
- for triangular frustum: V0_Near - V0_Far, V1_Near - V1_Far, V2_Near - V2_Far, V1_Near - V0_Near, V2_Near - V1_Near, V2_Near - V0_Near.