Open CASCADE Technology 7.8.2.dev
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#include <Aspect_GraphicsLibrary.hxx>
#include <Graphic3d_ShaderFlags.hxx>
#include <Graphic3d_StereoMode.hxx>
#include <Graphic3d_Vec2.hxx>
#include <Standard_Transient.hxx>
#include <TCollection_AsciiString.hxx>
Data Structures | |
class | Graphic3d_ShaderManager |
This class is responsible for generation of shader programs. More... | |
Enumerations | |
enum | Graphic3d_GlslExtension { Graphic3d_GlslExtension_GL_OES_standard_derivatives , Graphic3d_GlslExtension_GL_EXT_shader_texture_lod , Graphic3d_GlslExtension_GL_EXT_frag_depth , Graphic3d_GlslExtension_GL_EXT_gpu_shader4 } |
GLSL syntax extensions. More... | |
enum | { Graphic3d_GlslExtension_NB = Graphic3d_GlslExtension_GL_EXT_gpu_shader4 + 1 } |
GLSL syntax extensions.