Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Protected Attributes
SelectMgr_BaseIntersector Class Referenceabstract

This class is an interface for different types of selecting intersector, defining different selection types, like point, box or polyline selection. It contains signatures of functions for detection of overlap by sensitive entity and initializes some data for building the selecting intersector. More...

#include <SelectMgr_BaseIntersector.hxx>

Inheritance diagram for SelectMgr_BaseIntersector:
Inheritance graph
[legend]

Public Member Functions

 SelectMgr_BaseIntersector ()
 Creates new empty selecting volume.
 
 ~SelectMgr_BaseIntersector () override
 Destructor.
 
virtual void Build ()=0
 Builds intersector according to internal parameters.
 
SelectMgr_SelectionType GetSelectionType () const
 Returns selection type of this intersector.
 
virtual bool IsScalable () const =0
 Checks if it is possible to scale this intersector.
 
virtual void SetPixelTolerance (const int theTol)
 Sets pixel tolerance. It makes sense only for scalable intersectors (built on a single point). This method does nothing for the base class.
 
virtual occ::handle< SelectMgr_BaseIntersectorScaleAndTransform (const int theScaleFactor, const gp_GTrsf &theTrsf, const occ::handle< SelectMgr_FrustumBuilder > &theBuilder) const =0
 Note that this method does not perform any checks on type of the frustum.
 
virtual occ::handle< SelectMgr_BaseIntersectorCopyWithBuilder (const occ::handle< SelectMgr_FrustumBuilder > &theBuilder) const =0
 
const occ::handle< Graphic3d_Camera > & Camera () const
 Return camera definition.
 
virtual void SetCamera (const occ::handle< Graphic3d_Camera > &theCamera)
 Saves camera definition.
 
virtual void WindowSize (int &theWidth, int &theHeight) const
 Returns current window size. This method doesn't set any output values for the base class.
 
virtual void SetWindowSize (const int theWidth, const int theHeight)
 Sets current window size. This method does nothing for the base class.
 
virtual void SetViewport (const double theX, const double theY, const double theWidth, const double theHeight)
 Sets viewport parameters. This method does nothing for the base class.
 
virtual const gp_PntGetNearPnt () const
 Returns near point of intersector. This method returns zero point for the base class.
 
virtual const gp_PntGetFarPnt () const
 Returns far point of intersector. This method returns zero point for the base class.
 
virtual const gp_DirGetViewRayDirection () const
 Returns direction ray of intersector. This method returns zero direction for the base class.
 
virtual const gp_Pnt2dGetMousePosition () const
 Returns current mouse coordinates. This method returns infinite point for the base class.
 
virtual void GetPlanes (NCollection_DynamicArray< NCollection_Vec4< double > > &thePlaneEquations) const
 Stores plane equation coefficients (in the following form: Ax + By + Cz + D = 0) to the given vector. This method only clears input vector for the base class.
 
virtual bool OverlapsBox (const NCollection_Vec3< double > &theBoxMin, const NCollection_Vec3< double > &theBoxMax, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 SAT intersection test between defined volume and given axis-aligned box.
 
virtual bool OverlapsBox (const NCollection_Vec3< double > &theBoxMin, const NCollection_Vec3< double > &theBoxMax, bool *theInside=nullptr) const =0
 Returns true if selecting volume is overlapped by axis-aligned bounding box with minimum corner at point theMinPt and maximum at point theMaxPt.
 
virtual bool OverlapsPoint (const gp_Pnt &thePnt, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 Intersection test between defined volume and given point.
 
virtual bool OverlapsPoint (const gp_Pnt &thePnt) const =0
 Intersection test between defined volume and given point Does not perform depth calculation, so this method is defined as helper function for inclusion test. Therefore, its implementation makes sense only for rectangular frustum with box selection mode activated.
 
virtual bool OverlapsPolygon (const NCollection_Array1< gp_Pnt > &theArrayOfPnts, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 SAT intersection test between defined volume and given ordered set of points, representing line segments. The test may be considered of interior part or boundary line defined by segments depending on given sensitivity type.
 
virtual bool OverlapsSegment (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 Checks if line segment overlaps selecting frustum.
 
virtual bool OverlapsTriangle (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const gp_Pnt &thePnt3, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 SAT intersection test between defined volume and given triangle. The test may be considered of interior part or boundary line defined by triangle vertices depending on given sensitivity type.
 
virtual bool OverlapsSphere (const gp_Pnt &theCenter, const double theRadius, bool *theInside=nullptr) const =0
 Returns true if selecting volume is overlapped by sphere with center theCenter and radius theRadius.
 
virtual bool OverlapsSphere (const gp_Pnt &theCenter, const double theRadius, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 Returns true if selecting volume is overlapped by sphere with center theCenter and radius theRadius.
 
virtual bool OverlapsCylinder (const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf &theTrsf, const bool theIsHollow, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
 
virtual bool OverlapsCylinder (const double theBottomRad, const double theTopRad, const double theHeight, const gp_Trsf &theTrsf, const bool theIsHollow, bool *theInside=nullptr) const =0
 Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.
 
virtual bool OverlapsCircle (const double theBottomRad, const gp_Trsf &theTrsf, const bool theIsFilled, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const =0
 Returns true if selecting volume is overlapped by circle with radius theRadius, boolean theIsFilled and transformation to apply theTrsf. The position and orientation of the circle are specified via theTrsf transformation for gp::XOY() with center in gp::Origin().
 
virtual bool OverlapsCircle (const double theBottomRad, const gp_Trsf &theTrsf, const bool theIsFilled, bool *theInside=nullptr) const =0
 Returns true if selecting volume is overlapped by circle with radius theRadius, boolean theIsFilled and transformation to apply theTrsf. The position and orientation of the circle are specified via theTrsf transformation for gp::XOY() with center in gp::Origin().
 
virtual double DistToGeometryCenter (const gp_Pnt &theCOG) const
 Measures distance between 3d projection of user-picked screen point and given point theCOG. It makes sense only for intersectors built on a single point. This method returns infinite value for the base class.
 
virtual gp_Pnt DetectedPoint (const double theDepth) const
 Calculates the point on a view ray that was detected during the run of selection algo by given depth. It makes sense only for intersectors built on a single point. This method returns infinite point for the base class.
 
virtual void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
virtual bool RaySphereIntersection (const gp_Pnt &theCenter, const double theRadius, const gp_Pnt &theLoc, const gp_Dir &theRayDir, double &theTimeEnter, double &theTimeLeave) const
 Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the sphere with center at theCenter and radius TheRadius.
 
virtual bool RayCylinderIntersection (const double theBottomRadius, const double theTopRadius, const double theHeight, const gp_Pnt &theLoc, const gp_Dir &theRayDir, const bool theIsHollow, double &theTimeEnter, double &theTimeLeave) const
 Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the hollow cylinder (or cone)
 
virtual bool RayCircleIntersection (const double theRadius, const gp_Pnt &theLoc, const gp_Dir &theRayDir, const bool theIsFilled, double &theTime) const
 Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the circle.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Protected Attributes

occ::handle< Graphic3d_CameramyCamera
 camera definition (if builder isn't NULL it is the same as its camera)
 
SelectMgr_SelectionType mySelectionType
 type of selection
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Detailed Description

This class is an interface for different types of selecting intersector, defining different selection types, like point, box or polyline selection. It contains signatures of functions for detection of overlap by sensitive entity and initializes some data for building the selecting intersector.

Constructor & Destructor Documentation

◆ SelectMgr_BaseIntersector()

SelectMgr_BaseIntersector::SelectMgr_BaseIntersector ( )

Creates new empty selecting volume.

◆ ~SelectMgr_BaseIntersector()

SelectMgr_BaseIntersector::~SelectMgr_BaseIntersector ( )
override

Destructor.

Member Function Documentation

◆ Build()

virtual void SelectMgr_BaseIntersector::Build ( )
pure virtual

Builds intersector according to internal parameters.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ Camera()

const occ::handle< Graphic3d_Camera > & SelectMgr_BaseIntersector::Camera ( ) const
inline

Return camera definition.

◆ CopyWithBuilder()

virtual occ::handle< SelectMgr_BaseIntersector > SelectMgr_BaseIntersector::CopyWithBuilder ( const occ::handle< SelectMgr_FrustumBuilder > & theBuilder) const
pure virtual
Parameters
[in]theBuilderargument that represents corresponding settings for re-constructing transformed frustum from scratch; should NOT be NULL.
Returns
a copy of the frustum with the input builder assigned

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ DetectedPoint()

virtual gp_Pnt SelectMgr_BaseIntersector::DetectedPoint ( const double theDepth) const
virtual

Calculates the point on a view ray that was detected during the run of selection algo by given depth. It makes sense only for intersectors built on a single point. This method returns infinite point for the base class.

Reimplemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ DistToGeometryCenter()

virtual double SelectMgr_BaseIntersector::DistToGeometryCenter ( const gp_Pnt & theCOG) const
virtual

Measures distance between 3d projection of user-picked screen point and given point theCOG. It makes sense only for intersectors built on a single point. This method returns infinite value for the base class.

Reimplemented in SelectMgr_AxisIntersector, and SelectMgr_RectangularFrustum.

◆ DumpJson()

virtual void SelectMgr_BaseIntersector::DumpJson ( Standard_OStream & theOStream,
int theDepth = -1 ) const
virtual

◆ GetFarPnt()

virtual const gp_Pnt & SelectMgr_BaseIntersector::GetFarPnt ( ) const
virtual

Returns far point of intersector. This method returns zero point for the base class.

Reimplemented in SelectMgr_AxisIntersector, and SelectMgr_RectangularFrustum.

◆ GetMousePosition()

virtual const gp_Pnt2d & SelectMgr_BaseIntersector::GetMousePosition ( ) const
virtual

Returns current mouse coordinates. This method returns infinite point for the base class.

Reimplemented in SelectMgr_RectangularFrustum.

◆ GetNearPnt()

virtual const gp_Pnt & SelectMgr_BaseIntersector::GetNearPnt ( ) const
virtual

Returns near point of intersector. This method returns zero point for the base class.

Reimplemented in SelectMgr_AxisIntersector, and SelectMgr_RectangularFrustum.

◆ GetPlanes()

virtual void SelectMgr_BaseIntersector::GetPlanes ( NCollection_DynamicArray< NCollection_Vec4< double > > & thePlaneEquations) const
inlinevirtual

Stores plane equation coefficients (in the following form: Ax + By + Cz + D = 0) to the given vector. This method only clears input vector for the base class.

Reimplemented in SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ GetSelectionType()

SelectMgr_SelectionType SelectMgr_BaseIntersector::GetSelectionType ( ) const
inline

Returns selection type of this intersector.

◆ GetViewRayDirection()

virtual const gp_Dir & SelectMgr_BaseIntersector::GetViewRayDirection ( ) const
virtual

Returns direction ray of intersector. This method returns zero direction for the base class.

Reimplemented in SelectMgr_AxisIntersector, and SelectMgr_RectangularFrustum.

◆ IsScalable()

virtual bool SelectMgr_BaseIntersector::IsScalable ( ) const
pure virtual

Checks if it is possible to scale this intersector.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsBox() [1/2]

virtual bool SelectMgr_BaseIntersector::OverlapsBox ( const NCollection_Vec3< double > & theBoxMin,
const NCollection_Vec3< double > & theBoxMax,
bool * theInside = nullptr ) const
pure virtual

Returns true if selecting volume is overlapped by axis-aligned bounding box with minimum corner at point theMinPt and maximum at point theMaxPt.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustumSet, and SelectMgr_TriangularFrustum.

◆ OverlapsBox() [2/2]

virtual bool SelectMgr_BaseIntersector::OverlapsBox ( const NCollection_Vec3< double > & theBoxMin,
const NCollection_Vec3< double > & theBoxMax,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

SAT intersection test between defined volume and given axis-aligned box.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsCircle() [1/2]

virtual bool SelectMgr_BaseIntersector::OverlapsCircle ( const double theBottomRad,
const gp_Trsf & theTrsf,
const bool theIsFilled,
bool * theInside = nullptr ) const
pure virtual

Returns true if selecting volume is overlapped by circle with radius theRadius, boolean theIsFilled and transformation to apply theTrsf. The position and orientation of the circle are specified via theTrsf transformation for gp::XOY() with center in gp::Origin().

Implemented in SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustumSet, SelectMgr_AxisIntersector, and SelectMgr_TriangularFrustum.

◆ OverlapsCircle() [2/2]

virtual bool SelectMgr_BaseIntersector::OverlapsCircle ( const double theBottomRad,
const gp_Trsf & theTrsf,
const bool theIsFilled,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

Returns true if selecting volume is overlapped by circle with radius theRadius, boolean theIsFilled and transformation to apply theTrsf. The position and orientation of the circle are specified via theTrsf transformation for gp::XOY() with center in gp::Origin().

Implemented in SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustumSet, SelectMgr_AxisIntersector, and SelectMgr_TriangularFrustum.

◆ OverlapsCylinder() [1/2]

virtual bool SelectMgr_BaseIntersector::OverlapsCylinder ( const double theBottomRad,
const double theTopRad,
const double theHeight,
const gp_Trsf & theTrsf,
const bool theIsHollow,
bool * theInside = nullptr ) const
pure virtual

Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsCylinder() [2/2]

virtual bool SelectMgr_BaseIntersector::OverlapsCylinder ( const double theBottomRad,
const double theTopRad,
const double theHeight,
const gp_Trsf & theTrsf,
const bool theIsHollow,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad and theTopRad, height theHeight and transformation to apply theTrsf.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsPoint() [1/2]

virtual bool SelectMgr_BaseIntersector::OverlapsPoint ( const gp_Pnt & thePnt) const
pure virtual

Intersection test between defined volume and given point Does not perform depth calculation, so this method is defined as helper function for inclusion test. Therefore, its implementation makes sense only for rectangular frustum with box selection mode activated.

Implemented in SelectMgr_TriangularFrustum, SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsPoint() [2/2]

virtual bool SelectMgr_BaseIntersector::OverlapsPoint ( const gp_Pnt & thePnt,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

Intersection test between defined volume and given point.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsPolygon()

virtual bool SelectMgr_BaseIntersector::OverlapsPolygon ( const NCollection_Array1< gp_Pnt > & theArrayOfPnts,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

SAT intersection test between defined volume and given ordered set of points, representing line segments. The test may be considered of interior part or boundary line defined by segments depending on given sensitivity type.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsSegment()

virtual bool SelectMgr_BaseIntersector::OverlapsSegment ( const gp_Pnt & thePnt1,
const gp_Pnt & thePnt2,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

Checks if line segment overlaps selecting frustum.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsSphere() [1/2]

virtual bool SelectMgr_BaseIntersector::OverlapsSphere ( const gp_Pnt & theCenter,
const double theRadius,
bool * theInside = nullptr ) const
pure virtual

Returns true if selecting volume is overlapped by sphere with center theCenter and radius theRadius.

Implemented in SelectMgr_RectangularFrustum, SelectMgr_AxisIntersector, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsSphere() [2/2]

virtual bool SelectMgr_BaseIntersector::OverlapsSphere ( const gp_Pnt & theCenter,
const double theRadius,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

Returns true if selecting volume is overlapped by sphere with center theCenter and radius theRadius.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ OverlapsTriangle()

virtual bool SelectMgr_BaseIntersector::OverlapsTriangle ( const gp_Pnt & thePnt1,
const gp_Pnt & thePnt2,
const gp_Pnt & thePnt3,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange & theClipRange,
SelectBasics_PickResult & thePickResult ) const
pure virtual

SAT intersection test between defined volume and given triangle. The test may be considered of interior part or boundary line defined by triangle vertices depending on given sensitivity type.

Implemented in SelectMgr_AxisIntersector, SelectMgr_RectangularFrustum, SelectMgr_TriangularFrustum, and SelectMgr_TriangularFrustumSet.

◆ RayCircleIntersection()

virtual bool SelectMgr_BaseIntersector::RayCircleIntersection ( const double theRadius,
const gp_Pnt & theLoc,
const gp_Dir & theRayDir,
const bool theIsFilled,
double & theTime ) const
virtual

Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the circle.

Parameters
[in]theRadiusthe circle radius
[in]theLocthe location of the ray
[in]theRayDirthe ray direction
[in]theIsFilledtrue if it's a circle, false if it's a circle outline
[out]theTimethe intersection

◆ RayCylinderIntersection()

virtual bool SelectMgr_BaseIntersector::RayCylinderIntersection ( const double theBottomRadius,
const double theTopRadius,
const double theHeight,
const gp_Pnt & theLoc,
const gp_Dir & theRayDir,
const bool theIsHollow,
double & theTimeEnter,
double & theTimeLeave ) const
virtual

Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the hollow cylinder (or cone)

Parameters
[in]theBottomRadiusthe bottom cylinder radius
[in]theTopRadiusthe top cylinder radius
[in]theHeightthe cylinder height
[in]theLocthe location of the ray
[in]theRayDirthe ray direction
[in]theIsHollowtrue if the cylinder is hollow
[out]theTimeEnterthe entering the intersection
[out]theTimeLeavethe leaving the intersection

◆ RaySphereIntersection()

virtual bool SelectMgr_BaseIntersector::RaySphereIntersection ( const gp_Pnt & theCenter,
const double theRadius,
const gp_Pnt & theLoc,
const gp_Dir & theRayDir,
double & theTimeEnter,
double & theTimeLeave ) const
virtual

Checks whether the ray that starts at the point theLoc and directs with the direction theRayDir intersects with the sphere with center at theCenter and radius TheRadius.

◆ ScaleAndTransform()

virtual occ::handle< SelectMgr_BaseIntersector > SelectMgr_BaseIntersector::ScaleAndTransform ( const int theScaleFactor,
const gp_GTrsf & theTrsf,
const occ::handle< SelectMgr_FrustumBuilder > & theBuilder ) const
pure virtual

Note that this method does not perform any checks on type of the frustum.

Parameters
[in]theScaleFactorscale factor for new intersector or negative value if undefined; IMPORTANT: scaling makes sense only for scalable IsScalable() intersectors (built on a single point)!
[in]theTrsftransformation for new intersector or gp_Identity if undefined
[in]theBuilderan optional argument that represents corresponding settings for re-constructing transformed frustum from scratch; could be NULL if reconstruction is not expected furthermore
Returns
a copy of the frustum resized according to the scale factor given and transforms it using the matrix given

Implemented in SelectMgr_TriangularFrustum, SelectMgr_TriangularFrustumSet, SelectMgr_AxisIntersector, and SelectMgr_RectangularFrustum.

◆ SetCamera()

virtual void SelectMgr_BaseIntersector::SetCamera ( const occ::handle< Graphic3d_Camera > & theCamera)
virtual

Saves camera definition.

Reimplemented in SelectMgr_AxisIntersector, and SelectMgr_BaseFrustum.

◆ SetPixelTolerance()

virtual void SelectMgr_BaseIntersector::SetPixelTolerance ( const int theTol)
virtual

Sets pixel tolerance. It makes sense only for scalable intersectors (built on a single point). This method does nothing for the base class.

Reimplemented in SelectMgr_BaseFrustum.

◆ SetViewport()

virtual void SelectMgr_BaseIntersector::SetViewport ( const double theX,
const double theY,
const double theWidth,
const double theHeight )
virtual

Sets viewport parameters. This method does nothing for the base class.

Reimplemented in SelectMgr_BaseFrustum.

◆ SetWindowSize()

virtual void SelectMgr_BaseIntersector::SetWindowSize ( const int theWidth,
const int theHeight )
virtual

Sets current window size. This method does nothing for the base class.

Reimplemented in SelectMgr_BaseFrustum.

◆ WindowSize()

virtual void SelectMgr_BaseIntersector::WindowSize ( int & theWidth,
int & theHeight ) const
virtual

Returns current window size. This method doesn't set any output values for the base class.

Reimplemented in SelectMgr_BaseFrustum.

Field Documentation

◆ myCamera

occ::handle<Graphic3d_Camera> SelectMgr_BaseIntersector::myCamera
protected

camera definition (if builder isn't NULL it is the same as its camera)

◆ mySelectionType

SelectMgr_SelectionType SelectMgr_BaseIntersector::mySelectionType
protected

type of selection


The documentation for this class was generated from the following file: