Open CASCADE Technology  7.7.0.dev
Public Member Functions

IntPatch_ImpPrmIntersection Class Reference

Implementation of the intersection between a natural quadric patch : Plane, Cone, Cylinder or Sphere and a bi-parametrised surface. More...

#include <IntPatch_ImpPrmIntersection.hxx>

Public Member Functions

 IntPatch_ImpPrmIntersection ()
 
 IntPatch_ImpPrmIntersection (const Handle< Adaptor3d_Surface > &Surf1, const Handle< Adaptor3d_TopolTool > &D1, const Handle< Adaptor3d_Surface > &Surf2, const Handle< Adaptor3d_TopolTool > &D2, const Standard_Real TolArc, const Standard_Real TolTang, const Standard_Real Fleche, const Standard_Real Pas)
 
void SetStartPoint (const Standard_Real U, const Standard_Real V)
 to search for solution from the given point More...
 
void Perform (const Handle< Adaptor3d_Surface > &Surf1, const Handle< Adaptor3d_TopolTool > &D1, const Handle< Adaptor3d_Surface > &Surf2, const Handle< Adaptor3d_TopolTool > &D2, const Standard_Real TolArc, const Standard_Real TolTang, const Standard_Real Fleche, const Standard_Real Pas)
 
Standard_Boolean IsDone () const
 Returns true if the calculus was successful. More...
 
Standard_Boolean IsEmpty () const
 Returns true if the is no intersection. More...
 
Standard_Integer NbPnts () const
 Returns the number of "single" points. More...
 
const IntPatch_PointPoint (const Standard_Integer Index) const
 Returns the point of range Index. An exception is raised if Index<=0 or Index>NbPnt. More...
 
Standard_Integer NbLines () const
 Returns the number of intersection lines. More...
 
const Handle< IntPatch_Line > & Line (const Standard_Integer Index) const
 Returns the line of range Index. An exception is raised if Index<=0 or Index>NbLine. More...
 

Detailed Description

Implementation of the intersection between a natural quadric patch : Plane, Cone, Cylinder or Sphere and a bi-parametrised surface.

Constructor & Destructor Documentation

◆ IntPatch_ImpPrmIntersection() [1/2]

IntPatch_ImpPrmIntersection::IntPatch_ImpPrmIntersection ( )

◆ IntPatch_ImpPrmIntersection() [2/2]

IntPatch_ImpPrmIntersection::IntPatch_ImpPrmIntersection ( const Handle< Adaptor3d_Surface > &  Surf1,
const Handle< Adaptor3d_TopolTool > &  D1,
const Handle< Adaptor3d_Surface > &  Surf2,
const Handle< Adaptor3d_TopolTool > &  D2,
const Standard_Real  TolArc,
const Standard_Real  TolTang,
const Standard_Real  Fleche,
const Standard_Real  Pas 
)

Member Function Documentation

◆ IsDone()

Standard_Boolean IntPatch_ImpPrmIntersection::IsDone ( ) const

Returns true if the calculus was successful.

◆ IsEmpty()

Standard_Boolean IntPatch_ImpPrmIntersection::IsEmpty ( ) const

Returns true if the is no intersection.

◆ Line()

const Handle< IntPatch_Line >& IntPatch_ImpPrmIntersection::Line ( const Standard_Integer  Index) const

Returns the line of range Index. An exception is raised if Index<=0 or Index>NbLine.

◆ NbLines()

Standard_Integer IntPatch_ImpPrmIntersection::NbLines ( ) const

Returns the number of intersection lines.

◆ NbPnts()

Standard_Integer IntPatch_ImpPrmIntersection::NbPnts ( ) const

Returns the number of "single" points.

◆ Perform()

void IntPatch_ImpPrmIntersection::Perform ( const Handle< Adaptor3d_Surface > &  Surf1,
const Handle< Adaptor3d_TopolTool > &  D1,
const Handle< Adaptor3d_Surface > &  Surf2,
const Handle< Adaptor3d_TopolTool > &  D2,
const Standard_Real  TolArc,
const Standard_Real  TolTang,
const Standard_Real  Fleche,
const Standard_Real  Pas 
)

◆ Point()

const IntPatch_Point& IntPatch_ImpPrmIntersection::Point ( const Standard_Integer  Index) const

Returns the point of range Index. An exception is raised if Index<=0 or Index>NbPnt.

◆ SetStartPoint()

void IntPatch_ImpPrmIntersection::SetStartPoint ( const Standard_Real  U,
const Standard_Real  V 
)

to search for solution from the given point


The documentation for this class was generated from the following file: