Open CASCADE Technology 7.8.2.dev
Graphic3d_ShaderAttribute Class Reference

Describes custom vertex shader attribute. More...

#include <Graphic3d_ShaderAttribute.hxx>

Inheritance diagram for Graphic3d_ShaderAttribute:

Public Member Functions

 Graphic3d_ShaderAttribute (const TCollection_AsciiString &theName, const int theLocation)
 Creates new attribute.
 
virtual ~Graphic3d_ShaderAttribute ()
 Destructor.
 
const TCollection_AsciiStringName () const
 Returns name of shader variable.
 
int Location () const
 Returns attribute location to be bound on GLSL program linkage stage.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
Standard_Integer GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object.
 
Standard_Integer DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Protected Attributes

TCollection_AsciiString myName
 attribute name
 
int myLocation
 attribute location
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const char * get_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Detailed Description

Describes custom vertex shader attribute.

Constructor & Destructor Documentation

◆ Graphic3d_ShaderAttribute()

Graphic3d_ShaderAttribute::Graphic3d_ShaderAttribute ( const TCollection_AsciiString & theName,
const int theLocation )

Creates new attribute.

◆ ~Graphic3d_ShaderAttribute()

virtual Graphic3d_ShaderAttribute::~Graphic3d_ShaderAttribute ( )
virtual

Destructor.

Member Function Documentation

◆ Location()

int Graphic3d_ShaderAttribute::Location ( ) const
inline

Returns attribute location to be bound on GLSL program linkage stage.

◆ Name()

const TCollection_AsciiString & Graphic3d_ShaderAttribute::Name ( ) const
inline

Returns name of shader variable.

Field Documentation

◆ myLocation

int Graphic3d_ShaderAttribute::myLocation
protected

attribute location

◆ myName

TCollection_AsciiString Graphic3d_ShaderAttribute::myName
protected

attribute name


The documentation for this class was generated from the following file: