#include <Adaptor3d_Surface.hxx>#include <IntPatch_SequenceOfPoint.hxx>#include <IntPatch_SequenceOfLine.hxx>#include <IntPatch_TheSOnBounds.hxx>#include <IntPatch_TheSearchInside.hxx>#include <IntPatch_ImpPrmIntersection.lxx>Data Structures | |
| class | IntPatch_ImpPrmIntersection |
| Implementation of the intersection between a natural quadric patch : Plane, Cone, Cylinder or Sphere and a bi-parametrised surface. More... | |