Open CASCADE Technology 7.8.2.dev
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#include <Adaptor3d_Surface.hxx>
#include <IntPatch_SequenceOfPoint.hxx>
#include <IntPatch_SequenceOfLine.hxx>
#include <IntPatch_TheSOnBounds.hxx>
#include <IntPatch_TheSearchInside.hxx>
#include <IntPatch_ImpPrmIntersection.lxx>
Data Structures | |
class | IntPatch_ImpPrmIntersection |
Implementation of the intersection between a natural quadric patch : Plane, Cone, Cylinder or Sphere and a bi-parametrised surface. More... | |